"an issue in the VDialogueCraigBooneSCRIPT. There is a section that monitors the player's reputation with the NCR and triggers a force greet if certain conditions are met. The code was causing Boone to evaluate his packages every five seconds even when not required. Two semicolons fixes it. On hindsight, it's pretty obvious what was happening. An EVP will cause an NPC to drop out of combat - holster their weapon. When run constantly, apparently it breaks head tracking in the follow packages also."
That makes it sound like Boone is simply programmed to EVALUATE the packages every few seconds, regardless of your NCR rep, and evaluating interrupts his combat so he reholsters his weapon. So yeah, he might be fixed.
Some things I didn't see on the list:
-Sniper rifle's mod to reduce weight doesn't actually reduce the weight. The item display in the Pipboy will show it weighing less but your total weight count will show it hasn't changed a darn.
-Backround effects of certain areas tend to hang. For instance, if you travel through Freeside, you could run all the way to the Mojave Outpost and still hear the breaking bottles and people talking backround effects that you'd hear in Freeside.
I'm curious about how the FotA allying with the NCR will work. Like for example, if you have any negative rep with the NCR, then to my knowledge you can't get in the Ranger Safehouse: you specifically need "Liked" or "Idolized" to get in. Wondering if it'll be the same with the FotA, cause doing a full NCR playthrough (doing everything in support of the NCR) would prevent the player from forming an alliance.