opinions on dead money?

Post » Fri May 27, 2011 4:17 pm

Not part of the game does not equal arcade game. Despite the fact that it's very obviously "part of the game" in the same way that other quests in the main game don't have anything to do with the main story, even if it wasn't "part of the main game" it still wouldn't make it "arcade".
Your definition of DLC is a bit weird too. DLC=Down-Loadable Content, obviously, so any content that you can download in relation to a game even is by definition DLC.
I also think that you misjudge the story as being detached from the main one. Certainly, the DLC looks completely separate from the main game, but what you are missing is that it will have a lot to do with the other DLCs.

You see, it's very obvious from Dead Money that it is setting up a story arc with the future DLCs. This story arc, while separate from the main story, will consist of the collective of DLCs released for it. Consider it an expansion by installments. Together, each DLC will tell a different part of this new storyline. So while Dead Money seems detached now, it will not seem so later when one can see two coherent storylines- that of the original game and the DLC storyline.


http://www.youtube.com/watch?v=G2y8Sx4B2Sk
What, exactly is your definition of "arcade" game? Am I missing something here? I've already given my definition, and DM ain't it.
To simplify, HOW is Dead Money "arcade"?

What I mean by arcade game is that it's a little side-story thingie completely isolated from the main game except for a few references.
Like, on Xbox Live you can download these arcade games, and they can last from a couple of hours to around 20 hours depending on what it is.
So since this story is isolated "by almost all means necessary" and gives me around 7 hours of play-time and then is over, I'm calling it an arcade game because that's what it feels like.
It "is" a DLC, I know what that acronym means, I'm not stupid, but I'd rather call it an arcade game for my own reasons.
And maybe it's going to have a connecting storyline, maybe it's going to be an awesome connecting storyline.
But until then, it's a SAW inspired survival total conversion mod for me. :shrug:
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Fri May 27, 2011 2:57 pm

What I mean by arcade game is that it's a little side-story thingie completely isolated from the main game except for a few references.
Like, on Xbox Live you can download these arcade games, and they can last from a couple of hours to around 20 hours depending on what it is.
So since this story is isolated "by almost all means necessary" and gives me around 7 hours of play-time and then is over, I'm calling it an arcade game because that's what it feels like.
It "is" a DLC, I know what that acronym means, I'm not stupid, but I'd rather call it an arcade game for my own reasons.
And maybe it's going to have a connecting storyline, maybe it's going to be an awesome connecting storyline.
But until then, it's a SAW inspired survival total conversion mod for me. :shrug:

Forgive me, friend, but I disagree. You should probably find a new word. Those "arcade" games, are simple games with content that doesn't warrant a whole game. They typically don't have deep storylines or character interaction of any real consequence. Since Dead Money has the basic gameplay elements of New Vegas in addition to its own, and you can clearly bring your experiences and items with you back to the main game, I cannot consider it an arcade game.

Now, perhaps you use this word express your feeling, it as if your character entered an arcade and played a game within the game that covers the events of dead money. Is this accurate?
I don't feel this way, so I cannot approve of the sentiment, but I may at least try to understand.
Now, would you consider Operation: Anchorage, which you apparently love (Sarcasm?) to also be an arcade game? As it even moreso matches my previous descriptions, your character actually in fact does play a "game within a game" with different gameplay rules, no inventory persistence with the main game, and absolutely, positively no consequence on anything ever in the main game's storyline or environment.

In fact, I'd say that Anchorage matches the concept of an "Arcade" DLC more than Dead Money ever could.

I will remind you again of my prediction that Dead Money will not seem so isolated when it is part of the new DLC story arc that is going to be crafted over the coming DLCs.
User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Fri May 27, 2011 8:37 am

Hrm a possible suggestion for Gaberiel to use instead of Arcade may be to use let's say ArclD (a combination of Arcade and DLC, albeit with the DLC part reversed).

Back on topicish, if as has been suggested the Storyling of the DLC's are all interwoven together and with the main vanilla game, that could be quite interesting to experience.
User avatar
Adrian Morales
 
Posts: 3474
Joined: Fri Aug 10, 2007 3:19 am

Post » Fri May 27, 2011 6:27 am

Forgive me, friend, but I disagree. You should probably find a new word. Those "arcade" games, are simple games with content that doesn't warrant a whole game. They typically don't have deep storylines or character interaction of any real consequence. Since Dead Money has the basic gameplay elements of New Vegas in addition to its own, and you can clearly bring your experiences and items with you back to the main game, I cannot consider it an arcade game.

Now, perhaps you use this word express your feeling, it as if your character entered an arcade and played a game within the game that covers the events of dead money. Is this accurate?
I don't feel this way, so I cannot approve of the sentiment, but I may at least try to understand.
Now, would you consider Operation: Anchorage, which you apparently love (Sarcasm?) to also be an arcade game? As it even moreso matches my previous descriptions, your character actually in fact does play a "game within a game" with different gameplay rules, no inventory persistence with the main game, and absolutely, positively no consequence on anything ever in the main game's storyline or environment.

In fact, I'd say that Anchorage matches the concept of an "Arcade" DLC more than Dead Money ever could.

I will remind you again of my prediction that Dead Money will not seem so isolated when it is part of the new DLC story arc that is going to be crafted over the coming DLCs.

I do consider O:A an arcade game as well, still love it. Just like I consider Dead Money an arcade game but I still love it as well.
And I still see no reason as to why I "wouldn't" call them arcade games. I have my reason for it.
Might not be an accurate definition but I don't really care.
So I'll keep calling them arcade games thank you. ;)
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Fri May 27, 2011 10:10 am

I have the dreaded "stuck at the fountain" glitch, that neither you guys, nor Bethesda has a CLUE how to fix....

SO, frankly,
I think dead money svckS more than a black hole!

It STINKS worse then a slab of limburger cheese, in a ripped plastic baggie, left out in the Mohave for over a week!

It is more LAME then a one legged man forced to compete in a butt kicking contest!

Do NOT waste you money or your time on down loading or playing this pathetic DLC.
I want a refund!


AND/or
Bethesda needs to come up with a fix for this problem....PRONTO!
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Fri May 27, 2011 5:33 am

I liked the characters. The story is good. It would be nice to be able to go back to the area and resupply the unique items, (throwing spears, cloud residue, etc...). Trying to stay alive was challenging and fun, BUT I do not ever want to play a game with that annoying collar going off when I am trying to think or not die. For any future DLC I hope they put a 'explosive collar warning' so I won't buy it.
User avatar
Sammie LM
 
Posts: 3424
Joined: Thu Nov 30, 2006 1:59 pm

Post » Fri May 27, 2011 1:56 pm

It was by far the best DLC I've bought. Not that I've bought a ton, but I certainly purchased a fair amount. I spent well over 16 hours at the Sierra Madre and the Villa. I was more or less edge of my seat the whole time. My wife plays with me, but this was too intense for her. Especially the collar. She couldn't handle that. But she enjoyed watching. The collar only started driving me crazy dowager the end in the vault, but it was still a great challenge. I was reminded of Assassin's Creed in there with the jumping and the timing.
It was very different from the rest of the game, but a very welcome one for a PART of the game.
In the rest of the game I almost exclusively use stimpaks and purified water to heal. Early on, this thing had me eating all the food and drinking all the dirty water I could find. I also tend to heal all the way between fights. Not so in this case. I didn't want to waste anything. This was a huge gameplay change for me in terms of resource management and survivability. I saved more than in any other section and died FAR more often, though it was almost always due to the collar.

TONS OF FUN!!! Loved it! Give me more please!
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Fri May 27, 2011 6:04 pm

I died a lot and starting at level 20 was pure Hell, but the ending and loot was totally worth it in the end.
User avatar
Elisabete Gaspar
 
Posts: 3558
Joined: Thu Aug 31, 2006 1:15 pm

Post » Fri May 27, 2011 2:03 am

I do consider O:A an arcade game as well, still love it. Just like I consider Dead Money an arcade game but I still love it as well.
And I still see no reason as to why I "wouldn't" call them arcade games. I have my reason for it.
Might not be an accurate definition but I don't really care.
So I'll keep calling them arcade games thank you. ;)

Ok, I think I understand how you feel and what "arcade" means to you. Not that I completely agree, but I understand.
Your use of the word is unconventional, but knowing what it means to you I can deal with it.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Fri May 27, 2011 3:25 am

Ok, I think I understand how you feel and what "arcade" means to you. Not that I completely agree, but I understand.
Your use of the word is unconventional, but knowing what it means to you I can deal with it.

Thank you for understanding.
If the DLC's connect together to weave a new storyline of Ulysses then my view on it might change.
Of course, this is looking a couple of months forward.
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Fri May 27, 2011 4:30 pm

Great for a Fallout expert, svcked for those like me who like to go in head first


Fallout expert? lolwat

I have the dreaded "stuck at the fountain" glitch, that neither you guys, nor Bethesda has a CLUE how to fix....

SO, frankly,
I think dead money svckS more than a black hole!

It STINKS worse then a slab of limburger cheese, in a ripped plastic baggie, left out in the Mohave for over a week!

It is more LAME then a one legged man forced to compete in a butt kicking contest!

Do NOT waste you money or your time on down loading or playing this pathetic DLC.
I want a refund!


AND/or
Bethesda needs to come up with a fix for this problem....PRONTO!


Keep wanting a refund. You should try reading before you download a DLC where it says "This purchase is not refundable".

OT: I think it was a great DLC if you did the story all blind. I can understand getting the extra stuff using The Vault.
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Fri May 27, 2011 12:12 pm

Loved the DLC, great companions, great atmosphere, good sub-stories (like the Vera-Domino thing).
I can undertsand that having a collar and not having your stuff with you may be annoying but I felt the challenge was fun.

And the best thing: between the snowglobe and Elijah last talk we can guess there's going to be 4 more dlc !
User avatar
Wayne Cole
 
Posts: 3369
Joined: Sat May 26, 2007 5:22 am

Post » Fri May 27, 2011 1:19 pm

I'm enjoying it as it's difficult in a different way from the more usual tougher enemies.

well a rubiks cube is tough too, but i really hate dead money, in my opinion is svcks, its the worst fallout dlc i ever played, i don't play fallout for riddle and puzzle solving, i play fallout because of the combat, exploration, character development, so i won't be buying any more dlcs unless they're normal.
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Fri May 27, 2011 6:58 am

I found it ok, it was the story I was interested in and the hints of things to come was the real reward.
User avatar
Robert Jackson
 
Posts: 3385
Joined: Tue Nov 20, 2007 12:39 am

Post » Fri May 27, 2011 4:48 pm

I enjoyed it a lot. I thought it was one of the best DLCs.....right up to the Vault. Didn't enjoy that last part at all. More frustrating than fun. I used more saves (after exploding) in that last part than in the entire rest of the DLC.

For the most part, I liked it better than the main game. The end game was the least fun I've had in any part of Fallot in a long time.
User avatar
gary lee
 
Posts: 3436
Joined: Tue Jul 03, 2007 7:49 pm

Post » Fri May 27, 2011 4:27 pm

well it's about the same as new vegas. it's OK. I just wish they would fix the arm bug and Vats bugs. they are starting to get game breaking.

Fact is it's hard to see beyond the glitches and bugs that carry over from the main game that are still around.
User avatar
Isaiah Burdeau
 
Posts: 3431
Joined: Mon Nov 26, 2007 9:58 am

Post » Fri May 27, 2011 6:58 am

Great DLC, very challenging enemies and puzzles that made you think(or get annoyed like I did).

I did like this but in the end I got annoyed with it and am glad I dont have to go back there, I would like to go back there with ED-E and another companion.

Chapter 1 Complete, X more to go :shrug:
User avatar
Anne marie
 
Posts: 3454
Joined: Tue Jul 11, 2006 1:05 pm

Post » Fri May 27, 2011 6:20 am

Honestly, the only thing that I really enjoyed in this DLC was the whole Dog/God scenario. For whatever reason, I found fixing a Super Mutant of his personality disorder far more interesting than the other companions or finally figuring out what happened to Elijah. Dead Money feels a lot like Mothership Zeta, which I found nearly no enjoyment. There's simply too much physical combat and not enough of character interaction or fixing problems with words, like Broken Steel.

The "Treasure" which by mid-game was becoming one of the only reasons I wanted to finish it, is a joke. I wanted something of knowledge, not the petty stuff I found..

I actually did find the Ghost People kind of fun to battle, for the first five of them. I quickly got onto their habits and only had trouble with them near the end of the Villa section of the DLC, but I really wanted to find out more about them instead of shooting at them all day.


I fortunately ran into only a small amount of not to bad bugs, but I really found the DLC lacking in story, and the abundance of physical combat really put me off.

Though I do have a pretty nice hideout now though.
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Fri May 27, 2011 7:04 am

Honestly, the only thing that I really enjoyed in this DLC was the whole Dog/God scenario. For whatever reason, I found fixing a Super Mutant of his personality disorder far more interesting than the other companions or finally figuring out what happened to Elijah. Dead Money feels a lot like Mothership Zeta, which I found nearly no enjoyment. There's simply too much physical combat and not enough of character interaction or fixing problems with words, like Broken Steel.

The "Treasure" which by mid-game was becoming one of the only reasons I wanted to finish it, is a joke. I wanted something of knowledge, not the petty stuff I found.. Actually, the gold would have been nice if I could have picked up more than a piece.I

I actually did find the Ghost People kind of fun to battle, for the first five of them. I quickly got onto their habits and only had trouble with them near the end of the Villa section of the DLC, but I really wanted to find out more about them instead of shooting at them all day.


I fortunately ran into only a small amount of not to bad bugs, but I really found the DLC lacking in story, and the abundance of physical combat really put me off.

Though I do have a pretty nice hideout now though.

Ummm ok for starters how was this even similar to mothership zeta and two its very very easy to get out of there with all the gold
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Fri May 27, 2011 4:46 pm

As I said, there was too much combat, especially for the first part of Dead Money. I enjoy combat in Fallout, but not when it happens every time I turn a corner.

And how is it easy to get away with the gold when its weight is 35? With all the other stuff you have, it's nearly impossible to get any.
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Fri May 27, 2011 4:22 am

As I said, there was too much combat, especially for the first part of Dead Money. I enjoy combat in Fallout, but not when it happens every time I turn a corner.

And how is it easy to get away with the gold when its weight is 35? With all the other stuff you have, it's nearly impossible to get any.

ummm but it is very easy just steal it all and you should be able to get out ill let you figure that out
User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Fri May 27, 2011 4:36 pm

Well I'm sorry that I can't run out of an exploding hotel while my collar is about to explode while being over the wight limit with a time limit. If there is another way out that I haven't found out about, ("I've tried destroying all the turrets, destroying the generator. ect.) feel free to tell me about it in a PM.
User avatar
Claire Vaux
 
Posts: 3485
Joined: Sun Aug 06, 2006 6:56 am

Post » Fri May 27, 2011 4:27 am

Well I'm sorry that I can't run out of an exploding hotel while my collar is about to explode while being over the wight limit with a time limit. If there is another way out that I haven't found out about, ("I've tried destroying all the turrets, destroying the generator. ect.) feel free to tell me about it in a PM.


I found that ending so frustrating that I was just happy to get out....even with my 5 bars of gold. Heck, at one point I would have given up all the gold to get out of that mess. Plus, I really don't see any way where I would need the whole pile of gold anyway. Even with my small haul, I have more than enough caps for my needs, particularly since merchants are rarely over 8,000 caps and I've already purchased all the good stuff to use.

At one point I would have gladly taken the "get out of the vault and back to Novac with all your possessions, but no gold bars" in a heartbeat. All I really wanted was the Holorifle, Automatic Rifle, and the Assassin Suit.
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Fri May 27, 2011 7:25 am

Glad its over! until i go in with one of my new charactors that is lol

Seriously, the loot, weopens, craftables, suit just about make the collars bearable
User avatar
Peter P Canning
 
Posts: 3531
Joined: Tue May 22, 2007 2:44 am

Post » Fri May 27, 2011 1:52 am

I've really been enjoying it, up to entering the vault last night - I've lost count of the number of times the collar exploded or I was killed by the gas!

I felt pretty frustrated with it last night, as I couldn't work out where most of the speakers were! But I'll be having another go, as I'd hate to give up now.

(In any case, it will be a bit of a relief to get back to the Mojave, and I really miss ED-E, -And I'll be really p*ssed if I find he/she/it's turned hostile!)
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

PreviousNext

Return to Fallout: New Vegas