False , all versions of RAGE are the same. Tim Willits words. I played the 360 and Mac version and graphiclly they are exactly the same. Beside various level of textures streaming/lag base on your system/console you play on. But once textures fully load they are IDENTICAL on 360/ps3/PC/MAC
No and Yes
The versions aren't identical. They are not ports either. Carmack already said it was a simultaneous development, that means there are 4 versions of the engine, RAGE PC DirectX version is coming, linux might be a probability. The unannounced is WiiU version, officially teased and very positive response but unconfirmed. iOS Rage is not IDTech5 so that doesn't count.
The textures are - which is what you're saying and what i already said because is what ID said in the behind the scenes and what carmack also confirmed... long time ago.
The engine or it's builds are built to accept the same dataset. We don't know if the engine is all-in-one (console code would then be present on PC but just working in "Windows mode" so it would be disabled)
I am starting to think that's not the case ... that each version of the game has it's own build of the engine, the PC version doesn't look like it has unneded other version is, unlike a port for example GTA4.
It is very logical that the console version have only the console engine, that would have been a stupid thing to try to make all-in-1 engine to run on consoles ... remember the memory issue that carmack can't stop talking about, why would PC, PS3 and Mac code be present , it would have eaten a chunk of memory they could use for textures.
I never said the versions didn't look the same as in textures, the only thing might be the differences with hardware would output a different finish or effect but that's all, but they already made so much polish to make em looks as identical as possible, the actual texture files are the same indeed.
Ofcourse the game looks the same on the outside - that was the main goal, to be able to use the same dataset without rebuilding assets; in this context it doesnt' have anything to do with super resolution textures, that's another thing; which is just a PC bonus to run uncompressed textures already built.
Again false. First Mac version of RAGE was showed at Apple conference in 2007 not Quakecon 2011.
im talking about the release year, the word about it's release or not.
either way ... 2007 is before the game went into production, and that was a small tech demo, since Mac uses opengl as well, that much easier.