Master of the Voice Vs Master of Magic?

Post » Thu Jun 14, 2012 4:11 pm

The master of the voice and the master mage stands outside in the plains of whiterun, every ability that they have reached the limits of what they can accomplish.

The mage has mastered every school of magic with an unlimited supply of magicka that comes from his enchanted ring. He is incredibly intelligent.

The master of the Voice has reached the maximum potential with his voice and can use every shout at maximum strength and he does not have to wait to recharge. He is very enduring.

What do you think is more powerful? The Voice or Magic?
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cosmo valerga
 
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Post » Thu Jun 14, 2012 5:21 pm

The Voice hands down. Glaciers will melt and the oceans will rise. The earth will crack and release molten blood. Oblivion will quake and the gods will cry.
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Rachael
 
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Post » Thu Jun 14, 2012 9:33 am

Since ward spells can block shouts, The maste of magic would win.
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candice keenan
 
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Post » Thu Jun 14, 2012 7:18 pm

A ward can block a direct shout, but when lightning is raining from the sky and the ground is quaking wards don't help much.
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Mariaa EM.
 
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Post » Thu Jun 14, 2012 7:14 pm

The shouts we get in Skyrim are by no means the ONLY shouts that can be learned... the Master of the Thuum, do not forget, is Parthunaax (or atleast he is considered to be) he and every other dragon (such as Akatosh) is older than Nirn itself... on the other hand, its unknown who the master of magic is.. Jagar Tharn? But we can defeat both of these characters in the Elder Scrolls, but Jagar is simply imprisoned, and dragons can really never truly die, and im sure Parthunaax is holding back on the Dragonborn of desinty...

I think Parthunaax (or whoever the master of the Thuum is), because we have a basic idea of what magic can achieve, but Dragon shouts are a divine power and change the laws of physics themselves when spoken.

My opinion :D
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GabiiE Liiziiouz
 
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Post » Thu Jun 14, 2012 7:42 pm

If shouts had separate cooldown times, the Voice would be a contender. But with current game mechanics, I'd go with the mage.
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Hayley Bristow
 
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Post » Thu Jun 14, 2012 2:07 pm

If shouts had separate cooldown times, the Voice would be a contender. But with current game mechanics, I'd go with the mage.

Reread the original post. Seriously. This has nothing to do with game mechanics.
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Kortknee Bell
 
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Post » Thu Jun 14, 2012 8:31 am

I imagine lightning-spewing subzero tornadoes ripping across the landscape as fire rains from the sky and the earth belches magma. That's the voice.
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carly mcdonough
 
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Post » Thu Jun 14, 2012 8:51 pm

The Mage, because the Mage would be smart to get a weapon to keep the Throat from being able to Shout. There was a Mace in Morrowind, and a Sword in Oblivion that would be great for killing people with the voice, because they affected an opponents ability to speak properly.
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Lauren Dale
 
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Post » Thu Jun 14, 2012 2:37 pm

I'm sure someone with mastery of magic and unlimited supply of magicka can do every a thu'um master can. Hell, he could just imagine the thu'um master being blown apart, put all of his magicka reserves on it (which are infinte) and I'm sure the thu'um master will be blown apart. However he might be able to protect himself from that. Perhaps... Maybe... Probably not...

Also, there is only so much we can say in language, our imagination on the other hand is infinite. And I believe that's what magic is based on. Making our imagination real. What you can do with magic is limited by your immagination, what you can say (or shout in thu'um) is limited to language.
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RaeAnne
 
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Post » Thu Jun 14, 2012 2:43 pm

The Voice hands down. Silly mortal magic is no match for dragon tongue.

Slightly off topic, shouts are completely UP in game.
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Nicole M
 
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Post » Thu Jun 14, 2012 11:04 pm

Magic does not even hold a candle to the full potential of the Th'um. YOU CAN KILL A DRAGON BY SAYING A FEW WORDS. Nuff said.
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Kayleigh Mcneil
 
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Post » Thu Jun 14, 2012 12:48 pm

It's for balance. The only way they could counter having lore shouts is by having enemies come at you by the dozens. Walking down the road when 3 dozen bandits attack (some on horseback I guess). I would prefer it that way, but I don't think we'll get that until the next generation of consoles.
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ruCkii
 
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Post » Thu Jun 14, 2012 12:13 pm

Ward can block shouts but wards still have their limit. Not just magicka mind you but aspects such as only being able to defend one side. If a lightning bolt is coming from the sky and three Fus Ro Dahs are headed towards you...YOU'RE GOING TO DIE. Besides, remember lore. A Shout defeated Alduin the first time. Well, basically.

That moment in time not only showed that a Shout can defeat a god, it also showed that new shouts can be created just by speaking three words in the dragon tongue. Magic is also limitless but you have to actually shape the magicka. Language is limitless. I can say, "Change, Flesh, Spaghetti" and if I was a Master of the Voice, my enemy would turn into spaghetti.
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Isaiah Burdeau
 
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Post » Thu Jun 14, 2012 7:49 pm

The Psijics can do that little freeze time thing, but I think the Thu'um has a better hold on time because of its relationship with dragons.
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Rude Gurl
 
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Post » Thu Jun 14, 2012 8:32 am

does this master of the voice have a stutter by any chance becuase by the nine i hope they do............. petty mage i am.
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Tyler F
 
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Post » Thu Jun 14, 2012 4:26 pm

A ward can block a direct shout, but when lightning is raining from the sky and the ground is quaking wards don't help much.
Except none of that happens. At least not when I press the button on my controller. Sounds cool though.
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Tiff Clark
 
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Post » Thu Jun 14, 2012 6:55 pm

Stormcall. The ground quakes when a Greybeard says "Dovahkiin".
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Nicole Elocin
 
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Post » Thu Jun 14, 2012 8:35 pm

If there was a true master of the voice he could kill this spellcaster with a word. Didn't you learn anything with the Greybeards?
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BaNK.RoLL
 
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Post » Thu Jun 14, 2012 9:44 pm

there is only two ways this can end, the master of the voice wins or he accedently destorys nirn when he said something he should not have. mage stands no chance

p.s. to make it clear., no one is talking about game mechanics, this is lore. just throwing it out there for anyone who did not get the memo
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lacy lake
 
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Post » Thu Jun 14, 2012 10:00 pm

Magic.

Generally the fighter with more "tools" will be the one to survive, and in my opinion, that's magic. Magic can paralyze, it can use AOE effect in a radius, it can absorb or resist incoming attacks, it can summon and stagger and heal and confuse. A mage can also enchant gear to empower himself, something the voice could never do. There's all sorts of possibilities with magic, lore AND game mechanic wise.
The voice on the other hand? 90% of them are just different ways to deal damage....
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dell
 
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Post » Thu Jun 14, 2012 11:26 pm

The voice is the coolest WMD in the history of anything are you kidding?
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Jessica White
 
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Post » Thu Jun 14, 2012 4:04 pm

The Mage, because the Mage would be smart to get a weapon to keep the Throat from being able to Shout. There was a Mace in Morrowind, and a Sword in Oblivion that would be great for killing people with the voice, because they affected an opponents ability to speak properly.

I have a feeling the Mace was sold, then lost in the red year. But the sword?

Gathering dust somewhere in the Shivering Isles :P
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Erika Ellsworth
 
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Post » Thu Jun 14, 2012 2:49 pm

The Mage Positives:

-Wards (Defense against direct shouts)

-Summoning (Can summon deadra and familiars to help him and outnumber the master of the Th'um)

-Elements (Can direct powerful attacks with his hands)

-illusion (Can redirect even the mightest fows with a swipe of his hand)

The Master of the Th'um Positives:

- Can use wards also (Defence)

-Can become Ethernal (Defence)

-Can cause the skies to fight for him (Offense)

-Can convert earth into a power (Offense)

-Can summon other Masters of the Th'um from Sovengarde (Offense)

-Can weild weapons still

And more!!!



Master of Th'um wins, hands down... no doubt about it.
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Hussnein Amin
 
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Post » Thu Jun 14, 2012 2:09 pm

Magic.

Generally the fighter with more "tools" will be the one to survive, and in my opinion, that's magic. Magic can paralyze, it can use AOE effect in a radius, it can absorb or resist incoming attacks, it can summon and stagger and heal and confuse. A mage can also enchant gear to empower himself, something the voice could never do. There's all sorts of possibilities with magic, lore AND game mechanic wise.
The voice on the other hand? 90% of them are just different ways to deal damage....

In reality, the Voice can be used in any way you can think of. As seen with the three Nord heroes who banished Alduin, you can create new Shouts with deep emotional or spiritual experience. Magic, you can as well but there are limitations to what magicka can do. Unless you're Magnus.

The tools of the Voice are limitless. Storm Call, just one shout, can send a flurry of lightning bolts at your enemy and everyone around you with no effort on your part after the Shout itself. Unrelenting Force can incapacitate anyone for a few seconds, just like paralyze. Become Ethereal can provide total invincibility for a short time. For the coup de grace: Slow Time.
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MR.BIGG
 
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