Mage has the highest damage potential

Post » Sun Jun 03, 2012 5:14 am

Talk about a waste of time.

I personally think your post was a larger waste of time.
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Sarah Unwin
 
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Post » Sun Jun 03, 2012 2:01 am

I personally think your post was a larger waste of time.

Eh, took me about 4 seconds total to type out. I'd love to see anyone type out that monstrous display of basemant dwelling neckbeardedness in less time than that.
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Doniesha World
 
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Post » Sat Jun 02, 2012 8:34 pm

Whatever happened to just playing Skyrim, instead of number crunching and spread-sheeting for maximum results. Christ, just bring back Attributes, because it's clearly no different from this sort of stuff.
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Hazel Sian ogden
 
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Post » Sun Jun 03, 2012 3:43 am

Are you also saying magic weakness gets applied multiplicatively twice too ? :laugh:
Cause what you're writing is you're getting fortify destruction multiplicatively twice, rather than just twice. 2x or x * x ?
And how much damage are you taking yourself from casting blizzard ?

Though, since your numbers are over the course of 10 seconds, how does that actually compare to 16k+ backstabs per second ?

Actually it is. The way it works right now is any Magic weakness you have will affect further weakness potions applied to you. For example, if you have 100% weakness to Magic when you receive an 88% weakness to frost, the frost weakness will actually now be 176%. Similarly, if you have an existing weakness to Magic and receive a new independent weakness to Magic (in this case, Apprentice stone 100% weakness as one source and a potion as another source) then that new weakness to magic will be further enhanced and then added to your existing weakness. For example, with Apprentice stone weakness and then drinking a 59% weakness to magic potion, the new weakness will be 100 + 118 = 218%.

For Fortify Destruction, my tests are only showing x * x.

I have tested the damage to self, and in a bizarre twist it does not scale with the damage I am dealing. I always take about 12 damage standing in my own blizzard, regardless. So I am puzzled as to how the Skyrim team put together the damage calculation for this spell.
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Teghan Harris
 
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Post » Sat Jun 02, 2012 3:53 pm

Wait I don't understand one of the mechanics here.

Why would drinking a potion that makes yourself weaker to frost make blizzard do more damage to an enemy?
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Kay O'Hara
 
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Post » Sat Jun 02, 2012 9:41 pm

Wait I don't understand one of the mechanics here.

Why would drinking a potion that makes yourself weaker to frost make blizzard do more damage to an enemy?

Now you are where I am in thought process. I really don't understand what is going on with this spell, but one thing you may notice is if you try to cast the spell while Ethereal, the spell will fail and your Ethereal will then be blown. So it's as if this spell is different than all the others in that it counts as an offensive spell against yourself. So somehow your Magic/Frost resistences are affecting the damage. Last night when I came to the realization that Apprentice stone was boosting my damage I then tested Frost/Magic weakness to self and found this is exactly what is happening.
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Daniel Brown
 
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Post » Sat Jun 02, 2012 5:14 pm

Actually it is. The way it works right now is any Magic weakness you have will affect further weakness potions applied to you. For example, if you have 100% weakness to Magic when you receive an 88% weakness to frost, the frost weakness will actually now be 176%. Similarly, if you have an existing weakness to Magic and receive a new independent weakness to Magic (in this case, Apprentice stone 100% weakness as one source and a potion as another source) then that new weakness to magic will be further enhanced and then added to your existing weakness. For example, with Apprentice stone weakness and then drinking a 59% weakness to magic potion, the new weakness will be 100 + 118 = 218%.

I have tested the damage to self, and in a bizarre twist it does not scale with the damage I am taking. I always take about 12 damage standing in my own blizzard, regardless. So I am puzzled as to how the Skyrim team put together the damage calculation for this spell.

Now try to poison a dagger with weakness with magic and get someone to hit you with it and then drink another potion :laugh:
(silly enough to ponder why not just stack fortify restoration potions to begin with)

So that in the end, I think who deals more damage in the end is the one whom can attack the fastest.

Cause once you hit the max; you either crash the game from a number overflow;
or completely rely on damage formula's such that you have MAX/per second damage, or MAX x2 damage /per second, or 30x Max/ per second damage.
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Niisha
 
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Post » Sat Jun 02, 2012 6:09 pm

To think that spellmaking was taken out because IT was supposedly too "spreadsheety".. :o
It did howeverdid give us options to customize our mages. With spell creation you had thousands of combination choices based off the stats involved in that.
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Laurenn Doylee
 
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Post » Sun Jun 03, 2012 2:04 am

Now try to poison a dagger with weakness with magic and get someone to hit you with it and then drink another potion :laugh:
(silly enough to ponder why not just stack fortify restoration potions to begin with)

So that in the end, I think who deals more damage in the end is the one whom can attack the fastest.

Who attacks the fastest to a single target or a whole room? :D
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Juan Suarez
 
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Post » Sun Jun 03, 2012 5:59 am

Who attacks the fastest to a single target or a whole room? :D

The question there would be in the 5 seconds you need to start up the spell;can someone kill everyone in the room already ? :laugh:
Certainly can't beat a bow in a big room.
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Justin Hankins
 
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Post » Sat Jun 02, 2012 4:00 pm

I have now figured out the reason the damage was double what I was expecting so I will edit my OP with the changes. What I have found is that Augmented Frost is applied twice in the same way Fortify Destruction is applied twice and that the Whiterun Guard does NOT have any Frost resistance. Therefore the base damage goes from 20 to 45 (even though it displays 30 in game) for Blizzard and all the numbers make sense as to what I am seeing with everything.
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Ownie Zuliana
 
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Post » Sat Jun 02, 2012 11:15 pm

An interesting anolysis.

Too bad about all of the kidiots dropping their pants on the playground.
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Samantha Mitchell
 
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Post » Sun Jun 03, 2012 12:54 am

While wearing Alchemy enhancing gear:
1) Drink Fortify Restoration potion.
2) Alchemy gear gets better.
3) Make a new stronger Fortify Restoration potion.
4) Drink the new Fortify Restoration.
5) Alchemy gear gets even better.
6)Make a new even stronger Fortify Restoration potion.

Repeat this process until you get bored or run out of ingredients.

When you drink a SUPER STRONG Fortify Restoration potion your Alchemy gear will be super enhanced.

Finally: Make some Fortify Destruction potions.

Total pain in the ***, but very funny to kill an Ancient Dragon with a couple of Runes.
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Nick Jase Mason
 
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