Morrowind after Skyrim.

Post » Mon Jun 11, 2012 9:54 am

X-COM enemy unknown

Holy [censored], they're doing a remake finally? It damn well better be a turn based strategy game, like the original. The new FPS version of X-COM is a total spit in the face of the original series. Only turn based "strategy" games that i've seen come out lately is the Heroes of Might & Magic series, which they simply need to go back to the original RPG series and make a Might & Magic X.
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Setal Vara
 
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Post » Mon Jun 11, 2012 2:51 pm

Holy [censored], they're doing a remake finally? It damn well better be a turn based strategy game, like the original. The new FPS version of X-COM is a total spit in the face of the original series. Only turn based "strategy" games that i've seen come out lately is the Heroes of Might & Magic series, which they simply need to go back to the original RPG series and make a Might & Magic X.
I think it's an rts this time gi has an article about it on their site :thumbsup:
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Alberto Aguilera
 
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Post » Mon Jun 11, 2012 1:30 pm

I would. In fact, I did. Sure, Skyrim looks a lot better, but that's about all it has, in my opinion. Morrowind was a lot more enjoyable.
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KIng James
 
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Post » Mon Jun 11, 2012 3:50 am

Holy [censored], they're doing a remake finally? It damn well better be a turn based strategy game, like the original. The new FPS version of X-COM is a total spit in the face of the original series. Only turn based "strategy" games that i've seen come out lately is the Heroes of Might & Magic series, which they simply need to go back to the original RPG series and make a Might & Magic X.

It's Fireaxis game and they have testified to staying true to the series turn-based roots, but with the availability of 3D perspectives down to first-person level so that you can see the situation from every angle before making decisions. It even has Sid Meier involved as consultant.
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Khamaji Taylor
 
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Post » Mon Jun 11, 2012 3:08 am

I just started replaying Morrowind. It still has that charm that made it special all those years ago. It's definitely more for the open-minded gamer, but I would highly recommend that everyone at least gives it a try.
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Jennifer Rose
 
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Post » Mon Jun 11, 2012 1:41 pm

Ouch, first time i heard that... hmmm... it would be for PC as Levo said so i could mod it i guess.
The last line is the most important part of that post.
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Darren Chandler
 
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Post » Mon Jun 11, 2012 1:54 am

Only played Morrowind a little.. then oblivion came out, and now skyrim... fact is i never fully "got into" Morrowind.. and now it seems less likely due to the graphics when you compare to skyrim...

Is it worth playing?
would you go back to morrowind after skyrim?


It's well worth a play. Although you'll have to respect it for what it was in context.

A great RPG, but many antiquated systems which just don't fit with modern videogames. Virtual dicerolls, hyperlink chasing dialogue games, a combat system which never truly FEELS like combat.

You can upgrade the visual elements on PC. Granted that the meshes are more of a problem than the textures themselves, but you CAN improve things.

The actual plot and factions, and several other crafting elements, are in many ways superior to later games. If you can stick with it for a few hours, ignore the antiquated elements, you WILL get into it. It's a rewarding game. Very unforgiving at first, but a great game.
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Nichola Haynes
 
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Post » Mon Jun 11, 2012 6:18 am

Is it worth playing?
would you go back to morrowind after skyrim?
Yes it is worth playing, sure the graphics are old and the animations are clunky, but the setting and the atmosphere of the game is just amazing.
Then again I don't know what you're after in a game. It is also more skill-based instead of having minigames for everything.

And yes I would go back to Morrowind, I always do.
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Joe Alvarado
 
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Post » Mon Jun 11, 2012 3:59 pm


And I notice a lot of people who didn't like it only played it for 20 hours. Yes it is hard to get into, if you have to swing your sword five times to hit someone it can get old. It takes a bit to get into, but once your in it you will be very happy for hundreds of hours.

^^^This^^^

I initially thought the game svcked compared to Oblivion. My first 50 hours were wiped out by a hard drive crash, and I was very reluctant to start a new game. But, with a few graphic mods, I did, and am very happy I did. I think the storyline and immersion feel is better than both of the later games.

Don't give up too quickly, it is definitely worth it.
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Add Me
 
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Post » Mon Jun 11, 2012 5:18 am

This should help with that. (Plus there are many other mods out there to improve lots of stuff.)

http://sourceforge.net/projects/morrgraphext/

Yes!
Yes.

Beaten to it. That's the exact mod I was about to suggest to put all his old graphics quality worries to bed. Install this mod for sure. I would suggest looking around the world a bit without it first just to get an idea how insanely better it makes things. If there are others now that are even more recent, I didn't know about them. One of the first things I did when I had this mod installed was make a levitation ring, use one of those scrolls of Icarian flight that super fortify your jump and your acrobatics skill, take a huge flying leap way up into the sky, and put on the levitation ring at the highest point just before falling. Hanging what seemed a mile up in the air, I looked out over the whole of the land. Absolutely breathtaking. For similarly cool results, wait until a clear night sky and do the same under moon and stars.

I would also suggest some kind of NPC improving mods like Better Heads and Better Bodies. I also installed Melian's teleport mod which makes multiple teleport mark locations possible and able to be named. It can also allow adding NPC's as followers (for those escort quests) and they too will teleport with you, making dangerous escort quests a snap (you just go to where they are to be escorted, make a temp mark point, go get them, add as follower, and recall with them to destination). If you want to avoid the "spreadsheety" elements of efficient leveling (you know, the part of an RPG that actually makes it more than a shooter), I would say seek out a leveling system mod. I tried Galsiah's Character Developement mod and found it pretty interesting.

Only turn based "strategy" games that i've seen come out lately is the Heroes of Might & Magic series, which they simply need to go back to the original RPG series and make a Might & Magic X.

I love those strategy games. I still play Heroes II. But I agree, they totally ought to come out with a new game. Now those were RPGs.
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Dezzeh
 
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Post » Mon Jun 11, 2012 11:08 am

I have morrowing in my steam library yet to play but i think i def will one day...
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Emma Copeland
 
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Post » Mon Jun 11, 2012 8:05 am

Uh... OP, this statement is not true at all. Morrowind is a mix of 90% normal swamp villages, towns, and about 10% different with mushroom towers. Hardly anything to wow a gamer now or even back then. Thats not Morrowind's strength, and Skyrim unique terrain puts it to shame if even from just some dungeons alone. This is a case where someone has fond memories of a game and somehow the good things about it get multiplied beyond what it really was.

Its been said, but since it was directed at me I feel compelled to reply. Here are some numbers for you. Take every traditional imperial style castle, fort, house, etc and combine them into one city. That city would still be smaller than the floating pyramids of Vivec. And Skyrim's unique terrains? Mountains, river, mountains, valley, mountains, snow, mountains... oh and some steam vents and glaciers. Morrowind had mountains, it also had valleys, and rivers, etc. It also had a volcano, lava rivers, ashlands, steam vents, islands(not icebergs, real islands with towns on them), pyramids floating on water, a rock you could go inside floating above said pyramids, living mage towers, deadric ruins, and if you combine Solstiem is has snow, glaciers, and more mountains. Yes Skyrim's terrain is pretty thanks to better graphics, but it is no more unique than Solstiem with more even more dull cyrodil still imperial buildings.

The only semi unique city in Skyrim is Markarth, and Morrowind had plenty of dwemer ruins.

And Whiterun is really original. [img]http://upload.wikimedia.org/wikipedia/en/2/2e/Edoras.jpg[/img]
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Kate Norris
 
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Post » Mon Jun 11, 2012 5:36 am

I will be going back to Morrowind for sure, but I doubt I'll be playing Oblivion again.

The way I see it the things that Oblivion did better than Morrowind, Skyrim did better than Oblivion. So I'd rather go back from Skyrim to Morrowind than from Skyrim to Oblivion.

You read my words right out of my mind. Anyways, to the OP: if you like gameplay then you'll enjoy MW. If you like graphics don't expect Skyrim-like visuals but, fortunately, MW has a ton of mods and the graphics has improve tremendously. In fact, some MW graphical mods surpass Oblivion and Skyrim in beauty. For example, the water shader for MW and the dynamic shadows outdoors is much better than in Skyrim. Oh yeah, I forgot, MW has beautiful Crysis-like godrays thanks to mods.
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Jessica White
 
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Post » Mon Jun 11, 2012 1:43 am

Morrowind is highly overrated as far as rpg-mechanics and depth go...it is just as repetitive as Skyrim when it comes to quest content and NPC interaction, it is basically dungeon crawling and going from NPC A to NPC B and back again over and over, but just much slower (until you've done an absurd amount of bunnyhoping and gained some athletics and speed), nothing is very difficult to find or solve and the combats are even less challenging than Skyrim as long as you don't choose to get way in above your head and start going into fights against vastly superior enemies since there is no level scaling.
This is indeed true. I personally think Morrowind is a great game, but its depth is overhyped.
The NPCs have much to say, but little to tell. Most of the dialog is re-used many times.
Combat is pretty much just standing there and pressing a button. How far awar you stand depend on which weapon/spell is unsheated.
Despite many claim otherwise it is next to nothing that actually make your character unique in Morrowind. Sure, you start with a higher skill in your class skills, but that is all the classes do. No real difference between a mage with 100 long balde and a warrior with 100 longblade. Race and Birthsign seperate you somewhat though, but very little.
It does provide more quantity in guilds, but there are next to no red tape to bring them together in a story. Well, the Fighters Guild is actually not bad in this area though.
Many dungeons in one dungeon type(stronghold, cavr etc) are so similar that you can predict much every room you go into after playing a while.

Don't get me wrong, it is a great game and definetly worth your time, but don't expect it to be the perfec game and RPG.
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Izzy Coleman
 
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Post » Mon Jun 11, 2012 9:11 am

Yes Morrowind is definitely worth playing.
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CSar L
 
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Post » Mon Jun 11, 2012 4:17 am

Morrowind is awesome especially if you like a challenge after a decade of ez-mode handholding games.

This project can make it VERY good looking for its time and installation is simple: http://morrowindoverhaul.rpgitalia.net/
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Mélida Brunet
 
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Post » Mon Jun 11, 2012 6:57 am

It's worth playing if for nothing more than to see the evolution of the TES series. I really can't get back into Morrowind after playing for maybe 40-60 hours. It has probably been the Bethesda game I've played the least and in some ways the depth is... shallow.

You read my words right out of my mind. Anyways, to the OP: if you like gameplay then you'll enjoy MW. If you like graphics don't expect Skyrim-like visuals but, fortunately, MW has a ton of mods and the graphics has improve tremendously. In fact, some MW graphical mods surpass Oblivion and Skyrim in beauty. For example, the water shader for MW and the dynamic shadows outdoors is much better than in Skyrim. Oh yeah, I forgot, MW has beautiful Crysis-like godrays thanks to mods.

A lot of those mods are poorly optimized which is why they are just that a mod. You rarely see DoF in video games, and in most cases it's very subtle (case and point CoD). The reason those mods aren't in Vanilla games is that they're quite taxing and I believe most cards need to have shader support.
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Josephine Gowing
 
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Post » Mon Jun 11, 2012 5:39 am

A lot of those mods are poorly optimized which is why they are just that a mod. You rarely see DoF in video games, and in most cases it's very subtle (case and point CoD). The reason those mods aren't in Vanilla games is that they're quite taxing and I believe most cards need to have shader support.

Yeah, someone with a bad rig will have problems with graphical mods. My rig can handle modded MW now.
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Richard
 
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Post » Mon Jun 11, 2012 1:04 am

No. Skyrim is far better than Morrowind and I'm not meaning only the graphics and awesome combat system. The truth is that Morriwind's story behind mainqest is non-enjoyable and the whole incarnation thing was annoying. But even worse than that was the lore. Those ash filled lands with bug-like creatures weren't even likeable. I liked Morrowind a lot when it was new and it was nice game with a few things I wanted to change. But after Oblivion I have never missed it.
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Kayleigh Mcneil
 
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Post » Mon Jun 11, 2012 12:34 pm

Morrowind is still the only game that I actually ever dreamed awas real- no other game in years has managed that no matter how `awesome the graphics`. And I don`t believe anyone should dream about a mere game, so that surprised me.

I even had a girlfriend of mine comment on how I always say," Where is that thing, it was here not long ago..."

She says I say it in a slightly strange way.

It was a while before I realised it`s a statement a Dunmer says in Morrowind about a lost slave. You have to play Morrowind to understand.

Hmmm. That`s actually kinda sad....
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Felix Walde
 
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Post » Mon Jun 11, 2012 2:04 pm

I'd prefer the former. I, for one, would like to be able to clear a dungeon with any character. My mage, for example, never carries lock picks. If acrobatics were in the game, my Nord warrior would have a hard time jumping onto the dining table, let alone jumping around some dungeon. And I love the linear dungeons because I don't spend twenty minutes walking through a tunnel only to find I went the wrong way.
You don't spend twenty minutes going the wrong way. Firstly because there is no way a single leg of a single dungeon would be that big. It doesn't take near that to jog from one town to another. Second, often the multiple paths will require certain specialized skills (the aforementioned levitation or lockpicking), ultimately delivering you to the same final area, but offering a different experience and approach. Then there's the fact that there simply is no "wrong" way at all. Each branch offers it's own collection of zones, enemies, loot, etc for you to discover. You may as well be complaining about multiple dungeons and towns. If there exist multiple avenues to discovery on the overworld map, why not also within a dungeon?

I'd also say your proclivity to complete everything with a single character is not something a game like this should cater to you. This is an RPG, it should be designed around character distinctions. And I mean in ways beyond the superficial (equally good at killing things, but one character holds a sword while another an axe). There should be quests and areas and items that can only be discovered and completed with a certain skill set. Others may be completed by all, but each specialization may be forced to employ their own skills to reach a goal independently. Linear dungeons are no more welcome in a game like this than a linear map or linear quests.
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Marnesia Steele
 
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Post » Mon Jun 11, 2012 3:34 am

I picked up Morrowind and Oblivion when Steam had them on sale. (I already have Oblivion somewhere on disc, but can't find it). I just got a new computer so I now have all 3 games on it and I'm alternating between them. I'm enjoying all 3. I do have a bunch of mods on Morrowind (Morrowind overhaul, mainly) and Oblivion as well, but mostly graphical stuff. I enjoy reading so the text in Morrowind doesn't bother me. Totally off topic, but I was blown away by the difference between a "barely able to run Skyrim" computer and a computer that can run it on ultra. Wow...I wasn't expecting it to be that big of a difference.
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FirDaus LOVe farhana
 
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Post » Mon Jun 11, 2012 6:54 am

Its been said, but since it was directed at me I feel compelled to reply. Here are some numbers for you. Take every traditional imperial style castle, fort, house, etc and combine them into one city. That city would still be smaller than the floating pyramids of Vivec. And Skyrim's unique terrains? Mountains, river, mountains, valley, mountains, snow, mountains... oh and some steam vents and glaciers. Morrowind had mountains, it also had valleys, and rivers, etc. It also had a volcano, lava rivers, ashlands, steam vents, islands(not icebergs, real islands with towns on them), pyramids floating on water, a rock you could go inside floating above said pyramids, living mage towers, deadric ruins, and if you combine Solstiem is has snow, glaciers, and more mountains. Yes Skyrim's terrain is pretty thanks to better graphics, but it is no more unique than Solstiem with more even more dull cyrodil still imperial buildings.

The only semi unique city in Skyrim is Markarth, and Morrowind had plenty of dwemer ruins.

And Whiterun is really original. [img]http://upload.wikimedia.org/wikipedia/en/2/2e/Edoras.jpg[/img]

You forgot Skyrim's tundra, highlands, marshes and lush woodlands. It has just about every terrain in the world (with the possible exception of rainforests and deserts). I get that older releases did some things better but when fans try to convince people that they were actually better in every way (terrain for example), well...you're making fools out of yourselves. Face it, Skyrim has a better wold. Period.
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Chloé
 
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Post » Mon Jun 11, 2012 7:33 am

Morrowind's not perfect by any means, but it's by far the greater overall experience. You actually feel absorbed by the world around you and the world as a whole feels far more 'free' - it really does feel as if both you and the game can evolve any way you choose.

All Bethesda have to do is update Morrowind's asthetics with voice acting, a graphics boost (although I MUCH preffer Morrowind's style of graphics - alien worldy - to any other TES title) and combat system and they'd have a classic on their hands.

TES 6 should be Morrowind after the Eruption with a mix of new and familiar places. But it won't be, it'll be somewhere bland, dull and repetative instead.
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Sabrina Schwarz
 
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Post » Mon Jun 11, 2012 5:57 am

Thats the thing, i like the idea about skyrim, being a theif is more "interesting" as everything has worth, the lore, the storyline, the no quest marker thing where you have to work it out! .. and of course, Bloodmoon Hiricine... Buuuut, i don't wanna repurchase it just to think "meh, graphics.. not playing" ... thats all that worries me lol.

Get it for the pc, for one. MGE ( Morrowing Graphics Extender) and multiple other mods can make it look really quite good - not as good as Skyrim, of course. But for an old game, it's impressive. Check this out :
http://www.youtube.com/watch?v=xip8CIYazUg

It looks pretty good for a 2002 game :)
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Alexander Horton
 
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