OWB Update Changelist and release date

Post » Thu Jul 07, 2011 1:51 am

Ok, so I open the link and the first thing on the list is, "system save is automatically created prior to endgame sequence. After credits, user is prompted to load save game. This will allow single save players to play DLC without creating a new game."

SERIOUSLY????

Hand holding because people are too lazy to do it themselves?



And you're seriously upset with them for this?

It's their job to provide a quality game, and if people would enjoy the game more if they were free to replay their first save, and if it was a fairly common mistake to not read the message, then yeah, it's them doing their job if they decide to fix this for those people.
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Amy Gibson
 
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Post » Wed Jul 06, 2011 10:39 pm

That makes it sound like Boone is simply programmed to EVALUATE the packages every few seconds, regardless of your NCR rep, and evaluating interrupts his combat so he reholsters his weapon. So yeah, he might be fixed.


I'm really hoping it's just a difference in choice of language bumping into each other with the mod for Boone and the new patch. Fingers are crossed, thanks.
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laila hassan
 
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Post » Wed Jul 06, 2011 1:29 pm

finally fixed that d*** recharger pistol huh? thanks guys.
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Lory Da Costa
 
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Post » Thu Jul 07, 2011 2:46 am

[censored] it! So GOOD Update/patch, I mean real GOOD!!! Nice job Obsidian :celebration:
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Dalton Greynolds
 
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Post » Wed Jul 06, 2011 9:46 pm

finally fixed that d*** recharger pistol huh? thanks guys.

What? You didn't like the peep sight?

As for the repair kit change, I would be most happy if it is only a 1% change. 99%, the last time I checked, was less than 100%.

-gunny out.
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Francesca
 
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Post » Wed Jul 06, 2011 10:57 pm

Is this the full change list?
I was wondering if any weapons/armor had their stats changed.
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Sian Ennis
 
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Post » Wed Jul 06, 2011 11:35 pm

"system save is automatically created prior to endgame sequence. After credits, user is prompted to load save game. This will allow single save players to play DLC without creating a new game."

Would like the save after you beat the game.. Not so I could see the effect I have on the Mojave, but so I could walk the wasteland with the Legate's Helmet and Blade of the East..
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Queen of Spades
 
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Post » Wed Jul 06, 2011 4:26 pm

new feature that automatically creates a save before the endgame sequence."




Gee, I wonder why they bothered with this :whistling:
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+++CAZZY
 
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Post » Wed Jul 06, 2011 11:59 am

Great looking update..definitely makes me happy , especially creating a save before final battle.
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Jonathan Windmon
 
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Post » Thu Jul 07, 2011 12:54 am

Repair kits can no longer repair to 100% condition

I can feel my OCD creeping up in my head as I type.
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danni Marchant
 
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Post » Wed Jul 06, 2011 11:21 am

I thought they would fix the quickdraw perk glitch and the ranger combat armor with the holestered guns going threw the coat
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KRistina Karlsson
 
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Post » Wed Jul 06, 2011 7:31 pm

I thought they would fix the quickdraw perk glitch and the ranger combat armor with the holestered guns going threw the coat


Unfortunately, I believe the latter would be impossible to fix unless they either remodel the armor completely or redo all of the animations. Both won't happen, especially redone animations as they could cause further issues with different apparel.
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RObert loVes MOmmy
 
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Post » Thu Jul 07, 2011 12:53 am

I'm really happy about a lot of those fixes but...

sniper rifle synthetic stock please?
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Dragonz Dancer
 
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Post » Wed Jul 06, 2011 6:03 pm

Gee, I wonder why they bothered with this :whistling:

So that instead of us having to endure "I don't have a prior to the battle save" whining threads, we can instead endure "I overwrote my automatic prior to the battle save" whining threads.

-Gunny out.
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Beth Belcher
 
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Post » Thu Jul 07, 2011 12:14 am

If Weapon Repair Kits will no longer repair to 100%, whats the highest they will repair to now? Reason that im asking is because I use Weapon Repair Kits quite frequently because I often dont have extra weapons on hand to repair my primary with so I keep at least 3 or 4 on hand.
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Clea Jamerson
 
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Post » Wed Jul 06, 2011 11:44 pm

You forgot the Jury Rigging perk.



Thank you!!!!!!!!!!!!!!
It is most frustrating to read noob's post (sorry I apologize way 2 negative) about this "inconvenience" when all u have 2 do is pick the damn PERK!!!!! It just seems so simple...
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Hannah Barnard
 
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Post » Wed Jul 06, 2011 6:39 pm

So that instead of us having to endure "I don't have a prior to the battle save" whining threads, we can instead endure "I overwrote my automatic prior to the battle save" whining threads.

-Gunny out.



Thank you. This is F'N BS. I played my "several" charasters AS F'N IS. svck it up and play the game as it was made.

- Sander Cohen out.
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Kaylee Campbell
 
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Post » Wed Jul 06, 2011 6:14 pm

*looks at comments under patch list*

repair kits will repair items to 99.9%. im fine with that.
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[Bounty][Ben]
 
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Post » Wed Jul 06, 2011 11:41 pm

im confused about the NCR and legion hit squad stuff...does that mean they'll actually APPEAR now?
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Marcia Renton
 
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Post » Wed Jul 06, 2011 3:12 pm

And some people actually have the nerve to say that "Obsidian doesn't care about the fanbase"? My ass.

Also, seems like it'll be another long day of FNVEDIT tweaking and compatibility making for me. Ugh. :bonk:
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Tyrone Haywood
 
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Post » Wed Jul 06, 2011 11:38 am

the only thing i saw on the down side at first was the repair kit issue but after looking at it a bit just means to carry a few more. if that was causing an issue its all good then
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Ridhwan Hemsome
 
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Post » Wed Jul 06, 2011 10:37 am

They could also just change the way the repair kit works...I.E., instead of "you click on it and it repairs your currently equipped weapon" to "added to the repair list for all weapons". I actually thought that's how it would work the first time I played F:NV.

the NCR squads occasionally appear...about ten feet from Camp McCarran. So, kinda pointless. I have noticed that the Legion squad only shows up once, then no one else comes for the bounty on your head.

Smert- we all love and appreciate FNVEDIT. Seriously <3
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Robert
 
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Post » Wed Jul 06, 2011 12:48 pm

SO how high can the repair kits repair to? If it is in the upper 90 percentile - no biggie here

Here you go. :thumbsup:

J.E. Sawyerwrote on July 5th, 2011

That entry is a bit misleading. It will repair the weapon to 99.9% CND. The problem is that the engine treats 100% CND weapons in weird ways and it can cause bugs. Since weapons max out in effectiveness long before you reach 100%, the loss for the player is extremely small.


Taken from the Blog itself.


OT - Great job guys, really looking forward to this patch and am even more excited for OWB. :D
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FoReVeR_Me_N
 
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Post » Wed Jul 06, 2011 9:19 pm

FIX THE EFFIN GRIMY SUIT YOU LAZY BUMS!!!
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Kat Lehmann
 
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Post » Wed Jul 06, 2011 5:02 pm

FIX THE EFFIN GRIMY SUIT YOU LAZY BUMS!!!


KEWL STORY BRO!
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jeremey wisor
 
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