Of course, I also noticed that there seemed to be fewer spots in FO:NV where you could get out of the reach of things like deathclaws and safely shoot them like fish in a barrel ... as high points which it appeared you should be able to climb and reach weren't always climable, for me at least ... so for me killing them sometimes presented a bit of a challenge.
That MIGHT have to do with the fact that Skyrim takes place in the mountains and New Vegas takes place in a friggin' desert, ijs.

I don't know. Them trolls sure would shred me up in 2-3 hits. I mean now that I use followers and some strategy to take them out they aren't to tough but I also make sure they don't get a clean hit on me because if they do they still knock me out. Giants can still 1 hit KO me too.
There are points, yes, but what OP is talking about...
Again, with New Vegas, there are certain enemies that are simply built to destroy. The holograms in Dead Money? I have no idea how much damage they deal, I just know I was shot once, had like 15% HP left and never wanted to be shot again.
The deathclaws in Lonesome Road? Those will kill you in one hit on the hardest difficulty unless you take a sick amount of drugs.
Yao Guai, anything in the Big MT, Cazadors....there's all sorts of enemies that continue to be a threat no matter what your level.
Skyrim lacks this. Yes, when you hit a level that causes all enemies to gain a drastic amount of power, then yeah you kinda struggle for a bit. But then you level up and they're now a joke. They WILL gain HP, but not attack power, turning them into simple chores. Hell, even at those points where enemies tear you up, it's an uncomfortable position because personally, I just find myself spamming HP pots to survive, not actually strategizing or doing anything fun.
I think it's a result of Skyrim's bipolar disorder with wanting to be an RPG and an action-adventure game. I said in my last post to raise enemy damage while keeping enemy HP static, but that might not work either as you're forced to take hits in Skyrim (usually). A simple fix would be to just make it so blocking always reduces incoming damage by 85%, but then we lose an entire skill.
At any rate though, they should stop packing so much HP onto the opponents, that does nothing but waste time.