My opinion on all the people who want Dawnguard to be someth

Post » Fri Jun 22, 2012 12:57 pm

Making a new thread to replace this one titled "Dawnguard is about vampires"

here's the first post:

"There will undoubtedly be new content that everyone can enjoy, however the focus of the story this time around (just like Bloodmoon was about werewolves--not vampires--and Shivering Isles was about the Mad God--not the other deadric princes) is on the conflict between vampires and the Dawnguard.

Vampires will probably be getting the best stuff (at least a cool transformation judging from the trailer) and everyone else will be getting vanilla content like new armors, weapons, spells, crossbows, and capes.

Stop asking for additions at the last minute."


So what do you all think? Did I get my point across better this time?
I would say roughly 75% of the content will this whole vampire vs. Dawnguard conflict, and the remaining 25% will be a handful of other stuff--random general things like armor, weapons, spells, crossbows, and capes.
Its like everyone asking for more of this or more of that is clamoring for that 25% to be all about what I want, like children shouting "gimme gimme gimme!!" cuz somebody just cracked open a pinata....
Its annoying. That's all I meant.

Yes, I think that makes it clear what you mean. You might also want to note that there will be other DLC coming out, and that people who want other things would probably be better off anticipating the future DLC's rather than getting disappointed about Dawnguard.
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Sam Parker
 
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Post » Fri Jun 22, 2012 3:30 pm

Are you starting to get the picture? Vampires are lacking content. Correct me if I'm wrong, but we have no faction, no quests (except for The Cure), no items, nothing. The only thing vampires have going for them is the powers you get from it...oh and dreading that moment when you exit fast travel only to discover you're now a blood-starved (stage four) vampire and all the local NPCs are now hostile to you.
Flashback to Oblivion: only to discover you've been inside for 3 days or more (usually a oblivion gate) and you're now blood-starved (stage four) vampire and all the local NPCs are now hostile to you and the sunlight rapidly burns your face off before you can utter 'oh sh-' your character falls to the ground dead.

Agree with the rest of your post. Can't wait to find out more about this DLC.
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Donald Richards
 
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Post » Fri Jun 22, 2012 8:09 am

The only problem I see with CoC being Sheohgorath is...where the hell is Jyggalag in Skyrim?
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Philip Rua
 
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Post » Fri Jun 22, 2012 1:17 pm

They aren't asking for things last minute.

Sorry, but a single page thread with only a couple of views that was posted today is last minute.
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roxxii lenaghan
 
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Post » Fri Jun 22, 2012 12:43 am

Stupid thread, guy telling me I'm not allowed to expect "gameplay bugfixes" regarding werewolfes and other stuff... pfffff

Since when is this thread about bug fixes????
I was only asking people to refrain from asking for stuff that's clearly not the focus of the DLC. Honestly it sounds like this to me "Waahhh wahhh I wanted Dawnguard to be about werewolves" or "Waaahhh wahhh I wanted there to be more mage content"
Dawnguard is about vampires. That's done and done. Also, who says there won't be more content for this or that? Hell there could even be a few new things in store for werewolves! There could even be some fixes! Who knows?! I certainly don't and I don't care because I know what IS in it and that's vampire goodies.
People bugging Bethesda now isn't gonna change the fact that there will be new vanilla content for everyone to enjoy but most of the new content will be centered around the vampire-Dawnguard conflict...and that means MORE VAMPIRE CONTENT
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Sabrina Steige
 
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Post » Fri Jun 22, 2012 11:35 am

Flashback to Oblivion: only to discover you've been inside for 3 days or more (usually a oblivion gate) and you're now blood-starved (stage four) vampire and all the local NPCs are now hostile to you and the sunlight rapidly burns your face off before you can utter 'oh sh-' your character falls to the ground dead.

Agree with the rest of your post. Can't wait to find out more about this DLC.

Lol they needed to fix that...it was either load a previous save where you're still inside the Oblivion gate and not yet stage four or you didn't have a previous save and it was time to start over.
Having the sun kill you was a bit harsh and I'm glad they removed it. Still, having all the townspeople is also pretty harsh. I should learn pacify....
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MARLON JOHNSON
 
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Post » Fri Jun 22, 2012 4:50 am

I'm not sure what you are talking about as far as the werewolves having a faction and a quest line? There was a very short, and somewhat meaningless task to become a werewolf and that was about it. While I would rather the DLC be more werewolf based, I don't really have a problem with a vampire DLC, but you need to stop making up stories about a full blown werewolf story line, as that simply isn't accurate.
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Dragonz Dancer
 
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Post » Fri Jun 22, 2012 7:35 am

So its wrong to want what we have had in previous iterations of TES just because you get what you want in the Dawnguard add on. Lol at that theory.

There is nothing wrong with wanting the old spells and spell creation we once had in Morrowind.

There ie nothing wrong with expanding existing factions in Skyrim as they are all short painfully so.

There is nothing wrong with wanting more gear and items in the game.

There is nothing wrong with wanting Dawnguard to be a proper expansion I truly hope it is similar to Bloodmoon and the Shivering Isles instead of the pint sized money pinching Dlc we mainly got in Oblivion and Fallout.

There is nothing wrong with wanting more especially if a game series has already had something.
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An Lor
 
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Post » Fri Jun 22, 2012 10:19 am

Sorry, but a single page thread with only a couple of views that was posted today is last minute.

Yes, but we've been talking about what we've wanted to see in DLC for a while now (There's 30+ threads discussing this). Just because people are taking things out of the general DLC discussion threads to create focused topics doesn't mean it's last minute. Besides, all we know is that DLC is going to come out sometime before fall (as long as they don't follow Valve's idea of what "summer" is), which means they still can develop new things for the game anyway.
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Grace Francis
 
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Post » Fri Jun 22, 2012 2:38 pm

vsions already said that there will be more werewolf content for skyrim which makes me happy, but I'm also looking forward to the DLC and siding with the vamps
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Caroline flitcroft
 
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Post » Fri Jun 22, 2012 8:24 am

We'll all probably end up getting what we want from this DLC. It looks like there are a lot of new spells if I were to join the vampire side, there are crossbows, new armor, new enemies, new area AND questline.
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Hazel Sian ogden
 
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Post » Fri Jun 22, 2012 3:39 am

So its wrong to want what we have had in previous iterations of TES just because you get what you want in the Dawnguard add on. Lol at that theory.

There is nothing wrong with wanting the old spells and spell creation we once had in Morrowind.
Except that it tears to ribbons all the work the devs put into dumbing down spells for Skyrim

There ie nothing wrong with expanding existing factions in Skyrim as they are all short painfully so.
Except they're not and there's really nothing to expand on. What? You want a second Mages College? Or a second Fighter's Guild? Variety is the spice of life, not redundancy.

There is nothing wrong with wanting more gear and items in the game.
I never said there wouldn't be more vanilla content. In fact I'm sure there will be. Also, if that's all you want then you're asking for too little.

There is nothing wrong with wanting Dawnguard to be a proper expansion I truly hope it is similar to Bloodmoon and the Shivering Isles instead of the pint sized money pinching Dlc we mainly got in Oblivion and Fallout.
Proper? You mean not just vampires vs. Dawnguard and actually full of filler vanilla content as mentioned above? Weapons, armor, items? Things like that?

There is nothing wrong with wanting more especially if a game series has already had something.
Except this is an add-on. They can only give so much without making a complete game.

FIXED
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Rachel Eloise Getoutofmyface
 
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Post » Fri Jun 22, 2012 1:55 pm

We'll all probably end up getting what we want from this DLC. It looks like there are a lot of new spells if I were to join the vampire side, there are crossbows, new armor, new enemies, new area AND questline.

Sure, sure, there will be new areas and new vanilla content for everyone. No one's saying there won't.
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Nitol Ahmed
 
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Post » Fri Jun 22, 2012 3:34 pm

Sure, sure, there will be new areas and new vanilla content for everyone. No one's saying there won't.
I know, I'm just saying that a lot of us will end up getting what we want in the end.
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SHAWNNA-KAY
 
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Post » Fri Jun 22, 2012 3:17 pm

The quest-line for the mages college is not a mage quest-line? Excuse me?
Granted, Bethesda dropped the ball when they made it possible for you to become master of the college with only 100 magicka and having never cast a single spell in your life, but still the intent is still for a mage quest-line. End of argument.

well then, hopefully they will make it right with a DLC, as-is it is about as magical as the the thieves guild
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luis dejesus
 
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Post » Fri Jun 22, 2012 9:20 am

Bleh, so much hostility going around.

We are hearing about a DLC that is awesome to about 90 percent of the people here. The other 10 percent are meh until they see more about it.

Vampire players are finally getting the awesomely epic DLC they have been waiting for.

I dont see any reason for people to be angry at the moment. Most werewolf players are not "whining" to put werewolves in the dlc, they are just curious if they are in (and are right to be so, I see a good chance of it)

Granted there are a small few whining, but there are always a few people whining about something. Don't let it bother you.

We should know early next week whether to keep hope or not.

This forum seems to have two modes: discuss new content or fight over who should get it.

( im no longer referring to the OP, just the situation in general)
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Sophh
 
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Post » Fri Jun 22, 2012 10:29 am

god this place is worse than reddit and rpgcodex combined
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Richard Dixon
 
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Post » Fri Jun 22, 2012 2:12 am

I am a lycanthrope fan and I agree that the Dawnguard expansion should really focus on improving vampires and make an awesome epic questline for vampires.

if they improve lycanthropes that's great, but like TC said, lycans already got 1 guild and at least 1 independant questline involving lycanthropes, so it makes sense for Dawnguard to focus on improving vampires more.
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StunnaLiike FiiFii
 
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Post » Fri Jun 22, 2012 4:24 am

You seem mad...are you mad?

He'ma Keep it cool, and He'ma do you
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vanuza
 
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Post » Fri Jun 22, 2012 10:31 am

and anyway they wouldn't be able to make werewolves authentic and do them completely right in an expansion that's 1/2 vampire hunters, 1/2 vampires expansion. Lycanthropes would need their own committed expansion to deliver the complete nature of lycanthropes.


So giving lycans a slice of this expansion pie, would just water down the quality and quantity each side is getting.
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Shaylee Shaw
 
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Post » Fri Jun 22, 2012 12:09 pm



FIXED
Lol at your "fix".

Expansions add more to a game quest yes different factions yes more vanilla content yes. Things such as spell creation and more spell types why not, I am one of those that want Skyrim to more than it is as its the most dumbed down gutted ES game to date, your new here and probably have not seen many of my post on the issue, more is more less is less, I want expanded content on all fronts and yes all of the factions could do with being lengthened as they are pathetically short and they should not stop with vanilla content it looks like they have expanded some elements we ity the game such as the vampires and crossbows, which is another thing add ons should do, lol at people that want less.
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matt oneil
 
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Post » Fri Jun 22, 2012 4:55 pm

No, you don't.
I'm not saying this add-on should be entirely for vampire's, but it is and I'm happy with that.
My real point is that I'm trying to say people want EVERYTHING to be included in an ADD-ON. You already have a complete game. Its called Skyrim.
Dawnguard is just an add-on. If what it has to offer doesn't interest you, don't buy it.

Oh, also, the only reason vampires seem weak in Skyrim (vs. in Oblivion) is because in Oblivion they had a bunch of fortify skill bonuses that made them seriously powerful.
No, no, no. I'm saying I'd rather burn in sunlight than not have my magicka regenerating. That is what makes the vampires weak! I'm a mage: No magicka = No attack = no defence = death. I have a 2 account that is a werewolf, and I'd love to have more content. However, Bethesda ain't miracle workers and that not going to be the case in this DLC.
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Rude_Bitch_420
 
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Post » Fri Jun 22, 2012 10:27 am

People are wanting expansions to be something more than what they are?
Gaming Forums...Gaming Forums never change...
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Roberta Obrien
 
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Post » Fri Jun 22, 2012 5:13 pm

I'm perfectly fine and happy with the features Dawnguard is ushering in, it looks like it's going to be an amazing DLC and I'll definitely sink in more hours into Skyrim when it comes out.

However, I have to step back for a second...

Did you really just compare being a Mage to being a Vampire? Vampirism can only be compared to one thing, and that's Lycanthropy. Mages can only be compared to one thing, and that's other builds (Warrior/Thief/Hybrids, etc) I don't see how in the world you can say Mages have a quest-line "devoted" to them while Vampires don't, hence we shouldn't complain about Mages. Just thought I'd clear this up because I found your reasoning really silly.

I do agree that Vampires needed something to balance them out with Werewolves though, and it looks like Dawnguard will be doing just that.

Today I've seen a pure mage wanting more mage stuffs from the new add-on. Honestly the only new mage stuff I can think that they can give us is more spells, which is pretty lame if you ask me.

Mages have the College. Again, BIG. Its a guild. It has a bunch of quests. You do mage stuff. There are spells and staves and robes and lots of mage items. Playing a mage comprises a whole THIRD of ALL the skills available in-game. Including all those skills, perks, spells, items, and quests that's a lot more content than you get from lycanthropy and vampirism COMBINED.

Everyone who wants more of the content they already have is just being greedy xP

1: Nothing at all lame about wanting more spells. Maybe it's lame for you (maybe you don't play a mage character, or just don't care for them based on opinion? I don't know) but for me, more spell variety would be godsend. New spell effects (Not so much new, but OLD spell effects that were already given to us in previous games but suddenly gutted for Skyrim) wouldn't be "lame." Spellmaking wouldn't be "lame."

2: Again, see above. Can't compare being a mage to being vampire/werewolf.

3: We're not being greedy whatsoever, we just want what was originally given to us. You can't set the standards high in a previous game and then drastically lower the bar and expect your players to not care. That's what happened with Magic. If you disagree, you most likely play a melee character or haven't played previous TES games.

Oh, and I've played Melee characters more than Mage characters ever since Morrowind, so I'm not being bias because I play many types of characters, despite what my signature may lead you to think.
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Gill Mackin
 
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