I thought it was good, and definitely more "fallout style" than Fallout 3's first DLC, Operation Anchorage.
I mean Anchorage was a simulation, with health and ammo stations as opposed to regular looting, and no (non glitch) way to bring your loot out. This served to detach the whole experience from the main game in a rather jarring way- nothing you ever did in the DLC mattered. It would have been a nice quest in the main game at about one quarter of its length. It was also lacking in story and dialogue which amounted to not much more than "Hoooah let's get those commies, remember Anchoraaaage!"
Dead Money, on the other hand, manages to be a self contained experience without being a completely detached simulation. You're expected (in the fallout fashion) to scavenge, explore, and craft from things you find to survive, as opposed to O:A where you blasted a linear path through digital chinese soldiers from one health/ammo station to the next. These things you take the time to gather can then be brought back to the main game, as well as codes for the vending machine in your new bunker which can continue to serve your needs after the game. This alone makes the DLC superior to Anchorage, where no matter what you did, you always got the same super powerful equipment every time- there was never any incentive to play things differently the next time, to go looking for something you may have forgotten on the first run.
There's also a good story to be found, for those who care to read the terminals and talk to all the characters. The excellent dialogue and the fantastic delivery of the voice actors really make it for me. You can find classic fallout themes like the pre-war world ruined by human nature- greed, jealousy and hatred. You can also see the failed attempts to begin again- the failure of the Madre's purpose echoes the uncompleted vision of the GECK.
The ghost people were a challenging enemy, and actually had some pretty neat AI tricks- I'd like to see more critters being crafty like them in future games.
I actually kind of liked the radios/speakers- there was only one particularly nasty one in the vault that I hated. The cloud was only annoying on hardcoe, which i turned off. I might try it again and just try to run through the DLC, as something that constantly removes my health while outside seems to necessitate such a play style.
Great apocalyptic arcade game of SAW. :rolleyes:
What exactly was arcade about it? I get the SAW part but it didn't feel "arcad-ey" to me. No points for killing enemies, no instant health and ammo pickups (I'm looking at you O:A) and the levels aren't designed solely to try and get you to put another coin in a slot- that's what defines "arcade" to my mind.
Unless you were talking about Arcade Gannon. :teehee: