Sorry but im calling absolute bs. 15 hours smithing is maxed huh? Not hardly, i'm afraid
I know what my savefiles say about total time... you don't, unfortunately...
Abd please explain what about simply having 100 smithing makes you OP? All those "free to make" Daedric items? Oh, wait, you need a Daedric heart per. And you're a liar if you say those are easy to come by.
Except you can buy them from Alchemy shops. And some merchants always have a couple hearts with them.
Face it - smithing is only op if you purposely grind it, and MAKE it op by improving items with potions and enchanted gear to make them 200% better.
Smithing alone is not OP - it is just getting too poweful too fast. But coupled wth enchanting it gets flat-out OP by level 35 (30 hours in) or so... I never use alchemy btw, it levels way to slowly for my liking...
Daedric items themselves are not that good. Ergo, 100 smithing does not make you op. It's your lack of self control.
Daedric items themselves are the most powerful armor in the game. Which you can easily craft a full set of just 20 hours into the game. And that is not lack of self control, it's thrown right in front of my face. What am I supposed to do, say "I doooon't knoow hooow to get the beeeest aaarmoor.... Maaaaaybe it is in a duuungeoon... Oh, it's nooot theeere, what a surpriiise... maybe it's in quests... oh, it's nnoot theeere eiiitheeer... wheeere could it beee???"
RPGs are about getting your character to the top of their power. And the game clearly says to you: you don't need to go do dunggeons, do quests or anything, just stay in Whiterun, train enchanting and smithing, and you will have the best gear in the whole game in like the 10h mark... and then you're all done with the game, apart from the major quest lines - why would your character realistically go fight Falmer in some faraway dungeon? He/She already has all the money/items they'll ever need...
The problem is not that you become too powerful - it's that the game lacks any content appropriate for later levels. You're always fighting the same bandits with unsmithed iron armor and the same draugr with no armor, and the same mages that only know the same 2-3 basic spells... Becoming too powerful should always be an option in an RPG, provided that there is some content to use that power on...
And that is why I cannot really find motivation to play any character beyond 30-40 hours - there really is no point to keep going after that. My record is 50-something hours in the same character... and that's still 100 hours short of reaching the point where I left my second FF XII playthrough, in which I still had a couple goals left uncompleted... In the first I put another 120 or so hours...