Nerevarine = OP. CoC = OP. Dragonborn = OP UHH NERF BETH?

Post » Fri Jun 08, 2012 8:44 pm

You are overpowered by changing the difficulty setting to very easy. If a game has OP gear that makes master difficulty easier than the very easy difficulty, something is wrong. Just because it's a single-player game doesn't mean it has to have pointless difficulty settings.
User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Fri Jun 08, 2012 7:05 am

You are overpowered by changing the difficulty setting to very easy. If a game has OP gear that makes master difficulty easier than the very easy difficulty, something is wrong. Just because it's a single-player game doesn't mean it has to have pointless difficulty settings.
Yet another person making baseless claims as to the ease of Master. /yawn. Vanilla Master with without abusing game mechanics is absurdly hard.

Someone pm me when the kids go to sleep on this board.
User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Fri Jun 08, 2012 1:49 pm

Master is easy when you play the character properly and spend perks only in your main skills. By level 15 you can be well ahead of the curve, just by putting your perks in your main combat skills (ie 1h/Armor or Conj/Alter) and only using smithing/enchating (if at all) for minor upgrades. The only class that has any real trouble with that is destruction mages, due to the damage +/- with Master and the static damage of destruction spells. Anyone using sneak on master finds it exceptionally easy, as the AI is just as dumb as it is on Adept.

And no I dont use any mods because Im on 360.

Some people are just more skilled than you, and specifically better at playing Skyrim. Its just a fact your going to have to learn to deal with, as everyone else has at one time or another in any skilled endevour.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Fri Jun 08, 2012 2:41 pm

having to avoid crafting, conjuration, illusion, or stealth sure is fun.


not.

even master in this game is a joke. I use plenty of difficulty mods, w/out them I probably wouldn't have played more than 1 character.
User avatar
Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Fri Jun 08, 2012 5:34 pm

Sorry but im calling absolute bs. 15 hours smithing is maxed huh? Not hardly, i'm afraid

I know what my savefiles say about total time... you don't, unfortunately...

Abd please explain what about simply having 100 smithing makes you OP? All those "free to make" Daedric items? Oh, wait, you need a Daedric heart per. And you're a liar if you say those are easy to come by.

Except you can buy them from Alchemy shops. And some merchants always have a couple hearts with them.

Face it - smithing is only op if you purposely grind it, and MAKE it op by improving items with potions and enchanted gear to make them 200% better.

Smithing alone is not OP - it is just getting too poweful too fast. But coupled wth enchanting it gets flat-out OP by level 35 (30 hours in) or so... I never use alchemy btw, it levels way to slowly for my liking...

Daedric items themselves are not that good. Ergo, 100 smithing does not make you op. It's your lack of self control.

Daedric items themselves are the most powerful armor in the game. Which you can easily craft a full set of just 20 hours into the game. And that is not lack of self control, it's thrown right in front of my face. What am I supposed to do, say "I doooon't knoow hooow to get the beeeest aaarmoor.... Maaaaaybe it is in a duuungeoon... Oh, it's nooot theeere, what a surpriiise... maybe it's in quests... oh, it's nnoot theeere eiiitheeer... wheeere could it beee???"
RPGs are about getting your character to the top of their power. And the game clearly says to you: you don't need to go do dunggeons, do quests or anything, just stay in Whiterun, train enchanting and smithing, and you will have the best gear in the whole game in like the 10h mark... and then you're all done with the game, apart from the major quest lines - why would your character realistically go fight Falmer in some faraway dungeon? He/She already has all the money/items they'll ever need...
The problem is not that you become too powerful - it's that the game lacks any content appropriate for later levels. You're always fighting the same bandits with unsmithed iron armor and the same draugr with no armor, and the same mages that only know the same 2-3 basic spells... Becoming too powerful should always be an option in an RPG, provided that there is some content to use that power on...

And that is why I cannot really find motivation to play any character beyond 30-40 hours - there really is no point to keep going after that. My record is 50-something hours in the same character... and that's still 100 hours short of reaching the point where I left my second FF XII playthrough, in which I still had a couple goals left uncompleted... In the first I put another 120 or so hours...
User avatar
Tammie Flint
 
Posts: 3336
Joined: Mon Aug 14, 2006 12:12 am

Post » Fri Jun 08, 2012 12:42 pm

Daggerfall was the holy grail of TES, but aside from that at least in Skyrim when you become OP the enemies become OP with you, unlike in oblivion when there was just no challenge at all once you got to a high level.
User avatar
Gemma Flanagan
 
Posts: 3432
Joined: Sun Aug 13, 2006 6:34 pm

Post » Fri Jun 08, 2012 9:42 am

Daggerfall was the holy grail of TES, but aside from that at least in Skyrim when you become OP the enemies become OP with you, unlike in oblivion when there was just no challenge at all once you got to a high level.

Skyrim doesnt offer a challenge past 50, enemies pretty much stop scaling at that point. So its just the same as Oblivion.
User avatar
Nany Smith
 
Posts: 3419
Joined: Sat Mar 17, 2007 5:36 pm

Post » Fri Jun 08, 2012 6:22 am

Nerevar= God killer
CoC= Destined to become a daedric god
Dragonborn eats dragon souls for breakfast brunch lunch dinner and as midnight snacks. Also defeats the first born of the most powerful Aedric god.

Does anyone other than I believe that you are meant to become severely overpowered in TES games?

Nice viewpoint.

In TES you are the lowly criminal who rises in skill and status to ultimately defeat some massive threat to the world that only a demi-god should be able to overcome. So in that light it does fit that the player can reach that status. Even though the final stages in the main quest have always felt underwhelming to me.

And I do agree that becoming overpowered is mainly caused by player choices. If you don't want to become overpowered, then limit yourself.

But for me it does seem like that stuff like smithing, enchanting, alchemy, even the stuff you develop by using it on the go like sneak, archery, etc, does increase fairly quickly. And spending perk points at anything often gives massive bosts in character abilities. So yes it does all evolve around choice, but there does seem to be a balance issue, at least for me. With my current assassin I have a big load of perk points which I haven't spent yet. I don't want him to get stuff like 30x sneak damage bonus. Choice, off course.
User avatar
Richus Dude
 
Posts: 3381
Joined: Fri Jun 16, 2006 1:17 am

Post » Fri Jun 08, 2012 8:06 am

uhh
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Fri Jun 08, 2012 8:40 pm

I agree! My fisrt character I made I abused the blacksmithing purely to make weapons. I was an assassin and bow/sneak 100 with all perks. I still do get killed easy if detected but I don't often.

Made another character, don't fast travel, don't have smithing. I actually have to find upgrades rather than making them. Much more challenging but a lot of fun.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Fri Jun 08, 2012 2:31 pm

Yet another person making baseless claims as to the ease of Master. /yawn. Vanilla Master with without abusing game mechanics is absurdly hard.

Someone pm me when the kids go to sleep on this board.
I like a challenge. However, morrowind, oblivion and skyrim are very easy once you know what you are doing. As I said, if a game allows you to survive on master difficulty by one-hitting everything (even dragons), then there's something wrong.
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Fri Jun 08, 2012 8:01 pm

people who use a perk have no right to complain about being op, that is what the perks are supposed to do.
User avatar
Maddy Paul
 
Posts: 3430
Joined: Wed Feb 14, 2007 4:20 pm

Post » Fri Jun 08, 2012 1:12 pm

The problem with TES games is that, despite the whole learning by doing thing being a nice gimmick, it means that the only ways to take advantage of increased skills is to deliberately do an insane amount side quests before you do the main quest, spend your time wandering aimlessly or, like most people, do some form of grinding.

Grinding shouldn't be a component of any game, it's just not fun. This is another reason why games like Fallout have a better skill system. If you know that you'll need a skill like block, you invest points in it upon levelling up; you don't stand in front of wolves and mudcrabs for hours.

Plus, the perk system in Skryim is poor. Perks should be a bonus, not the basis of skill development.
User avatar
Chris Duncan
 
Posts: 3471
Joined: Sun Jun 24, 2007 2:31 am

Post » Fri Jun 08, 2012 6:17 pm

Well perhaps making a new difficulty like "dragon-like" or something would solve all the complaints eh :)

I kinda agree with you, to get smithing to 100 one would probably have to do the "spam iron daggers" trick; if one used smithing only to craft one's own armor, you wouldnt gain much in level at all. So in a sense its the same as those whatever examples you stated in the previous games.
And anyway spellmaking was overpowered in oblivion.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Fri Jun 08, 2012 9:25 pm

In the Brave New World of today, ushered in by the "me generation", personal responsibility is eschewed in favour of "it's someone elses fault and they need to fix it".

/thread.
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Fri Jun 08, 2012 7:50 am

Plus, the perk system in Skryim is poor. Perks should be a bonus, not the basis of skill development.
This, the very name suggests it should just be a bonus. Why Bethesda decided to take out attributes and not just keep them both mystififes me.
User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Fri Jun 08, 2012 4:54 pm

There is no need to try and zing people who you disagree with.

And in Morrowind and Oblvion you got OP through combat (and training if you had gold, which you had to deliberately do) whereas in Skyrim you get OP by practicing a skill.

Whilst I agree it takes grinding (I don't see how that's fun but nevermind) you can see why people make a distinction.
In Morrowind you got overpowered by gathering gear from multiple locations, glass in ghostgate, daeric at the dren plantation, the reodoran vault also had good gear. You still needed some skill but you got that getting the items.
You could also get overpowered by fortify intelligence potions. or fortify enchanting stacking.

In Oblivion I found that only stacking weakness to magic on spells or enchants was overpowered. And yes it required significant destruction skill for the spell stacking, the enchant would only last 24 hits,

Now you can get overpowered by found enchants in Skyrim more so if mixed with some smithing. However this is a lot of work and require high level.
If you focus a lot on crafting you get very powerful as it starts to pay off.

Two other factors, if you upgrade health most of the time as you don't use much magic and can do power attacks with 1 stamina you will be very hard to kill as you have good armor and can just pump healing potions. enemies does not level past 50 so as you approaches it enemies will stop upgrading while you continue to get more health and more perks.
User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Fri Jun 08, 2012 5:15 pm

Original... Poster... Over... Powered... @_@

Anyway, I wish Skyrim (and more like TES games all in all) actually gave you a chance not to become over-powered. :/ I'd want to play an interesting character for a long time but still without beating the restrictions of other characters, so that I would constantly find real challenge. As far as the games are leveled, there cannot really even be challenge to speak of. Morrowind can at least offer you fair challenge / impossible-to-beat enemies to somewhere level 20.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Fri Jun 08, 2012 8:01 am

I think another factor why you feel OP in Skyrim early in the Game is the level scaling of creatures. You wouldn't think you are overpowered if you'd run into some Draugr Deathlords or Elder/Ancient Dragons at lvl <20 from time to time. Even with the use of enchanting and Smithing...

back in Morrowind when I ran into an Ash Vampire early in the game while exploring, I'd be like: "Yeah...I'll come back for you..." In Skyrim you just never meet creatures you CAN'T beat... ( I know that in MW you can actually beat any creature at lvl 1 with the right potions and scrolls...that's not the point...)

another thing is the Fighting System everybody seemed to hate in MW, you could have the best Weapon in the game at lvl 1, still wouldn't be any use to you against a high lvl creature because you just couldn't hit them with a low Weapon Skill...in Skyrim...well you don't meet creatures with a higher lvl in Skyrim...
User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Fri Jun 08, 2012 1:29 pm

The problem with TES games is that, despite the whole learning by doing thing being a nice gimmick, it means that the only ways to take advantage of increased skills is to deliberately do an insane amount side quests before you do the main quest, spend your time wandering aimlessly or, like most people, do some form of grinding.

most players do not spend insane ammounts of time standing in front of a mudcrab to train soem armour skills, most players like to have fun and actually play the game, only a few (weird) people power-game like that and some then come here to complain about their mistakes while making sure to blame it on bethesda
User avatar
Rodney C
 
Posts: 3520
Joined: Sat Aug 18, 2007 12:54 am

Post » Fri Jun 08, 2012 7:35 pm

Stop telling me to guess things >:(
User avatar
Lew.p
 
Posts: 3430
Joined: Thu Jun 07, 2007 5:31 pm

Post » Fri Jun 08, 2012 11:12 am

Apparently, I played Skyrim "wrong". Because I leveled Smithing, and put perks into it, and didn't "become OP" "without even trying".

Odd.

Same. I don't know how everyone else plays the game, but it took me a long time to become overpowered (kind of). Everyone's like "you can one-shot a dragon", but it still takes me 8-10 arrows for the weaker dragons and 20+ for the tougher ones. I'm currently level 67 and just got Archery to 100. On the default 'adept' difficulty. And trust me, I'm not a bad shot or anything - I'm pretty good at the game. I guess it's because I don't exploit the game by making a full suit of armour packed with fortify marksman enchantments, which I'm sure a lot of those complaining here do and then suddenly find the game's no fun anymore.

It's all because I take notice of what the OP (original poster, that is) pointed out: it's all your choice. I have no interest in exploiting the game/mindlessly grinding for hours to become god-like and destroy everyone and everything (until I'm done with everything else in the game :) ). I simply play it the way it's meant to be played, and I'm having barrels of fun!
User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Fri Jun 08, 2012 6:16 am

most players do not spend insane ammounts of time standing in front of a mudcrab to train soem armour skills, most players like to have fun and actually play the game, only a few (weird) people power-game like that and some then come here to complain about their mistakes while making sure to blame it on bethesda
You're simply supporting my point. If you don't do it (the examples given above), you don't get to take advantage of the benefits of increased skills. Many people (myself included) can't be bothered with grinding in any sense, and so never see the benefits of some of these skills without using the console; which I took to doing in my last few playthroughs. It's much more simple to simply create a lv20 character from the start with a fair amount of skills and perks, and then not worry about having to grind skills up from practically nothing, without gaining any unfair advantage due to level scaling.

Otherwise, crafting, blocking and armour skills never really see substantial improvement.
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Fri Jun 08, 2012 9:49 pm

Otherwise, crafting, blocking and armour skills never really see substantial improvement.

say what? on of my characters is a blcoking, smithing, heavy armoured focused nord and those skills raise pretty quick without any grinding what-so-ever, the only skill you should grind to see the effects of is speech, but those effects are puny at best
User avatar
Lexy Dick
 
Posts: 3459
Joined: Mon Feb 12, 2007 12:15 pm

Post » Fri Jun 08, 2012 9:25 am

If you meta game to become uber then complain you are to uber for master a fix will probably come from the mod makers.The devs are working on more important things(I hope)
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

PreviousNext

Return to V - Skyrim