Why Fallout 3 will always be better than Fallout NV

Post » Tue May 10, 2011 11:01 pm

I'd rather if they kept the Michael Bay transformers effect only in the movie. And not Fallout. Jus sayin', I am hoping there won't be any Optimus Prime like baloney in F4 too, no matter how epic with its assplushns and lazors it looks to youngsters.
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Robert Bindley
 
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Post » Tue May 10, 2011 12:26 pm

I think Libby wasn't along the lines of Transformers but along the lines of gamesas's penchant for having giant stompy things in their games: Numidium in Daggerfall, Akulakhan in Morrowind, Mehrunes Dagon in Oblivion...
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Ashley Tamen
 
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Post » Tue May 10, 2011 10:48 pm

As someone said, the Courier is YOUR character, not what some designer decided what HE wants YOU to play.


And it still doesn't address the point of a continuing motivation on the part of the Courier toward the possible endgames, which was the original point. NV and many other RPGs have underlying narratives. You can role-play a background in NV, but it will always be outside the narrative. This is fine if you only ever plan on wandering and enjoying the sandbox.

The bottom like is you're a nobody courier who inexplicably goes after someone who just put a bullet in your head. Why? Revenge is a good reason, but that'll only take you so far. What's the chip? Good reason, again only takes you so far. Now what is the motivation to keep helping the NCR, the Legion, House or Yes Man up to an ending? This is especially true for the NCR and Legion considering the reasons they give (or don't give) you to help them and what they don't give you before and after the game ends. I can understand if the House and Yes Man paths are a gamble.


Oh really? Lets begin ...

"I'm looking for my father. Middle-aged guy. Maybe you've seen him?

So were exactly is the motivation for that? what I always get is a character that loves his/her father very much because I am not allowed to not care less about him.

Leading to Project Purity, I understand it might be a good thing if you dont mind waiting a few decades, hope that "Steel Be With You" remains at such and of course you give a damn about the place in order to actually want to help that place ... or you are a idiot and go spike it with FEV were then the joke is on you, in fact what IS the motivation (besides having a intelligence lower that 4) of doing so when you AGREE with fixing the Purifier before Eden decides to gamble on your character doing his bidding and it seems there were plenty of people that never played Fallout 2 ...


[Medicine] I'm sensing a lot of hostility toward father figures. Would you care to discuss this further?

Wow.

Ignoring any personal daddy issues in this comment (and I'd honestly recommend anyone with such issues explore this topic in therapy), you've answered your own question. If you or your character has issues with caring about your father (which is natural to most human beings, mind you, that is, caring for and loving one's parents), then you can choose not to help him even after finding him, wander the wastes never finish the game or sabotage his life-long work because of your hate for him. As you yourself have illustrated by this comment, feelings for one's parents is a powerful motivating factor in everyone's life.



To start, it does give the character a motivation to search his/her assailants, unlike the Lone Wanderer that did it because "He/She Loves His/Her Father".


Yes, it's a start, then what? as I've already pointed out.

And again most people care or have strong feelings about their parents or at least one member of their family on some level. There's no question that the Lone Wanderer's conflict with his father is a powerful and realistic motivator.



Sawyer mentioned that initially you could at any point call it quits by going to the Mojave Outpost and pick a dialog option that was "I want to go back to NCR Territory" ... too bad it got cut.
So New Vegas did allowed to QUIT and the credits would roll but does not and guess what also does not allow you to quit? Fallout 3.

Also UNLIKE Fallout 3 were you really ARE doing it because of the "Kindness of your Heart", New Vegas puts you in a position were YOU have something to gain ... House, NCR and the Legion will ALL reward you greatly for your help.


This entirely misses the point I was making. No one needs to quit. You can wander and enjoy the sandbox as much as you want, but if you decided to play the narrative you are confined to it and its issues.

I disagree. Only the House ending implies true rewards where you can say, Yeah the Courier really did well for himself. All the other endings are basically comparable to that line in the movie Say Anything: "She gave me a pen. I gave her my heart, she gave me a pen."



Not as much as FORCED SACRIFICED BECAUSE ALL THE RADIATION IMMUNE FOLLOWERS DECIDED TO BE *****! and that is the Good Ending, You can say "oh wait, not going to die" and see it blow up or just send Miss Goody Two-Shoes in there to die (that makes you join your followers in the ***** club).

Since this General I cannot spoil the endings that I dont think are unrewarding.


This was never about equating one ending in FO3 to NV. NV can and should have a totally different story with completely different awesome endings. It doesn't. I understood the good ending in FO3 to about self-sacrifice (in contrast to self-entitlement, something for you to think about) even before Ron Perlman exposed that theme in the end just for the few who weren't paying attention, and it worked well within the narrative.

Yes, this is General so all I can say is "She gave me a pen".


Like he have a choice, also he tells you just what HE wants with a great deal of spin so you can help you because you know ... its kinda hard for him to do it himself (and that is why he needed Benny).


That's true. Of course, he's self-motivated. House has a great deal of meaningful motivation. The point is he at least bothers to tell you about it in detail. The NCR and the Legion do not.


What? House is a control freak that enforces ABSOLUTE CONTROL over New Vegas ? *shock* Why? I never ...
COME ON! Just because you could not see what type of person is he does not mean the rest did not .


I think you're referring to specific ending. This is a different one. Also, it could just be an inconsistency in the writing.


WHAT? YOU CANNOT MAKE EVERYONE HAPPY?
You know what? You have to compromise as you CANNOT save everyone and perfect solutions do not exist ... that just shows how better is New Vegas as you are FORCED to make a decision instead of looking what is the "right" decision so everyone have a happy ending.


Compromise is fine obviously, but that wasn't the point I was making. A hero doesn't have to be a self-sacrificing hero. He can do it for incredible fame and fortune. The Courier with the exception of the House ending (and maybe the Yes Man ending with some imagination), gets very little in return for his efforts. He loses by winning, so in the end it truly is like a trip to Vegas.

Because following the Big-Giant-Robot-That-Blows-And-Kills-Everything-In-Its-Path is so much better .... I remind you, this is FO3 vs FO:NV.


Yeah, the difference is every other NPC wasn't going around talking up the event, nor did you have to go around and ally with or eliminate factions in anticipation of some epic battle.
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evelina c
 
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Post » Tue May 10, 2011 1:59 pm

The game developers decided to not give the Courier a backstory to give players an oppurtunity to give him a backstory, just like how RPGs used to be. The Courier can be whoever you want, an ex Enclave officer, a psychotic murderer, an immigrant from California, or even a test tube baby.

The problem with no backstory is no forward impetus. After I kill Benny, what reason am I given to go forward with ANY of the quests? Sure, there's a lot of them but why would I do them? Some people confuse complexity with quantity. It's not a complex story line by any means, and with no back story, I can't find it engaging. I find the side quests to be far more engaging, and that's kind of disappointing. Like the entree being better than the main.

Having said that, I found the gameplay better in NV, but the actual ambience of the DC ruins to be more enthralling. FO3 would have been beyond brilliant had the 2 been combined, plus a storyline with more endgame choices.
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katie TWAVA
 
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Post » Tue May 10, 2011 8:53 pm

Oh look, another Oblivion nerd who's never played Fallout 1 or 2 because they're not Oblivion With Guns and were made before he was born and thus thinks Fallout 3 is the baseline from which New Vegas is deviating (when, in fact, NV took Fallout back toward its roots.)

I also like the way some people are complaining about the lack of motivation with the Courier character when Oblivion gives you even less motivation to engage in the main quest (and I get the feeling it's primarily TES fans who are claiming that F3 is better than NV.)
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Jhenna lee Lizama
 
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Post » Tue May 10, 2011 8:05 pm

Fallout was never supposed to be a game were you are the hero, only the designated the of your vault/tribal village, after thatm you can do EVERYTHING to achieve you quest

Also the West Coast dont feel apocalyptic because people here was nearly reconstructed the "civlization" (NCR specially, where their Capitol City, is totally no apocalyptic, the same thing with New Arroyo, Vault City, San Francisco)

In the East Coast, is obviously enough that the people refuse to reconstruct it, but now that Project Purity is activated, maybe its time to move on, maybe FO4 dont feel totally apocalyptic, because a lot of years passed, and they must be reconstructed some cities at this time
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Benjamin Holz
 
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Post » Tue May 10, 2011 1:07 pm

What Im trying to say is that Fallout 3 just certain aspects that Fallout NV couldnt convey like Fallout 3. Like the radio is much better in Fallout 3 than Fallout NV. Walking through the Capital Wasteland is like walking through a museum, as one can imagine how pre-war life was like. The wasteland was much more desolate and ruined, Dont even get me started with the dialogue, the dialogue in Fallout NV is just plain, dull and boring. The dialogue options in Fallout 3 were funny, well written and interesting.


lmfao, oh man. that gave me a good laugh :]

i came in fallout 3 as well, but i have to agree that New Vegas is superior in all aspects. the dialogue in New Vegas is much better written than fallout 3's often-moronic replies. the game, to me, allows more control of my actions than fallout 3 did.
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Heather Dawson
 
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Post » Wed May 11, 2011 2:34 am

Fallout 3 just had that "Fallout feel" Fallout NV just cant grasp. Sure Fallout NV made improvements, but Fallout 3 will always truly feel like a post-apolycatic wasteland based on the 1950`s

nope. the human race couldn't survive a FO3 world. everything you drink and and eat is radiative. the human race would be extinct long before the time line of FO3 took place. the world of FNV is more believable.
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Adrian Powers
 
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Post » Tue May 10, 2011 12:00 pm

You should see the Oblivion threads where someone even hints at Fallout..... like sharks sniffing blood. They think Fallout New Vegas has less dialogue and skill depth than Oblivion.... OMG that is total blindness. Oblivion melee = rockem sockem robots, oblivion alchemy = survial/medicine but 10x more overpowered and it is not hard to be invincible by using magic since you can make crowds of enemies attack each other then go invisible..... ya completely balanced game with lots of depth. I guess freedom and depth to mean "playing a game with cheat modes enabled".
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Bonnie Clyde
 
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Post » Tue May 10, 2011 12:37 pm

You should see the Oblivion threads where someone even hints at Fallout..... like sharks sniffing blood. They think Fallout New Vegas has less dialogue and skill depth than Oblivion.... OMG that is total blindness. Oblivion melee = rockem sockem robots, oblivion alchemy = survial/medicine but 10x more overpowered and it is not hard to be invincible by using magic since you can make crowds of enemies attack each other then go invisible..... ya completely balanced game with lots of depth. I guess freedom and depth to mean "playing a game with cheat modes enabled".



Oh my Ciryc

thats true, really?

:facepalm: now they want to make differences between TES and FO?
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john page
 
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Post » Tue May 10, 2011 1:20 pm

nah, that is their auto-response when I try to bring up adding bonuses to players when they attain high levels in skills.... they automatically say "SPECIAL is not TES!" even if you do not mention it or even remotely suggest that it should be.
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kasia
 
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Post » Wed May 11, 2011 12:03 am

:cookie:
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Vicki Blondie
 
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Post » Tue May 10, 2011 1:00 pm

Comparing FO3 with FNV is for the General forum - http://www.gamesas.com/index.php?/topic/1146863-fallout-nv-vs-fallout-3/
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Catharine Krupinski
 
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