If New Vegas Could Do it

Post » Sat Jun 16, 2012 11:02 am

I got killed in Solitude for wearing Stormcloak armour. Does that count?

How????

In my experience, you can walk into Solitude and march straight up to general Tulius dressed as a Stormcloak.
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Melissa De Thomasis
 
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Post » Sat Jun 16, 2012 7:40 am

Perfectly? I'm beginning to think that you're an Obsidian developer. Aside from the obvious flaws with faction armor, that game is probably the most buggy in history (speaking of critical defects). If I had never played the game in my life and only gathered information about it from your posts, I would think that it's the best game ever created. Then, I'd purchase it, pop it in, and be swiftly disappointed.

Yes the game is buggy, but it's one of the best rpgs I've played in years I personally enjoyed playing it more than Skyrim.
Skyrim in it's favor has alot of support form Bethesda but they cannot change the core mechanics that make the game mediocre IMO.

On a side note SuraAI is working in a total convention and that is awesome news for all Skyrim funs.
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Shirley BEltran
 
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Post » Sat Jun 16, 2012 5:38 pm

. Aside from the obvious flaws with faction armor,

Like what exactly?

. I'm guessing that you must have played it on the PC.

I play on PC and for me vanilla runs better than vanilla F3 does in terms of bugs.
Thing is though, different people do seem to have different experiences.
And weren't Bethesda responsible for NV QA?
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Tanya
 
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Post » Sat Jun 16, 2012 2:41 pm

I hated the faction armour in NV, there was no point in wearing Legion stuff because you'd just be attacked everywhere.
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Nancy RIP
 
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Post » Sat Jun 16, 2012 10:28 am

.

On a side note SuraAI is working in a total convention and that is awesome news for all Skyrim funs.

Do you have more info on this?
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Timara White
 
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Post » Sat Jun 16, 2012 5:33 pm

You know what I think is a huge problem with Bethesda's design philosophy?

Bethesda doesn't know how to tell the customer "no." It's a "the customer's always right" philosophy when they design the game, but the result is that it heavily breaks immersion, because sometimes the customer wants something that....well, is entirely different from your own product or ffs just makes no freaking sense. I mean if a customer says "your Coca Cola should have hunks cheese in it," that might be a case where the customer is wrong.

What ends up happening is Bethesda is afraid to expand on existing mechanics. Someone suggests faction armor and then it's this "what if what if" scenario where Bethesda actually ends up producing NOTHING because they're afraid of stepping on someone's toes.

You know that scene from Evangelion where Shinji is told "ok here's a blank slate, you can make whatever (world) you want." Shinji doesn't know what he wants and makes nothing. The voice then makes suggestions of POSSIBLE things he could make to help him decide. The voice creates a ground for Shinji, then proceeds to explain that now he has something to work with as an advantage, but as a disadvantage, the ground also provides a limit: Shinji can't just effortlessly move down anymore because a ground exists.

This is Bethesda's issue. They know they COULD make the ground, but they're afraid to because they know someone out there somewhere might hate having a limit imposed upon them. Bethesda can't say no.
The bitter irony is that it's IMPOSSIBLE to create a world and not have limits. FFS, you HAVE to become a werewolf to continue a certain quest chain that has nothing to do with werewolves. So why fight it? Why be phobic of limitations if they're a fact of life and an inevitability? Why don't we have logical limitations (faction armor meaning something) and instead we have random illogical ones (becoming a werewolf to complete a major quest chain that has jack to do with werewolves)?

All Bethesda's phobia of limits and of saying "no" is doing is....well, limiting their own creations.

Umm... so you're not a customer? Because if I'm reading you correctly, you're saying that Bethesda didn't do anything right. You obviously purchased the game and probably have purchased other Bethesda titles in the past. So, technically, that would mean that Bethesda's problem is *not* the "customer is always right* philosophy (which is, by the way, the correct philosophy when it comes to providing goods and services), it's actually the other way around.

The thing is, opinions are like [censored]s, everybody's got one. It would be impossible to create a game that would please everyone, especially those with much more refined tastes... like yourself. In fact, if they made the game *exactly* how you wanted it, there would be threads on this forum complaining that they broke the mechanics, that they deviated too far from their original path, etc. Simply because opinions are like [censored]s, everybody's got one.

So, I would say that your arguments would probably do better if you structured them in more a subjective manner rather than pretending that they are objective fact. Like it or not, everyone does not think like you do. And judging by the sales, user reviews, and overall popularity of Skyrim, I think that the number of those who do is smaller than you my think.
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Bones47
 
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Post » Sat Jun 16, 2012 3:40 am

I hated the faction armour in NV, there was no point in wearing Legion stuff because you'd just be attacked everywhere.

Much better to be strolling round Camp McCarran picking up NCR quests dressed as a legion centurion, right?
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joannARRGH
 
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Post » Sat Jun 16, 2012 6:50 am

Do you have more info on this?

Yes it's in http://www.sureai.de/
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Eliza Potter
 
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Post » Sat Jun 16, 2012 6:00 pm

Yes the game is buggy, but it's one of the best rpgs I've played in years I personally enjoyed playing it more than Skyrim.

Same here, honestly gameplay wise I actually prefer Fallout New Vegas. However I'm not exactly a fan of post-apocalyptic world which is the setting for fallout.
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~Sylvia~
 
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Post » Sat Jun 16, 2012 1:52 pm

Like what exactly?
Above.
I play on PC and for me vanilla runs better than vanilla F3 does in terms of bugs. Thing is though, different people do seem to have different experiences. And weren't Bethesda responsible for NV QA?
Yes, Bethesda was responsible. I'm not a *defender* of Bethesda, I've just noticed how many NV fans have their heads in the clouds. However, before QA comes development. And, though (as a developer) I'd love to shift *all* the blame onto QA, Obsidian doesn't exactly have a rosey history when it comes to clean games. Every one of their games that I've played was buggy (and those were played on the PC) to high hell. So, there is a track record there and because of that, blame is shared between the two of them.
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Jade Payton
 
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Post » Sat Jun 16, 2012 5:47 am

I hated the faction armour in NV, there was no point in wearing Legion stuff because you'd just be attacked everywhere.
But it's kinda dumb that a follower and I can run through a Stormcloak camp/fort dressed up as an Imperial and not get attacked by them. The Imperials are their enemies after all. Depending on the type of armor your are wearing. It should have an imapct on things:
-If I wear Guard armor. People in that hold should think I'm a Guard.
-If I wear Imperial/Stormcloak armor. People should think I'm with the Imperials or Stormcloaks.
-If I wear full Ebony armor. People should think I'm such rich person.
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Nitol Ahmed
 
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Post » Sat Jun 16, 2012 8:13 am

Perfectly? I'm beginning to think that you're an Obsidian developer. Aside from the obvious flaws with faction armor, that game is probably the most buggy in history (speaking of critical defects). If I had never played the game in my life and only gathered information about it from your posts, I would think that it's the best game ever created. Then, I'd purchase it, pop it in, and be swiftly disappointed.

I'm guessing that you must have played it on the PC. I play it on the Xbox (still really try hard to play it... though some critical bug, be it a system crash, corrupted saves, or a quest-breaking bug, will always inevitably appear within a few hours of playing it forcing me to quit for another few months). I'd imagine with the PC there are mods and unofficial patches that take care of the many bugs that console players were just abandoned with by Obsidian/Bethesda after they decided not to support the piece of junk any longer.

You completely misinterpreted what he said.

He means that if he's LOVED by the Legion and puts on Legion faction armor, his legion fame will drop to neutral because now he's not the hero Courier, but just a soldier peon. It's not a glitch, it's a mechanic some people disagree with, saying the faction that loves you should recognize you.

It doesn't make completing quests buggy either. Again, it's just user debate on "shouldn't this person recognize me" or shouldn't they. The stance Obsidian took in that debate however, whether you disagree with it or not? There's no glitches in it.
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Mariaa EM.
 
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Post » Sat Jun 16, 2012 4:32 pm

You completely misinterpreted what he said.

He means that if he's LOVED by the Legion and puts on Legion faction armor, his legion fame will drop to neutral because now he's not the hero Courier, but just a soldier peon. It's not a glitch, it's a mechanic some people disagree with, saying the faction that loves you should recognize you.

Not a glitch... oooookkkkkk.... head in the clouds.

Edit: Actually, I think with this response you have convinced me that you are an Obsidian developer. You sound like a developer when a defect is written up on a function that you coded. But, since you coded it to spec, you respond to the tester by saying, "It's not a defect, it works as designed", even though it's obviously a design flaw and you know it. You work for Obsidian, don't you?
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Music Show
 
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Post » Sat Jun 16, 2012 7:43 am

New Vegas actually crashed less for me than F3 did. Not sure where people are getting this "Buggiest game in history" concept from.


Like it or not, everyone does not think like you do.

The ideas he's suggesting aren't features with pros and cons. They're features that would only really help the game world and implement them better.

Now hold on, before you start spewing that "it's buggy" crap at me, let me explain something. Wanting a feature is completely different than Expecting a feature based on developer ability. Faction armor is realistic. I can't see why somebody wouldn't want it, other than the idea that "Bethesda will make it buggy."

Longknife's only really opinionated suggestion is hardcoe mode. And all he said is that "It would be nice", not that it's an essential key factor to the game. I personally don't like hardcoe mode, because none of the games have done it realistically to me, yet.


In fact, if they made the game *exactly* how you wanted it, there would be threads on this forum complaining that they broke the mechanics, that they deviated too far from their original path, etc.

Companion AI. Who wouldn't want better companion AI? If we got better companion AI, who's going to make a thread if Bethesda made it better saying "I miss the old crappy AI where my companion would run into doors. Why did you remove it bethesda!? Rageragerage"

especially those with much more refined tastes... like yourself.

One of the reasons I respect Longknife so much is that he doesn't have 'refined tastes' (No offence)

His opinions aren't down-to-the-grain specific. He suggested 4 or so things that only about maybe 10% of BGS's fan's wouldn't want. I don't see how you justify calling his arguments 'pretending objective fact'
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Sammykins
 
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Post » Sat Jun 16, 2012 7:35 am

Not a glitch... oooookkkkkk.... head in the clouds.

Dude are you kidding me?
You claim you can't even get your game to work, I play the game daily and mess with this stuff, yet you're just gonna say you're the authority on the game and know better about it's mechanics than me and I'm delusional? Go re-read his post. He says it resets his Legion rep when he wears Legion armor, which is SOMEWHAT of a drag (not really meaningful in most cases) and from some perspectives illogical (your own army should recognize you in their own uniform), but it's not a glitch. That's how Obsidian intended it.


Umm... so you're not a customer? Because if I'm reading you correctly, you're saying that Bethesda didn't do anything right. You obviously purchased the game and probably have purchased other Bethesda titles in the past. So, technically, that would mean that Bethesda's problem is *not* the "customer is always right* philosophy (which is, by the way, the correct philosophy when it comes to providing goods and services), it's actually the other way around.

The thing is, opinions are like [censored]s, everybody's got one. It would be impossible to create a game that would please everyone, especially those with much more refined tastes... like yourself. In fact, if they made the game *exactly* how you wanted it, there would be threads on this forum complaining that they broke the mechanics, that they deviated too far from their original path, etc. Simply because opinions are like [censored]s, everybody's got one.

So, I would say that your arguments would probably do better if you structured them in more a subjective manner rather than pretending that they are objective fact. Like it or not, everyone does not think like you do. And judging by the sales, user reviews, and overall popularity of Skyrim, I think that the number of those who do is smaller than you my think.

No, that ties into my argument perfectly. You said exactly what I'm saying.

You CAN'T please everyone, you CAN'T make a game without imposing limitations on people, and yet Bethesda desperately tries to. The result is that they end up appealing to the "no limitation" crowd because, for example, the issue of faction armor? Their argument is that if they implement it, the no-faction-armor camp is screwed whereas the faction-armor camp is happy, but if they DON'T implement it, the no-faction-armor camp is happy whereas the faction-armor camp can still PRETEND they need to unequip their armor.
The camp that argues against the limit almost always wins, because that's how their philosophy works. The bitter irony, as I said, is that even if they try their darnedest to avoid limits, they WILL exist. And even if they try their darnedest to please everyone, they won't. And as you said (and actually, I myself have used your exact argument in the past), I'm living proof you can't please everyone because I think the game is lacking in quality BECAUSE they tried so hard to please everyone; I think it compromised the game.
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Jodie Bardgett
 
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Post » Sat Jun 16, 2012 5:59 am

Umm... so you're not a customer? Because if I'm reading you correctly, you're saying that Bethesda didn't do anything right. You obviously purchased the game and probably have purchased other Bethesda titles in the past. So, technically, that would mean that Bethesda's problem is *not* the "customer is always right* philosophy (which is, by the way, the correct philosophy when it comes to providing goods and services), it's actually the other way around.

The thing is, opinions are like [censored]s, everybody's got one. It would be impossible to create a game that would please everyone, especially those with much more refined tastes... like yourself. In fact, if they made the game *exactly* how you wanted it, there would be threads on this forum complaining that they broke the mechanics, that they deviated too far from their original path, etc. Simply because opinions are like [censored]s, everybody's got one.

So, I would say that your arguments would probably do better if you structured them in more a subjective manner rather than pretending that they are objective fact. Like it or not, everyone does not think like you do. And judging by the sales, user reviews, and overall popularity of Skyrim, I think that the number of those who do is smaller than you my think.

I do stick up for Bethesda on some things and overall I do really like their games - the reason I moan about them is because I like them and want them to be better - but I think they have glaring flaws they consistently never address. I'm usually moaning about their writing - and I defy anyone to claim their writing is anything other than total and utter crap that frequently makes no sense - I'd state that is an objective fact and I'd be happy to evidence it by looking at some of their utterly nonsensical narratives.

I had lower expectations of Skyrim as I'm more of a Fallout than TES fan. And in some ways I was pleasantly surprised. I'd argue it's possibly the most aesthetically pleasing game I've ever played - the artistic design is stunning and the soundtrack superb. In other aspects it's the typical Bethesdaisms. But at least they're not an evil company like EA seemingly bent on destroying gaming forever. Thing is, IMO the games actually worth buying are getting fewer and further between - and I include games I refuse to buy due to outrageous DRM in that - IMO we have an ironic situation where the games industry output was better years ago - when really games should be improving as the technology does and allows them to do more. IMHO NV was one of the best games in years - one you factor in the limitiations Obsidian were under - because it was created with a lot of thought obviously going into the stories and gameplay.

User reviews seem very mixed to me. I've seen a lot of people slagging it off, often for things I don't myself have a big problem with (e.g. destruction magic). Sales don't indicate overall/ quality. Particularly as if there's one thing Bethesda are really good at it's marketing. You may as well be saying a film is as good as its box office receipts. Skyrim is kinda like a big budget Hollywood flick - looks great, is great fun but ultimately seriously asinine and treats its players like they're idiots.
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saxon
 
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Post » Sat Jun 16, 2012 2:44 pm

Yes it's in http://www.sureai.de/

Cheers! Will check it out.
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Ella Loapaga
 
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Post » Sat Jun 16, 2012 6:47 am

One of the reasons I respect Longknife so much is that he doesn't have 'refined tastes' (No offence)

His opinions aren't down-to-the-grain specific. He suggested 4 or so things that only about maybe 10% of BGS's fan's wouldn't want. I don't see how you justify calling his arguments 'pretending objective fact'

None taken, though I do wonder wtf you mean. :P

In the context it sounds like you mean I don't have specific tastes in any one direction, I'm just complaining about basics (better writing, superior companion interface > inferior and should therefore be included).
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Ian White
 
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Post » Sat Jun 16, 2012 1:48 pm

Above. Yes, Bethesda was responsible. I'm not a *defender* of Bethesda, I've just noticed how many NV fans have their heads in the clouds. However, before QA comes development. And, though (as a developer) I'd love to shift *all* the blame onto QA, Obsidian doesn't exactly have a rosey history when it comes to clean games. Every one of their games that I've played was buggy (and those were played on the PC) to high hell. So, there is a track record there and because of that, blame is shared between the two of them.

Every Bethesda game i've played has been buggy as hell. F3 used to give me hard crashes.
Thing is, people seem to want to cast NV as buggiest game eva! while I can't see that it was worse than other games on thesame buggy engine and people are usually going on about it being buggy in the context of Obsidian vs Bethesda which is unfair given Bethesda were equally if not more responsible for the state NV was released in.
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Chad Holloway
 
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Post » Sat Jun 16, 2012 5:50 pm

None taken, though I do wonder wtf you mean. :tongue:

In the context it sounds like you mean I don't have specific tastes in any one direction, I'm just complaining about basics (better writing, superior companion interface > inferior and should therefore be included).

The way The Plebian puts it, he acts like you make ideas that would only be designed to please you, and nobody else. Like if you were asking for ebony to be recolored blue because "you hate black, and bethesda must comply with my demands as a customer"
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K J S
 
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Post » Sat Jun 16, 2012 11:22 am

New Vegas actually crashed less for me than F3 did. Not sure where people are getting this "Buggiest game in history" concept from.

The ideas he's suggesting aren't features with pros and cons. They're features that would only really help the game world and implement them better.

Now hold on, before you start spewing that "it's buggy" crap at me, let me explain something. Wanting a feature is completely different than Expecting a feature based on developer ability. Faction armor is realistic. I can't see why somebody wouldn't want it, other than the idea that "Bethesda will make it buggy."

Longknife's only really opinionated suggestion is hardcoe mode. And all he said is that "It would be nice", not that it's an essential key factor to the game. I personally don't like hardcoe mode, because none of the games have done it realistically to me, yet.

Companion AI. Who wouldn't want better companion AI? If we got better companion AI, who's going to make a thread if Bethesda made it better saying "I miss the old crappy AI where my companion would run into doors. Why did you remove it bethesda!? Rageragerage"

One of the reasons I respect Longknife so much is that he doesn't have 'refined tastes' (No offence)

His opinions aren't down-to-the-grain specific. He suggested 4 or so things that only about maybe 10% of BGS's fan's wouldn't want. I don't see how you justify calling his arguments 'pretending objective fact'

First, I played FO3 for about 200 hours. I did have what I consider too many crashes in that game... probably around 12 in total. I also had other bugs that weren't game breaking but were annoying. I have only been able to play FO:NV about 60 hours because I rage quit when *all* of my saves get corrupted because of a crash during the loading screen when I first pop in the game, a crash while wandering the wastes and losing anywhere from 45 min to an hour of game time, quests that critically bug out, etc. NV has been an utter disaster for me and total disappointment (as it has for many, many others... I invite you to read any of the user reviews on Metacritic and Amazon... I am not alone). So, where I instantly tend to ignore any discussion on what Bethesda could do better with regard to Skyrim is when the conversation starts off with "If New Vegas could do it, why can't Skyrim" as if New Vegas, in all its well-documented broken-ness, is somehow a beacon of hope for gamers... somehow a beacon on a hill.

Now, if the argument could be set in a fashion that didn't draw that comparison, the most ridiculous one of all, then I wouldn't be such a contrarian. Your presentation of his arguments are better because I didn't sense the ridiculous "New Vegas is the perfect game" meme.

Yes, I agree that reaction to faction armor would have been cool. Though it doesn't break the game for me. And, yes, of course, better companion AI is always, well, better. But, Skyrim isn't broken for me for those reasons. But, I do agree, as will anyone else... improvements are better.

And New Vegas was a Jaguar. Nice looking on the outside, parts made in Mexico on the inside.
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sarah simon-rogaume
 
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Post » Sat Jun 16, 2012 10:47 am

Every Bethesda game i've played has been buggy as hell. F3 used to give me hard crashes.
Thing is, people seem to want to cast NV as buggiest game eva! while I can't see that it was worse than other games on thesame buggy engine and people are usually going on about it being buggy in the context of Obsidian vs Bethesda which is unfair given Bethesda were equally if not more responsible for the state NV was released in.

Exactly.

People seem to want to say that on a scale from 1 to 10, Bethesda is a 6 on buggy games and Obsidian is a 10.
Hell no, both of them rank at 7 or 8. Exact same level of bugs present in both New Vegas and other Bethesda titles.

I'm sorry your game doesn't work, but please realize you're an anomaly. The only group of NV customers with a pattern of game stability/performance issues are PS3 users, who btw, also have stability/performance issues with Skyrim.
Proof?

New Vegas for Xbox: http://www.metacritic.com/game/xbox-360/fallout-new-vegas
New Vegas for PS3: http://www.metacritic.com/game/playstation-3/fallout-new-vegas

Skyrim for XBox: http://www.metacritic.com/game/xbox-360/the-elder-scrolls-v-skyrim
Skyrim for PS3: http://www.metacritic.com/game/playstation-3/the-elder-scrolls-v-skyrim

VERY noticeable drops on the user reviews.
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RaeAnne
 
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Post » Sat Jun 16, 2012 7:57 am

Every Bethesda game i've played has been buggy as hell. F3 used to give me hard crashes.
Thing is, people seem to want to cast NV as buggiest game eva! while I can't see that it was worse than other games on thesame buggy engine and people are usually going on about it being buggy in the context of Obsidian vs Bethesda which is unfair given Bethesda were equally if not more responsible for the state NV was released in.

I'll agree with *equally* as I happened to have already stated. But you're smoking crack if you're taking all or more of the blame off Obsidian and placing it on Bethesda.
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Meghan Terry
 
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Post » Sat Jun 16, 2012 9:03 am

Exactly.

People seem to want to say that on a scale from 1 to 10, Bethesda is a 6 on buggy games and Obsidian is a 10.
Hell no, both of them rank at 7 or 8. Exact same level of bugs present in both New Vegas and other Bethesda titles.
I'm sorry your game doesn't work, but please realize you're an anomaly. The only group of NV customers with a pattern of game stability/performance issues are PS3 users, who btw, also have stability/performance issues with Skyrim.

What? You *do* work for Obsidian! LOL!
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MR.BIGG
 
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Post » Sat Jun 16, 2012 11:37 am

What? You *do* work for Obsidian! LOL!

You -JUST- told me to check Metacritic. I've done so before. I -JUST- posted it. Go click those links.

Hell, the results suggest Skyrim has more issues. PS3 reviews thrashed Skyrim, though New Vegas walks away with a slightly injured score.

The amount of complaints about bugs are practically perfectly parallel for both.
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Kat Stewart
 
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