Off the wall things that bug you...

Post » Sun Jun 10, 2012 6:48 pm

Bandits attack me instantly, what if I had a business proposition for them that would make them millions, but nooooo they have to attack on sight. Also, enemies are always annoyingly over- confindent, "Start running so I can stab you in the back" "You picked the wrong time to get lost friend" That the best you can do" "Sovngarde awaits you" the list goes on. :dry:
They have to psych themselves up, it's the only way they can build up the nerve to attack someone who eats dragons for breakfast.
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katsomaya Sanchez
 
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Post » Mon Jun 11, 2012 7:50 am

1. storage containers. the interface is so [censored] anyway but really why are the containers not even partitioned? I hate having to look through every single item in a container.

yes i know, you can use multiple containers, but imho its better to have stuff divided up.

2. HATE having to scroll through every fscking item in my inventory looking for the little 'stolen' flag

3. I miss having indicators for active effects.
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Miranda Taylor
 
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Post » Sun Jun 10, 2012 10:21 pm

That your compaions don't have a horse, or that you can't buy them one so they can keep up with you, and if feeling realy picky from an rp point of veiw that the saddle bags on your horse arn't containers the horse should have a weight limit not looking for a bottomless pit, but would be nice to to store your nighting gale armor before entering a stronghold in daylight, or swapping the frost sheild for shock proof one when run across that dwarven ruin
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michael flanigan
 
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Post » Sun Jun 10, 2012 11:27 pm

My character doesn't LOOK AT ANYTHING! He just stares blankly forward, not making eye contact with NPCs and enemies like in Oblivion, making me feel like I'm not IN this world. Like 'yeah its s giant world with an ambitious amount of detail, Dragonborn doesn't care.'

I'm already bored with no more quests to do, but when my own character doesn't have interest in anything, immersion takes yet another blow.
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Danielle Brown
 
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Post » Sun Jun 10, 2012 7:19 pm

Returning to the subject of the horses, I think that Bethsaida did a very poor job in creating their horses. Their horses, when seen from the rear, look like fur-covered bricks with tiny-weenie legs that don't gait but hop. Horses have one use - if you are too loaded and can't run, you can mount a horse and get where you want to go.
They have a purpose! Mountain Climbing!
That your compaions don't have a horse, or that you can't buy them one so they can keep up with you, and if feeling realy picky from an rp point of veiw that the saddle bags on your horse arn't containers the horse should have a weight limit not looking for a bottomless pit, but would be nice to to store your nighting gale armor before entering a stronghold in daylight, or swapping the frost sheild for shock proof one when run across that dwarven ruin
I miss carts from Daggerfall.
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Shelby Huffman
 
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Post » Mon Jun 11, 2012 2:42 am

the AI in terms of corpses and sneaking.

*Shoot a guy in the face*
*He survives*
*Looks for me a few seconds*
"MUST A BEEN THE WIND AGAIN."

I also love the way too obvious, in-the-face jokes like when you sneak around, trigger NPC ambient dialogue by getting close enough and if said NPC is a bandit he will always be talking about needing better armour, hiring a bodyguard or having a bad feeling, fearing for his life right before you slit his throat. Bethesda, why do you give your Bandits 6th physic senses? Just let them talk about what brunette they banged last night. I like my kills swift and unexpected.

What really bugs me is I'm the only one who's allowed to have a horse apparently. My followers can only jog after me as I sprint off on the back of a horse. If I have enough money to buy an animal from each stable can't I assign at least one of those to the current follower? Pretty please?
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Stay-C
 
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Post » Mon Jun 11, 2012 6:36 am

I also love the way too obvious, in-the-face jokes like when you sneak around, trigger NPC ambient dialogue by getting close enough and if said NPC is a bandit he will always be talking about needing better armour, hiring a bodyguard or having a bad feeling, fearing for his life right before you slit his throat. Bethesda, why do you give your Bandits 6th physic senses? Just let them talk about what brunette they banged last night. I like my kills swift and unexpected.
Because people generally do get such uneasy feelings?

What really bugs me is I'm the only one who's allowed to have a horse apparently. My followers can only jog after me as I sprint off on the back of a horse. If I have enough money to buy an animal from each stable can't I assign at least one of those to the current follower? Pretty please?
Because when you try to give it to them, they'll just put it in their packs :P
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RUby DIaz
 
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Post » Mon Jun 11, 2012 4:28 am

I have no problem with autosave that happens while the game loads a new area, but what really bugs me is that when I want to check the map it triggers Autosave and I have to wait until it's done before I can check where I am heading.
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GEo LIme
 
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Post » Sun Jun 10, 2012 10:23 pm

I have no problem with autosave that happens while the game loads a new area, but what really bugs me is that when I want to check the map it triggers Autosave and I have to wait until it's done before I can check where I am heading.
You can disable autosaves for various instances, I think that one is the one that saves once you go into the menu after 15 minutes by default.
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Natalie Harvey
 
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Post » Mon Jun 11, 2012 12:48 am

Because people generally do get such uneasy feelings?

They do but it's kind of silly after the 5th time that the minute you are close enough to trigger an amibent dialogue the baddie suddenly gains 6th senses and starts fearing for his life even though you are completely invisible and there's no evidence of you being there (no dead bodies or misplaced items). If you have such strong uneasy feelings mate then stop staying in dark caves littered with face-eating monsters. Honestly, I pose the smallest threat to them compared to Skyrim's "friendly" wildlife.
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Cameron Garrod
 
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Post » Mon Jun 11, 2012 12:53 am

They do but it's kind of silly after the 5th time that the minute you are close enough to trigger an amibent dialogue the baddie suddenly gains 6th senses and starts fearing for his life even though you are completely invisible and there's no evidence of you being there (no dead bodies or misplaced items). If you have such strong uneasy feelings mate then stop staying in dark caves littered with face-eating monsters. Honestly, I pose the smallest threat to them compared to Skyrim's "friendly" wildlife.
The greatest fear is the unknown - They're aware of the face-eating monsters living in the dark caves. But, there's something around that they cannot see, cannot sense, and have no evidence that it's there beyond an uneasy feeling that something unnerving is around.

After you kill them, would you still consider yourself the smallest threat to them?
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Melanie Steinberg
 
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Post » Sun Jun 10, 2012 4:45 pm

Several things about Enchanting. Basically I wish it worked like Alchemy...

- Identically enchanted items are not grouped. (putting them in a chest fixes this)
- Soul Gems themselves do not group, depending on whether they were purchaced empty or filled.
- Mass enchanting is not possible. You have to reselect the same item, enchantment, and soul gem. every. time.
- Even worse, the cursors rarely default to the last selection, making it even harder to make multiple enchanted items. (this bugs me the most)
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:)Colleenn
 
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Post » Mon Jun 11, 2012 4:12 am

Several things about Enchanting. Basically I wish it worked like Alchemy...

- Identically enchanted items are not grouped. (putting them in a chest fixes this)
- Soul Gems themselves do not group, depending on whether they were purchaced empty or filled.
- Mass enchanting is not possible. You have to reselect the same item, enchantment, and soul gem. every. time.
- Even worse, the cursors rarely default to the last selection, making it even harder to make multiple enchanted items. (this bugs me the most)
This, plus there is no way of knowing if you already know an enchant until you run all the way to a table.
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BethanyRhain
 
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Post » Mon Jun 11, 2012 8:39 am

The greatest fear is the unknown - They're aware of the face-eating monsters living in the dark caves. But, there's something around that they cannot see, cannot sense, and have no evidence that it's there beyond an uneasy feeling that something unnerving is around.

After you kill them, would you still consider yourself the smallest threat to them?

Kinda. That and consider them really lucky to have suvived so long that I could kill them. After all I'm still just some random adventurer men/mer/beast while both the caves and the outside world houses nothing but hordes of feral, bloodthirsty creatures capable of ripping your arm off with one bite. Just once I want to happen upon a bandit camp where everyone lies frozen in their own blood, slaughtered by bears or vampires. Or anything but me. It would make it seem like the world is dangerous, stuff happens even if I'm not around and so I have to actually make an effort to save or catch people instead of just casually strolling to a spot where the enemies are all waiting for me to happen by and trigger their ambient/radiant thingy.
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Lucky Boy
 
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Post » Mon Jun 11, 2012 8:00 am

The changes to the camera controls. Why can't I look at my character while running anymore?
Since I am going to overlook bug annoyances in this thread, this bugs me as well I always looked at my character as I traveled the land.

Also the AI is laughably idiotic, atronachs get stuck on a wall right by the door with enemies on the other side and keep going back to the same spot. Then the arrows to the head and body of enemies, and them stupidly responding it must be the wind.

I should also toss in for the OP I miss the old spells and spell creation these two things really irritate me.

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Kristina Campbell
 
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Post » Sun Jun 10, 2012 5:23 pm

That when using "F" to switch between your set 3rd person camera distance and first person, when going from 3rd back to 1st it takes its time to have the camera zoom back in rather than being instant.

Also, Lydia's insistence that she speak to me after becoming Thane.

Your only purpose is a sacrifice Lydia, I'm never going to use you as a companion, ever.
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Rebecca Clare Smith
 
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Post » Sun Jun 10, 2012 11:36 pm

*When you need help killing somethiing (espeically at low levels) and you run towards town for help and the guards run away and yell "I'm getting out of here!"


*The constant NPC talk when your walking past them.


*Killing a Sabre Cat and getting one tooth or eye off their corpse. Uh is the other tooth/eye glued into their body?!


*Pay to get a dog to take with you on your adventures. Then the damn thing spends most of its time barking and the other half blocking doorways.


*In sneak mode in a dungeon, you shoot an enemy in the back of the head with an arrow. They walk around and say "Is someone there?" You have a arrow in the back of your head, of course someone is there.


*The new dialouge window-ugh.


*Automatic third person view when in werewolf mode.


*Getting ready to shoot an enemy and your follower comes up behind you for no reason, bumps you and causes your arrow to alert everyone i the damn room.


*The merchants who love selling a crap load of low level arrows when your high level and sell maybe 12 or none of the arrows you need.
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Mel E
 
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Post » Sun Jun 10, 2012 9:17 pm

I don't like the fact that we have no strong boxes in our houses, and the only house that has a safe is the one in Solitude, but Proudspire Manor has several ridiculous things going on with it (backwards treasure chest in the room, broken weapon rack in the basemant, flickering wall textures behind the mannequin on your right, a balcony door that requires a key that is different from your front door key).

They may not be considered legitimate bugs, but they legitimately bug the hell out me.
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Cccurly
 
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Post » Mon Jun 11, 2012 12:33 am

I can decapitate people, but all the other 'finishing blow' power attacks for both people and other enemies just results in them laying down unscathed.

Is it so hard to put a claymore-sized hole in a person I stab and throw onto the ground? Or a joker-esc scar smile on a bear when I make them eat my sword in the face?

BY THE POWER OF CLIPPING!
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James Smart
 
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Post » Sun Jun 10, 2012 7:49 pm

I wish you could snuff/ignite torches and braziers to add another element to sneak. Yes, I know there are torches you can grab off the wall, but not all of them are manipulable.
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Chloe Yarnall
 
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Post » Mon Jun 11, 2012 5:50 am

I can decapitate people, but all the other 'finishing blow' power attacks for both people and other enemies just results in them laying down unscathed.

Is it so hard to put a claymore-sized hole in a person I stab and throw onto the ground? Or a joker-esc scar smile on a bear when I make them eat my sword in the face?

BY THE POWER OF CLIPPING!
I hear decapitation leaves a nasty scar. =p
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DarkGypsy
 
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Post » Sun Jun 10, 2012 4:55 pm

I just remembered another one. Because Speech is glitched, I like to sell my items one at a time. However, when I have 200 dwarven ingots, this becomes very arduous due to the maximum quantity always being the default, and using a controller. Simply allowing the slider to wrap to the other end would be a vast improvement. As of now, the best I can do is hit LB 4 times, which I suppose is better than holding the joystick left for 3 seconds, but is far from ideal.
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Tom
 
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Post » Sun Jun 10, 2012 9:43 pm

the AI in terms of corpses and sneaking.

*Shoot a guy in the face*
*He survives*
*Looks for me a few seconds*
"MUST A BEEN THE WIND AGAIN."

Know this from Oblivion but never run into it in Skyrim, use smithing to improve your bow and it become less of a problem :), only way some raise up after I shoot them is if a friendly necromancer helps them up.
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lisa nuttall
 
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Post » Sun Jun 10, 2012 9:42 pm

I just remembered another one. Because Speech is glitched, I like to sell my items one at a time. However, when I have 200 dwarven ingots, this becomes very arduous due to the maximum quantity always being the default, and using a controller. Simply allowing the slider to wrap to the other end would be a vast improvement. As of now, the best I can do is hit LB 4 times, which I suppose is better than holding the joystick left for 3 seconds, but is far from ideal.

I guess it wouldn't work on consoles, but I always miss not being able to simply type a number in when selling or buying things. It's so ... sensible!
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Theodore Walling
 
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Post » Mon Jun 11, 2012 2:40 am

The lack of organization in the items menu. Really, they could have put in a system to organize items. At the very least alphabetically. svcks for console users that can't mod, and I doubt they're gonna include it in an update.
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Anthony Santillan
 
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