Most used Class(es) will be...

Post » Sat May 28, 2011 8:42 pm

Because he wants to be able to make a difference. If there are too many of any one class on the battlefield their objectives will overlap, minimizing their efficiency as well as the team's.

For some the fun comes form being able to help out more, but it still svcks when everybody takes the "good classes" and the only way to be a real help is to take on a lesser role.


Thanks. You pretty much summed it up right there
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Tom Flanagan
 
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Post » Sat May 28, 2011 11:46 am

I understand that concept, but the way I read his post it sounds he's more concerned about having a unique "main" more than anything. Like if he didn't want to play a warlock or rogue in WoW because they're more popular than priests or warriors.

Choosing a "main" class because it is used the least and choosing a class because no one else in the lobby is playing it are are two similar, but distinct concepts. But I could have misinterpreted his post, and if that is the case Zero, I apologize.

EDIT: Edited for clarity.


No that's not it. Well I always like to be unique and deviate from the crowd but that's not just my whole reason for wanting to change classes. If everyone who owns Brink was playing engineer but I play a game and minimal people are using it, I will go "Hallelujah" and be engineer. I like to choose what no one is using to add some variety for my team, and to prevent a match from getting stale. Could you imagine a game with 10 engineers running around placing turrets or Barret wielding soldiers popping off heads every second. That's Brink hell right there lol. I would choose the op to hack enemy turrets or choose the mini gun toting heavy to add variety to a dull match.

But there's no need to apologize, I did over exaggerate and make it seem like I just wanted the least used class to feel different. I would change only if EVERY game had engineer but truly, I could never stop being an engy ;)
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Mrs shelly Sugarplum
 
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Post » Sat May 28, 2011 7:51 pm

I'm looking at it from the perspective of character design.

I could sit down and make an awesome medic (I happen to like playing as a medic), but if everyone else is playing a medic I'm going to end up switching to soldier to complete soldier objectives a lot more, so why not sit down and make an awesome soldier instead?
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Gracie Dugdale
 
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Post » Sat May 28, 2011 8:57 pm

No that's not it. Well I always like to be unique and deviate from the crowd but that's not just my whole reason for wanting to change classes. If everyone who owns Brink was playing engineer but I play a game and minimal people are using it, I will go "Hallelujah" and be engineer. I like to choose what no one is using to add some variety for my team, and to prevent a match from getting stale. Could you imagine a game with 10 engineers running around placing turrets or Barret wielding soldiers popping off heads every second. That's Brink hell right there lol. I would choose the op to hack enemy turrets or choose the mini gun toting heavy to add variety to a dull match.

But there's no need to apologize, I did over exaggerate and make it seem like I just wanted the least used class to feel different. I would change only if EVERY game had engineer but truly, I could never stop being an engy ;)

i agree with u completly zero. i would love to be a light op but i see so does like 100 people. so if there are two many i would be a heavie medic or a heavy enginer or a medium medic and so on.
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Joe Bonney
 
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Post » Sat May 28, 2011 11:40 pm

No that's not it. Well I always like to be unique and deviate from the crowd but that's not just my whole reason for wanting to change classes. If everyone who owns Brink was playing engineer but I play a game and minimal people are using it, I will go "Hallelujah" and be engineer. I like to choose what no one is using to add some variety for my team, and to prevent a match from getting stale. Could you imagine a game with 10 engineers running around placing turrets or Barret wielding soldiers popping off heads every second. That's Brink hell right there lol. I would choose the op to hack enemy turrets or choose the mini gun toting heavy to add variety to a dull match.

But there's no need to apologize, I did over exaggerate and make it seem like I just wanted the least used class to feel different. I would change only if EVERY game had engineer but truly, I could never stop being an engy ;)


In that case I agree with you.

I'm looking at it from the perspective of character design.

I could sit down and make an awesome medic (I happen to like playing as a medic), but if everyone else is playing a medic I'm going to end up switching to soldier to complete soldier objectives a lot more, so why not sit down and make an awesome soldier instead?


That's why there are ten character slots. You can have your medic as your main character - your favorite, and probably the character with the largest investment of time, theorycraft, and experimentation - but also have that soldier for when he's needed. Or you could invest points equally between the two as you become higher leveled.
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Ludivine Dupuy
 
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Post » Sat May 28, 2011 12:53 pm

In that case I agree with you.

That's why there are ten character slots. You can have your medic as your main character - your favorite, and probably the character with the largest investment of time, theorycraft, and experimentation - but also have that soldier for when he's needed. Or you could invest points equally between the two as you become higher leveled.


Right, but why would my first character be a medic if I know I'm going to be using a soldier for the first few weeks at least? That's all I'm saying, my medic will follow later, but my first main will be a soldier until I see need elsewhere or I finish developing him.
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Chenae Butler
 
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Post » Sat May 28, 2011 11:36 am

Right, but why would my first character be a medic if I know I'm going to be using a soldier for the first few weeks at least? That's all I'm saying, my medic will follow later, but my first main will be a soldier until I see need elsewhere or I finish developing him.


As unlikely as that scenario is, even it came to pass that you had to be a soldier in each game you participated in for the first few weeks, he would still be considered an alt(ernate character) in my eyes. Your main (in my eyes) is who you choose to stick with in the long term, not just the character you're forced to use for a few weeks.

Perhaps our opinions on what a main is are different, but that was the basis behind what I originally had said.

EDIT: Edited for clarity.
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naomi
 
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Post » Sat May 28, 2011 8:58 am

As unlikely as that scenario is, even it came to pass that you had to be a soldier in each game you participated in for the first few weeks, he would still be considered an alt(ernate character) in my eyes. Your main (in my eyes) is who you choose to stick with in the long term, not just the character you're forced to use for a few weeks.

Perhaps our opinions on what a main is are different, but that was the basis behind what I originally had.


I generally happen to either focus evenly on all my characters, or I focus heavily on my first character. I can't claim any as my main until I've proven it to be just that. I have no idea how the chips will fall, but at this point I'm making plans for a soldier because it looks like the soldier class is going to be greatly lacking.
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Rinceoir
 
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Post » Sat May 28, 2011 10:35 am

I deleted some console bashing posts and edited the Opening Post, to removed the rude erroneous generalization.

People pick a platform for any number of reasons - cost, simple preference, game selection, etc. Trying to run down one group is not tolerated around here. We warn for it, because it is flamebait.
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Philip Rua
 
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Post » Sat May 28, 2011 9:17 am

I'm not sure. It's probably going to be pretty balanced between Medic, Engineer, Operative, with more Soldiers. I don't think Operative is going to be the super hype class since soldiers can use the Light body type too. They has nades, and that's a pretty big plus. Operative seems like more of an objective type, which does not fit well with that kind of player.
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Manny(BAKE)
 
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Post » Sat May 28, 2011 3:42 pm

I'm not sure. It's probably going to be pretty balanced between Medic, Engineer, Operative, with more Soldiers. I don't think Operative is going to be the super hype class since soldiers can use the Light body type too. They has nades, and that's a pretty big plus. Operative seems like more of an objective type, which does not fit well with that kind of player.


Finally someone who doesn't think operatives will be the hype class. Here :spotted owl:

The soldier gives it the most direct combat advantage, the new ability revealed today is that they can regain supplies from dead enemies. Which is awesome.
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Amy Cooper
 
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Post » Sat May 28, 2011 1:21 pm

Finally someone who doesn't think operatives will be the hype class. Here :spotted owl:

The soldier gives it the most direct combat advantage, the new ability revealed today is that they can regain supplies from dead enemies. Which is awesome.

Also don't forget a class specific ability that boosts body armor on top of universal ability battle hardened so even as light...the soldier should have a bit of staying power


well more so then the average light
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Emma Parkinson
 
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Post » Sat May 28, 2011 11:08 am

Also don't forget a class specific ability that boosts body armor on top of universal ability battle hardened so even as light...the soldier should have a bit of staying power


well more so then the average light


Yup one of the reasons I will always go for the health CP. I am light, I am fragile, but dam I am quick.

My light soldier would go around with his SMG handing out ammo and using grenades to clear up enemy formations. Still wonder if the satchel charge is c4.
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Robert DeLarosa
 
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Post » Sat May 28, 2011 7:43 am

Yup one of the reasons I will always go for the health CP. I am light, I am fragile, but dam I am quick.

My light soldier would go around with his SMG handing out ammo and using grenades to clear up enemy formations. Still wonder if the satchel charge is c4.

I forgot all about the health CP and Medic health boost so those 4 things make for light soldier running around freaking out ppl who are use to regular lights going down in 5 shots *(guessing the number of shots)*

They will fire 5, turn expecting me to be dead when im still coming (well they will turn if they are stupid but ya get my point) at them
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Invasion's
 
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Post » Sat May 28, 2011 7:38 am

I forgot all about the health CP and Medic health boost so those 4 things make for light soldier running around freaking out ppl who are use to regular lights going down in 5 shots *(guessing the number of shots)*

They will fire 5, turn expecting me to be dead when im still coming (well they will turn if they are stupid but ya get my point) at them


Yup looks can be deceiving at least if they have a golden gun you know they have a damage boost. Also having adrenaline will be great, temp invincibility, kinda like ubercharge except you take all the damage at the end.

So I go in and clear house and then fall surrounded by incapped enemies. Then devil or another medic come revive me and we comm hack, disguise, and gib everyone in sight.
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Dean Ashcroft
 
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Post » Sat May 28, 2011 8:03 pm

Yup looks can be deceiving at least if they have a golden gun you know they have a damage boost. Also having adrenaline will be great, temp invincibility, kinda like ubercharge except you take all the damage at the end.

So I go in and clear house and then fall surrounded by incapped enemies. Then devil or another medic come revive me and we comm hack, disguise, and gib everyone in sight.


Hm, looks like a light soldier would actually make for a great character - weird how most people have tended to put them in the same boat as heavy ops (another mistake in my opinion - lots of reasons to want op skills on the frontlines)
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Eddie Howe
 
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Post » Sat May 28, 2011 1:21 pm

Engineer and Medic will be the hype classes.

Operative swarm will be weeded out when people don't know how to be an effective Invader.

Operative < Turrent
When the mistake is made of showing yourself in the open without caution. Now everyone knows you're there. Dead Operative is dead.
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Yama Pi
 
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Post » Sat May 28, 2011 11:20 pm

I think the most used, initially, will be light operatives, but slowly every average player will end up going for medium engineer or soldier. That said, I think the best players you will see around will be light medics. :D
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Margarita Diaz
 
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Post » Sat May 28, 2011 9:18 pm

Yup looks can be deceiving at least if they have a golden gun you know they have a damage boost. Also having adrenaline will be great, temp invincibility, kinda like ubercharge except you take all the damage at the end.

So I go in and clear house and then fall surrounded by incapped enemies. Then devil or another medic come revive me and we comm hack, disguise, and gib everyone in sight.


You see me jumping around above you, see im a light but bam flashbang i come in with all my health/armor boost (get Eng to give me the armor boost also forgot that one so thats 5 boosts) and you think you killed me by firing your minigun blindly but either you, italian, urban, myself rest of legion destroys the confused enemy

hmm descent ttactic for a group of heavies actually flashbang letting them only think 1 light is coming in when half/whole team just swarms them
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trisha punch
 
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Post » Sat May 28, 2011 11:20 pm

Well if people are smart there will prob be a a flood of the key classes like the Medic but most likely everyone is going try and be an Operative because of all the Hype and fantasies of wanting to be some ninja who can stealth kill people.
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Stephanie Kemp
 
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