Your definition of DLC is a bit weird too. DLC=Down-Loadable Content, obviously, so any content that you can download in relation to a game even is by definition DLC.
I also think that you misjudge the story as being detached from the main one. Certainly, the DLC looks completely separate from the main game, but what you are missing is that it will have a lot to do with the other DLCs.
You see, it's very obvious from Dead Money that it is setting up a story arc with the future DLCs. This story arc, while separate from the main story, will consist of the collective of DLCs released for it. Consider it an expansion by installments. Together, each DLC will tell a different part of this new storyline. So while Dead Money seems detached now, it will not seem so later when one can see two coherent storylines- that of the original game and the DLC storyline.
http://www.youtube.com/watch?v=G2y8Sx4B2Sk
What, exactly is your definition of "arcade" game? Am I missing something here? I've already given my definition, and DM ain't it.
To simplify, HOW is Dead Money "arcade"?
What I mean by arcade game is that it's a little side-story thingie completely isolated from the main game except for a few references.
Like, on Xbox Live you can download these arcade games, and they can last from a couple of hours to around 20 hours depending on what it is.
So since this story is isolated "by almost all means necessary" and gives me around 7 hours of play-time and then is over, I'm calling it an arcade game because that's what it feels like.
It "is" a DLC, I know what that acronym means, I'm not stupid, but I'd rather call it an arcade game for my own reasons.
And maybe it's going to have a connecting storyline, maybe it's going to be an awesome connecting storyline.
But until then, it's a SAW inspired survival total conversion mod for me. :shrug:
