» Thu Jun 14, 2012 4:27 pm
This conversation is wierd, but the OP is right. Even the some of the most fearsome creatures and foes in the land of Skyrim pale in comparison to the Deathclaws of post-apocalyptic America.
Of course, we also have to acknowledge the gameplay differences between New Vegas and Skyrim. In Skyrim, it's a lot easier to become overpowered and your character can become VERY overpowered. Here are just a few examples: Dragon Shouts, Paralysis, Sneak Bonus, 0% Destruction, etc. A few of you have said, Deathclaws can be easily one-shotted with an Anti-Materiel Rifle/YCS-186, well all creatures in Skyrim, including Deathlords and Ancients, can just as easily be stagger-locked to death. And that's just for Energy Weapons/Guns characters. The hardest thing I ever had to do in New Vegas was clear out Dead Wind Cavern on a Melee character, no followers and no sneak, on the hardest difficulty. It took hours of preparation, and I can't recall doing anything nearly as difficult on Skyrim, of course, I've only played Skyrim on Expert.
The reason why Deathclaws were so formidable was because of what a unique enemy they were. They were huge, but incredibly fast. The only thing in Skyrim I can think of that might match a deathclaw's speed is a Werewolf Savage, and you don't really see those. Anyways, they were large, they were incredibly fast, they usually attacked in packs, and they dealt incredibly high damage. As Longknife said, your DT could only help you so much. Now compare the Deathclaw to what people consider Skyrim's hardest foes.
Dragons - They can deal very high damage, but their attacks are slow and predictable, they also give you warning to prepare yourself even further. A Dragons bite can easily be dodged by backing away, and its fire/frost breath can easily be avoided by either using a ward or blocking and bashing to stagger it. Dragons can be killed without losing a single point of health.
Trolls - Only at lower levels, trolls are lonesome beasts, and while they can pommel you to death (their attacks are very hard to dodge) they still can easily be killed by fire, even easier when they randomly through a 'hissy fit' during battle.
Draugr Death Overlords - In a nutshell, they're just regular soldiers with very high damage and health. Not much of a challenge. However, and IMO this is one of Skyrim's top 3 hardest enemies, Draugr Archers are incredibly dangerous.
Chaurus Reaper - The equivalent of New Vegas's Cazadores, the Chaurus Reaper's true potential lies in their venom and not their bite. Unfortunately, they are usually accompanied by the weaker standard Chaurus.
BTW this thread got me really excited for FO:4, I can't wait to see what they do with Deathclaws in that game. One improvement I definitely want to see is the addition of a ranged attack. Their greatest weakness in New Vegas was that they couldn't climb. Being mutated giant reptiles, they should have some sort of poisonos bile that they can build up and spit out at you, or something like toxic waste.