My opinion on smithing

Post » Fri Jun 22, 2012 11:28 am

Why is it silly? All the game is doing is giving you the ability to customise your character.

You already get the heavy/light armour skill trees with perks that are based on nothing more than people hitting you. Why do you want even more on top of that? Is the game not easy enough already or something?

So easy, even more so there's no choice in my armour selection because they're all one trick armours, and that's hitting the AR cap quickly.

I found choosing what to wear in fallout was quite a hard task as there were so many great different sets of armour or clothing with great bonuses. In this I max out the light/ heavy armour trees and bam, wear anything because skyrim was made for ... lets call them "sillies". :banana:
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W E I R D
 
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Post » Fri Jun 22, 2012 9:07 am

I can only start fiddling with my computer if I know how to fiddle with my computer - the ability to do that doesn't happen simply by sitting at my computer using it in a generic way. In fact, I've used computers for many years, but I'm still crap at messing with things like fan settings.
I can change my car seat because there's a convenient little handle a chimpanzee could easily master. If I want to customise my car, I need to go to a garage because I know nothing about mechanics or bodywork, despite having driven extensively for many years.

I think you maybe didn't notice me saying "If you have the required smithing level", but maybe you did and don't realize you'd figure out pretty quickly if a peice of your armour was rubbing against another peice in such a manner that made you less agile lets say. And hey, maybe you don't know how to change a flat.. oh wait you probably do. Hammering down a peice of metal is minor in comparasion to knowing how to fix a combustion engine.

Tweaking is far from revamping.
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Daramis McGee
 
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Post » Fri Jun 22, 2012 10:52 am



I can only start fiddling with my computer if I know how to fiddle with my computer - the ability to do that doesn't happen simply by sitting at my computer using it in a generic way. In fact, I've used computers for many years, but I'm still crap at messing with things like fan settings.
I can change my car seat because there's a convenient little handle a chimpanzee could easily master. If I want to customise my car, I need to go to a garage because I know nothing about mechanics or bodywork, despite having driven extensively for many years.
So what do you do for a living? Hobbies, things you're good with? I'll use my brother as an example, he's a mechanic in general, more specifically a diesel mechanic, even more specifically he works on transmissions, after working with his car, not just in a generic way, but learning how it drives, the differences in his gear ratios, when it's best to shift to get the most power out of it, he went in and completely rebuilt his transmission so it would drive with HIS exact driving style in mind. In skyrim, say you're an adventurer, you rely on YOUR armour to help you survive, after working with and using that armour extensively, you realise that your pauldrons restrict some movement, assuming that you have a decent smithing skill(due to use), wouldn't you want to go and work on your armour? Not to increase how much protection it offers, but to reshape the pauldrons so that your arms have a bit more range of motion? If anyone else were to use it they might not notice it, but that's because it's been personalised BY you, FOR you, to help how it fits you in specific.
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Sasha Brown
 
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Post » Fri Jun 22, 2012 4:50 am

So what you're saying is that after wearing, say for example, elven armour for a few months (in game) I would start to notice things about said armour that I could tailor to MY SPECIFIC character, and then make those changes so they would benifit MY PARTICULAR playstyle and add things that would help with THAT SPECIFIC armour type? And this is all due to getting experience with it through use? Preposterous! :tongue:

See - that would be....the smithing skill!

Or are you suggesting, say, a medieval soldier would suddenly acquire the skill to start doing custom jobs on his armour just because he'd spent several months off on the crusades?
Armmour is armour - it protects you from blows, more contingent on defensive skill and luck than anything else. It doesn't gain magical powers just from wearing it, nor does spending a long time wearing it mean you suddenly acquire the skill to start adapting it to somehow provide greater protection. I
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Mandy Muir
 
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Post » Fri Jun 22, 2012 9:18 am

See - that would be....the smithing skill!

Or are you suggesting, say, a medieval soldier would suddenly acquire the skill to start doing custom jobs on his armour just because he'd spent several months off on the crusades?
Armmour is armour - it protects you from blows, more contingent on defensive skill and luck than anything else. It doesn't gain magical powers just from wearing it, nor does spending a long time wearing it mean you suddenly acquire the skill to start adapting it to somehow provide greater protection. I

Go read the OP and remove your head from your hind quarters please.

As stated with the required smithing abilities; are you honestly going to tell me Sir. Fought in the Crusades won't come home and improve or tweak his armour more to his liking? You've got to be kidding me. The by product of which would improve how he fights to how he moves, applied to skyrim this would result in say.. boosted stamina, quicker swings when using 2h weapons, whatever..
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Pants
 
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Post » Thu Jun 21, 2012 11:57 pm

I think you maybe didn't notice me saying "If you have the required smithing level", but maybe you did and don't realize you'd figure out pretty quickly if a peice of your armour was rubbing against another peice in such a manner that made you less agile lets say. And hey, maybe you don't know how to change a flat.. oh wait you probably do. Hammering down a peice of metal is minor in comparasion to knowing how to fix a combustion engine.

Tweaking is far from revamping.

And if you have the required smithing level you can.... improve your armour! So what's your problem? All you seem to be asking for is the game to be made even easier than it already is by passively getting bonuses just by wearing armour.

Maybe specific weapons should start doing more damage the more you use them on top of of the skill increase you already get as well...,.?
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Steve Smith
 
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Post » Fri Jun 22, 2012 3:32 am



See - that would be....the smithing skill!

Or are you suggesting, say, a medieval soldier would suddenly acquire the skill to start doing custom jobs on his armour just because he'd spent several months off on the crusades?
Armmour is armour - it protects you from blows, more contingent on defensive skill and luck than anything else. It doesn't gain magical powers just from wearing it, nor does spending a long time wearing it mean you suddenly acquire the skill to start adapting it to somehow provide greater protection. I
He wouldn't gain the knowledge from just simply wearing it, but say the soldier knows a bit about smithing, he could adjust how parts fit, not for protection or aesthetic reasons, but because his greaves on THAT SET rub together, causing a restriction of motion, wouldn't he want to alter that set of greaves, (that he's worn for a bit of time, so we can assume that he's gotten a feel for them) so that when he wears that particular set of greaves that he's most likely had a while, he's a bit more agile in them?
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sas
 
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Post » Fri Jun 22, 2012 3:11 pm

Go read the OP and remove your head from your hind quarters please.

I have. And IMHO all it suggests is the game handing you yet more bonuses on a plate and I don't agree with it.

That's my opinion. - do you have a problem with me having an opinion?
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Prue
 
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Post » Fri Jun 22, 2012 6:20 am



And if you have the required smithing level you can.... improve your armour! So what's your problem? All you seem to be asking for is the game to be made even easier than it already is by passively getting bonuses just by wearing armour.

Maybe specific weapons should start doing more damage the more you use them on top of of the skill increase you already get as well...,.?
Maybe the weapons should, if my character has used a sword for a while he would most likely get a feel for the weight and balancing of it, maybe he starts to learn a few tricks with THAT sword, due to familiarity with it?
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Dawn Porter
 
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Post » Fri Jun 22, 2012 5:08 am



And if you have the required smithing level you can.... improve your armour! So what's your problem? All you seem to be asking for is the game to be made even easier than it already is by passively getting bonuses just by wearing armour.

Maybe specific weapons should start doing more damage the more you use them on top of of the skill increase you already get as well...,.?
Maybe the weapons should, if my character has used a sword for a while he would most likely get a feel for the weight and balancing of it, maybe he starts to learn a few tricks with THAT sword, due to familiarity with it?
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Bigze Stacks
 
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Post » Fri Jun 22, 2012 2:16 pm

Maybe the weapons should, if my character has used a sword for a while he would most likely get a feel for the weight and balancing of it, maybe he starts to learn a few tricks with THAT sword, due to familiarity with it?

In theory, that's probably quite a realistic idea. In (game) practice, you'd just get even more impossibly uber weapons.
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Michelle davies
 
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Post » Fri Jun 22, 2012 11:20 am

In theory, that's probably quite a realistic idea. In (game) practice, you'd just get even more impossibly uber weapons.

It's the same with armour.. it makes more sense then every perk you get from the tree just increasing your armour rate to a point you only need 1/5 first perks to hit the cap :confused:

This makes the game very dull for me as a player because from iron to daedric, they're all the same... Now here, I'll reference Fallout again, there's the rileys ranger battle armour, it imporves your critical hit chance by like 10%, now this isn't a lot but it's enough to sway me from my winterized T-51b power armour. It gives variety..

AR bonuses from your perks should be reduced a ton aswell :yuck:
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Miss K
 
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Post » Fri Jun 22, 2012 2:13 am

If implemented properly it could work, after using a sword for a long enough time, not swords, but a SPECIFIC sword, you'd start to gain small bonuses while using that sword, and start to get rusty with other weapons, not losing skill, but proficiency with other weapons, making them not as effective for how you play that character. Not making your personal blade overpowered, no crazy boosts, just something to make it more personal, better suited.
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Monika Krzyzak
 
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Post » Fri Jun 22, 2012 9:55 am

Aye, its a good idea. It stands to reason that the more time you spend with a particular set of armour, the more comfortable you become with it.

EDIT: Affinity bars for each kind of armour you've worn, something like that? I say bars as that seems to be the easiest representation...

The more you wear it the more bonuses you'll get.. it's simple and and would sway me from wearing whatever shiny armour I found next.
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k a t e
 
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Post » Fri Jun 22, 2012 11:13 am

Whatever though seeings as half the people here shun the idea of working for your god like armour. :confused:
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Erika Ellsworth
 
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Post » Fri Jun 22, 2012 6:30 am

For the armours nothing crazy, just a small boost to, say movement speed. That would require a restructure of armour and weapon bonuses due to perks. Making it so a set of armour you've ha a while and customised may not provide as much protection, but the movement speed could offset that.
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Ally Chimienti
 
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Post » Fri Jun 22, 2012 9:15 am

You're pushed to the top teir armour so much in this game, lets say you're Light/heavy armour skills are quite low, Daedric/Dragon armours are clearly the best and that's obvious as you're leveling, You start with iron, you find nordic steel, you throw away your iron, you find steel plate, you throw away your nordic steel, you find Orcish/Dwarven etc.. until you've got up to daedric, but with the buffs and what not I propose you might think twice about throwing away past armours, I think it'd make you actually have to choose in this game.
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Nicole M
 
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Post » Fri Jun 22, 2012 12:46 am

I'm am not a fan of how they did the smithing and armor trees. Personally I would have liked if they combined the three skills to just a smithing tree. Most of the in the HA/LA trees are usless unless you want to become a walking wall and if the trees were combined the right way there would be no need for them.

I don't really see how getting hit by attacks should raise your armor rating skill for that specific type of armor. It should be more of how durable you are able to make armor when you fit it at a table then add whatever the base protection it gives you.

Also I dont like how you loot armor either. You shouldnt be able to loot an entire piece of armor just the leather and parts used to make it at a forge. Unless there is a rare armor set you find in a chest. Also I don't like how enchanting armor is done. You should have to enchant the irons used to make said armor and weapon.

Also there should be armors out there that have been smithed up to high levels but not many

The only other thing I an think of changing is how weapons don't get dull and how you have to use metal at a grindstone. there should just be a base damage that a weapon does then you can raise it by 10% for sharpening it that wears off with use. And there should be a compleatly different way to handle bows and arrows with ways to streangthen and build them.
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Ysabelle
 
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Post » Fri Jun 22, 2012 1:18 am

I'm am not a fan of how they did the smithing and armor trees. Personally I would have liked if they combined the three skills to just a smithing tree. Most of the in the HA/LA trees are usless unless you want to become a walking wall and if the trees were combined the right way there would be no need for them.

Indeed, they sure didn't have to put 6 perks in raising your Heavy armour by 125% on top of legendary. And I also agree with the stronger found weapons, I think the whole point of a dungeon diver is to find armour and weapons better than you can make, it'd be nice if they had randomly spawning power weapons in dungeons :confused:
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April D. F
 
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Post » Fri Jun 22, 2012 12:01 pm

Honestly I've played around 500 hours on different characters and done things differently and the only quest that hasn't worked was the 2nd last Nightengale quest as I stole the plans from mercer's via a glitch. :confused:

Blood on the Ice still doesn't work for me, and I had to do the dungeon to get the Longhammer three times in order to get it because it kept falling through the table. There's a three second pause every time I enter my house in Riften.
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Emma Louise Adams
 
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Post » Thu Jun 21, 2012 11:47 pm

Smithing Overhaul Mod + Complete Crafting Overhaul + Weapon & Armor Fixes Mod really balance out smithing in this game... wouldn’t play without them
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Ronald
 
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Post » Fri Jun 22, 2012 7:18 am

Smithing Overhaul Mod + Complete Crafting Overhaul + Weapon & Armor Fixes Mod really balance out smithing in this game... wouldn’t play without them

Sadly there are those of us that play on consoles :confused:
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Lisha Boo
 
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Post » Fri Jun 22, 2012 12:13 pm

Maybe the weapons should, if my character has used a sword for a while he would most likely get a feel for the weight and balancing of it, maybe he starts to learn a few tricks with THAT sword, due to familiarity with it?

The problem there is that the bonuses you got would not be tied to THAT sword. They'd be tied to any sword you picked up that was the same make and model. Same with the armor. Say your guy spends six months in a set of steel armor, during which time he gains the ability to improve that particular set of armor to perfection for his particular character, which is translated in the game mechanics into a special bonus while wearing steel armor. Trouble is, that bonus would still apply even if he ditched the set that he'd spent six months wearing and perfecting and bought a whole new set right off the rack that he had never worn and therefore could not have "improved" in the same way.
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Natalie Harvey
 
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Post » Fri Jun 22, 2012 3:03 am

Really smithing shouldn't affect weapon damage that should only be adjusted by your skill with that particular weapon type. And the grind stone can sharpen your blades so you get a bleeding damage effect but nothing more than 10% base damage. Not sure how that would work with Warhammers though.
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Jesus Sanchez
 
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Post » Fri Jun 22, 2012 10:14 am



The problem there is that the bonuses you got would not be tied to THAT sword. They'd be tied to any sword you picked up that was the same make and model. Same with the armor. Say your guy spends six months in a set of steel armor, during which time he gains the ability to improve that particular set of armor to perfection for his particular character, which is translated in the game mechanics into a special bonus while wearing steel armor. Trouble is, that bonus would still apply even if he ditched the set that he'd spent six months wearing and perfecting and bought a whole new set right off the rack that he had never worn and therefore could not have "improved" in the same way.
That's just it, the way the bonuses could be set up would be for just a particular set or weapon, if you changed weapons or armour the bonuses woul no longer apply, this would gear the player more for using a particular weapon or specific set of armour for a greater period of time, which would in turn lead to your weapon or armour choices being personalised. After months of using something would your character readily ditch a sword that he'd used and has familiarity with for a weapon with slightly greater damage but no combat bonuses? It might get people to want to specialize in something. For arguments sake, if I had an imperial sword that I'd used since clearing bleak falls barrow at level 8, and I am now level 45, it would have bonuses of say, 5% increase in attack speed, with something like more cinematic flourishes to show the proficiency with that blade, but if I grabbed another imperial sword, it would look and respond like any other sword in the game, were I to smith a daedric sword, it would have no bonuses but greater damage, use THAT one sword for a while and it would gain bonuses like increased attack speed. Maybe make weapons that you use more often have different bonuses, like a bow that I use for clearing bandit camps would have a higher damage, while a bow that I use for hunting would have an increases draw speed. Something to personalise weapons. For armours you could gain improved movement speed and something like improved resistance towards blades, or hammers. Just some ideas
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Hairul Hafis
 
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