My problem with smithing isn't how quickly I attain level 100 in said skill, it's how I just get to improve an armour I've never see or used. I agree with the way Ebony has a better base AR than Steel, that all makes sense but the part that doesn't is how if I'm wearing my Steel wandering around Skyrim and a fellow adventurer crosses my path wearing an armour better than my own I'm clearly going to slaughter him loot his corpse and never equip steel again. And this is because I'm going to fast travel back to whiterun improve my newly looted armour and steel will never come close to matching it's stats.
What would be nice is if your armour leveled along with you, for example after taking 3'000 health damage a box pops up saying maybe something like "After wearing this armour for so long you've thought of a couple ways to could improve it to further protect yourself". (This could include boosted stats/ attributes/ or a variety of buffs) Then if you have the required smithing skill you could improve it to a point until you would need to know more about it. I personaly think this might take away that factor of, "oh well daedric is better than everything else so lets just wear that".
And I guess you could just not use smithing and gimp yourself, but honestly for me an rpg is about making the best possiable character, and to me having all these armours that just have a set AR and everything is like I'm playing someone elses 'best character'. Obviously it could be abused but smithing already is, and after all, it's something I thought up in 20 minutes, maybe you guys could add something or really just give me your opinion on what ruins smithing as a skill.
P.s I'm not quite a fan of how you can create armour you haven't found before, It really kills the exploration factor because why go through 100 dungeons to find what I can make in a matter of minutes.

