Patch, when?

Post » Tue May 29, 2012 12:20 am

From here: http://www.bethblog.com/2011/12/01/skyrim-what-were-working-on/

The relevant bit is at the bottom: "To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates."

We've had the LAA patch and some vague optimization patches, so they have already done the "code side" fixes. Personally I hope the devs have taken notice of the deficiencies Skyboost addresses, and continue to work on code fixes, but chances are they started work on quest patches already in December.
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Tue May 29, 2012 3:16 am

Yeah it better come soon or we will see an overload at stores trying to return the game. I am super pissed. When you put 180 hours into a game then you start getting problems like crashing and what not, you get this anger that makes you want to punch someone in the face for ripping you off and stealing your time for nothing.
you're super pissed that you got 180 hours out of the game before you started getting issues? That's 18 times the gameplay you would have gotten out of a lot of other games...
The issue svcks for the people it happens to, but you still got a ton of enjoyment out of the game right? And you can still get more enjoyment out of making a new character...



I think game should have been released 12-12-12, because the engine needs more polishing and pc testing.
Btw, what is he main difference between this engine and Oblivion engine ? Oblivion engine is much more stable.
I'm playing on Single core Cpu.

Also, I would like they would skip this Jan update if CTD would apper, so they will have more time to overhaul engine.

really? Oblivion crashed at least once an hour for me, right from the get go. Skyrim has crashed maybe 3 times in 250 hours. Anyway completely different groups of people work on quest and engine issues, so don't worry about that. I'm guessing the January update will also include more engine fixes, it's just being called the quest patch because it's the first patch where we are seeing quest fixes.
User avatar
Kat Lehmann
 
Posts: 3409
Joined: Tue Jun 27, 2006 6:24 am

Post » Mon May 28, 2012 1:38 pm

I think game should have been released 12-12-12, because the engine needs more polishing and pc testing.
Btw, what is he main difference between this engine and Oblivion engine ? Oblivion engine is much more stable.
I'm playing on Single core Cpu.

Also, I would like they would skip this Jan update if CTD would apper, so they will have more time to overhaul engine.
You're playing on outdated hardware and are then complaining the game is unstable? Really?
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Mon May 28, 2012 11:22 pm

You're playing on outdated hardware and are then complaining the game is unstable? Really?

my core2duo is outdated hardware. single core is ancient.
User avatar
sw1ss
 
Posts: 3461
Joined: Wed Nov 28, 2007 8:02 pm

Post » Mon May 28, 2012 1:45 pm

came back to breezehome to a schizophrenic lydia - ending up having to dispose of here, but on the upside a courier brought me her inheritance.
User avatar
Arrogant SId
 
Posts: 3366
Joined: Sat May 19, 2007 11:39 am

Post » Tue May 29, 2012 2:06 am

Is it possible that CTD due to game file size can be fixed for current save files? Or is it more likely that a patch will prevent bloating in new save files, and bloated/unplayable ones cannot be fixed?
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Mon May 28, 2012 3:52 pm

Patch comes when bethesda has gone tired of basking in the glory and polishing their awards. :)
User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Mon May 28, 2012 4:21 pm

Patch comes when bethesda has gone tired of basking in the glory and polishing their awards. :smile:
The patch comes when Bethesda have had time to test it, to make sure that there are no glaring issues. They're probably testing new patches a lot better than they tested the previous patches, seeing as how they caused a few "how did they miss that" bugs along the way.

I work in the software development industry (business software). Here's what goes on when someone finds a bug that needs to be fixed:
  • The bug needs to be reproduced. If it can't be reproduced, the developers don't know where to start looking, and the testers won't know if any code changes have actually fixed the bug.
    • Depending on the bug, it may be extremely difficult or impossible to reproduce. Unreproducible bugs tend not to get looked at, as any potential fixes will be blind guesses, and may cause other issues.
  • The developers track down which bits of the code are responsible for causing the bug.
  • The developers make changes to the code to fix the bug. They also have to check that the changes don't have any obvious flow-on effects.
  • Testers run the software, focussing on the affected areas. Depending on the possible flow-on effectes of the code that was changed, multiple areas of the software might need to be tested.
    • If any bugs are found, it's back to step 2.
When there are enough bugs fixed to warrant releasing an update, the product then needs to go through a series of regression tests to make sure that nothing has been accidentally broken. These tests may be automated, or they may be manual, and there's a good chance that there are things that aren't covered. If anything is found to have been broken, it's back to step 1.

This is not a fast process for any piece of software, let alone something as massive as Skyrim. The update will be released when it's ready.
User avatar
P PoLlo
 
Posts: 3408
Joined: Wed Oct 31, 2007 10:05 am

Post » Tue May 29, 2012 3:10 am

The patch comes when Bethesda have had time to test it, to make sure that there are no glaring issues. They're probably testing new patches a lot better than they tested the previous patches, seeing as how they caused a few "how did they miss that" bugs along the way.

I work in the software development industry (business software). Here's what goes on when someone finds a bug that needs to be fixed:
  • The bug needs to be reproduced. If it can't be reproduced, the developers don't know where to start looking, and the testers won't know if any code changes have actually fixed the bug.
    • Depending on the bug, it may be extremely difficult or impossible to reproduce. Unreproducible bugs tend not to get looked at, as any potential fixes will be blind guesses, and may cause other issues.
  • The developers track down which bits of the code are responsible for causing the bug.
  • The developers make changes to the code to fix the bug. They also have to check that the changes don't have any obvious flow-on effects.
  • Testers run the software, focussing on the affected areas. Depending on the possible flow-on effectes of the code that was changed, multiple areas of the software might need to be tested.
    • If any bugs are found, it's back to step 2.
    When there are enough bugs fixed to warrant releasing an update, the product then needs to go through a series of regression tests to make sure that nothing has been accidentally broken. These tests may be automated, or they may be manual, and there's a good chance that there are things that aren't covered. If anything is found to have been broken, it's back to step 1.

    This is not a fast process for any piece of software, let alone something as massive as Skyrim. The update will be released when it's ready.
Good description :)
User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Mon May 28, 2012 7:04 pm

Yes, good piece of info there NZgeek:)

Reading this should clear things up for those people that believe Bethesda are being lazy or uncaring or sloppy in any way. The process involved is very obviously both intricate and time consuming - or at least it should be time consuming... with that in mind we know the longer it takes the better their work is.

But yes, for the record, im itching for the next patch too! :smile:
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Mon May 28, 2012 1:53 pm

[snip]
but having to pacify entire cities that aggro on me for no reason
[snip]

This has happened to me once i approach a city within a hold that i've killed imperials in, the ones that were taking away an arrested stormcloak. Not sure if its the same thing as your problem. If it is, im pretty sure this is the cause. Not sure if this is a bug either since there were no witnesses or is meant to happen.
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Mon May 28, 2012 3:12 pm

I think game should have been released 12-12-12, because the engine needs more polishing and pc testing.
Btw, what is he main difference between this engine and Oblivion engine ? Oblivion engine is much more stable.
I'm playing on Single core Cpu.

Also, I would like they would skip this Jan update if CTD would apper, so they will have more time to overhaul engine.
Polishing? it needs to be thrown away, its just as old as the damn CoD4 engine those damned CoDmakers have been useing for the past years..
DICE scraqed their engine, made a new one and then had REAL betatesters, their game turned out very, very good :)
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Tue May 29, 2012 12:12 am

This has happened to me once i approach a city within a hold that i've killed imperials in, the ones that were taking away an arrested stormcloak. Not sure if its the same thing as your problem. If it is, im pretty sure this is the cause. Not sure if this is a bug either since there were no witnesses or is meant to happen.

Bethesda did the same thing.

Well, kinda.

They didn't scrap the engine, but they did rename it and tell everyone it was a new engine! LOL
User avatar
Euan
 
Posts: 3376
Joined: Mon May 14, 2007 3:34 pm

Post » Mon May 28, 2012 10:59 pm

The patch comes when Bethesda have had time to test it, to make sure that there are no glaring issues. They're probably testing new patches a lot better than they tested the previous patches, seeing as how they caused a few "how did they miss that" bugs along the way.

I work in the software development industry (business software). Here's what goes on when someone finds a bug that needs to be fixed:
  • The bug needs to be reproduced. If it can't be reproduced, the developers don't know where to start looking, and the testers won't know if any code changes have actually fixed the bug.
    • Depending on the bug, it may be extremely difficult or impossible to reproduce. Unreproducible bugs tend not to get looked at, as any potential fixes will be blind guesses, and may cause other issues.
  • The developers track down which bits of the code are responsible for causing the bug.
  • The developers make changes to the code to fix the bug. They also have to check that the changes don't have any obvious flow-on effects.
  • Testers run the software, focussing on the affected areas. Depending on the possible flow-on effectes of the code that was changed, multiple areas of the software might need to be tested.
    • If any bugs are found, it's back to step 2.
When there are enough bugs fixed to warrant releasing an update, the product then needs to go through a series of regression tests to make sure that nothing has been accidentally broken. These tests may be automated, or they may be manual, and there's a good chance that there are things that aren't covered. If anything is found to have been broken, it's back to step 1.

This is not a fast process for any piece of software, let alone something as massive as Skyrim. The update will be released when it's ready.


I truly hope you're right, because bethesdas lack of community communication has made me lose alot of faith.
About the time issue; go see how often and how fast CCP releases patches, and you'll see why i might have doubts.

(Yes, I know. Two entirely different games, but still, if they manage to release quick fixes over night, and extensive patches after a weeks time, so should bethesda)
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Mon May 28, 2012 5:01 pm

Is it possible that CTD due to game file size can be fixed for current save files? Or is it more likely that a patch will prevent bloating in new save files, and bloated/unplayable ones cannot be fixed?
Bethesda might have some idea, but if so, they are not telling. (Which, if true, would be most inconsiderate.)

I would guess, that saves large enough to have caused issues are probably a lost cause, or at best, would result in missing content. I hope, that saves small enough not to have caused issues may continue to be playable with content intact. I fear, that one may have to start a fresh new game.

It would be nice, but unlike Bethesda, for them to support gamers by giving early advice on this issue, at least to the extent that they can. Perhaps somebody more familiar with twitter could use it to ask them directly.
User avatar
FITTAS
 
Posts: 3381
Joined: Sat Jan 13, 2007 4:53 pm

Post » Mon May 28, 2012 2:05 pm

i have frequent (crashes after about 1-2 hours) ctd when i play on my old characters (pre 1.3). the new ones do not seam to have this problems, although they all are 80+ hours into the game (had 1 cdt with a "new" character). may be a coincidence though...
User avatar
Valerie Marie
 
Posts: 3451
Joined: Wed Aug 15, 2007 10:29 am

Post » Tue May 29, 2012 2:59 am

Sorry to hear about all the troubles...
im 199 hours into it and really no troubles. just funny glitches.
one thing does come to mind. the guy you follow in dawnstar, up the mountain. he kept saying lets go, but would never leave the bar....i stoood behind the bar and gave him a full on unrelenting....he flew to the other side of the bar....oh he started on his quest then!! (thats right recognize) problem fixed....

solid frames, and 3 texture mods.....this game is beautiful!!

Yeah ... I also did not have any trouble with the CTDs until they started after about 300 hours into the game.

After that I have managed to put about 80 hours more into it and the CTDs are getting more an more frequent, both outdoors and trying to get in some larger indoors area. At this point he CTDs are making this game almost totally unplayable.

The game IS beautiful, about that you are right.

PS. I am not running any mods (the official CK is not out yet).
User avatar
Dawn Porter
 
Posts: 3449
Joined: Sun Jun 18, 2006 11:17 am

Post » Tue May 29, 2012 1:11 am

Now that I finally have the game running how it should be with Skyboost, I am really afraid for a new patch. Like all the previous patches, who knows how much the new one will break people's games. I guess I'm okay as long as a new version of Skyboost comes out shortly after the next patch, but I can't go back to playing the game without it. It's unplayable without Skyboost on my pretty high end gaming PC. It would be nice to get some bug fixes though. I really want skill books to start working all the time. I have a wierd bug where skill books don't work even if it's the first time you're reading that specific book. If I go back to an older save and go to the same skill book, it'll work. It really svcks.
User avatar
Dan Wright
 
Posts: 3308
Joined: Mon Jul 16, 2007 8:40 am

Post » Tue May 29, 2012 3:46 am

the new patch isnt rushed at all, they take their time and fixes all the critical problems i think.
User avatar
Trista Jim
 
Posts: 3308
Joined: Sat Aug 25, 2007 10:39 pm

Post » Mon May 28, 2012 10:09 pm

Now that I finally have the game running how it should be with Skyboost, I am really afraid for a new patch. Like all the previous patches, who knows how much the new one will break people's games. I guess I'm okay as long as a new version of Skyboost comes out shortly after the next patch, but I can't go back to playing the game without it. It's unplayable without Skyboost on my pretty high end gaming PC. It would be nice to get some bug fixes though. I really want skill books to start working all the time. I have a wierd bug where skill books don't work even if it's the first time you're reading that specific book. If I go back to an older save and go to the same skill book, it'll work. It really svcks.
I agree with this completely. It's kind of a bitter-sweet anticipation. I can't wait for more bug fixes but I know getting the bugfixes, means skyboost won't work(at least for awhile). I am on a 1090t@4.3 and mine crawls in the cities without it. Who knows, maybe Bethesda looked at skyboost and decided to incorporate it. It seems to me if a couple of talented modders/coders could do something like this, Bethesda's team should also be able too. Only time will tell.
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Tue May 29, 2012 3:20 am

just keep steam in offline mode and wait a day or two after the patch has been released.
User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Mon May 28, 2012 3:01 pm

I truly hope you're right, because bethesdas lack of community communication has made me lose alot of faith.
About the time issue; go see how often and how fast CCP releases patches, and you'll see why i might have doubts.

(Yes, I know. Two entirely different games, but still, if they manage to release quick fixes over night, and extensive patches after a weeks time, so should bethesda)
The time between releases depends on the processes used by the development team. Most of the larger, more-established teams have a fairly set process, and it takes time to work through all of the steps. Other development teams might use more responsive development processes, or may have next to no fixed processes for updates.

It also makes a difference if the patches then have to be sent out via a third party (e.g. Steam, XBox Live, PlayStation Network) or whether you're in control of patch distribution (e.g. MMOs). If you control the distribution then it's far easier to re-release an update if a bug is introduced - you can get the update out whenever you like. If you need to go through a third party then you've got to wait for them to do whatever it is they do (e.g. XBL or PSN testing).

With regards to Bethesda communicating with the community, I don't expect too much to be said. It's a matter of managing expectations. If you say that something might happen, and it doesn't, you can guarantee that a bunch of people will get angry. It's easier to not say anything until you're 100% sure that what you're saying is true. You can't just have the developers coming here and posting in an official capacity either, as people tend to abuse that communication channel. I've seen it before on other game developer forums, and it's not pretty.
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Tue May 29, 2012 1:30 am

The longer you play the more frustrating this game gets. My save has hit the 17mb mark and traveling to certain areas in Skyrim guarantees a CTD. It's like a dragon ate my sweet roll, crapped it out, wears it like a hat and calls it CTD.
User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Tue May 29, 2012 4:31 am

The bug needs to be reproduced. If it can't be reproduced, the developers don't know where to start looking, and the testers won't know if any code changes have actually fixed the bug.

    • Depending on the bug, it may be extremely difficult or impossible to reproduce. Unreproducible bugs tend not to get looked at, as any potential fixes will be blind guesses, and may cause other issues.

So given that some of these bugs have existed since Fallout 3, why are they still around and why are people still giving Bethesda so much leeway?
User avatar
A Boy called Marilyn
 
Posts: 3391
Joined: Sat May 26, 2007 7:17 am

Post » Mon May 28, 2012 7:12 pm

You guys shouldn't expect too much from Betheseda.
They will try....but it will be the modders who fix the game.
Just look at what has been done so far, without the editor !
I'm more concerned about the release date of the SDK then I am Betheseda's patch.
As soon that is released there will be an " Ash pile be gone !" mod...probably same day.
Sorry to hear about the CTDs though.
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

PreviousNext

Return to V - Skyrim