Oblivion deeper than skyrim!?

Post » Thu Jun 07, 2012 6:39 pm

It is also the questing too, there are so many go to x, kill y, get z quests in Skyrim Im absolutely sick, thats why I don't buy MMO's because I hate those kind of quests, OB they set you up to complete the quest in more enjoyable ways, go in and kill him, or drop a trophy on his head and sneak out, poison food etc
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Peetay
 
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Post » Thu Jun 07, 2012 8:25 am


See, this is why I hate coming to this forum...
No, it won't have near 3 skiills, It won't be dumbed down as the games haven't been dumbed down.

Look, I'm sorry everyones annoyed they aren't getting Morrowind 2.0, but Its just not happening.
Bethesda did not drop the ball, and I'm sure most of the customers agree with me.

But that doesn't matter because everyone who likes a new Bethesda game is obviously a console kiddie with no brain....
I have yet to play morrowind. The gimped magic system and removed attrivbutes beg to differ.
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Matt Gammond
 
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Post » Thu Jun 07, 2012 12:41 pm

See, this is why I hate coming to this forum...
No, it won't have near 3 skiills, It won't be dumbed down as the games haven't been dumbed down.

Look, I'm sorry everyones annoyed they aren't getting Morrowind 2.0, but Its just not happening.
Bethesda did not drop the ball, and I'm sure most of the customers agree with me.

But that doesn't matter because everyone who likes a new Bethesda game is obviously a console kiddie with no brain....

With skyrim bethesda cut down, magic ,mq and guilds, armor , weapon,attribute and skill , and add only smithing dual casting cooking marriage.
Skyrim is save only because have a world more living but is oblivious a game inferior in some part than oblivion and alot of part then morrowind, and if the next console generation isn't good enough we can only waiting a more dumb game.
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Charlie Ramsden
 
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Post » Thu Jun 07, 2012 1:54 pm

I have yet to play morrowind. The gimped magic system and removed attrivbutes beg to differ.
Yes, they removed all the attrivbutes :rolleyes:

I like how Bethesda are being penalised by people for not sticking to the traditional RPG skills and attributes system. They wanted to do something new and different, and they did. Change, I know, it's hard.
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Miranda Taylor
 
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Post » Thu Jun 07, 2012 3:40 am

Because Skyrim is incredibly shallow.

Nothing you do affects the world.
The 'guilds' arent guilds, they are excuses for a questline. They dont interact with each other, the world, or even the player.
No one in the world cares about the main quest line.
People have been saying this exact same thing about Oblivion though.
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sophie
 
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Post » Thu Jun 07, 2012 7:02 am

Yes, they removed all the attrivbutes
You misspelled attributes.

edit - also, there's nothing new about removing attributes.
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Petr Jordy Zugar
 
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Post » Thu Jun 07, 2012 5:47 am

Yes, they removed all the attrivbutes :rolleyes:

I like how Bethesda are being penalised by people for not sticking to the traditional RPG skills and attributes system. They wanted to do something new and different, and they did. Change, I know, it's hard.

They don't want do something new and different, they want to do a game , how a can say , more adapt to this generation of videogamer that can't afford the complexity of game like morrowind, and so bethesda can earn more money.
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Kahli St Dennis
 
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Post » Thu Jun 07, 2012 3:22 am

You misspelled attributes.
If you noticed, I'm copying how the person I quoted spelled it, talking about how the game is for people who are "dumbed down". I found the irony rather funny.
They don't want do something new and different, they want to do a game , how a can say , more adapt to this generation of videogamer that can't afford the complexity of game like morrowind, and so bethesda can earn more money.
Because as a business I'd much rather appeal to a huge group of people than a niche selection of hardcoe RPG fans. They were on the brink of bankruptcy. They changed their tactic to make it less traditional RPG like in Morrowind than Daggerfall and it saved them. Of course they're going to change things they think will work better.
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Annick Charron
 
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Post » Thu Jun 07, 2012 2:32 pm

Skyrim's box is more than twice the size of Oblivion's, so yeah, Skyrim is obviously deeper.

sorry can't resist
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Angela Woods
 
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Post » Thu Jun 07, 2012 2:19 pm

If you noticed, I'm copying how the person I quoted spelled it, talking about how the game is for people who are "dumbed down". I found the irony rather funny.

Because as a business I'd much rather appeal to a huge group of people than a niche selection of hardcoe RPG fans. They were on the brink of bankruptcy. They changed their tactic to make it less traditional RPG like in Morrowind than Daggerfall and it saved them. Of course they're going to change things they think will work better.
If you noticed, I'm copying how the person I quoted spelled it, talking about how the game is for people who are "dumbed down". I found the irony rather funny.

Because as a business I'd much rather appeal to a huge group of people than a niche selection of hardcoe RPG fans. They were on the brink of bankruptcy. They changed their tactic to make it less traditional RPG like in Morrowind than Daggerfall and it saved them. Of course they're going to change things they think will work better.

they havesacrificed akind of gamesuperior in every wayto make money,it seemsthat the purposeis notto makethe mostcreative games,but onlyto earnmoney with lesser effort.
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Natasha Callaghan
 
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Post » Thu Jun 07, 2012 10:14 am

they havesacrificed akind of gamesuperior in every wayto make money,it seemsthat the purposeis notto makethe mostcreative games,but onlyto earnmoney with lesser effort.
they have sacrificed akind of gamesuperior in every wayto make money,it seemsthat the purposeis notto makethe mostcreative games,but onlyto earnmoney with lesser effort.
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Dragonz Dancer
 
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Post » Thu Jun 07, 2012 5:34 am

they havesacrificed akind of gamesuperior in every wayto make money,it seemsthat the purposeis notto makethe mostcreative games,but onlyto earnmoney with lesser effort.
Superior game is subjective. I disliked Morrowind when I played it first in 2004, I disliked it when I tried it again in 2011.

Not every single person believes Morrowind is better, which certain people find difficult to believe.
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NAtIVe GOddess
 
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Post » Thu Jun 07, 2012 5:02 pm

Skyrim's box is more than twice the size of Oblivion's, so yeah, Skyrim is obviously deeper.

sorry can't resist

This is an example of what i saying.
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cassy
 
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Post » Thu Jun 07, 2012 8:54 am

This is an example of what i saying.
Your sarcasm detector appears to be faulty.
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Cccurly
 
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Post » Thu Jun 07, 2012 6:55 pm

I enjoy Skyrim and feel that it is an excellent game. I also enjoy Oblivion, and still feel that there are several aspects of it that I actually prefer. "Depth" covers a lot of territory including depth of quests, number/quality of quests, guilds, complexity of the game world and subsystems such as magic, alchemy, stealth, combat, world economy, npc ai, et all. A comparison would actually result in a fairly lengthy thesis, if it is done without bias... which is hard to do in a forum environment where emotions are involved. The net result is that both games have pros and cons in my opinion. I think it speaks well of Oblivion, that the question can even be considered. Oblivion remains competitive in several areas, and after six years, is still considered somewhat of a gold standard of open world rpg's. The real question for me is whether Skyrim will be as ground-breaking in 2011 as Oblivion was in 2006, for better or worse. I suppose time and the addition and quality of mods will eventually tell the story. As far as the vanilla console experience is concerned, I think it is very close. Both games have their strong points, as well as their weaknesses; and both are among the best of the genre in my opinion.
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Mel E
 
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Post » Thu Jun 07, 2012 2:16 pm

Superior game is subjective. I disliked Morrowind when I played it first in 2004, I disliked it when I tried it again in 2011.

Not every single person believes Morrowind is better, which certain people find difficult to believe.

When a game have more quest better in quality , more weapon type and more type of armor and more variety, more variety of magic , it is evident thatis superioreunless onewants toconvince himself thatSkyrim isnecessarily betterto beignoring the thing skyrim lacks.
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Heather M
 
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Post » Thu Jun 07, 2012 2:20 pm

Your sarcasm detector appears to be faulty.

Hard see sarcasm from a text
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Lizs
 
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Post » Thu Jun 07, 2012 4:43 am

When a game have more quest better in quality , more weapon type and more type of armor and more variety, more variety of magic , it is evident thatis superioreunless onewants toconvince himself thatSkyrim isnecessarily betterto beignoring the thing skyrim lacks.
Again, no. It had text dialogue full to the brim of generic waffle. which you might prefer, but I don't. It had a horrific combat system. It had stupid directions that lead you into the middle of nowhere and just ruined the quest. It had NPCs that stand around and do absolutely nothing all day. It had painstakingly bad animations. It had a terrible magic system.

You may prefer that game, but I didn't like it on release, and I still don't like it. What YOU consider good I may consider BAD, and what bothers me YOU might not be bothered about.
Hard see sarcasm from a text
It's really not that difficult.
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Queen Bitch
 
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Post » Thu Jun 07, 2012 12:51 pm

With Skyrim, they at least produced unique dungeons and an enjoyable world to explore. Oblivion didn't have that. I don't see Skyrim as any more shallow than Oblivion personally. For me, Oblivion was a failure on practically every level. Skyrim is a HUGE improvement over Oblivion, though it would be nice if the series went back to some of its RPG roots rather than simply an action adventure game in a huge open world to explore.

I have a feeling though that games with actual depth to them are a thing of the past. Games don't want to force people to live with the consequences of their choices anymore. Without that, there really is no way to have depth. Everything must be vague and shallow, so that every decision can be "reversed" if needed by the player.
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Danny Blight
 
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Post » Thu Jun 07, 2012 7:20 pm

I enjoy Skyrim and feel that it is an excellent game. I also enjoy Oblivion, and still feel that there are several aspects of it that I actually prefer. "Depth" covers a lot of territory including depth of quests, number/quality of quests, guilds, complexity of the game world and subsystems such as magic, alchemy, stealth, combat, world economy, npc ai, et all. A comparison would actually result in a fairly lengthy thesis, if it is done without bias... which is hard to do in a forum environment where emotions are involved. The net result is that both games have pros and cons in my opinion. I think it speaks well of Oblivion, that the question can even be considered. Oblivion remains competitive in several areas, and after six years, is still considered somewhat of a gold standard of open world rpg's. The real question for me is whether Skyrim will be as ground-breaking in 2011 as Oblivion was in 2006, for better or worse. I suppose time and the addition and quality of mods will eventually tell the story. As far as the vanilla console experience is concerned, I think it is very close. Both games have their strong points, as well as their weaknesses; and both are among the best of the genre in my opinion.
I enjoy Skyrim and feel that it is an excellent game. I also enjoy Oblivion, and still feel that there are several aspects of it that I actually prefer. "Depth" covers a lot of territory including depth of quests, number/quality of quests, guilds, complexity of the game world and subsystems such as magic, alchemy, stealth, combat, world economy, npc ai, et all. A comparison would actually result in a fairly lengthy thesis, if it is done without bias... which is hard to do in a forum environment where emotions are involved. The net result is that both games have pros and cons in my opinion. I think it speaks well of Oblivion, that the question can even be considered. Oblivion remains competitive in several areas, and after six years, is still considered somewhat of a gold standard of open world rpg's. The real question for me is whether Skyrim will be as ground-breaking in 2011 as Oblivion was in 2006, for better or worse. I suppose time and the addition and quality of mods will eventually tell the story. As far as the vanilla console experience is concerned, I think it is very close. Both games have their strong points, as well as their weaknesses; and both are among the best of the genre in my opinion.

This is right but when a game fail in depth of quest, guild, magic and ai , and is pretty the same of the precedent game in npc and size of the territory, and is better in combat , graphic and better dungeon i think there is a problem after five years. It's a good game but after five years i don't want a game with less thing of the precedent games i expected something better.
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Marion Geneste
 
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Post » Thu Jun 07, 2012 3:48 am

Again, no. It had text dialogue full to the brim of generic waffle. which you might prefer, but I don't. It had a horrific combat system. It had stupid directions that lead you into the middle of nowhere and just ruined the quest. It had NPCs that stand around and do absolutely nothing all day. It had painstakingly bad animations. It had a terrible magic system.

You may prefer that game, but I didn't like it on release, and I still don't like it. What YOU consider good I may consider BAD, and what bothers me YOU might not be bothered about.

It's really not that difficult.
Again, no. It had text dialogue full to the brim of generic waffle. which you might prefer, but I don't. It had a horrific combat system. It had stupid directions that lead you into the middle of nowhere and just ruined the quest. It had NPCs that stand around and do absolutely nothing all day. It had painstakingly bad animations. It had a terrible magic system.

You may prefer that game, but I didn't like it on release, and I still don't like it. What YOU consider good I may consider BAD, and what bothers me YOU might not be bothered about.

It's really not that difficult.

Combat all this good in skyrim too, only four way for attack like oblivion, they add only some animations and nothing else , it's seem you hit the air the most of the time.
Npc doing the same thing all the day for all the game isn't better of doing nothing , is only a false feeling of living world, if you look beyond you can see it.
Skyrim don't have a magick system, have a limited number of magic , and some of this don't have a real purpouse , like illusion or the frost spell don't slower enemy and the lowering of stamina is useless.

It seems like you see only the error of oblivion , but you don't want see the error of skyrim
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Thomas LEON
 
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Post » Thu Jun 07, 2012 6:58 am

What a bunch of fan boys, Arena is obviously the deepest in the series.

RIP The Elder Scrolls: 1994 - 1994

Now to that i loled :lmao:

Having really played only Oblivion and Skyrim (just can't get into Morrowind :shrug:) I have to say Skyrim has a more "gamey" feeling. Now obviously both are games, but Oblivion made a better effort in not having it in your face (a dungeon being cleared after killing the boss and looting the boss chest, for example). Still, Skyrim does a lot of the important things better, some things worse, and due to some features being poorly implemented has a bit of an unfinished feel. But as i've said, i'll hold my final judgement until patching and DLCing is finished :smile:

And in the end, i'll rather doubleclick the TESV icon than the TESIV one :hehe:
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Tiffany Holmes
 
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Post » Thu Jun 07, 2012 3:41 pm

Combat all this good in skyrim too, only four way for attack like oblivion, they add only some animations and nothing else , it's seem you hit the air the most of the time.
Npc doing the same thing all the day for all the game isn't better of doing nothing , is only a false feeling of living world, if you look beyond you can see it.
Skyrim don't have a magick system, have a limited number of magic , and some of this don't have a real purpouse , like illusion or the frost spell don't slower enemy and the lowering of stamina is useless.
Skyrim has kill moves, actual dynamic combat that feels satisfying and actually makes sense. A stupid diceroll system shouldn't determine if I hit someone or not. But more so, it's fun. Morrowind's combat is frustratingly bad.

NPCs have conversations with other NPCs, they wake up, go to their shop, eat, go to bed. Some go to taverns, browse the market stalls, make comments depending on what you're wearing or do. To say that's the same as NPCs that do nothing but stand there all day is absurd. Everything in a game is to "give the illusion" of something.

Skyrim has magicka, and spells, the same as Morrowind. Spellmaking I'd like to see but it's not a huge thing. Morrowind's spell system had the same stupid diceroll chance of failure, it looked false. Spells are satisfying in Skryim.

However you may disagree. That's fine, it's your opinion. But you cannot say the game is dumbed down or whatever just because you don't agree that it's not Morrowind 2.
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Alexander Lee
 
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Post » Thu Jun 07, 2012 8:45 am

"Oblivion deeper than skyrim!? "

Why are you stating the obvious?
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Alexxxxxx
 
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Post » Thu Jun 07, 2012 6:30 pm

(text)

be that as it may, but dicerolls are about character skill.
The system of Oblivion and Skyrim is based on player skill and therefore not RPG.
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Ana
 
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