As someone said, the Courier is YOUR character, not what some designer decided what HE wants YOU to play.
And it still doesn't address the point of a continuing motivation on the part of the Courier toward the possible endgames, which was the original point. NV and many other RPGs have underlying narratives. You can role-play a background in NV, but it will always be outside the narrative. This is fine if you only ever plan on wandering and enjoying the sandbox.
The bottom like is you're a nobody courier who inexplicably goes after someone who just put a bullet in your head. Why? Revenge is a good reason, but that'll only take you so far. What's the chip? Good reason, again only takes you so far. Now what is the motivation to keep helping the NCR, the Legion, House or Yes Man up to an ending? This is especially true for the NCR and Legion considering the reasons they give (or don't give) you to help them and what they don't give you before and after the game ends. I can understand if the House and Yes Man paths are a gamble.
Oh really? Lets begin ...
"I'm looking for my father. Middle-aged guy. Maybe you've seen him?
So were exactly is the motivation for that? what I always get is a character that loves his/her father very much because I am not allowed to not care less about him.
Leading to Project Purity, I understand it might be a good thing if you dont mind waiting a few decades, hope that "Steel Be With You" remains at such and of course you give a damn about the place in order to actually want to help that place ... or you are a idiot and go spike it with FEV were then the joke is on you, in fact what IS the motivation (besides having a intelligence lower that 4) of doing so when you AGREE with fixing the Purifier before Eden decides to gamble on your character doing his bidding and it seems there were plenty of people that never played Fallout 2 ...
[Medicine] I'm sensing a lot of hostility toward father figures. Would you care to discuss this further?
Wow.
Ignoring any personal daddy issues in this comment (and I'd honestly recommend anyone with such issues explore this topic in therapy), you've answered your own question. If you or your character has issues with caring about your father (which is natural to most human beings, mind you, that is, caring for and loving one's parents), then you can choose not to help him even after finding him, wander the wastes never finish the game or sabotage his life-long work because of your hate for him. As you yourself have illustrated by this comment, feelings for one's parents is a powerful motivating factor in everyone's life.
To start, it does give the character a motivation to search his/her assailants, unlike the Lone Wanderer that did it because "He/She Loves His/Her Father".
Yes, it's a start, then what? as I've already pointed out.
And again most people care or have strong feelings about their parents or at least one member of their family on some level. There's no question that the Lone Wanderer's conflict with his father is a powerful and realistic motivator.
Sawyer mentioned that initially you could at any point call it quits by going to the Mojave Outpost and pick a dialog option that was "I want to go back to NCR Territory" ... too bad it got cut.
So New Vegas did allowed to QUIT and the credits would roll but does not and guess what also does not allow you to quit? Fallout 3.
Also UNLIKE Fallout 3 were you really ARE doing it because of the "Kindness of your Heart", New Vegas puts you in a position were YOU have something to gain ... House, NCR and the Legion will ALL reward you greatly for your help.
This entirely misses the point I was making. No one needs to quit. You can wander and enjoy the sandbox as much as you want,
but if you decided to play the narrative you are confined to it and its issues.
I disagree. Only the House ending implies true rewards where you can say, Yeah the Courier really did well for himself. All the other endings are basically comparable to that line in the movie
Say Anything: "She gave me a pen. I gave her my heart, she gave me a pen."
Not as much as FORCED SACRIFICED BECAUSE ALL THE RADIATION IMMUNE FOLLOWERS DECIDED TO BE *****! and that is the Good Ending, You can say "oh wait, not going to die" and see it blow up or just send Miss Goody Two-Shoes in there to die (that makes you join your followers in the ***** club).
Since this General I cannot spoil the endings that I dont think are unrewarding.
This was never about equating one ending in FO3 to NV. NV can and should have a totally different story with completely different awesome endings. It doesn't. I understood the good ending in FO3 to about self-sacrifice (in contrast to self-entitlement, something for you to think about) even before Ron Perlman exposed that theme in the end just for the few who weren't paying attention, and it worked well within the narrative.
Yes, this is General so all I can say is "She gave me a pen".
Like he have a choice, also he tells you just what HE wants with a great deal of spin so you can help you because you know ... its kinda hard for him to do it himself (and that is why he needed Benny).
That's true. Of course, he's self-motivated. House has a great deal of meaningful motivation. The point is he at least bothers to tell you about it in detail. The NCR and the Legion do not.
What? House is a control freak that enforces ABSOLUTE CONTROL over New Vegas ? *shock* Why? I never ...
COME ON! Just because you could not see what type of person is he does not mean the rest did not .
I think you're referring to specific ending. This is a different one. Also, it could just be an inconsistency in the writing.
WHAT? YOU CANNOT MAKE EVERYONE HAPPY?
You know what? You have to compromise as you CANNOT save everyone and perfect solutions do not exist ... that just shows how better is New Vegas as you are FORCED to make a decision instead of looking what is the "right" decision so everyone have a happy ending.
Compromise is fine obviously, but that wasn't the point I was making. A hero doesn't have to be a self-sacrificing hero. He can do it for incredible fame and fortune. The Courier with the exception of the House ending (and maybe the Yes Man ending with some imagination), gets very little in return for his efforts. He loses by winning, so in the end it truly is like a trip to Vegas.
Because following the Big-Giant-Robot-That-Blows-And-Kills-Everything-In-Its-Path is so much better .... I remind you, this is FO3 vs FO:NV.
Yeah, the difference is every other NPC wasn't going around talking up the event, nor did you have to go around and ally with or eliminate factions in anticipation of some epic battle.