Morrowind after Skyrim.

Post » Mon Jun 11, 2012 4:42 pm

I think it's more of a complaint that a lot of NPCs aren't people as much as they are walking encyclopedias. It's especially annoying when they have 30 options, but they're mostly the same between each and every NPC that has that option
The literature is good though-I always loved reading the in-game books

But if you bumped into the average person on the street and asked him about his home town, even if he didn`t know it`s full history he`d be able to tell you enough to fill a few A4 pages! Ask him what he likes and I`m sure, were he inclined, he`d keep you busy in boring stuff for hours.

People are not vacant 2D cut out shapes. That`s what Morrowind was attempting to replicate, with the limits of the technology, just as Baldurs gate and Planescape Torment does. And they have great lit.

Also... You only need read what you WANT to read, just like you ask a real person just what you WANT to know. You don`t need to know his life story unless you were interested. But it`s there if you want.

No, I think the complaint is people don`t want to read. It`s like it`s too much trouble for them. But they wouldn`t mind if they could just hear it.

And you can never have too many options. Just ignore what you don`t want.
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Smokey
 
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Post » Mon Jun 11, 2012 5:27 am


Oh I have a very nice reply for you, but I will not post it since I think that mods would ban me from this planet (which doesn't sound like that bad idea, when you think about it).

Nice.... Thanks...
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Jade
 
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Post » Mon Jun 11, 2012 6:04 am

You can play it, there's nothing wrong with it. But you'll find that a lot of its most ardent admirers were looking back with rose-tinted beer goggles. It is not the perfect game some would have you believe. Far from it.
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Calum Campbell
 
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Post » Mon Jun 11, 2012 7:57 am

It has too much dialogue though, I don't know if Morrowind is a videogame or a tome.
Dude, the dialog all has to be the length of a twitter post. It's an engine limitation.

Unless you have the reading skills of a 5th grader, you will spend more time listening to Skyrim's slow-talking voice actors than you will reading the text. I swear.
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Imy Davies
 
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Post » Mon Jun 11, 2012 3:50 am

[snip].....and now it seems less likely due to the graphics when you compare to skyrim...

Is it worth playing?
would you go back to morrowind after skyrim?

This should help with that. (Plus there are many other mods out there to improve lots of stuff.)

http://sourceforge.net/projects/morrgraphext/

Yes!
Yes.
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asako
 
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Post » Mon Jun 11, 2012 8:13 am

If I went back to Morrowind now it would have to be very heavily modded. I don't mind the graphics, but it can indeed feel very clunky and unnecessarily complex compared to the later games.

That said, there are things to recommend it over it's successors. The story is told well and the inclusion of lore in the world is great. I still prefer Oblivion and Skyrim though.

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Breautiful
 
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Post » Mon Jun 11, 2012 9:44 am

This should help with that. (Plus there are many other mods out there to improve lots of stuff.)

http://sourceforge.net/projects/morrgraphext/

Yes!
Yes.

thankyou
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Darren
 
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Post » Mon Jun 11, 2012 3:00 pm

My pleasure. Hope it helps you experience a simply wonderful game/world. :)

Morrowind does have it's annoyances though. Like swinging a sword at the guy right there in front of you, and missing. If your skill is low, simply make them weaker hits. A blind, armless man, on a marry-go-round could hit better than that.
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jessica Villacis
 
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Post » Mon Jun 11, 2012 1:00 pm

Tried a GOTY after Oblivion... couldn't do it. Tried a copy this week... couldn't do it .
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.X chantelle .x Smith
 
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Post » Mon Jun 11, 2012 9:55 am

Yeah that bit put me off too :S ... seemed a bit strange how you could miss at point blank.

Downloading Morrowind from steam now though :)
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Alister Scott
 
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Post » Mon Jun 11, 2012 3:33 am

Tried a GOTY after Oblivion... couldn't do it. Tried a copy this week... couldn't do it .

I keep looking at the box, sometimes I flip through and read parts of the manual and feel like I should really give it a try...then I look at my computer and realize I can just play Skyrim instead...and soon Mass Effect 3 and then X-COM enemy unknown, and a bunch of games released last year that I never had time to try...no, Morrowind will stay stashed away for a long time, it may be something I bring on a vacation to play on the laptop if I have nothing else to do...
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Stephanie Kemp
 
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Post » Mon Jun 11, 2012 5:25 am

I keep looking at the box, sometimes I flip through and read parts of the manual and feel like I should really give it a try...

As long if you have a copy laying around the house you're a fan... right? :lol:
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Lakyn Ellery
 
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Post » Mon Jun 11, 2012 12:58 am

I could never get through about 20 minutes of morrowind (and yes, even before oblivion came out). A good amount of it is because I am, admittedly, a graphics snob. Even more than that, though, is because the opening tutorial was terrible. I couldn't figure out how to do anything. I ended up needing to play oblivion in order to understand the game mechanics.

Likely, I could play it now with graphics mods, but what with crappy combat, frequently incorrect directions for npc quests, etc, I will probably never pick it up again and will never feel like I'm missing out. I am thinking of trying daggerfall, though.
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Brittany Abner
 
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Post » Mon Jun 11, 2012 2:59 am

I'm going to try Morrowind again. Got the graphics overhaul and it looks really nice, I would say better than vanilla Oblivion. It seems like it's worth getting the game guide, despite inflated prices for used copies.

Sort of burned out on Skyrim for the moment, so I don't think of it as competing.
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Shirley BEltran
 
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Post » Mon Jun 11, 2012 7:32 am

Get the game of the year edition. The extra areas make it better. The world is also a lot more unique. Skyrim & Cyrodil cities and terrain look like any fantasy series. Morrowind's terrain and cities are truly unique in every way. Go to vivec and Sadrith Mora, nothing in Skyrim, Oblivion, or the FO games really compares.

Uh... OP, this statement is not true at all. Morrowind is a mix of 90% normal swamp villages, towns, and about 10% different with mushroom towers. Hardly anything to wow a gamer now or even back then. Thats not Morrowind's strength, and Skyrim unique terrain puts it to shame if even from just some dungeons alone. This is a case where someone has fond memories of a game and somehow the good things about it get multiplied beyond what it really was.

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Talitha Kukk
 
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Post » Mon Jun 11, 2012 2:57 pm

Morrowind is a mix of 90% normal swamp villages, towns, and about 10% different with mushroom towers.
Pro-tip. When you attach numbers to your bull-crap, it's not just bull-crap, it's objectively, quantitatively wrong, and you won't fool even the gullible.
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Rob Smith
 
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Post » Mon Jun 11, 2012 9:28 am

Uh... OP, this statement is not true at all. Morrowind is a mix of 90% normal swamp villages, towns, and about 10% different with mushroom towers. Hardly anything to wow a gamer now or even back then. Thats not Morrowind's strength, and Skyrim unique terrain puts it to shame if even from just some dungeons alone. This is a case where someone has fond memories of a game and somehow the good things about it get multiplied beyond what it really was.
Um... Mudhouses, yurt encampments, mushroom towers, swamp villages, imperial towns, giant crab-shell manors, a metropolis segmented by a canol system, slave plantations, small farms, imperial garrisons, old dunmer fortresses. Skyrim has better production values, but to suggest it has a wider variety of city/town types is simply wrong.

And better dungeons? :huh: Linear corridors with large, open rooms compared to multipathed deungeons with certain areas only reachable via levitation, lockpicking, or acrobatics. I think I'll take the latter.
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Samantha Wood
 
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Post » Mon Jun 11, 2012 12:25 am

Pro-tip. When you attach numbers to your bull-crap, it's not just bull-crap, it's objectively, quantitatively wrong, and you won't fool even the gullible.

+1000
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joseluis perez
 
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Post » Mon Jun 11, 2012 12:44 am

I would recommend the game even in its vanilla state. It's definitely an good but I'd ignore any comment that makes it sound like the pinnacle of RPGs because of "I'm a hippy and I'm blinded by nostalgia" mentality.

Morrowind handles guilds a lot better but be prepared to read a lot of text.

Would I go back? Well considering that I'm still playing it (my first play-through) in parallel with my Skyrim play-through, no. I don't think I'd play it again after I'm done with the main quest. Not because it's a bad game but because Skyrim fits more my style of play.
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~Sylvia~
 
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Post » Mon Jun 11, 2012 1:31 pm


Um... Mudhouses, yurt encampments, mushroom towers, swamp villages, imperial towns, giant crab-shell manors, a metropolis segmented by a canol system, slave plantations, small farms, imperial garrisons, old dunmer fortresses. Skyrim has better production values, but to suggest it has a wider variety of city/town types is simply wrong.

And better dungeons? :huh: Linear corridors with large, open rooms compared to multipathed deungeons with certain areas only reachable via levitation, lockpicking, or acrobatics. I think I'll take the latter.

I'd prefer the former. I, for one, would like to be able to clear a dungeon with any character. My mage, for example, never carries lock picks. If acrobatics were in the game, my Nord warrior would have a hard time jumping onto the dining table, let alone jumping around some dungeon. And I love the linear dungeons because I don't spend twenty minutes walking through a tunnel only to find I went the wrong way.
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Brittany Abner
 
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Post » Mon Jun 11, 2012 2:42 pm

My mage, for example, never carries lock picks.
That's what Open Lock spells are for. Just one of the many spell effects cut from the last two games for no reason.
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Blaine
 
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Post » Mon Jun 11, 2012 5:49 am

I might have, if I had it. And a decent PC.
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Flash
 
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Post » Mon Jun 11, 2012 5:07 am


That's what Open Lock spells are for. Just one of the many spell effects cut from the last two games for no reason.

True, those spells were handy. And they were only cut from Skyrim - open lock spells were available in Oblivion.
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Laura Cartwright
 
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Post » Mon Jun 11, 2012 7:32 am

Only played Morrowind a little.. then oblivion came out, and now skyrim... fact is i never fully "got into" Morrowind.. and now it seems less likely due to the graphics when you compare to skyrim...

Is it worth playing?
would you go back to morrowind after skyrim?

There are mods that make Morrowind look as good as vanilla obliuvion, try those out
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Ashley Tamen
 
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Post » Mon Jun 11, 2012 12:14 pm

Good graphics and fully voice acted = Skyrim
RPG experience and pretty much everything else = Morrowind.

this ^
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Hayley O'Gara
 
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