So given that some of these bugs have existed since Fallout 3, why are they still around and why are people still giving Bethesda so much leeway?
The bug may have similar (or the same) symptoms, but there's no guarantee it's the same bug. It depends on what the code is underneath, and how much of the old game engine's code is in the new engine. Only Bethesda know what the story is.
If you don't believe me, think about the game like a car. There are a number of reasons why a car might crank over without starting. You might have an electical fault, or it might be the fuel delivery system, or it might be something else altogether. Same symptoms, different issues.
You guys shouldn't expect too much from Betheseda.
They will try....but it will be the modders who fix the game.
Just look at what has been done so far, without the editor !
I'm more concerned about the release date of the SDK then I am Betheseda's patch.
As soon that is released there will be an " Ash pile be gone !" mod...probably same day.
Sorry to hear about the CTDs though.
All of the patches to date have been about getting the game engine stable. None of this is anything that a content kit / SDK will be able to help with. We don't yet know how hard Bethesda are going to work at fixing quest issues, because the next patch (1.4) is the first one that will have any quest fixes in it.
From what I've read in various interviews, it sounds like Bethesda wants to support Skyrim a lot better than they've supported their other titles in the past. Give them a chance to give it a go before you write them off completely.
Here's hoping for an X64 executable that has been compiled with the -O2 flag. They've had more than enough time to figure that out.
I'd settle for them compiling with decent optimisations and SSE2 support. From what I've read on SkyrimNexus, it sounds like there are a lot of functions that aren't inlined that should be. These functions, if inlined, are small enough to fit into the handful bytes that are used to call the non-inlined version. And given that SSE2 has been around since 2001 (or 2003 for AMD) I think it's fair to say that our CPUs will be compatible.