Missing tha Freaky Deaky

Post » Sun Mar 06, 2011 2:47 pm

West Coast are much, much more intelligent. Praise Unity! Praise Children of the Cathedral!
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~Amy~
 
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Post » Sun Mar 06, 2011 5:00 pm

I both agree and disagree with the OP... and I think that it's a good thing.


We each have our own opinions, and we're all entitled to them, so it's good to see that most of the folks here are discussing things in meaningful and considerate ways. Sure, there's been a couple of folks trying to peg 'so-and-so' as '-this- type of fan' and what-not, but largely these kinds of arguments can be ignored. Anyone who would give such an argument validity, after all, isn't actually worth arguing with.

Personally, I -loved- Mirelurks. On paper. In practice, I hated them with a fury... and I unleashed that fury upon them with the business-end of my gun.

They wouldn't make much sense being in New Vegas... but I wouldn't have minded if they would have entirely remodeled the Lakelurk and created a more 'turtle-esque' variation of the creature... both in shelled variants... and not.

That might have been pretty awesome. I dig turtles.


Anyhow, for every little thing New Vegas gets right that Fallout 3 got wrong, there's something from Fallout 3 that New Vegas seems to have overlooked. It's all a part of the learning experience. Hopefully, the development of the Fallout franchise will continue... and the storytelling and gameplay mechanics that made both games so much fun for so many people will only improve.
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Eileen Müller
 
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Post » Sun Mar 06, 2011 11:43 pm

So New Vegas bothers you....because it isn't Fallout 3? Contrary to some peoples beliefs. None of F3s stuff was randomly inserted. But if NV bothers you for not having yellow morons, rusty boats and 100 ruined offices buildings, just go play Fallout 3. I'd play F3 again, but New Vegas having electricity....well...I can't go back to that caveman world. :cryvaultboy:
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Stefanny Cardona
 
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Post » Sun Mar 06, 2011 3:42 pm

Just wanted to say mirelurks are horse shoe crabs, look them up they look just like them. It saddens me that lakelurks are supposed to be snapping turtles, those things are vicious and they couldve done better.
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Matt Bee
 
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Post » Sun Mar 06, 2011 3:20 pm

So New Vegas bothers you....because it isn't Fallout 3? Contrary to some peoples beliefs. None of F3s stuff was randomly inserted. But if NV bothers you for not having yellow morons, rusty boats and 100 ruined offices buildings, just go play Fallout 3. I'd play F3 again, but New Vegas having electricity....well...I can't go back to that caveman world. :cryvaultboy:

It makes more sense than the exact same rusty boats and ruined buildings showing up in New Vegas when the place was meant to have had years of gangsters trying to make their casinos look nice. I mean purified water is abundant yet nobody will wash those grimy suits and despite canyons of red rock nobody bothers to repaint the peeling buildings. Bricks have been around for millenia but the strip pavement is still the cracked copy paste work from F3.
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Andrea Pratt
 
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Post » Sun Mar 06, 2011 8:01 pm

It makes more sense than the exact same rusty boats and ruined buildings showing up in New Vegas when the place was meant to have had years of gangsters trying to make their casinos look nice. I mean purified water is abundant yet nobody will wash those grimy suits and despite canyons of red rock nobody bothers to repaint the peeling buildings. Bricks have been around for millenia but the strip pavement is still the cracked copy paste work from F3.

Really? I don't see how after 200 years, the DC area has no electricity save two places using a generator? As to New Vegas, The Strip has only been functioning for 7 to 10 years at the point of the game.
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Yonah
 
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Post » Sun Mar 06, 2011 6:48 pm

Really? I don't see how after 200 years, the DC area has no electricity save two places using a generator? As to New Vegas, The Strip has only been functioning for 7 to 10 years at the point of the game.

The game doesn't specify how long slavers from the pitt have been abducting people, super mutants have been mutating or eating people, talon company have been shooting everyone in their way, raiders raiding en masse, lurks infested the river and of course inside every building and under every hole are a pile of ghouls. It's no surprise every large settlement is completely walled in. On the other hand we have a decade of ritzy glamour and not one clean set of clothes or bit of clay to plug the cracks in every wall.
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Amysaurusrex
 
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Post » Sun Mar 06, 2011 9:05 am

The game doesn't specify how long slavers from the pitt have been abducting people, super mutants have been mutating or eating people, talon company have been shooting everyone in their way, raiders raiding en masse, lurks infested the river and of course inside every building and under every hole are a pile of ghouls. It's no surprise every large settlement is completely walled in. On the other hand we have a decade of ritzy glamour and not one clean set of clothes or bit of clay to plug the cracks in every wall.

Pre-War Casualwear and Pre-War Relaxedwear beg to differ. :laugh:

As to the F3 stuff, if a 19 year old kid from a Vault can take down armies of Talon Mercs and Mutants, it becomes a matter of laziness on behalf of settlers as to the failures of progress.
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Jaki Birch
 
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Post » Sun Mar 06, 2011 1:17 pm

IMO they shouldn't have exploded in FO3. Any nuclear material would have been scavenged a loooooooong time ago. Besides, why would they have designed those fuel cells to be so volatile in the first place? As much as I liked FO3, that was one of the aspects I really hated. IMO good riddance. :shrug:
The vehicles do explode in New Vegas. I can't really remember seeing any cars around so I can't speak for them, but there's plenty of trucks dotted about. The trucks explode exactly the same as they did in Fallout 3.
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Alyna
 
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Post » Sun Mar 06, 2011 12:06 pm

Pre-War Casualwear and Pre-War Relaxedwear beg to differ. :laugh:

As to the F3 stuff, if a 19 year old kid from a Vault can take down armies of Talon Mercs and Mutants, it becomes a matter of laziness on behalf of settlers as to the failures of progress.

One of the major rules of lore nitpicking is to never reference the gameplay of the player as part of the lore. In every video game out there the player character is a godmoded mary sue capable of taking down legions after picking up their first weapon. At the very least because the player can always reverse time whenever something isn't going their way.

Basically if some nobody can take down the master, the enclave, an army of robots, whatever stupid crap was in brotherhood of steel, the enclave again, cesaers legion and the ncr then this isn't fallout it's an mmo.
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lucile davignon
 
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Post » Sun Mar 06, 2011 11:16 am

One of the major rules of lore nitpicking is to never reference the gameplay of the player as part of the lore. In every video game out there the player character is a godmoded mary sue capable of taking down legions after picking up their first weapon. At the very least because the player can always reverse time whenever something isn't going their way.

Basically if some nobody can take down the master, the enclave, an army of robots, whatever stupid crap was in brotherhood of steel, the enclave again, cesaers legion and the ncr then this isn't fallout it's an mmo.

I understand, it's just, assuming the T-45d power armor is only slightly underpreforming as the T-51b, then the BoS CW Division should have amassed and wiped out the Super Mutants, and when you tell Lyons about Vault 84, he literally goes 'Hmm useful information' and yet we hear nothing in BS about them whiping out Super Mutants in V84. IMO, the DC area, while the city ruins are more detailed and beautiful, almost everyone should have been whacked in the ass with a monkey wrench and told to get an education. Apart from Moira and Rivet City Science Team, no one else really cared about rebuilding the world. It's basically

Guy 1-"Ho Hum, I wish the world so harsh"
Guy 2- "Then why not help make it a better place?"
Guy 3- "Well I WOULD, but I uh.....have to go and stare blankly"
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Monika Fiolek
 
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Post » Sun Mar 06, 2011 8:12 am

I understand, it's just, assuming the T-45d power armor is only slightly underpreforming as the T-51b, then the BoS CW Division should have amassed and wiped out the Super Mutants, and when you tell Lyons about Vault 84, he literally goes 'Hmm useful information' and yet we hear nothing in BS about them whiping out Super Mutants in V84. IMO, the DC area, while the city ruins are more detailed and beautiful, almost everyone should have been whacked in the ass with a monkey wrench and told to get an education. Apart from Moira and Rivet City Science Team, no one else really cared about rebuilding the world. It's basically

Guy 1-"Ho Hum, I wish the world so harsh"
Guy 2- "Then why not help make it a better place?"
Guy 3- "Well I WOULD, but I uh.....have to go and stare blankly"


Lol I agree with that actually.. The BoS did come off as a bit lazy, in that they were quite happy to just sit back and let you do everything for them. But at least they were thinking about sorting the DC wasteland out. So you've got them, Moira and Rivet City science team making an effort. Or at least acknowledging that there is a problem. But appart from them nobody else in the game even seemed to care. They didn't even really comment lol. It made them seem as if they had a bit of a "that's life" attitude about it.

I suppose you could argue that the Enclave cared about rebuilding the world too, in their own morally unsound way lol.
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Adrian Morales
 
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Post » Sun Mar 06, 2011 8:37 am

ANTLER

The whole nightkin part of NV is quite fantastic, Utobitha especially.

However, I will partly agree with the OP and say that I think NV as a whole is blander than FO3 in terms of wackyness. It just seems a lot more serious - which is odd considering it's set in Vegas and the general outlook in DC was a lot bleaker.
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Sophie Payne
 
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Post » Sun Mar 06, 2011 9:54 am

ANTLER

The whole nightkin part of NV is quite fantastic, Utobitha especially.

However, I will partly agree with the OP and say that I think NV as a whole is blander than FO3 in terms of wackyness. It just seems a lot more serious - which is odd considering it's set in Vegas and the general outlook in DC was a lot bleaker.


i tend to disagree here. there's tons of lolotastic stuff and dialogue in there

- devison & antler
- bright brotherhood
- fantastic
- yes man
- no bark
- tabitha & rhonda
- keene
- raul
- cass

those are just the ones coming directly to my mind
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Lil'.KiiDD
 
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Post » Sun Mar 06, 2011 5:48 pm

i tend to disagree here. there's tons of lolotastic stuff and dialogue in there

- devison & antler
- bright brotherhood
- fantastic
- yes man
- no bark
- tabitha & rhonda
- keene
- raul
- cass

those are just the ones coming directly to my mind


As I said, I loved the whole Nightkin part of the game, so several in your list can be combined. I laughed out loud to most of Tabitha's dialogue on the radio. No Bark is great too. I never really found Yes Man all that funny. I'm probably the only one though.

The rest I dont really see as wacky or freaky (raul, cass - funny, great companions but nothing more) and fantastic was amusing but only has a few lines of dialogue for one quest.



I'm thinking more along the lines of the slaves who follow Abe Lincoln, but dont really know why (this can be compared with the Kings in NV who I loved), the Kingdom of Dave, Paradise Falls, Blowing up Megaton, Little Lamplight/Big Town, Arefu (Vampires), Andale (cannibal village), Herbert Dashwood, Canterbury Commons. Rivet City too, not wacky but a wow moment for me. I dont recall any wow moments in NV.

Also I loved GNR a lot more than NV Radio, as Three Dog was talking to YOU and his broadcasts would change depending on how you played. On NV Radio its just a bunch of dull news. I felt like more of a celebrity in FO3 thanks to Three Dog. I appreciate that not everyone feels that way though.

Dont get me wrong I love NV, especially the companion side of the game is much improved, I just feel there's something missing - not enough randomness.
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stephanie eastwood
 
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Post » Sun Mar 06, 2011 1:03 pm

I'm thinking more along the lines of the slaves who follow Abe Lincoln, but dont really know why (this can be compared with the Kings in NV who I loved),


of course they do know why! heck, even their adversaries' names are related to that part of history. so i don't see the wackyness in here


the Kingdom of Dave,


that was pretty wacky, yes (and one of the few places where you could really do something, namely rigging the election, that went beyond shooting or sneaking)


Paradise Falls, Blowing up Megaton, Little Lamplight/Big Town, Arefu (Vampires), Andale (cannibal village), Herbert Dashwood, Canterbury Commons. Rivet City too, not wacky but a wow moment for me. I dont recall any wow moments in NV.

Also I loved GNR a lot more than NV Radio, as Three Dog was talking to YOU and his broadcasts would change depending on how you played. On NV Radio its just a bunch of dull news. I felt like more of a celebrity in FO3 thanks to Three Dog. I appreciate that not everyone feels that way though.

Dont get me wrong I love NV, especially the companion side of the game is much improved, I just feel there's something missing - not enough randomness.


i personally switched off three dog after a certain time. he was fun for a while, but got repetitive too soon(i'm not even starting on all his bugs, post-broken steel).
nv radio is not much different, sans the fact that mr. new vegas doesn't mention you personally, which in my eyes is just plausible, because you never met him, and you're just another person in the big picture of new vegas. three dog was almost like a stalker.
still mr vegas talks quite a bit about your actions, and what i also like about radio nv are the interviews with folks you met over the course of the game.
still, i mostly leave the radio off, because i love inon zur's soundtrack, and the fact that it is really rich and varied this time. in fo3 you had like 3 scores and that was about it. this time there's a large number of scores, and the decision to blend them with mark morgans stuff was a stroke of genius.
all in all i think fnv is not less wacky than fo3. things like nuking megaton i don't consider as being funny
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Jack Moves
 
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Post » Sun Mar 06, 2011 6:01 pm

The only thing I miss from FO3 is the Mesmetron + Slave Collar. I really miss being able to zap somebody, slap a collar on 'em, and send 'em back to Paradise Falls.

*sigh*

I think I need to go play FO3. I have suddenly got the urge to collar Arkansas again.
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Arrogant SId
 
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Post » Sun Mar 06, 2011 1:27 pm

As I said, I loved the whole Nightkin part of the game, so several in your list can be combined. I laughed out loud to most of Tabitha's dialogue on the radio. No Bark is great too. I never really found Yes Man all that funny. I'm probably the only one though.

The rest I dont really see as wacky or freaky (raul, cass - funny, great companions but nothing more) and fantastic was amusing but only has a few lines of dialogue for one quest.



I'm thinking more along the lines of the slaves who follow Abe Lincoln, but dont really know why (this can be compared with the Kings in NV who I loved), the Kingdom of Dave, Paradise Falls, Blowing up Megaton, Little Lamplight/Big Town, Arefu (Vampires), Andale (cannibal village), Herbert Dashwood, Canterbury Commons. Rivet City too, not wacky but a wow moment for me. I dont recall any wow moments in NV.

Also I loved GNR a lot more than NV Radio, as Three Dog was talking to YOU and his broadcasts would change depending on how you played. On NV Radio its just a bunch of dull news. I felt like more of a celebrity in FO3 thanks to Three Dog. I appreciate that not everyone feels that way though.

Dont get me wrong I love NV, especially the companion side of the game is much improved, I just feel there's something missing - not enough randomness.


I would agree with all the above. Nothing wrong at all with New Vegas, lots of fun to be had. FO3 just blew me away from the start of the game and that wow factor just kept coming back and still does every time I play. Vegas can't be everything to everyone I understand that, but it needs a bit more of something for a lot of us.
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FLYBOYLEAK
 
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Post » Sun Mar 06, 2011 9:44 pm

of course they do know why! heck, even their adversaries' names are related to that part of history. so i don't see the wackyness in here


Maybe I'm remembering wrongly, as it's been a while since I played FO3, but I'm sure there were aspects of the conversations you have with the slaves/slavers where they get huge chunks of history completely ass-backwards as there aren't many books around and most of the history is passed down by word of mouth.



Oh, and I never said I thought blowing up megaton was funny. But for me the ability to detonate a nuclear bomb in the first settlement you discover was amazing for deciding your characters morality so early in the game. Sure, powdergangers/goodsprings is similar, but going back to my comments in GNR you always felt that if you destroyed megaton the whole world would never let you forget it - it was forever a stain on your character. In NV, it's all a bit meh. You can help the convicts take over goodsprings and it gets mentioned on the radio, but does anyone else really care? No. Nobody know's you did it. It's just not important. Blowing up megaton (or not) felt important, a major decision that affected the feel of the whole game.
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Rachel Cafferty
 
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Post » Sun Mar 06, 2011 11:37 pm

Oh, and I never said I thought blowing up megaton was funny. But for me the ability to detonate a nuclear bomb in the first settlement you discover was amazing for deciding your characters morality so early in the game. Sure, powdergangers/goodsprings is similar, but going back to my comments in GNR you always felt that if you destroyed megaton the whole world would never let you forget it - it was forever a stain on your character. In NV, it's all a bit meh. You can help the convicts take over goodsprings and it gets mentioned on the radio, but does anyone else really care? No. Nobody know's you did it. It's just not important. Blowing up megaton (or not) felt important, a major decision that affected the feel of the whole game.


the only effect of blowing up megaton actually was three dogs and your dads comments on it. apart from that, it had ZERO influence on the game.
it didn't change crap at any quest, moira can be found in underworld then, and the arefu quest you can get there. unhappy with your karma? no problem.
nuking megaton: -1000 karma points, give water to a beggar 5 points -> 200 water bottles and you're completely white washed
i don't have a problem with mr new vegas not explicitly mentioning you on the radio.
but, otoh have you ever taken notice, how much the mojave people actually know about you?
enter the gomorrah after you wacked benny, cass will give a comment on you for butchering the fiends, even if you didn't have her as a companion at that time. there are dozens of such things, and for that reason i feel like my actions matter much, much more than in fallout 3
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Makenna Nomad
 
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Post » Sun Mar 06, 2011 8:09 am

In NV, it's all a bit meh. You can help the convicts take over goodsprings and it gets mentioned on the radio, but does anyone else really care? No. Nobody know's you did it. It's just not important. Blowing up megaton (or not) felt important, a major decision that affected the feel of the whole game.


That's because it's a local problem involving factors that are relatively minor in the big picture of the region - a small settlement of insignificant nature outside of all the political powerplay concerning the whole of the region, and a bunch of disorganized cons; I'd say if helping the cons did put a formidable stain to the player, it'd feel out of proportions. And I do have to say, blowing up Megaton didn't really affect anything in major way (as it should've) - a radio host talks about it and daddy calls you a naughty boy (after which the issue settled with him, "I'm sure you had your reasons, now let's get to business."); it didn't cause any percautions for the later game, people were 99% indifferent about it barring few lines of idle pvssyr, and the karma effect caused by such an atrocity could be reversed with few bottles of distilled water.

---beaten up to it... once again---
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Darlene Delk
 
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Post » Sun Mar 06, 2011 10:43 pm

Pretty much completely missed the point of what I was saying but whatever. I never said blowing megaton had a major effect on the game itself, but the feel of it. It's a role playing game, and it would be an odd character indeed to detonate a nuke in a town, then immediately start handing out water to the homeless. :rolleyes: If that's what floats your boat then good for you.
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Miss K
 
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Post » Sun Mar 06, 2011 11:04 pm

Fallout 1 and 2 didn't have a lot of "freaky deaky" stuff excluding the easter egg encounters. :mellow:

Most of the kids (those under 25 now) were in grade school when those games came out. A large part of our members haven't been inculcated in the canon of Fallout (myself included—and I've been gaming since 1980.
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Sanctum
 
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Post » Sun Mar 06, 2011 11:15 pm

What feel do you mean, then? Personal feeling of being responsible? The feel of world being harsh and nasty? The game not responding to the action in any significant way doesn't help in that account either (not to mention the quite asinine use of the nuke - not as plot device of sorts, but as subject for laughs and momentary feeling being a badass and eyecandy) - the way the game interacts with the players choices is a major factor in creating a feel to the game, and more precisely to an RPG. But if what you said floats your boat, good for you too. :tops:
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Emily Jeffs
 
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Post » Sun Mar 06, 2011 12:20 pm

Most of the kids (those under 25 now) were in grade school when those games came out. A large part of our members haven't been inculcated in the canon of Fallout (myself included—and I've been gaming since 1980.


The only 'Wacky Thing' from fallout 2 was the porm Studio.
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amhain
 
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