1.6 Patch Update Discussion

Post » Fri Jun 15, 2012 6:28 pm

Anyone else finding this patch very satisfying? I'm lovin' it! The mounted combat is very smooth, and my dreams of being a knight on horseback have been fulfilled.

Not sure if this has been posted yet, but I didnt find anything when I searched "1.6 Patch Notes"


Bug fixes

-General stability and memory optimizations.
-General AI pathfinding optimizations and bug fixes.
-Optimizations and crash fixes for data leaks.
-Fixed rare crash with lighting.
-Fixed crashes related to loading and saving games.
-Fixed crash with summoned creatures/NPCs.
-Fixed rare issue where saves would be corrupted.
-Improved logic for when ranged kill cams are played.
-Fixed issue with ranged kill cams while killing a dragon.
-Fixed rare issue with certain ranged kill cams not playing properly.
-Fixed issue with nirnroot lighting not properly cleaning up.
-Fixed issue where bow damage was being calculated incorrectly.
-Fixed rare problem with werewolf kill moves would not finish animating properly.
-In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory.
-Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime.
-Fixed issue where certain creatures and NPCs would fail to respawn properly.
-Fixed rare issue with dialogue subtitles not displaying properly.
-Fixed issue with water appearing blurry when loading a saved game after creating a save underwater.
-Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360).
-Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360).
-Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360).


-Added "Add-Ons" option to the main menu.


Source: http://www.vg247.com/2012/06/08/skyrim-patch-1-6-live-adds-mounted-combat-to-xbox-360/
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Brandon Wilson
 
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Post » Fri Jun 15, 2012 12:46 pm

I haven't gotten it yet. When does it release for PS3?
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Vicki Blondie
 
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Post » Sat Jun 16, 2012 2:35 am

They have no updates on when the PS3 update is launching. Bizarre.
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Julie Ann
 
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Post » Fri Jun 15, 2012 9:56 pm

They have no updates on when the PS3 update is launching. Bizarre.
What do you mean?
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Imy Davies
 
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Post » Fri Jun 15, 2012 12:46 pm

I noticed the game running a bit smoother on the 360, which is always good. That plus no more atomic nirnroot and mounted combat sure is satisfying for me.
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Stefanny Cardona
 
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Post » Fri Jun 15, 2012 12:21 pm

PC or Xbox o_O

(Im assuming it isnt out on ps3 yet)

EDIT: Oh, Xbox... i havnt got it yet? I suppose ill turn skyrim off and on again.
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Emma Louise Adams
 
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Post » Fri Jun 15, 2012 5:59 pm

Is it on xbox 360? I haven't been on today. I was on yesterday and haven't noticed any update
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Lexy Corpsey
 
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Post » Fri Jun 15, 2012 1:32 pm

The weird thing is that it's still on beta for pc.
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victoria johnstone
 
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Post » Fri Jun 15, 2012 12:35 pm

I turned Skyrim off and on and saw no update? I'm thinking it update automatically because there is an 'Add-On' option on the main menu now, ill check to see if i can hit shiz on my horse..
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Kelsey Hall
 
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Post » Fri Jun 15, 2012 2:59 pm

The weird thing is that it's still on beta for pc.
How could people on PC test it and then not got the final version first?
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Emerald Dreams
 
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Post » Fri Jun 15, 2012 10:07 pm

The weird thing is that it's still on beta for pc.

There's still bugs in it, but it's required for the Dawnguard beta, from what i hear.
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Enie van Bied
 
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Post » Fri Jun 15, 2012 10:29 pm

Is it on PS3? Most likely NO!!! :obliviongate:
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Steven Nicholson
 
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Post » Fri Jun 15, 2012 10:13 pm

I turned Skyrim off and on and saw no update? I'm thinking it update automatically because there is an 'Add-On' option on the main menu now, ill check to see if i can hit shiz on my horse..
The update was 27 MB I think, so it should have popped up when starting the game. I got it like 4 hours ago, but it becomes available at different times in different regions.
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Poetic Vice
 
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Post » Sat Jun 16, 2012 12:14 am

How could people on PC test it and then not got the final version first?
There's still bugs in it, but it's required for the Dawnguard beta, from what i hear.
Of course! That's why they're getting it in advance.
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Avril Louise
 
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Post » Fri Jun 15, 2012 2:22 pm

This update would have been perfect if there was mounted magic combat. Magic is easier than archery, so that can't be the issue.
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Petr Jordy Zugar
 
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Post » Fri Jun 15, 2012 3:44 pm

1.6 has been released on xbox in english regions, and is only available this early because it supports Dawnguard, i.e. xbox beta testers NEED the 1.6 update.
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Ymani Hood
 
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Post » Fri Jun 15, 2012 5:01 pm

The mounted combat? Finally? :D
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Michael Russ
 
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Post » Fri Jun 15, 2012 9:57 pm

I turned Skyrim off and on and saw no update? I'm thinking it update automatically because there is an 'Add-On' option on the main menu now, ill check to see if i can hit shiz on my horse..

Did that work out for you?
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Joey Bel
 
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Post » Fri Jun 15, 2012 11:58 am

Not sure if this has been posted yet, but I didnt find anything when I searched "1.6 Patch Notes"


Bug fixes

-General stability and memory optimizations.
-General AI pathfinding optimizations and bug fixes.
-Optimizations and crash fixes for data leaks.
-Fixed rare crash with lighting.
-Fixed crashes related to loading and saving games.
-Fixed crash with summoned creatures/NPCs.
-Fixed rare issue where saves would be corrupted.
-Improved logic for when ranged kill cams are played.
-Fixed issue with ranged kill cams while killing a dragon.
-Fixed rare issue with certain ranged kill cams not playing properly.
-Fixed issue with nirnroot lighting not properly cleaning up.
-Fixed issue where bow damage was being calculated incorrectly.
-Fixed rare problem with werewolf kill moves would not finish animating properly.
-In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory.
-Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime.
-Fixed issue where certain creatures and NPCs would fail to respawn properly.
-Fixed rare issue with dialogue subtitles not displaying properly.
-Fixed issue with water appearing blurry when loading a saved game after creating a save underwater.
-Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360).
-Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360).
-Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360).


-Added "Add-Ons" option to the main menu.


Source: http://www.vg247.com/2012/06/08/skyrim-patch-1-6-live-adds-mounted-combat-to-xbox-360/
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Suzie Dalziel
 
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Post » Fri Jun 15, 2012 7:12 pm

Only a very small percentage of 360 players will be in the beta though...
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Shelby Huffman
 
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Post » Fri Jun 15, 2012 12:34 pm

Not sure if this has been posted yet, but I didnt find anything when I searched "1.6 Patch Notes"
Bethesda blog is your friend!!!

http://www.bethblog.com/2012/05/24/mounted-combat-arrives-in-latest-skyrim-update/
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Laura Simmonds
 
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Post » Sat Jun 16, 2012 12:07 am

Just started a new character last night. Already level 14. He is a conjuration character... NO mounted combat for me.
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GEo LIme
 
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Post » Fri Jun 15, 2012 10:21 pm

Now every time I go into my quest journal it brings up a message telling me how to navigate it. I don't want this and it comes up every times.
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Smokey
 
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Post » Fri Jun 15, 2012 10:41 pm

Now every time I go into my quest journal it brings up a message telling me how to navigate it. I don't want this and it comes up every times.
That's the problem. All 360 players are getting a buggy patch even though only a very small percentage will actually get a Beta invite.
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Kristina Campbell
 
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Post » Fri Jun 15, 2012 6:03 pm

mitch is ugly
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Andrew
 
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