We need the ability to drop quests

Post » Tue Jun 12, 2012 6:55 am

Storage space isn't an issue, a few 360 games are multidisk such as L.A. Noire and Rage. Which use three DVD's on the 360 and a single blue-ray disk for the ps3. Its very likely GTAV will be multidisk for the 360 and a single blue-ray disk on the ps3.


Really name some, I can't recall a game with a quest journal that let you delete active quests from it.
Bethesda doesn't develop GTA V. ?Bethesda made the decision not to go multi disk with Skyrim, so that the open world would work better.
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Peter P Canning
 
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Post » Tue Jun 12, 2012 3:35 pm

this bothers me too. after 3 days of playing I decide to go back to quest I've leave undone. it's 300 hrs of gameplay. we should have expect that!
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Tamara Primo
 
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Post » Tue Jun 12, 2012 3:27 pm

Completing some quests, like slaying dragons and collecting the bounty, sometimes fail to remove themselves from the quest list. Pretty annoying as I try to complete every single one of them.
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Dale Johnson
 
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Post » Tue Jun 12, 2012 5:59 pm

Bethesda doesn't develop GTA V. ?Bethesda made the decision not to go multi disk with Skyrim, so that the open world would work better.
I never said they did, I simply gave examples of games that use multidisk. Multiple disks and a larger install. Storage problems solved.
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Rachel Cafferty
 
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Post » Tue Jun 12, 2012 7:14 pm

I never said they did, I simply gave examples of games that use multidisk. Multiple disks and a larger install. Storage problems solved.
.... I"m sorry, I wasn't clear.

Bethesda made the decision not to go multiple disk.

Instead, they decided to make a game that only fits on one disk.

Storage problem exists from this point.

Your "solution" is not Bethesda's solution. Bethesda's solution is less depth overall, and more efficient file compression.

Storage space is an issue.
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Elina
 
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Post » Tue Jun 12, 2012 9:37 pm

I'm so sick of the game being so mediocre and shallow because they didn't take the time to finish it properly.
simple then make your own. you can code it in c++ and design the level your self :smile:
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anyway on topic: i completely agree though its not important personally i think the obsean number of misc. quests is more annoying im not even sure what defines it a misc. quest anymore some of them are more challenging then the normal ones i think we should just be able to get rid of the misc quests we don't particulerly care for
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Lizzie
 
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Post » Tue Jun 12, 2012 6:15 am

at least we can make quests active or inactive, that's enough for me
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Miss K
 
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Post » Tue Jun 12, 2012 11:47 am

should be able to hide quests and spells and items, there should be a button map with the term 'disable selection' and one maped with 'enable all'
this way you could hide your crap spells but still have them, inappropriate quests and temp fix quest items.
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Cayal
 
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Post » Tue Jun 12, 2012 7:18 am

This thread can be summarized quite easily:
  • Semi-OCD player complains about something that otherwise would not affect gameplay.

  • Another poster decides to trash the game overall, for no reason on the game's forum. Probably just trolling.

  • Argument ensues over generics of game.
So, to an actual response to the original post? I think the journal system works fine as it is, because the "active' quest feature is basically a hide/not-hide feature anyway. Just because you can see it doesn't mean you have to do anything even remotely related to it. Quests you don't do or aren't interested in (which, most quests you must agree to do anyway) will sink to the bottom and shouldn't be a problem. Hiding quests is a nice idea, but the game kind of has a feature like that in it's own way. The quest log system is definitely different from Oblivion and Morrowind, so you can't say it's something they didn't try to improve.

As for removing quests, that's just asking for crazy bugs. Quests in your log are the direct results of code in the game, caused by triggers (talking to someone, agreeing, stumbling into a place, etc). If you deleted a quest, you would be potentially screwing yourself over for the next step of the quest. You'd never know what it is, and quest items would be an issue. If you deleted a quest, would a related quest item no longer be a quest item? If it's one of a kind, it'd be a hell of a shame to try to do the quest later... only to find out you put the quest item in a non-permanent container. If you didn't make it so deleted quests didn't untrigger quest items for that, then you'd have a useless item stuck in your inventory (which already happens anyway).

So, then Bethesda would have to figure out a way to either have 1) quests restart from the very beginning (which seems somewhat dumb, to do something again for the hell of starting a quest again) or 2) revamping the quest item and trigger interface of the game. Sounds like a nightmare to me! It'd be easier to go with the hide function... and that's the point of the active quest indicator.

And... that's all I have to say about that. I'd ignore people who are just arguing the game is bad... they're on the forums for it in an irrevelant topic, so they're most likely trolling. Or just in a bad mood.
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Cayal
 
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Post » Tue Jun 12, 2012 9:29 am

should be able to hide quests and spells and items, there should be a button map with the term 'disable selection' and one maped with 'enable all'
this way you could hide your crap spells but still have them, inappropriate quests and temp fix quest items.

for the spells, you can favourite the ones you like, same as the weapons and shouts.
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Michael Korkia
 
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Post » Tue Jun 12, 2012 8:14 pm

This thread can be summarized quite easily:
  • Semi-OCD player complains about something that otherwise would not affect gameplay.

  • Another poster decides to trash the game overall, for no reason on the game's forum. Probably just trolling.

  • Argument ensues over generics of game.
So, to an actual response to the original post? I think the journal system works fine as it is, because the "active' quest feature is basically a hide/not-hide feature anyway. Just because you can see it doesn't mean you have to do anything even remotely related to it. Quests you don't do or aren't interested in (which, most quests you must agree to do anyway) will sink to the bottom and shouldn't be a problem. Hiding quests is a nice idea, but the game kind of has a feature like that in it's own way. The quest log system is definitely different from Oblivion and Morrowind, so you can't say it's something they didn't try to improve.

As for removing quests, that's just asking for crazy bugs. Quests in your log are the direct results of code in the game, caused by triggers (talking to someone, agreeing, stumbling into a place, etc). If you deleted a quest, you would be potentially screwing yourself over for the next step of the quest. You'd never know what it is, and quest items would be an issue. If you deleted a quest, would a related quest item no longer be a quest item? If it's one of a kind, it'd be a hell of a shame to try to do the quest later... only to find out you put the quest item in a non-permanent container. If you didn't make it so deleted quests didn't untrigger quest items for that, then you'd have a useless item stuck in your inventory (which already happens anyway).

So, then Bethesda would have to figure out a way to either have 1) quests restart from the very beginning (which seems somewhat dumb, to do something again for the hell of starting a quest again) or 2) revamping the quest item and trigger interface of the game. Sounds like a nightmare to me! It'd be easier to go with the hide function... and that's the point of the active quest indicator.

And... that's all I have to say about that. I'd ignore people who are just arguing the game is bad... they're on the forums for it in an irrevelant topic, so they're most likely trolling. Or just in a bad mood.
Part of the problem is that the description is so short you have no idea that the quest is about unless you remember from the dialogue. You typically want to do guild and house quests first.

And it's quite easy to reset an quest who is just started, you talk to the questgiver and is given the quest, note talking to the questgiver start the quest even if you exit the dialogue.
This set quest stage to 10 or something, at this stage you could cancel it, at later stages you can not as at you say different actions will happen, and no this does not apply to all quests, the forsworn conspiracy and some other start with an action.

But again, people will probably mod in this for each quest and focus on the evil quests and the annoying ones, probably less than 50.
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Sunny Under
 
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Post » Tue Jun 12, 2012 6:05 am

I wonder if had they taken the time to actually finish the game we'd have the ability to do this.

Apart from the very obvious fact that this has never been an option in any Elder Scrolls game. So why would it be part of the intended design for this one?
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Cat Haines
 
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Post » Tue Jun 12, 2012 7:16 pm

The annoying thing is the ones that you know are dead quests and you still have them. I've got a few of them like go and talk or kill someone when I know the person is lying dead so can't speak or they are dead so I can't kill them twice. I want to get rid of these pointless quests.
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YO MAma
 
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Post » Tue Jun 12, 2012 8:10 pm

I think the guards need tape on their mouths and it should fix most problems. I mean I usually dont even talk to any person who does not come up to me directly for help.
Thats why the redguards in whitefun are awesome.

Also, most quests can be declined in dialogue, its more so the option telling you in your journal *go here to do this quest* that bothers me more.
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luke trodden
 
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Post » Tue Jun 12, 2012 9:03 pm



for the spells, you can favourite the ones you like, same as the weapons and shouts.
personnaly tho id like none please, hence why i want them hidden, id like not to have to start with them and like not be forced to use them a couple of times with out any kind of proxy.
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cutiecute
 
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Post » Tue Jun 12, 2012 10:17 am

Is editing the quest log some industry standard that Bethesda just dropped the ball on? Because I know you couldn't edit your quest log in Oblivion. Can you in Morrowind? I don't remember if you could do something similar in Dragon Age I; how about DA:2?

Bethesda didn't have to add editing the quest log to the game. What Bethesda needed to do was give us an option to say NO to a quest and pick it up later instead of just forcing the quest upon us when we talk to a stranger we don't know.

Quite a simple task really, if the game wasn't rushed to meet a stupid release date which has no meaning whatsoever.
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Lynne Hinton
 
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Post » Tue Jun 12, 2012 5:48 pm

I think it's fine. I do one of two things depending on my mood that day.

1) Highlight one quest chain in my log and follow it.
2) Highlight them ALL, pick a city and work outwards near to far.

Do I hear babies crying in the background? Oh wait, I don't have kids.

Games fine.
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Eric Hayes
 
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Post » Tue Jun 12, 2012 9:03 am

I think it's fine. I do one of two things depending on my mood that day.

1) Highlight one quest chain in my log and follow it.
2) Highlight them ALL, pick a city and work outwards near to far.

Do I hear babies crying in the background? Oh wait, I don't have kids.

Games fine.

Maybe you like having things forced upon you, I don't and neither does alot of people. Whatever happened to all the choices we were supposed to have? I guess accepting a quest isn't a choice but a requirement.
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lexy
 
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Post » Tue Jun 12, 2012 4:57 pm

Yeah, I wish I could hide or remove the quests my character isn't interested in doing, eg. my warrior doesn't want to join the thieves guild, or do the DB quests; there's should be a 'Not Interested' section of the quest log you can pop them into because I like to keep a tidy quest log and it's not possible atm.
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Channing
 
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Post » Tue Jun 12, 2012 12:55 pm

Maybe you like having things forced upon you, I don't and neither does alot of people. Whatever happened to all the choices we were supposed to have? I guess accepting a quest isn't a choice but a requirement.

I see your sig, and I am truly sorry but nothing someone could post would make you happy unless they completely agreed with you. Not worth my time.
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Vicky Keeler
 
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Post » Tue Jun 12, 2012 6:03 am

at least we can make quests active or inactive, that's enough for me


This. Why is this not enough? Do you want them to come over and do the extra quests for you? How about the game pops a beer out of my computer too? Activate only the ones you want to do. Are you REALLY going to tell me it hurts peoples feelings that they are given quests they don't want when they have the ability to have them not show up on the map?

I swear the human race is deevolving.
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danni Marchant
 
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Post » Tue Jun 12, 2012 11:20 am

I'm so sick of the game being so mediocre and shallow because they didn't take the time to finish it properly.

Can I have your stuff??
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Baylea Isaacs
 
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Post » Tue Jun 12, 2012 6:10 pm

This. Why is this not enough? Do you want them to come over and do the extra quests for you? How about the game pops a beer out of my computer too? Activate only the ones you want to do. Are you REALLY going to tell me it hurts peoples feelings that they are given quests they don't want when they have the ability to have them not show up on the map?

I swear the human race is deevolving.

I don't even use map markers (unless I absolutely have to). That takes the fun out of the game - "hey I need you to find this thing I can't find, oh by the way here's an arrow that points exactly to where it is." Seriously? That's not doing a quest, that's following arrows around all day.

So when I'm trying to figure out what I need to do, a cluttered quest log is extremely annoying.
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Bethany Watkin
 
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Post » Tue Jun 12, 2012 1:13 pm

I don't even use map markers (unless I absolutely have to). That takes the fun out of the game. So when I'm trying to figure out what I need to do, a cluttered quest log is extremely annoying.

Got it. You don't use the options they give you, yet you want different ones. Do you read what you type?

Try the map markers it might alleviate your stress.

A scrub is roughly defined as someone who put their own limits on playstyle on a game, then expects everyone else to follow them. First person shooters are an awesome example for camping. I don't camp, hence even though the game allows it very easily noone else should.

Just sayin.

You changed your post. You added (unless i have to).
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TOYA toys
 
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Post » Tue Jun 12, 2012 5:41 pm

You're kind of dumb, aren't you? That's ok.
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Catherine N
 
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