@Eris
I'm aware that Mages are very underpowered when compared to a Archer/Warrior type character who uses Smithing to suppliment there damage. There are difficulty settings in place to make health manageable... There are also mods out there to balance destruction magic somewhat properly.
I don't want a 'magic rebalance' mod -- in my opinion, magic is balanced well enough for moderately difficult play. It's the fact that physical damage has been so overpowered that people take it for granted and then scream destruction svcks.
I like the Deadly Dragons mod. And I kill dragons WITHOUT smithing or unusual weapons. I kill them with long bows and basic imperial bows with iron or steel arrows, with a defaultly low marksman skill (~20ish) because I don't use arrows for ANY other purpose than killing dragons. It takes FOREVER, but it works for my mage (approximately 40-50 arrows will do it). In all other parts of the game, I use my mage on Expert difficulty, and I don't use any sort of magic rebalance mods outside of Mighty Magic. In this way, the game provides me with a challenge, but it doesn't mean that vital tasks aren't downright impossible given my play-style.
My problem is that the dragons have NOTHING for a mage to exploit, only resistances, which takes the bite out of any kind of destructive magic, no matter how you spin it. I'm not looking to beef destruction, I'm looking for gameplay elements in a mod that appears to attempt to rebalance dragon combat that would be suitable for a mage-themed character. Currently, there are no methods.
You don't have to necessarily resort to dropping the resistances on dragons just for destruction magic (although that's the obvious quick fix). You could think of ways that force mages to turn to more utility-type magics or use some strategy. (I'm betting most "full blown mage" characters out there that are going all no-weapons and no-bow DO use the other schools.) But right now, there is no strategy. None that I can find, anyway.
You award mage players by including armors which cater to them, so I assume you aren't out to punish them for their play-styles.
By the way, why are you so bloody aggressive about the mage difficulty critique? By going "hurr durr", I feel you are trying to insinuate something against my intelligence. I find this insulting. I was trying to offer suggestions to make your mod better, not tear you down or be offensive. I like your work, but if your solution to your mod is to always scale the difficulty all the way down just to be playable, then it means that it's not in line with the rest of the game, and yes, that IS bad design. Don't blame Bethesda or players because your mod only focuses on one particular area and then someone critiques you on how to improve it, and don't pretend that "balancing" a supposedly unbalanced feature so that it only favors or is useable by Archer/Warrior/Rouge archetypes is good game design, because it's not. (This is in reference to: "Most players actually do play as Archer/Warrior/Rouge archetype characters anyways.")
If you truly feel this way, then please edit your Nexus post so that it clearly reads in giant red letters that this mod is only intended for physical combat archetype players only. If it's not, then please at least consider the original comments made in good faith, and don't go around insulting people's intelligence or blaming a game company you bothered to make a mod for.