How could anyone say that? I'm not saying that skyrim is the deepest RPG ever, but i'm sure that it is much more complex, well writen and has a much better cultural coherence (sorry, i dont know how to say exactly what i want) than oblivion. I found a lot of interesting short stories and met a lot of interesting characters, well... some died too fast XD, and i did only a few steps of the main quest.
Skyrim is about as deep as any other open world hack & slash game.
disagree with Anthotis statement
They improved the serie a lot, even if I criticize a lot. On my side I suggest improvements, and I m fully aware of all the improvements that were done.
For starter, armor & clothing wise, I see a lot more consistence this time arround. The renaissance gear is gone. In general most of the stuff is viking inspired and feel coherent. For each culture they added a bit of flavor, like for the alikr or the thalmor.
Some parts are not as well done, like the orcs in the orc stronghold not wearing orcish gear or using orcish weaponry. I feel because of the size or the orc and dark elf presence, they should have expanded gear for those two races. more gear (armor, clothing, weapons) and put that gear on those character. It s especialy a sore sight for the orcs when you see an orc wearing a full plate armor (imperial style I guess) in the middle of an orc stronghold !!!! At least the forsworn were better done. They are always consistent.
For dark elf it s not as bad, because they lack access to netch and kwama which they need to make those bone armors, and being stuck in windhelm, it would be a bad idea to attract attenton by dressing up in full telvani regalia or full suit of redoran bonemold armor. I m not even mentioning the suicidal tentencies needed to dress up in full tribunal armor !!!! or start preaching the almisivi religion !!! Still, a hidden almisivi shrine or redoran stronghold near the morrowind border would have been nice.
One thing however that shine is the dungeons. Even now that I ve reached level 50, it s still fun to go exploring, as I m mostly a scout type character that like skulking arround, and I pretty much play the same way I did, going where I m not welcome, not being noticed, and defacing daedric altar (those forsworn worship daedras)
So I m amazed when I find hidden dungeon and uncover deep mysteries, like the darkreach dungeon. And I still love coming back to taverns, and speaking to the merchant, or just toying with sibbi black briar who is stuck in jail (I always steal his silver plates). I do wish haelga was really giving private dibela .. ahem ... instruction ... you know....
at least what fetch quest there are are misc quests and unobstrusive, mostly asource of income.
most of the quests I got from radiant quests are investigation quests that often send me to dungeons. so they are quite interesting.
the only thing to fix is the level up system (get rid of it) and the challenge level. which are really connected.
personaly I find the skill-perks interface anoying. and hard to navigate. I would have prefered a classic character sheet. I know they wanted to focus on a level up progression and impress peoples with it, its just not working, not for me anyway. and it cause ballance problems.
lets face it, currently no one in his right mind use perks from: speechcraft, lockpicking, and most of pickpocketing, and only a few essential mage perks (mostly destruction)
this is due to having too few perks which force players to choose combat efficiency, which in turn lead to imbalance due to multi-level perks like bladesman that end up combining with smithing, stealth and alchemy to produce ridiculous amount of dammage
as a no-level game, it would have been more balanced, hunting perks as mission-rewards instead, and only increasing health, stamina and magika through appropriate action like close combat fighting when getting hit (health) spellcasting (magika) and I guess archery when zooming (stamina) or when doing power attack (stamina)