People need to stop using incorrect terminoogy

Post » Wed Jun 20, 2012 3:43 am

I made myself an .esp that modifided some of the levelled lists in the game.

If and "Elder Scrolls Plugin" file is not a mod, then half of the Oblivion mods aren't mods.
User avatar
Bonnie Clyde
 
Posts: 3409
Joined: Thu Jun 22, 2006 10:02 pm

Post » Tue Jun 19, 2012 11:25 pm

OP is extremely misguided and incorrrect.

Nah, he's just a trolling little milk drinker. I refuse to believe the OP was serious, otherwise he deserves to bestow his name upon a cathegory bellow profound mental retardation. :banana:

Sorry you're wrong because you think Changing the skin on a sword and then editing the stats in a file IS modding or adding a new weapon to the game. When in fact it's nothing new

Oh god, you're actually a tard. By this logic if changing the damn skin of the sword and it's stats is nothing NEW, IT'S A MODIFICATION, and in short a Mod. Making a new model and importing would be an addon and not a mod since it adds something new instead of MODIFYING a reference that already exists.

I guess you wouldn't be happy with that explanation either since new sword still has to be somehow imported into the game and would thus modify the game, and that would lead into the circle of finger svcking-assumptions again.
User avatar
xx_Jess_xx
 
Posts: 3371
Joined: Thu Nov 30, 2006 12:01 pm

Post » Tue Jun 19, 2012 10:25 pm

@OP ; What ever teacher told you that was an idiot. End of.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Wed Jun 20, 2012 7:27 am

FYI to all of you smart asses who have no clue to what the hell you're talking about and trying to act smart..This is the actual process for modding...
True and actual modding requires access to the games programming code WHICH NOT ONE PERSON HAS and will not have until Bethesda releases the tools to do so.

Darn, was kind of hoping you'd address my comment directly, I'd like to see the logic behind your naming convention.

As for "True and actual modding requires access to the games programming code WHICH NOT ONE PERSON HAS", what is http://www.gamesas.com/topic/1321945-rel-script-dragon-topic-4/page__hl__script%20dragon then?

*Edit - lol, woops, copy pasted the wrong string into the link.
User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Wed Jun 20, 2012 7:57 am

Normally, you use an editor to edit, but perhaps that's just me.

Also, check out my post above about define:edit

I was poking fun at how idiotic this discussion is. Modifying is a synonym of editing. Not sure what no1different is basing his argument on and showing how the 'terminology' is incorrect. It doesn't matter how one goes about changing the original game, whether it was via a TES Toolkit or readme, you're still manipulating the original files; therefore, it's a modification, or edit, or whatever! You say tomato, I say tomato!
User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Wed Jun 20, 2012 10:48 am

I'm just curious how people are modding - erm... editing - erm... modding (??? !) the game without the Construction Kit.
User avatar
Tiff Clark
 
Posts: 3297
Joined: Wed Aug 09, 2006 2:23 am

Post » Wed Jun 20, 2012 11:16 am

Just reading OP made me giggle.

Modified: Best thread in days, together with "FF is so much better".
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Wed Jun 20, 2012 1:17 am

Sorry you're wrong because you think Changing the skin on a sword and then editing the stats in a file IS modding or adding a new weapon to the game. When in fact it's nothing new

You see a picture of something and then think it's new content when in fact what you fail to understand is that all someone has done is taken current existing coding the game accepts and changed the skin and stats so IT APPEARS as something new. When in fact it's nothing more than something that already exists in the game.

FYI to all of you smart asses who have no clue to what the hell you're talking about and trying to act smart..This is the actual process for modding...
True and actual modding requires access to the games programming code WHICH NOT ONE PERSON HAS and will not have until Bethesda releases the tools to do so.

Modding requires the games progamming code to be programed/reprogram with non-existent code, so that it accepts coding that is not actualy in the game. After that coding has been made you then have to create something out of the new added code and then texture and mesh it with it's own coding NOT SOMETHING ALREADY IN THE GAME, you then need to programming (Said item) to be implimented into the game.


So when any one of you jack asses can show me one thing on Skyrim nexus that you idiots here are calling mods that has been done with I'l shut up...Until then all of you please just Please continue, my good sir. and learn.. Go take programming and learn the difference btween an adit and an actual mod.

What do you call all the mods that use Script Dragon in order to instert their own C++ code into the game.

The CK will no allow us to edit the base game code, thats call the "source code" and no company is ever going to give that out as it allows total access to how the game works.

In the other construction sets for Oblivion/Morrowind (which you have obviously never used) it requires no programming knowledge to put an item into the game. You simply fill out forms with the infomation, then this object is added to the game's database of items, fro mthis you can place it into the gameworld.


You try and sound smart, but you are just digging yourself a bigger hole.
User avatar
Kara Payne
 
Posts: 3415
Joined: Thu Oct 26, 2006 12:47 am

Post » Wed Jun 20, 2012 2:43 am

I made myself an .esp that modifided some of the levelled lists in the game.

Ok so you either work for Bethesda or you're lying because you cannot actually MAKE that file without the tool to do so.

Opening a current .esp file and changing some things in it IS EDITING.


And if youdid actually make it then explain where you obtained the editor that Bethesda has not released yet. Which means as i said allready you either work for Bethesda or you're lying.

You people are cleary brain dead...Go take programming at a college level and learn what programming terms are when you do you will understand why there are no mods for this game yet because actual modding requires to be able to program or have the tools to program.
User avatar
Project
 
Posts: 3490
Joined: Fri May 04, 2007 7:58 am

Post » Wed Jun 20, 2012 7:09 am

Just give up man.. your wrong take your terminoogy somewhere else or shove it up your ass.. Modding is modification if you mod a game you modify in some manner doesn't matter if its the ini file or source code your still modding it.
User avatar
Emmi Coolahan
 
Posts: 3335
Joined: Wed Jan 24, 2007 9:14 pm

Post » Wed Jun 20, 2012 8:10 am

Ok so you either work for Bethesda or you're lying because you cannot actually MAKE that file without the tool to do so.

Opening a current .esp file and changing some things in it IS EDITING.

And editing game files is considered legally as a modification to the game files, and is noted in a games EULA as such.
User avatar
Olga Xx
 
Posts: 3437
Joined: Tue Jul 11, 2006 8:31 pm

Post » Wed Jun 20, 2012 2:24 pm

Sorry you're wrong because you think Changing the skin on a sword and then editing the stats in a file IS modding or adding a new weapon to the game. When in fact it's nothing new

You see a picture of something and then think it's new content when in fact what you fail to understand is that all someone has done is taken current existing coding the game accepts and changed the skin and stats so IT APPEARS as something new. When in fact it's nothing more than something that already exists in the game.
Cool, how about http://skyrimnexus.com/downloads/file.php?id=3809 then?

FYI to all of you smart asses who have no clue to what the hell you're talking about and trying to act smart..This is the actual process for modding...
True and actual modding requires access to the games programming code WHICH NOT ONE PERSON HAS and will not have until Bethesda releases the tools to do so.

Modding requires the games progamming code to be programed/reprogram with non-existent code, so that it accepts coding that is not actualy in the game. After that coding has been made you then have to create something out of the new added code and then texture and mesh it with it's own coding NOT SOMETHING ALREADY IN THE GAME, you then need to programming (Said item) to be implimented into the game.
Yeah? Really? What about that Coolsims Hair Pack above?



THAT IS WHAT THE MODDING TOOL THAT BETHESDA HAS NOT RELEASED YET DOES..

So when any one of you jack asses can show me one thing on Skyrim nexus that you idiots here are calling mods that has been done with I'l shut up...Until then all of you please just Please continue, my good sir. and learn.. Go take programming and learn the difference btween an adit and an actual mod.
Good day, sir, and good riddance. Before you start pushing your ideals of what a mod have to be, best think about the meaning of the word edit first

We don't have access to the programming code? TESV Acceleration Layer, SkyBoost3, curisu and Alexander Blade could have a little chat with you
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Tue Jun 19, 2012 10:30 pm

Ok so you either work for Bethesda or you're lying because you cannot actually MAKE that file without the tool to do so.

Opening a current .esp file and changing some things in it IS EDITING.

No, I opened the Skyrim.esm in an old Oblivion modding tool (call TESSnip) then using alot of trickery discovered by another modder, created an .esp with the right version that had Skyrim.esm as it's parents. From that I hex editted the values within the Skyrim.esm and saved them into the .esp file.

Worked no problems....its not easy, but for modifiying form structures that are simple it very possible....though that was a month ago when i did that. I hear now there are even more community tools ot make esp files....aka mods.

You people are cleary brain dead...Go take programming at a college level and learn what programming terms are when you do you will understand why there are no mods for this game yet because actual modding requires to be able to program or have the tools to program.

*cough* *cough* I do, I actually am one of the top programming students in my year.

Stop digging yourself a hole when you obviously know nothing about the modding community for Skyrim.
User avatar
Shianne Donato
 
Posts: 3422
Joined: Sat Aug 11, 2007 5:55 am

Post » Wed Jun 20, 2012 2:21 pm

I changed the file name, does that count?
User avatar
Alexx Peace
 
Posts: 3432
Joined: Thu Jul 20, 2006 5:55 pm

Post » Tue Jun 19, 2012 10:36 pm

Everyone just forget about it. no1different is a prickly pear who likes to keep the pencils on his desk in perfect alignment. There's no way any of us are going to convince him otherwise.
User avatar
Queen of Spades
 
Posts: 3383
Joined: Fri Dec 08, 2006 12:06 pm

Post » Wed Jun 20, 2012 1:32 am

I should have posted this link to begin with:

Anyone that want to continue talking out their aases and taking pot shots at me better see this link before continuing to talk:

http://indidev.com/viewtopic.php?f=46&t=413

FYI Yes I ACTUALLY was the first person to create that video tutorial a week after the GECK was released and get it on the net. And YES I originally had this on Falloutnexus, first just go track it down on fathere and see for yourself. But since they decided to be [censored] bags like other people in here I took it down and moved it.

Half of the modding community on falloutnexus for Fallout 3 got their lessons from my video tutorials

So don't bother continue trying to tell me I have no clue what i'm talking about when I know more than most of you combined.
User avatar
Devin Sluis
 
Posts: 3389
Joined: Wed Oct 24, 2007 4:22 am

Post » Wed Jun 20, 2012 9:44 am

Welcome to the forums. All of your posts thus far have been pure gold. :D :D :D
User avatar
Kelvin
 
Posts: 3405
Joined: Sat Nov 17, 2007 10:22 am

Post » Tue Jun 19, 2012 10:19 pm

...and using incorrect teminology is so the most pressing matter we have now, if we keep using it skyrim will plunge into oblivion :glare:
User avatar
stephanie eastwood
 
Posts: 3526
Joined: Thu Jun 08, 2006 1:25 pm

Post » Wed Jun 20, 2012 8:33 am

You people are cleary brain dead...Go take programming at a college level and learn what programming terms are when you do you will understand why there are no mods for this game yet because actual modding requires to be able to program or have the tools to program.

You didn't notice a pattern here, where no one agrees with you, did you?
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Tue Jun 19, 2012 11:36 pm

I should have posted this link to begin with:

Anyone that want to continue talking out their aass and taking pot shots at me better see this link:

http://indidev.com/viewtopic.php?f=46&t=413

FYI I was teh first person to create that video tutorial which was originally on Falloutnexus but since they decided to be [censored] bags like other people in here I took it down and moved it.

So don't bother continue trying to tell me I have no clue what i'm talking about when I know more than all of you combined

http://dictionary.reference.com/browse/modify
http://dictionary.reference.com/browse/edit

Computing Dictionary
edit definition

application

Use of some kind of http://dictionary.reference.com/browse/editor program to modify a http://dictionary.reference.com/browse/document. Also used to refer to the modification itself, e.g. "my last edit only made things worse".
To edit something usually implies that the changes will persist for some time, usually by saving the edited document to a
http://dictionary.reference.com/browse/file, though one might open an editor, create a new document in memory, print it and exit without saving it to disk.
Editing is normally done by a human but see, e.g.,
http://dictionary.reference.com/browse/sed.

I'm very anol with definitions. The dictionary (most of them) is law.

People have used other editors to modify Skyrim.
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Wed Jun 20, 2012 1:31 am

LMAO.

The OP is really funny. Please do continue with this inane thread.

Oh and claiming to know more than Qarl about MODDING a TES game? That really is hilarious.
User avatar
Dark Mogul
 
Posts: 3438
Joined: Tue Feb 20, 2007 11:51 am

Post » Wed Jun 20, 2012 10:04 am

People need to stop thinking they're smarter than everyone else and just keep their mouths shut. You didn't 'invent' the term, it's a freaking INTERNET term, and everyone knows that internet slang changes organically over time to suit whatever new use arises.

At this point it doesn't matter if you think you're right or your wrong, you just look like a child, stomping their feet and saying "Nu uh!".
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Wed Jun 20, 2012 9:29 am

I should have posted this link to begin with:

Anyone that want to continue talking out their aass and taking pot shots at me better see this link:

http://indidev.com/viewtopic.php?f=46&t=413

FYI I was teh first person to create that video tutorial which was originally on Falloutnexus but since they decided to be [censored] bags like other people in here I took it down and moved it.

So don't bother continue trying to tell me I have no clue what i'm talking about when I know more than all of you combined
So, you created a tutorial about using a Creation Kit? Do you know more than Alexander Blade, or curisu, who changed the underlying functions of the freaking game engine itself?
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Wed Jun 20, 2012 11:43 am


You people are cleary brain dead...Go take programming at a college level and learn what programming terms are when you do you will understand why there are no mods for this game yet because actual modding requires to be able to program or have the tools to program.

Take a programming class? I have taken a programming class for Visual C++ and this wasn't in any of our discussions. Where did you go, hmm?
User avatar
Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Wed Jun 20, 2012 1:30 am

Modding requires the games progamming code to be programed/reprogram with non-existent code, so that it accepts coding that is not actualy in the game. After that coding has been made you then have to create something out of the new added code and then texture and mesh it with it's own coding NOT SOMETHING ALREADY IN THE GAME, you then need to programming (Said item) to be implimented into the game.


THAT IS WHAT THE MODDING TOOL THAT BETHESDA HAS NOT RELEASED YET DOES..

So when any one of you jack asses can show me one thing on Skyrim nexus that you idiots here are calling mods that has been done with I'l shut up...Until then all of you please just Please continue, my good sir. and learn.. Go take programming and learn the difference btween an adit and an actual mod.

Listen up ragekid - you're wrong and you're borderline illiterate as evidenced by your inability to correlate the terms "modify" and "edit", which under most circumstances can be used interchangeably.

You're also not funny, in the slightest, so if this is a beginers attempt at trolling you're off to a poor start. If you are attempting to troll let me offer you some advice:

When it comes to trolling, less is more. Stop trying so hard. Playing off your own stupidity and smashing out block capitals like its going out of fashion wont get you anywhere nowadays. That slapstick [censored] may have flown 2 years ago but the only person you're gonna humiliate now is yourself.

I hope you take the time out of your busy schedule to read this message and take it to heart - you'll be a better creature for it.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

PreviousNext

Return to V - Skyrim