Obsidian Entertainment's next project: South Park RPG

Post » Fri Dec 09, 2011 6:26 pm

lol...
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QuinDINGDONGcey
 
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Post » Fri Dec 09, 2011 11:42 am

I dislike South Park and this seems like a strange choice for an RPG.
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Kevin Jay
 
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Post » Fri Dec 09, 2011 5:23 am

Sounds cool, but I'm sure the very nature of the mouths makes this possible. So it might not be necessarily ground-breaking.

Yeah, somehow I doubt Canadians are that hard to lip-sync.
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BRAD MONTGOMERY
 
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Post » Fri Dec 09, 2011 9:46 am

http://www.gameinformer.com/b/news/archive/2011/12/01/cover-reveal-south-park.aspx

Thanks to a collaboration with THQ and Obsidian, Parker and Stone are writing the script, performing the dialogue, and overseeing the development of South Park: The Game. Unlike the cash-in Acclaim titles from over a decade ago, this ambitious project is a full-scale RPG for the Xbox 360, Playstation 3 and PC. As the new kid in South Park, it'll be up to you to make friends and defend the town from a wide range of threats. Be sure to check out our January issue for all the details, as well as an interview with Parker and Stone themselves.



Team

Project Director: Zane Lyon (Artist)
Lead Designer: Matt McLean(Technical Designer on AP and DSIII, Also known under various Beard related Puns)
Senior Designer role: Erich Fenstermaker (Did Stuff in NWN2, MOTB and FNV (Vault11!). Don't really know his exact role here.
Other (maybe) known names include Tim Cain as a senior pogrammer.

Game Details

Basics

-The first game Parker and Stone have directly participated in, writing the script and the dialogue.

-Parker has always preferred silent protagonists in RPG's, so the player’s character will be silent.

-The player’s character will be fully customizable.

-Your character has a smartphone that acts as the primary game menu and has a facebook-like app show your number of friends you have and your current standing with the various kid factions.

-There are five classes, which are wizard, paladin, adventurer, rogue, and a fifth unannounced class.

-Obsidian is using the Dungeon Siege III engine.

-Obsidian developed a dynamic lip-syncing tool to accommodate changes to the script.

-Parker and Stone gave Obsidian 15 years of assets used during the show and a detailed list of approved textures and colors.

-Critical hits, cash rewards, experience, and consumables are in the game.

-Parker hates unskippable cutscenes.

-The humor will be more focus on the games they have played in the past but Parker mentions that games have lampooned other games before so they don't want to do exactly that instead they are focusing more on RPG's on how big and bombastic they can get sometimes.

Story

-The player will play as the new kid in town, the main theme of the game is fitting in and being accepted.

-The story begins with your character participating in a live action role-playing game that the neighborhood kids started, which eventually evolves into a real adventure.

-Eric Cartman will greet your character and help you decide your class, which are wizard, paladin, adventurer, rogue, and a fifth unconventional class made up by Cartman.

Combat

-Many elements of the combat system are like Paper Mario and the Mario & Luigi games.

-If player initiates combat they will attack first and vice versa.

-X button is for melee attacks, pressing it in well-timed succession will result in multiple hits.

-Timed inputs occur for defense as well for reduced damage.

-Obsidian doesn't want the player to have to sit and watch animations play out; they're incorporating dynamic camera angels at certain times, such as a Ro Sham Bo attack that stuns an enemy.

RPG

-Enemy encounters are visible on the map.

-Soda are health potions and Tweak's coffee is a haste item.

-There are melee and ranged weapons, as well as a lightning powered Okama Gameshpere that is a magic item.

-There is a Final Fantasy Materia like system in the game to augment weapons with various abilities like fire, poison, and electricity.

-There is a Summon System but they are not able to talk about it.

Collectibles

-There are collectibles to look for in the environments, some appear throughout the game while other are in specific areas.

-An example of a collectible is a Chinpokomon doll and a magazine, Chinpokomon dolls are not all the same model Obsidian are using various models that appeared in the episode.

Other

-When Obsidian were first coming up with ideas they show Parker and Stone a quest where you go into a cave and fight a giant bat boss that Ike is riding on, Parker and Stone said that the quest wasn't Southpark, that it was a generic video-game. Parker and Stone then mention a quest to get Kung Pao Chicken from City Wok, to readjust Obsidian focus.

-When they start making the town hub Parker and Stone realized that they did not have a true layout for the town, so they had fun figuring out where everything went.

-There will not be any platforming, they tried jumping early on but it didn't seem right.

-They talk about how they have had to scrap level because the perspective wasn't right because everything is hand illustrated and hand animated.

-They talk about the challenges of making a comedy driven game, Portal 2 is mention, they say if Portal 2 dialogue was on top of a [censored] game it wouldn't be as good, so they want to make a game that is as good as the dialogue.

Concept Art (Massive Spoilers!!!!)

-The first concept art is a 'Gnome Mine' a concept, my guess underpants gnomes.

-The second concept art is 'UFO Crash Site', it shows Kenny, Cartman, Stan, and Kyle in front of a military fence with a UFO further away in a forest surround in mountains.

-The third concept art is a 'Gnome/Crab People D.M.Z.' label as a rough concept, it show a border fence with gnomes on one side and Crab People on the other side.

-The last concept art is 'Christmas Town' a concept.

Interview with Trey Parker and Matt Stone

-Parker and Stone really enjoy rpgs and they do think that rpgs are the best fit for southpark.

-They were asked of how making a rpg story differs for an episode, they say that the learning curve was be bigger than anything they have done other then their Broadway musical.

-Visual and Visual style seen in episodes like “Good Times With Weapons”, or the live action hamsters in “Pandemic” will not be in the game they want to keep a simple 2D style.

-Parker has been a lifelong gamers, he really likes rpgs because he like the singleplayer nature of them so he doesn’t like or get MMO’s. His favorite game is Oblivion.

-Matt when he was young used to play the old Infocom game and Wizardry and likes open world games like Arkham City, Infamous, Grand Theft Auto, Red Dead Redemption, and also hockey and soccer games. He mention that he is more of a button masher and remember Serious Sam because he likes to shoot [censored] and blow [censored] up but he is now more interested in games like Arkham City and he hasn’t play a RPG in year because he got tired of walking everywhere. His favorite game is FIFA and he mentions getting his ass kick online by kids with English Accents.

-Lastly they joke how this Southpark game will be a cross between Obilivion and FIFA were “you gotta go kill a bunch of monsters and [censored] but you can only use your feet.”

Here are some things I missed. The editor says the game look like an episode of southpark and there is one screenshot that I am not sure if it is a cut-scene or in-game but it definitely looks like it could be a screenshot of an episode of southpark.

Also you can explore the town between quests its a little vague it sound like walking around the town is 2D the writer mentions "exploration takes the characters from the left to the the right(and vice versa), but branching paths occasionally take them in the background or foreground to prevent the game for m becoming overly linear".

There are a few screenshot of combat, the editor mentions that encounters are like classic Final Fantasy that are presented from a side view. With every combat screenshot there is only the player and one other party member(Cartman, Kyle, or Butters), fight 2-5 enemies(Girls, Gingers, Hippies, Fantasy style, and Goth) at a time.

The screenshots in the article show the player in a tree house and fighting on a top of a, different?, tree house or fort, fighting in a backyard, a cave, a forest, and a cemetery. Also in the article they mention the insides of Stan's house and just now looking at the screenshot of the tree house there is a map that I could replicate that might be layout for the town.

http://h3.abload.de/img/southparkmaph9fsz.png


Posts by Anthony Davis (Ex-Obsidian developer)

Anthony can you at least tell us if the South Park game is:

A: Completly controlled by Trey & Mark. Obsidian is just the Company that implents everything.

B: It's a "work together" project where both parties work hand in hand together on everything.

C: Obsidian had free reign aside from what Matt & Parker did.

Please just tell me where ca. this project is.


Solidly B. Zane and others proved VERY early that we could visually hit the target they wanted, which was to make the video game LOOK like a TV episode. From camera, to content.

It's actually pretty amazing to work Matt and Trey, as well as the people who work on the actual TV show at SP Studios. You have no idea how cool it is to write some dialogue for the kids, and then get audio from SP Studios for those lines. Their team at SP Studios actually provide US with concept art too. They are just a great gang to work with, very funny too obviously.


SP can be very topical, which indicates how fast they work and often they can change gears for TV. They really are professionals, and they understand that TV and video games are two different mediums with two different development processes. They understand that they can change the topic of this week's TV show on a dime for some breaking news event, but that same mode of operation doesn't work in video games. Video games that focus on topical humor don't tend be topical when they are released due to how long it takes for video games to be developed.

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Michael Russ
 
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Post » Fri Dec 09, 2011 10:20 am

Also a post about Obsidians current standing and the next secret project they have lined up (Which is an original IP)

The secret project that Josh is the project director for was as a direct result of both Vegas and DS3.

I know some of you guys keep thinking that DS3 was a failure, either because you didn't like it, or because you think over 820k units is a failure.
When we show publishers DS3, including the review scores which were mid to low 7, we ALSO show them the price tag for DS3, which is VERY LOW. We also show them how SOLID and bug free Onyx is, how flexible it is, AND we show them our amazing toolset. At this point publisher's jaws hit the floor (or the table if seated). When we tell them DS3 went through console certification with ALMOST perfect scores, believe me, they are impressed.

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Rude Gurl
 
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Post » Fri Dec 09, 2011 1:30 pm

It'd probably best to post this in the http://www.gamesas.com/index.php?/topic/1300983-obsidian-entertainments-next-project-south-park-rpg/.
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Alan Whiston
 
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Post » Fri Dec 09, 2011 6:23 am

It'd probably best to post this in the http://www.gamesas.com/index.php?/topic/1300983-obsidian-entertainments-next-project-south-park-rpg/.

Honestly this should be merged with the OP of the other thread if it is moved.
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Taylor Tifany
 
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Post » Fri Dec 09, 2011 1:02 pm

It'd probably best to post this in the http://www.gamesas.com/index.php?/topic/1300983-obsidian-entertainments-next-project-south-park-rpg/.

Yeah, one thread for this topic, thanks.


Eh. I merged 'em
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Paul Rice
 
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Post » Fri Dec 09, 2011 11:29 am

ZOMG!

Favorite developer.
Favorite television series.
???
Profit.

:intergalactic: :celebration: :celebration: :celebration: :celebration: :intergalactic:

Regardless of how crude the humor is, South Park regularly tackles heavy philosophical and socioeconomic issues. People talking about how South Park is so tasteless is like people saying how stupid Napoleon Dynamite is, they fail to see that its the entire point of the program.
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Multi Multi
 
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Post » Fri Dec 09, 2011 9:18 am

a little more info n this http://www.tomshardware.com/news/Obsidian-South-Park-THQ-RPG-Oblivion,14186.html
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Project
 
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Post » Fri Dec 09, 2011 5:15 am

I don't mind south park, it has it's moments

This will either be very good or very bad
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Claudz
 
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Post » Fri Dec 09, 2011 3:24 pm

Also a post about Obsidians current standing and the next secret project they have lined up (Which is an original IP)


I can't wait for that to be announced, the last time Obsidian did an original IP it was awesome, regardless of how well it did.


As for the South Park RPG . . . I absolutely love South Park. If there's entertaining gameplay, quality South Park humor, and a worthwhile amount of playtime, then hell yes.
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Cat
 
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Post » Fri Dec 09, 2011 2:01 pm

I am perplexed.

Not sure what to make of this. South Park as an RPG? How would that workout....

Its a good show imo. well some episodes. I like imagination land speech.
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Matt Fletcher
 
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Post » Fri Dec 09, 2011 9:25 am

Not sure what to make of this. South Park as an RPG? How would that workout....

There's an article on rockpapershotgun...Basically imagine medieval South Park.
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Batricia Alele
 
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Post » Fri Dec 09, 2011 8:45 am

I am perplexed.

Not sure what to make of this. South Park as an RPG? How would that workout....

Its a good show imo. well some episodes. I like imagination land speech.

Well like they said in the GI article, it's going to play out as a LARP.
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Yvonne Gruening
 
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Post » Fri Dec 09, 2011 7:02 pm

There's an article on rockpapershotgun...Basically imagine medieval South Park.

Alot of ________ dying. Probrably PC only. :(

Can they get away with killing Kenny?

Heres my list of enemies i wish to fight:

Crab People
Underpants Gnomes
Those wierd tribal things from the Rainforest episode.
Oh and some turkeys
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meg knight
 
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Post » Fri Dec 09, 2011 8:15 pm

There better be a lot of Make Love not Warcraft references...
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Charlotte Lloyd-Jones
 
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Post » Fri Dec 09, 2011 3:01 pm

GameInformer devoted like 10 pages to the game, if you know anybody with a subscription you can check it out.
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Steven Hardman
 
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