Patch, when?

Post » Mon May 28, 2012 6:46 pm

Here's hoping for an X64 executable that has been compiled with the -O2 flag. They've had more than enough time to figure that out.
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Betsy Humpledink
 
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Post » Mon May 28, 2012 7:17 pm

So given that some of these bugs have existed since Fallout 3, why are they still around and why are people still giving Bethesda so much leeway?
The bug may have similar (or the same) symptoms, but there's no guarantee it's the same bug. It depends on what the code is underneath, and how much of the old game engine's code is in the new engine. Only Bethesda know what the story is.

If you don't believe me, think about the game like a car. There are a number of reasons why a car might crank over without starting. You might have an electical fault, or it might be the fuel delivery system, or it might be something else altogether. Same symptoms, different issues.

You guys shouldn't expect too much from Betheseda.
They will try....but it will be the modders who fix the game.
Just look at what has been done so far, without the editor !
I'm more concerned about the release date of the SDK then I am Betheseda's patch.
As soon that is released there will be an " Ash pile be gone !" mod...probably same day.
Sorry to hear about the CTDs though.
All of the patches to date have been about getting the game engine stable. None of this is anything that a content kit / SDK will be able to help with. We don't yet know how hard Bethesda are going to work at fixing quest issues, because the next patch (1.4) is the first one that will have any quest fixes in it.

From what I've read in various interviews, it sounds like Bethesda wants to support Skyrim a lot better than they've supported their other titles in the past. Give them a chance to give it a go before you write them off completely.

Here's hoping for an X64 executable that has been compiled with the -O2 flag. They've had more than enough time to figure that out.
I'd settle for them compiling with decent optimisations and SSE2 support. From what I've read on SkyrimNexus, it sounds like there are a lot of functions that aren't inlined that should be. These functions, if inlined, are small enough to fit into the handful bytes that are used to call the non-inlined version. And given that SSE2 has been around since 2001 (or 2003 for AMD) I think it's fair to say that our CPUs will be compatible.
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Ross
 
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Post » Mon May 28, 2012 3:02 pm

You guys shouldn't expect too much from Betheseda.
They will try....but it will be the modders who fix the game.
Just look at what has been done so far, without the editor !
I'm more concerned about the release date of the SDK then I am Betheseda's patch.
As soon that is released there will be an " Ash pile be gone !" mod...probably same day.
Sorry to hear about the CTDs though.

Just a shame I have to trust 3rd party stuff to get a game to run properly.....back to pirating I go.....quote it write it down log it SOPA [censored] you. I will start paying for products when they are idk finished.
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Emily Rose
 
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Post » Mon May 28, 2012 2:51 pm

Just a shame I have to trust 3rd party stuff to get a game to run properly.....back to pirating I go.....quote it write it down log it SOPA [censored] you. I will start paying for products when they are idk finished.
Funny fact, the author of SOPA recently broke a copyright law.. he used a copyright picture as background on his website
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Alada Vaginah
 
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Post » Mon May 28, 2012 11:01 pm

Just a shame I have to trust 3rd party stuff to get a game to run properly.....back to pirating I go.....quote it write it down log it SOPA [censored] you. I will start paying for products when they are idk finished.

How is this a reason to pirate a game? If you got an illegal version of Skyrim it would have the same issues, and you wouldn't even be able to patch it.

If anything, Skyrim's release just underlines the fact that buying a pc game at release is foolish, when waiting a year or two lets you buy a patched and discounted game of the year edition.
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lucile
 
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Post » Tue May 29, 2012 3:17 am

I really want skill books to start working all the time. I have a wierd bug where skill books don't work even if it's the first time you're reading that specific book. If I go back to an older save and go to the same skill book, it'll work. It really svcks.
umm what do you actually mean 'that specific book'? You'll only get one skillpoint from books with the same titles... for ex. there are several copies of 'The mirror' but you only get skillpoint in block when you first read it, if you later find another 'the mirror' it shouldn't give points. There are other books that boost block though...
I'm pretty sure you knew this already, but just had to make sure, no offence or anything like that. :P
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FITTAS
 
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Post » Mon May 28, 2012 11:11 pm

How is this a reason to pirate a game? If you got an illegal version of Skyrim it would have the same issues, and you wouldn't even be able to patch it.

If anything, Skyrim's release just underlines the fact that buying a pc game at release is foolish, when waiting a year or two lets you buy a patched and discounted game of the year edition.
You can easily patch it.. im not to say how or where because that will make me banned. just trust me when i say it can be done.

Battlefield 3 was epic on release, had no problem at all with it..
Skyrim is just unoptimized for me, no critical bugs.
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Emerald Dreams
 
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Post » Tue May 29, 2012 1:49 am

Well yes, but you have to wait even longer for the torrent groups to repackage a new patch instead of getting it instantly off steam. I still see no sane reason to advocate piracy when it only makes things more difficult.

Anyways, getting off topic here...

I would still very much like to know if the construction kit will be released alongside patch 1.4, or at a later date. It's good to hear that it is being worked on, but more details would be appreciated.
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Tyrone Haywood
 
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Post » Mon May 28, 2012 8:01 pm

I guess another patch with some 10 fixes and a thanks 4 downloading ?
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Nicole Coucopoulos
 
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Post » Mon May 28, 2012 4:59 pm

New to the forum. Played for about 250 hours without any problem. Since 10 days I am experiencing also CTDs every 10-20 minutes. Game became unplayable.

System Info: iMac 27", Intel quad-core, Bootcamp, Win7-32, ATI HD 6790M 2MB, CCC 11.12. All drivers and patches up-to-date.

Problem: When leaving/entering rooms, dungeons, etc, using the map or inventory, sometimes even outside screen goes blank, music (and game) continues. Sometimes I am able to save my Win7 by entering (blindly) into console and hit QQQ for quit. Most cases Win7 crashes after a while with a graphic driver failure. But hardware is ok as I can play other games without any problem. No temperature problem as well.

I filed this issue already a couple of times but never got any reaction from gamesas. I love the game but am more then disappointed about customer care and support. They made millions and are not interested in even letting us know that they "may be working" on this issue? If they do not come with a fix soon this will be the last game I bought from them. Sorry to say that.
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Rachel Hall
 
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Post » Mon May 28, 2012 6:20 pm

I want my bloody Quest Fixes and my dam Creation kit .... I didn't pay 60$ for Beta game.... i payed for a complete bloody game...
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Russell Davies
 
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Post » Mon May 28, 2012 9:20 pm

umm what do you actually mean 'that specific book'? You'll only get one skillpoint from books with the same titles... for ex. there are several copies of 'The mirror' but you only get skillpoint in block when you first read it, if you later find another 'the mirror' it shouldn't give points. There are other books that boost block though...
I'm pretty sure you knew this already, but just had to make sure, no offence or anything like that. :tongue:

Reading my post again, I should have elaborated better. I have a bug where a new skill book, one that hasen't been read before or hasen't had another instance of it read before, doesn't always give the skill bonus. I realized this is definately a bug in my game when I loaded up the same save multiple times. In this save, there was a skill book that hasen't been read before. 2/5 times, the skill book will work and I'll get the skill point bonus. Most of the time it won't work, and when I read it it's like reading a book you already read so it does nothing. Again, this is from the same save file. It makes no sense that a new skill book won't always work and you can imagine how frustrating it is for me. Everytime I see a new skill book, I get incredibly nervous now. Even though I already knew that there are multiple instances of the same skill book, thanks for mentioning it!
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JR Cash
 
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Post » Mon May 28, 2012 1:03 pm

Honestly, the game on pc is great. Yes on pc because TES has been designed for PC and then ported to consoles so please forget about consoles for a sec. I've gone through 109 hours of gameplay and planning to go ahead of 300. Enjoyed it too much. The work they've done is amazing, although I miss huge cities. Anyway, I could fix most bugs by console. Did it like with 4-5 quests. It was even fun. But Dampened Spirits is just outstanding. It can't be fixed with console and it made me quit the game back in the decemeber and not to touch it again. When you manually try to start the quest by typing "setstage tg03 10" etc you get "getinfaction >>> 0.0" error. Seriously ridiculous. I bet Bethesda could have fixed the bug long time ago and let me play. Seriously, but in fear for more bugs of this kind i stopped. I really want to go back but not until you release the patch >:{!
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Darren Chandler
 
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Post » Mon May 28, 2012 2:19 pm

I had the same problem with skill books found. It started when I could not pick up the skill book at the shrine of Stendarr. I since noted that there were other small graphic differences. I believe it is a corrupt save. Unfortunatly I had just deleted all my other saves. LOL Starting over but keeping last 4 saves this time.
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Sarah MacLeod
 
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Post » Mon May 28, 2012 11:31 pm

Yeah it better come soon or we will see an overload at stores trying to return the game. I am super pissed. When you put 180 hours into a game then you start getting problems like crashing and what not, you get this anger that makes you want to punch someone in the face for ripping you off and stealing your time for nothing.

my solution is just not to touch another Bethesda game again. The game ran just fine for me in Vanilla Steam auto updated to this 1.3.10 version. Now, to get playable FPS I have to lower the graphics. Before I got more FPS on higher graphics at a higher resolution with AA on. I will be sad to have to do it as Bethesda makes fun games, but their programming is HORRIBLE!
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Mr.Broom30
 
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Post » Mon May 28, 2012 2:12 pm

The bug may have similar (or the same) symptoms, but there's no guarantee it's the same bug. It depends on what the code is underneath, and how much of the old game engine's code is in the new engine. Only Bethesda know what the story is.

If you don't believe me, think about the game like a car. There are a number of reasons why a car might crank over without starting. You might have an electical fault, or it might be the fuel delivery system, or it might be something else altogether. Same symptoms, different issues.

Except it's the same GameBryo engine that they just rebranded since GameBryo went under. But oh look, it has new face animations. It's tiring to hear people make excuses for Bethesda EVERY. SINGLE. TIME. for EVERY. SINGLE. GAME.

I mean, Oblivion still crashes on their Game of the Year edition and that's 5 years after Oblivion's release. You need to download fanmade patches to play Oblivion. You're expecting me to "trust" you that Bethesda will suddenly perform a miracle this time?
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Dragonz Dancer
 
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Post » Mon May 28, 2012 9:26 pm

The patch comes when Bethesda have had time to test it, to make sure that there are no glaring issues. They're probably testing new patches a lot better than they tested the previous patches, seeing as how they caused a few "how did they miss that" bugs along the way.

I work in the software development industry (business software). Here's what goes on when someone finds a bug that needs to be fixed:
  • The bug needs to be reproduced. If it can't be reproduced, the developers don't know where to start looking, and the testers won't know if any code changes have actually fixed the bug.
    • Depending on the bug, it may be extremely difficult or impossible to reproduce. Unreproducible bugs tend not to get looked at, as any potential fixes will be blind guesses, and may cause other issues.
  • The developers track down which bits of the code are responsible for causing the bug.
  • The developers make changes to the code to fix the bug. They also have to check that the changes don't have any obvious flow-on effects.
  • Testers run the software, focussing on the affected areas. Depending on the possible flow-on effectes of the code that was changed, multiple areas of the software might need to be tested.
    • If any bugs are found, it's back to step 2.
    When there are enough bugs fixed to warrant releasing an update, the product then needs to go through a series of regression tests to make sure that nothing has been accidentally broken. These tests may be automated, or they may be manual, and there's a good chance that there are things that aren't covered. If anything is found to have been broken, it's back to step 1.

    This is not a fast process for any piece of software, let alone something as massive as Skyrim. The update will be released when it's ready.
Dude you are in a dream land. Glaring issues that is funniest thing I read today. They are onto the next game.
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Shirley BEltran
 
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Post » Mon May 28, 2012 2:57 pm

Except it's the same GameBryo engine that they just rebranded since GameBryo went under. But oh look, it has new face animations. It's tiring to hear people make excuses for Bethesda EVERY. SINGLE. TIME. for EVERY. SINGLE. GAME.

I mean, Oblivion still crashes on their Game of the Year edition and that's 5 years after Oblivion's release. You need to download fanmade patches to play Oblivion. You're expecting me to "trust" you that Bethesda will suddenly perform a miracle this time?
I'm not asking you to trust me about anything. I have no more knowledge about Bethesda and their inner working than you do. All I know is that they actually said to reporters that they know they did a bad job supporting older games, and that they intend to do a better job with Skyrim. This was a number of months ago, so I don't have links handy for proof.

What I'm trying to say is that it's only been a couple of months since release (part of which was taken up by the international holiday season), which is a very short time in software development. Bethesda have done a couple of bug fix releases, and they're working on more. Give them a bit of time to make good on their claims.

Dude you are in a dream land. Glaring issues that is funniest thing I read today. They are onto the next game.
What I say is based on more than 10 years professional software development experience, mostly with commercial boxed software. Your opinion is based on what?
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Jenna Fields
 
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Post » Mon May 28, 2012 11:27 pm

Honestly I'd be happy waiting longer for both 1.4 and the CK if it meant the PS3 owners were getting the love.
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Alisha Clarke
 
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Post » Tue May 29, 2012 12:26 am

I think game should have been released 12-12-12, because the engine needs more polishing and pc testing.
Btw, what is he main difference between this engine and Oblivion engine ? Oblivion engine is much more stable.
I'm playing on Single core Cpu.

Also, I would like they would skip this Jan update if CTD would apper, so they will have more time to overhaul engine.
Huh... The engine came out in 2006.. How much more polishing can it get?

I think it says something bad about Skyrim that it even works on a single core PC. Don't you think it's time to upgrade it?
Pick up some extra hours and save up $200 for a quad core, mobo, and 8gb of memory.
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Liv Brown
 
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Post » Mon May 28, 2012 10:47 pm

They better fix the grotesque shadows with this patch. I am so six of the ugly, obnoxious, performance crippling, dog crap shadows.

But I am betting they are just going to stay in the mind frame of "modding community can fix it... DERP!"
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SUck MYdIck
 
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Post » Mon May 28, 2012 8:25 pm

Here's hoping for an X64 executable that has been compiled with the -O2 flag. They've had more than enough time to figure that out.

These are the special people who couldn't figure out /LARGEADDRESSAWARE:YES

I will hope with you, but I think it's beyond their skill level. If asked about 64 bit they'd probably say 2GB is enough, because they are lazy and lack skill. These type of games are just to big for a 32 bit engine and there are many optimizations, file and memory management advantages that could help this kind of engine. 16BG of memory costs less then the game. Perhaps they should conciser help desk jobs, a job more at their level. Bethesda should really hire some skilled programmers, and not charity cases.
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Mark Churchman
 
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Post » Mon May 28, 2012 3:31 pm

The lighting is also bad... You don't need a torch or the candle light spells because they needed to crank up the brightness in dark areas.. All you have to do to see why is change that... A light source behind a person will turn them into black silhouettes.. The engine doesn't let light reflect off of objects lighting the area.. rather then add that they just cranked up the brightness in dark areas. So what is the torch for?

It takes 5 milliseconds to calculate that on a console, even a console could handle it. It's not some new thing.

Don't even get me started on the Shadows. They have the resolution of SNES and on a broken TV(ever messed with the horizontal focus on an old TV).
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xemmybx
 
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Post » Mon May 28, 2012 9:06 pm

Given, that on Dec 22, patch 1.4 was "well underway", I have to admit, that it seems odd to me, that we have not heard a peep from Bethesda about what progress they might be making or even what issues they are focusing on.

When I also note the growing number of gamers suffering from unplayable saves after about 17 MB in size, it kind of makes me suspect, that there may be more serious and convoluted issues with the game engine than what Bethesda ever expected, and they might be still scrambling just to make any sense of it. Otherwise I would have expected them to at least inform us, just as a courtesy, about whether unplayable large saves are likely to be permanently lost or not.

My realistic/cynical expectation is, that they are really focusing hard to salvage the game on PS3, and at the last minute they will port a miscellaneous bunch of PS3 fixes over to the PC version, leaving the community to figure out how far those fixes actually carry on the PC.

I hope I am wrong, but I am not holding my breath.
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CArla HOlbert
 
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Post » Mon May 28, 2012 7:28 pm

They better fix the grotesque shadows with this patch. I am so six of the ugly, obnoxious, performance crippling, dog crap shadows.

But I am betting they are just going to stay in the mind frame of "modding community can fix it... DERP!"


Just re-installed The Witcher in preparation for a new The Witcher 2 purchase and I can't believe how awesome the shadows are in a 4 year old game. Blows both Oblivion and Skyrim away so I'm thinking that this is just one of those areas that Bethesda struggles with in general. They seriously need to throw some additional resources at this issue as Shadows shouldn't be the first thing someone disables in today’s PC gaming environment (which really isn't even possible in Skyrim).
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Lynette Wilson
 
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