Bug fixes
-General stability and memory optimizations.
-General AI pathfinding optimizations and bug fixes.
-Optimizations and crash fixes for data leaks.
-Fixed rare crash with lighting.
-Fixed crashes related to loading and saving games.
-Fixed crash with summoned creatures/NPCs.
-Fixed rare issue where saves would be corrupted.
-Improved logic for when ranged kill cams are played.
-Fixed issue with ranged kill cams while killing a dragon.
-Fixed rare issue with certain ranged kill cams not playing properly.
-Fixed issue with nirnroot lighting not properly cleaning up.
-Fixed issue where bow damage was being calculated incorrectly.
-Fixed rare problem with werewolf kill moves would not finish animating properly.
-In “The Break of Dawn” fixed rare issue where Meridia’s Beacon would disappear from player’s inventory.
-Fixed occasional issue where followers would disappear after player pays off a bounty after committing a crime.
-Fixed issue where certain creatures and NPCs would fail to respawn properly.
-Fixed rare issue with dialogue subtitles not displaying properly.
-Fixed issue with water appearing blurry when loading a saved game after creating a save underwater.
-Fixed issue where map cursor would occasionally disappear after closing a message box with Kinect enabled (Xbox 360).
-Fixed rare issue with shouts only performing the first level and not other unlocked levels with Kinect enabled (Xbox 360).
-Fixed issue where the shout buttons would stop working properly if users mashed LB and RB during cooldown with Kinect enabled (Xbox 360).
-Added "Add-Ons" option to the main menu.
Source: http://www.vg247.com/2012/06/08/skyrim-patch-1-6-live-adds-mounted-combat-to-xbox-360/


