If New Vegas Could Do it

Post » Sat Jun 16, 2012 7:28 am

Why not Skyrim? I'm playing New Vegas for the first time and New Vegas has faction armor. If you wear a certain faction armor it affects some aspects of the game. You can disguise yourself as part of a faction. But some people may not like you and the enemy of that faction will try to kill you.

Tired of Skyrim running around in Imperial Armor and the Stormcloaks just walking past me. Um hello. Has anyone had a Stormcloak attack you when wearing Imperial Armor? Or vice versa. I like the idea that Factions don't like each other.

Morrowind had that. If you joined the Thieve's guild you couldn't join the Fighter's guild because they had a conflict. It's sad that in Skyrim that one character can join all the factions. It would be nice to have something feel more immersive at times.
User avatar
emily grieve
 
Posts: 3408
Joined: Thu Jun 22, 2006 11:55 pm

Post » Sat Jun 16, 2012 2:26 am

The best thing they have is they will ocassionaly make a comment, but thats about it. New Vegas and Skyrim were made by two complete devlopers, though I wish Bethesda borrowed some features from Obsidian.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Sat Jun 16, 2012 1:03 pm

The answer is pretty obvious, New Vegas was made by Obsidian. Many of the things that New Vegas did were not a design priority for Bethesda.
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Sat Jun 16, 2012 8:46 am

The best thing they have is they will ocassionaly make a comment, but thats about it. New Vegas and Skyrim were made by two complete devlopers, though I wish Bethesda borrowed some features from Obsidian.

That's the thing. I think good games are Skyrim. I think great games are what they see that another company or game does that is inventive and try to improve on it. They have done factions against each other before. I don't understand why they couldn't bring it in Skyrim.
User avatar
Yvonne Gruening
 
Posts: 3503
Joined: Mon Apr 23, 2007 7:31 pm

Post » Sat Jun 16, 2012 6:01 am

The answer is pretty obvious, New Vegas was made by Obsidian. Many of the things that New Vegas did were not a design priority for Bethesda.
agreed both are good and unique in their own right though
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Sat Jun 16, 2012 4:28 pm

It would interfere with a lot of quests. Love FNV, but I never use faction armor.
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Sat Jun 16, 2012 6:13 am

I know Morrowind did have faction armour but in oblivion I guess Bethesda decided not to have faction armor and so on well I guess there is faction armour in oblivion but some people dont just randomely attack you or dont let you do stuff and like other people have said fallout NV was developed by Obsedian not Bethesda game studios
User avatar
Samantha Mitchell
 
Posts: 3459
Joined: Mon Nov 13, 2006 8:33 pm

Post » Sat Jun 16, 2012 3:25 am

Well the problem is, faction armor doesn't exactly work correctly in New Vegas. Why, if I wear Legion armor, does it reset my reputation with Caesar's Legion? That makes no sense. Faction armor can also make things more buggy, when it comes to quests.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Sat Jun 16, 2012 4:52 am

Well the problem is, faction armor doesn't exactly work correctly in New Vegas. Why, if I wear Legion armor, does it reset my reputation with Caesar's Legion? Thta makes no sense. Faction armor can also make things more buggy when it comes to quests.
ya I know its not even good I will stick with my Gannon family tesla armour
User avatar
Emilie M
 
Posts: 3419
Joined: Fri Mar 16, 2007 9:08 am

Post » Sat Jun 16, 2012 3:25 pm

Well the problem is, faction armor doesn't exactly work correctly in New Vegas. Why, if I wear Legion armor, does it reset my reputation with Caesar's Legion? That makes no sense. Faction armor can also make things more buggy, when it comes to quests.

Like I said, you take ideas and you improve them.

My problem with the E3 this year is this very concept. They try to sell on gimmicks, the next touch screen, the next gadget or gizmo to go with your game.

When game companies should be doing the very opposite. They should be encouraging each other to not sell the next gimmick, but to sell and adopt inventive, quality games. That are different and hold another's attention.

I like Kingdoms of Amular. It takes the colorful cartoony world of Fable and makes it serous actually. It adopts from God of Wars in some aspects. And in other aspects it takes on roles of classic RPGs. Everyones says Kingdoms of Amular is a bad game, but it's exactly what I am talking about taking ideas from other developers, improving on it, and telling the next gamer this is my competition come at me with the same degree and do something better than I can.

Skyrim already has the Plasmids style from Bioshock. And the duel weilding of spells like current gen games.

Take features, improve on what made them poor, and become better than those games.
User avatar
Danial Zachery
 
Posts: 3451
Joined: Fri Aug 24, 2007 5:41 am

Post » Sat Jun 16, 2012 5:13 pm

Like I said, you take ideas and you improve them.

My problem with the E3 this year is this very concept. They try to sell on gimmicks, the next touch screen, the next gadget or gizmo to go with your game.

When game companies should be doing the very opposite. They should be encouraging each other to not sell the next gimmick, but to sell and adopt inventive, quality games. That are different and hold another's attention.

I like Kingdoms of Amular. It takes the colorful cartoony world of Fable and makes it serous actually. It adopts from God of Wars in some aspects. And in other aspects it takes on roles of classic RPGs. Everyones says Kingdoms of Amular is a bad game, but it's exactly what I am talking about taking ideas from other developers, improving on it, and telling the next gamer this is my competition come at me with the same degree and do something better than I can.

Skyrim already has the Plasmids style from Bioshock. And the duel weilding of spells like current gen games.

Take features, improve on what made them poor, and become better than those games.

The faction armor isn't such a big deal with me. Now the reputation system would be awesome. They slightly touch on this with the Stormcloak/Empire gameplay.
User avatar
Lauren Graves
 
Posts: 3343
Joined: Fri Aug 04, 2006 6:03 pm

Post » Sat Jun 16, 2012 6:07 pm

I thought faction armour was in Skyrim as well, as I've had Stormcloaks attack me out of the blue while wandering down the road in Imperial armour before. Guess it was just a random encounter or somesuch?
User avatar
Jessica Nash
 
Posts: 3424
Joined: Tue Dec 19, 2006 10:18 pm

Post » Sat Jun 16, 2012 4:15 am

In Oblivion you could wear certain armors and hostiles wouldn't attack you and would in some cases hang with them.

Not sure about in Skyrim though.
User avatar
Shannon Lockwood
 
Posts: 3373
Joined: Wed Aug 08, 2007 12:38 pm

Post » Sat Jun 16, 2012 2:21 pm

Why not Skyrim? I'm playing New Vegas for the first time and New Vegas has faction armor. If you wear a certain faction armor it affects some aspects of the game. You can disguise yourself as part of a faction. But some people may not like you and the enemy of that faction will try to kill you.

Tired of Skyrim running around in Imperial Armor and the Stormcloaks just walking past me. Um hello. Has anyone had a Stormcloak attack you when wearing Imperial Armor? Or vice versa. I like the idea that Factions don't like each other.

Morrowind had that. If you joined the Thieve's guild you couldn't join the Fighter's guild because they had a conflict. It's sad that in Skyrim that one character can join all the factions. It would be nice to have something feel more immersive at times.

There's actually several things they coulda borrowed from Vegas:

-Companion AI. Forgive me if I'm wrong, but companions in Skyrim won't follow you off most ledges. If you jump off a small ledge knowing it won't hurt you, your companion won't follow, but rather go the long way around. This sometimes creates issues at points that require you to jump down (that one exit below the Arcane University) and companions get stuck. New Vegas companions are able to calculate height distance like you and will jump down too if they deem it safe. I've NEVER had a New Vegas companion get stuck, but had it happen on both FO3 and Skyrim.

-The Companion wheel. I simply prefer it, as it reduces a conversation with your companion to a simple one-two click situation.

-Faction armor, as you said.

-hardcoe mode. Obviously this would be much different in TES as I don't think food NOR water are issues worth measuring, but some form of hardcoe mode would be nice. I mean without hardcoe mode, if a limb breaks you just use a stimpack...which is what you'd do to heal health damage anyways. With hardcoe mode it required a doctor's bag. It gave existing game mechanics more depth and purpose.

-Reputation, as you said. Though unfortunately Skyrim has limited faction conflict to begin with. Racial recognization on the other hand....[censored] we could use this. Sure would be nice if the Thalmor treated high elves differently.



There's some more that I forget at the moment, but yeah it's kinda sad to see good features and ideas ignored. No one's gonna call Bethesda a "rip-off" if they take Obsidian's companion's ability to calculate fall damage; it's just an obviously superior mechanic that everyone with a brain would take. Hopefully they didn't take it because they were so wrapped up with producing Skyrim and already had plenty of mechanics already completed and simply didn't want to go back to redo them. Hopefully it'll make it into TES 6.
User avatar
Skivs
 
Posts: 3550
Joined: Sat Dec 01, 2007 10:06 pm

Post » Sat Jun 16, 2012 1:42 pm

Take features, improve on what made them poor, and become better than those games.
And don't show anything original? No, that's not going to work.


As for the faction armor, quite a lot of people were complaining that they cannot use their favourite armor in certain cases because it's a faction armor.


-Companion AI. Forgive me if I'm wrong, but companions in Skyrim won't follow you off most ledges.
They do, especially when there's no other way around, but they do.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sat Jun 16, 2012 7:52 am

They do, especially when there's no other way around, but they do.

For smaller ledges? Cause yeah I know they don't do it for ALL of them. Case and point, below the College of Winterhold. Anyone that's done their questline probably knows the point I'm talking about.
User avatar
sarah taylor
 
Posts: 3490
Joined: Thu Nov 16, 2006 3:36 pm

Post » Sat Jun 16, 2012 1:39 pm

to be brutally honest, Obsidian i the better developer in almost every way (better quests, actual choice, better game mechanics, better stories over-all, better characters, ect), bethesda only has their worlds going for them
User avatar
SaVino GοΜ
 
Posts: 3360
Joined: Mon Sep 17, 2007 8:00 pm

Post » Sat Jun 16, 2012 3:38 am

yeah they really should have implemented this, I mean the fact they didn't is a bit farcical... not a huge deal, though...
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Sat Jun 16, 2012 12:40 pm

The game was designed, as Oblivion, with an eye to letting you access all the content with one character if you wish, so that people for whom the rpg aspect of an action/rpg, who despite some protestations on this forum, are not inferior people as they paid the same good old hard-earned for the game as everyone for whom such concerns are a priority. Myself, I only do the quests and faction lines that make sense for that particular character, so faction exclusivity isn't a concern, my mage wouldn't join the companions, the fact that she can simply isn't a problem.

Faction disguises might be nice, but unlike 'a courier', you are the Dovahkiin. Might be a bit odd if your character is an Altmer disguised as a Stormcloak, whereas everyone would know the Altmer Dragonborn who actually is in the stormcloaks.

The companion wheel, yes that would be nice to issue tactics to followers, though through the normal speech options would be fine by me. Wasn't this in that game jam, so maybe on the cards for dlc?

I certainly do agree with race-specific interactions. Wither 'Goldenrod'?

hardcoe mode is a bit of an odd one, with plentiful food. clean water and a whole school of magic devoted to healing. What would be nice in such a mode would be weather effects, similar maybe to radiation levels for frostbite. Obviously an advantage to being a Nord, but, hey, they are used to their own homeland's extremes.
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Sat Jun 16, 2012 9:31 am

Faction disguises might be nice, but unlike 'a courier', you are the Dovahkiin. Might be a bit odd if your character is an Altmer disguised as a Stormcloak, whereas everyone would know the Altmer Dragonborn who actually is in the stormcloaks.

hardcoe mode is a bit of an odd one, with plentiful food. clean water and a whole school of magic devoted to healing. What would be nice in such a mode would be weather effects, similar maybe to radiation levels for frostbite. Obviously an advantage to being a Nord, but, hey, they are used to their own homeland's extremes.

"That was Ulfric. Right, I forget that most people don't know what he looks like. They only know him from those Imperial Wanted posters."
And the random event with the Orc bandit wearing the imperial clothing.
And there's some quest with an Altmer that disguises himself as either a stormcloak or an Imperial soldier.

Hell, if anything word would spread faster in Fallout's setting, so you'd think if it can happen there, it wouldn't be a problem here. I mean how would EVERYONE know who was the Dovahkiin and what he looks like?


And yeah I think I actually do know a hardcoe mod that encompasses hypothermia and weather as an obstacle.
User avatar
Paul Rice
 
Posts: 3430
Joined: Thu Jun 14, 2007 11:51 am

Post » Sat Jun 16, 2012 12:18 pm

There's actually several things they coulda borrowed from Vegas:

-Companion AI. Forgive me if I'm wrong, but companions in Skyrim won't follow you off most ledges. If you jump off a small ledge knowing it won't hurt you, your companion won't follow, but rather go the long way around. This sometimes creates issues at points that require you to jump down (that one exit below the Arcane University) and companions get stuck. New Vegas companions are able to calculate height distance like you and will jump down too if they deem it safe. I've NEVER had a New Vegas companion get stuck, but had it happen on both FO3 and Skyrim.

-The Companion wheel. I simply prefer it, as it reduces a conversation with your companion to a simple one-two click situation.

-Faction armor, as you said.

-hardcoe mode. Obviously this would be much different in TES as I don't think food NOR water are issues worth measuring, but some form of hardcoe mode would be nice. I mean without hardcoe mode, if a limb breaks you just use a stimpack...which is what you'd do to heal health damage anyways. With hardcoe mode it required a doctor's bag. It gave existing game mechanics more depth and purpose.

-Reputation, as you said. Though unfortunately Skyrim has limited faction conflict to begin with. Racial recognization on the other hand....[censored] we could use this. Sure would be nice if the Thalmor treated high elves differently.



There's some more that I forget at the moment, but yeah it's kinda sad to see good features and ideas ignored. No one's gonna call Bethesda a "rip-off" if they take Obsidian's companion's ability to calculate fall damage; it's just an obviously superior mechanic that everyone with a brain would take. Hopefully they didn't take it because they were so wrapped up with producing Skyrim and already had plenty of mechanics already completed and simply didn't want to go back to redo them. Hopefully it'll make it into TES 6.
Hey

These are probably the main things that bugged me about Skyrim. Even though Skyrim is a great game and I really love it. It misses out on a lot of great features that you can get in other games that were released before Skyrim was. I think the number one complaint I have since Skyrim was released was the companion/follower AI. I hated the fact that when I got over level 30 my companions became very unbalanced. I hate that when I upgrade their gear with the best armor/weapons and enchants they would revert back to their own crappy gear. That has always bugged me. I really hope that they will improve on this since we get new SPOILERS







followers in Dawnguard.

Harcore mode would have been nice aswell and also racial differention would be nice to see aswell.

I really hope that when they come to make the next TES game that they take all our complaints and really think on it to make this a real good Role Play experience.

Voice
User avatar
Katy Hogben
 
Posts: 3457
Joined: Mon Oct 30, 2006 12:20 am

Post » Sat Jun 16, 2012 2:27 am

And don't show anything original? No, that's not going to work.

Disney made a career of improving children's stories and fairy tales.

The music industry is built on taking sounds and current trends and inventing and improving on them.

It's a delicate balance of originality and inspiration, invention of something already used and approving on.

The notion of cretaion is taking a collaboration of inspiration and inventing it into something better.

When Bethseda did Fallout 3, didn't they create something of an older game idea? Didn't they improve and invent on something?

When Obsidian made New vegas, didn't they create something of a prexisting game idea? And didn't they improve and invent on something?
User avatar
Nienna garcia
 
Posts: 3407
Joined: Wed Apr 25, 2007 3:23 am

Post » Sat Jun 16, 2012 1:48 am

If you walk into a Stormcloak camp wearing Imperial armor they'll accuse you of being a spy or ask why you're wearing that thing.
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Sat Jun 16, 2012 5:22 pm

"That was Ulfric. Right, I forget that most people don't know what he looks like. They only know him from those Imperial Wanted posters."
And the random event with the Orc bandit wearing the imperial clothing.
And there's some quest with an Altmer that disguises himself as either a stormcloak or an Imperial soldier.

Hell, if anything word would spread faster in Fallout's setting, so you'd think if it can happen there, it wouldn't be a problem here. I mean how would EVERYONE know who was the Dovahkiin and what he looks like?

What I mean is, I can't see a problem with any race being disguised as an Imperial, but the Stormcloaks maybe should view any other race with suspicion (they don't at the camps in any armour, which they should, but that's just the way it unfortunately is, freedom of movement for the player character trumps story sense). If you are an Altmer, Argonian or other non-Nord, Ulfric knows you from Helgen, someone who was condemned by the Imperial therefore with common cause, so would spread the word if you joined; of course this would be open to others of your race infiltrating, but hey, a fake Dovahkiin in the stormcloak ranks might be an interesting side story. If you (specifically you) don't join, any Altmer, you included, should be treated with suspicion.
User avatar
Shiarra Curtis
 
Posts: 3393
Joined: Thu Jan 04, 2007 3:22 pm

Post » Sat Jun 16, 2012 4:46 am

When Obsidian made New vegas, didn't they create something of a prexisting game idea? And didn't they improve and invent on something?

Obsidian didn't copy anyone's idea and used their own, but New Vegas encompassed many features they had wanted to include in Van Buren before it got cancelled.


I think...When PS3 releases that Sony equivalent of Super Smash Bros? THAT is a blatant ripoff. That's to the point where in that sense, Sony is just acting as a leech on Nintendo's success.
But when the first FPS game came out that had iron sights? Is every game that copied that mechanic a ripoff? No, it's logical to copy that.

Copying logical ideas isn't ripping it off, that's being logical. You can still provide a new story, setting, or playstyle while copying logical ideas.
Copying creative ideas, THAT'S ripping off because instead of writing your own story or setting, you're just copying.

None of the stuff listed in this thread is ripping ideas off, they're all logical game mechanics.

What I mean is, I can't see a problem with any race being disguised as an Imperial, but the Stormcloaks maybe should view any other race with suspicion (they don't at the camps in any armour, which they should, but that's just the way it unfortunately is, freedom of movement for the player character trumps story sense). If you are an Altmer, Argonian or other non-Nord, Ulfric knows you from Helgen, someone who was condemned by the Imperial therefore with common cause, so would spread the word if you joined; of course this would be open to others of your race infiltrating, but hey, a fake Dovahkiin in the stormcloak ranks might be an interesting side story. If you (specifically you) don't join, any Altmer, you included, should be treated with suspicion.

I agree, was just pointing out that the game itself suggests disguises SHOULD be a mechanic.
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Next

Return to V - Skyrim