OWB Update Changelist and release date

Post » Wed Jul 06, 2011 6:00 pm

KEWL STORY BRO!

:rofl:
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Solène We
 
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Post » Thu Jul 07, 2011 12:50 am

Also, seems like it'll be another long day of FNVEDIT tweaking and compatibility making for me. Ugh. :bonk:

Hope they didn't rearrange what FormID goes to what again. That's bound mess up scripts somewhere.
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TOYA toys
 
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Post » Wed Jul 06, 2011 10:22 pm

Thank you!!!!!!!!!!!!!!
It is most frustrating to read noob's post (sorry I apologize way 2 negative) about this "inconvenience" when all u have 2 do is pick the damn PERK!!!!! It just seems so simple...

But of course, you must have already considered that there are people out there that take perks to match their character's RP, right? That not everyone always just picks the most OPed of OPed perks every single playthrough, right? I just took Chemist on a high science/high medicine roleplay on a character that almost never uses chems. But she has the knowledge that the perk says she has, so it was the most applicable perk.


Moral of the story: Not everyone powergames. (at least not in all their playthroughs :wink_smile: ) Say, does that make me a "noob"?

-Gunny out.
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Iain Lamb
 
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Post » Thu Jul 07, 2011 12:57 am

Calm down on the repair kits ladies, J E Sawyer posted at the bottom of the blog the following:

"That entry is a bit misleading. It will repair the weapon to 99.9% CND. The problem is that the engine treats 100% CND weapons in weird ways and it can cause bugs. Since weapons max out in effectiveness long before you reach 100%, the loss for the player is extremely small."

"Cass now only barks (ahem, as in barkstring) once per gameday and not every two gamehours." <--- This one made me lol, wonder what they were implying about Cass.
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Connie Thomas
 
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Post » Wed Jul 06, 2011 10:55 am

Calm down on the repair kits ladies, J E Sawyer posted at the bottom of the blog the following:

"That entry is a bit misleading. It will repair the weapon to 99.9% CND. The problem is that the engine treats 100% CND weapons in weird ways and it can cause bugs. Since weapons max out in effectiveness long before you reach 100%, the loss for the player is extremely small."

"Cass now only barks (ahem, as in barkstring) once per gameday and not every two gamehours." <--- This one made me lol, wonder what they were implying about Cass.

Cass is 95% Boozehound.
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Louise Andrew
 
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Post » Wed Jul 06, 2011 6:40 pm

What's da ting wit cass mean?
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benjamin corsini
 
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Post » Wed Jul 06, 2011 5:50 pm

What's da ting wit cass mean?

It means the [censored] finally shut the [censored] up.

-Gunny out.
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Anna Krzyzanowska
 
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Post » Wed Jul 06, 2011 9:52 pm

I'm a bit worried that the Companion Removal Terminal at the Gun Runners will break the immersion somewhat. Oh well, better then nothing. Thanks Obsidian! :foodndrink:
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Shannon Marie Jones
 
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Post » Thu Jul 07, 2011 1:43 am

Anyone else see this?

Players can now have six or more DLCs installed without encountering an infinite “loading DLC” message on startup.


Maybe there are going to be more?
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Peetay
 
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Post » Wed Jul 06, 2011 2:17 pm

It means the [censored] finally shut the [censored] up.

-Gunny out.



I find this post about as appropriate as I find Mr. House's "Because THEY'RE RIDICULOUS" response when you ask him why he wants to kill the BoS. Dead on.
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FITTAS
 
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Post » Wed Jul 06, 2011 3:53 pm

Anyone else see this?



Maybe there are going to be more?


that was done for the people who had all 4 Preroder DLC packs. Loansome road is the last DLC
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Julie Ann
 
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Post » Wed Jul 06, 2011 6:49 pm

Cass now only barks (ahem, as in barkstring) once per gameday and not every two gamehours.


:celebration: :disguise: :thumbsup: :bowdown: :goodjob:

Finally, I can actually take Cass along as a companion without wanting to strangler her!

Also, did anybody see if they've fixed the shopkeepers not refreshing? I was unable to find anything.

NPCs will now play face cards on player’s stack in Caravan.


In all seriousness, this is HUGE. Caravan was an absolute laugh before because the AI would never use face cards; even without stacking your deck you'd win 99% of the time. Now, the AI will actually have a fighting chance (assuming you don't stack your deck). Nice!
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jesse villaneda
 
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