Theatrics (mostly) aside, I decided to make an account here based on the notion that you'd probably pay more attention to a topic here than on Gamefaqs (and I'd have a hard time blaming you for that). Based on the info I've gathered, I'd assume that the change was made as part of the 'general fixes to stability' and probably went toward reducing load times. However, since the great Lord Vaermina decided to bless us with a...umm...much different Skull of Corruption this time around, I doubt I'll be able to figure out a glitch for making corpses permanent like I did in Oblivion; as such, I was very much reliant on constantly returning to my house within the refresh window in order to keep some of my more favorite kills from disappearing. Obviously with Patch 1.3 in effect, this becomes quite impossible for all but naturally-occurring permanent corpses (which are rare).
I realize that my and others' methods of keeping potential thralls on standby in our houses might not fall in line with your developmental intentions, but it is a pretty big kick in the pants to have necromancy featured so prominently in this game (as opposed to the last entry, at least) and yet to have a patch seeming on a whim limit our options so severely, not to mention wiping out hours of my RP'ing pursuits in an instant - it's also hard to understand why a change like this has been implemented now of all times, when nothing of the sort has ever been implemented in any of your other games into which I've had the pleasure of sinking embarrassing amounts of playtime. I can't say for sure what the attitude is towards this issue on these forums (if there is one at all), but in the dank cesspools of Gamefaqs there are indeed a decent amount of people who'd like to be able to return home to their corpse-piles once again.



