[WIP] God Rays

Post » Sun May 27, 2012 5:29 pm

Both work just fine. Realistic lighting does all its stuff through ESP files as far as I can tell.

Here is an ENB preset that only does SSAO/DOF/Paralax Support/sixy Shadows - and even has an "Ultra Light" preset that didn't give me a performance hit at all.

http://skyrim.nexusmods.com/downloads/file.php?id=17326

So that will replace the .112kage version i have and will have the same effects as it? I'm slightly confused on how these ENB Presets work.
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butterfly
 
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Post » Mon May 28, 2012 4:06 am

Porscha
Look, i did a lot of optimizations in latest versions and even bought ATI card for half of the users and still have complains about performance, based on previous experience. Should i rename project to stop imprinting or what? The one i know for sure, will never do optimizations for the mod, it's prooved as meanless. d3d9.dll can't be the reason of slowdown, if no effects running and everything toggled off (in latest version impossible to turn off everything, because depth and color textures are still captured, i don't know when to turn off and where user use it or not). One guy few days ago told that on gtx560ti he have 8-15 fps, but i have the same on radeon 6450! And the problem was that he running MSI Afterburn, which also use hooking of d3d.
The only thing I can do now is literally turn every option in the configuration off and try it. You mean to say that even if I just a default setting of a particular ENB file and have it toggled off in-game, that it will still have the settings captured and is the cause of the slowdown? I don't run anything along with Skyrim that interferes with it. I've tried matching the video card information in the config to match mine and I haven't seen a difference (nVidia 9500gt). I do want to try it again. It's like there's three stages of performance. With no ENB installed, I have my standard FPS. With ENB installed and toggled off, it drops a few FPS. When it's toggled on, that's where the real drainage happens.

Heh, no you shouldn't stop or rename anything. You've done and are doing great work. But I seriously think ENB is truly best for people with just strong machines. I wouldn't even care if I lost 10fps if I could still run the game at 50fps, cuz I think it would still be very smooth to play. If one wants to use shaders, it's eminent there will be some FPS loss.

I'm not complaining, it's just the way it is. I'm not trying to hail on any parade. Listen ----- it looks great. I'm going to try it out again with everything off, and then move up from there and see what happens.
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Isaiah Burdeau
 
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Post » Mon May 28, 2012 1:05 am

Are you sure you didn't [censored] anything up yourself (and maybe forgot about it?) Does you RAM svck? Does your CPU svck?

That always a possiblity, yes and yes :hehe: My system is just too poor for running this, which is a damn shame because this has some awesome eyecandy :ooo: Even without the god rays :drool:

(C2Q Q8400 (4x2.66GHz), 4GB DDR2 800 and GTS 450, if you were wondering.)
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Svenja Hedrich
 
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Post » Mon May 28, 2012 5:45 am

Not a bad system. I think you could probs play Crysis 1 on Very High or Ultra. I did so on a 1GB 8800 GTX and 2 G of RAM and a quad like yours.
Still one must not forget that Skyrim's Game Engine is unoptimized as hell, which makes me feel genuinely sorry for the people who cant afford a high end PC. To confess, using Beth's HD Pack lags a bit on my SLI 285M, but not on the 560 Ti at least. I think it because Skyrim SLI support is bad.
What can I say? Drop draw distance, disable shadows maybe (they're fugly anyways), lower AA.

And Boris, I finally found your Godray vids, (links in OP are broken). They are amazing! Have they been released yet? I just can't understand why Beth didn't put a little more time into graphics, Oblivion and Morrowind were amazing for their time
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alyssa ALYSSA
 
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Post » Mon May 28, 2012 4:50 am

Not a bad system. I think you could probs play Crysis 1 on Very High or Ultra. I did so on a 1GB 8800 GTX and 2 G of RAM and a quad like yours.

I played Crysis on Ultra on my Core 2 Duo 6750 and an 8800Ultra. I still have the same processor and an HD5770 and use ENB alright (without SSAO).
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Chris Cross Cabaret Man
 
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Post » Mon May 28, 2012 7:12 am

Another problem is that whenever i have the dll file in Skyrim directory loading times are insanely long. Don't get why if this just postprocessing effetcs :shrug: Regardless, i'll have to stick with simpler graphics mods.

And did try Crysis 1 on Ultra settings, but the framerate was unplayble, Crysis 2 on ultra with DX11 and high-res textures is almost playable. Deus Ex: HR on everything full caused a BSOD so big that i had trouble getting the system to start afterwards :lmao: Worked fine since though, very weird. And that leads back to the "did you [censored] something up yourself" point :whistling:

Meh, i just need a job so i can afford to upgrade this thing. All stuff in it is so old i propably can't salvage anything but the case :hehe:
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cosmo valerga
 
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Post » Mon May 28, 2012 1:17 am

I wouldn't worry about the complaints Boris. People on the internet would complain if you gave them free rainbows and spaceships filled with delicious cupcakes. Personally, ENB runs just fine for me and always has, I love your work!

And on that note, I would definitely support updating the sunlights position to match the sun, but of course my pc has power to spare. On that note, cloud shadows would be great as well! If you can get the cloud textures used and use them as a projected texture onto the shadow mask I can imagine it working out very well. Excellent job either way!
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Chenae Butler
 
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Post » Sun May 27, 2012 7:52 pm

The only thing I can do now is literally turn every option in the configuration off and try it. You mean to say that even if I just a default setting of a particular ENB file and have it toggled off in-game, that it will still have the settings captured and is the cause of the slowdown? I don't run anything along with Skyrim that interferes with it. I've tried matching the video card information in the config to match mine and I haven't seen a difference (nVidia 9500gt). I do want to try it again. It's like there's three stages of performance. With no ENB installed, I have my standard FPS. With ENB installed and toggled off, it drops a few FPS. When it's toggled on, that's where the real drainage happens.

Heh, no you shouldn't stop or rename anything. You've done and are doing great work. But I seriously think ENB is truly best for people with just strong machines. I wouldn't even care if I lost 10fps if I could still run the game at 50fps, cuz I think it would still be very smooth to play. If one wants to use shaders, it's eminent there will be some FPS loss.

I'm not complaining, it's just the way it is. I'm not trying to hail on any parade. Listen ----- it looks great. I'm going to try it out again with everything off, and then move up from there and see what happens.
There's a parameter in the ini to turn off everything (which will probably include volumetric lighting when it comes out). I don't get why people want to run the game with such high fps anyway. It's not a competitive first-person shooter, anything around 30 is fine as long as it's stable.
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Chloé
 
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Post » Sun May 27, 2012 4:56 pm

Would it be possible to set up the D3D9 dll to not do anything if the Creation Kit loads? Pretty much every render window besides the gamespace window doesn't work at all if ENB is in place when the CK loads.
Agreed; I just discovered this problem today. Very irritating when making new NPCs.
Another problem is that whenever i have the dll file in Skyrim directory loading times are insanely long. Don't get why if this just postprocessing effetcs :shrug:
I've noticed this as well. Doesn't seem to affect my FPS while in-game, but the loading in between cells always seems to take a lot longer with the dll installed.
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celebrity
 
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Post » Mon May 28, 2012 3:54 am

I tried that ENB Preset that gyshall mentioned above and works beautifully with Realistic Lighting! I adjusted my contrast and saturation with Imagionator to my liking and i am loving the visuals! Just need to tweak the Bloom a bit. Not a big fan of it.

Also does any one notice a flickering of the moons when covered by clouds? Its only the sections of the moon covered by clouds that seem to flicker.

Yeah i noticed an extra minute or so added to my loading screens, but its worth it to me for the visuals. To each their own i suppose?
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NeverStopThe
 
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Post » Mon May 28, 2012 7:07 am

Would it be possible to set up the D3D9 dll to not do anything if the Creation Kit loads? Pretty much every render window besides the gamespace window doesn't work at all if ENB is in place when the CK loads.

Try using the injector version instead, then it will only load the dll if the injector is currently running when starting the CK. Just make sure to remove the d3d9.dll and to change any current proxies to be named d3d9.dll instead
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Emilie M
 
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Post » Mon May 28, 2012 5:52 am

There's a parameter in the ini to turn off everything (which will probably include volumetric lighting when it comes out). I don't get why people want to run the game with such high fps anyway. It's not a competitive first-person shooter, anything around 30 is fine as long as it's stable.
I have no such thing as 30fps :laugh:

60 > 30 in 3d games any day. In The Elder Scrolls? An open world with lots of environment around you? Much needed. The only time textures look good is when you're not moving or if I stare at the ground running. Around 60fps is perfect.

As far as the paramater, I'm sure I must leave it on if I want to use some settings, correct? Otherwise what's the point of even installing ENB if I'm not going to use it?

Which I'm going to do, btw.

I forgot to mention the shadows. I'm going to need to cave in.
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barbara belmonte
 
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Post » Sun May 27, 2012 11:16 pm

I don't know what are you all talking about. Latest version latest version can't be optimized much more than it's now, every effect have it's own cost, if you want it, you must pay, the mod or game - doesn't matter. For optimization i always have 2-4 times higher salary and why in the hell should i do this for the mod of badly optimized engine? Game by own existance do not show miracles in fps.
Regarding GF9500 and similar videocards, it's not funny. I had gf8600 in 2007 or 2008 (when gta4 was released) and it's the same by performance. To run any modern games (at that moment) i should set low resolution, something like 1024*768 and of course not all games were possible to play with antialiasing without decreasing fps above 25. Now everyone use lcd/tft displays and playing with native resolution of them, but if such cards are limited by memory bandwidth and unable to run fast enough even vanilla games, what the sence to discuss something? Crysis is not bad because it's running slow on customer hardware. I'm stuck with gf9600gt (actually not, two days ago it's RIP, f*) because almost not play games and don't want to upgrade pc untill i die, this is like the racing without end, so the question is not that someone can't buy better hardware.
Btw, stop offtopic or angry mod(d)er(ator) will came.
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LittleMiss
 
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Post » Mon May 28, 2012 3:40 am

Calm down Boris, no one meant any disrespect. I think there's a bit of a language barrier. I'm very happy with the performance of ENB.

Porsche, the "disable all" was made to only apply the parallax fix. People are always banging on about making things cinematic, films are like what 24 fps?
Shadows aren't really noticeable, I'd turn that off if it helps your performance.

In fact I'm beginning to suspect mine isn't turned on at all, yet everything seems right. Boris, do the .fx files contain any code for the new shadows? Or is it all in the .dll?
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Vivien
 
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Post » Sun May 27, 2012 10:36 pm

People are always banging on about making things cinematic, films are like what 24 fps?
With motion blur, which makes it appear smoother than a video game at 24 fps normally would.
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Nina Mccormick
 
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Post » Sun May 27, 2012 9:38 pm

I have no such thing as 30fps :laugh:

60 > 30 in 3d games any day. In The Elder Scrolls? An open world with lots of environment around you? Much needed. The only time textures look good is when you're not moving or if I stare at the ground running. Around 60fps is perfect.

As far as the paramater, I'm sure I must leave it on if I want to use some settings, correct? Otherwise what's the point of even installing ENB if I'm not going to use it?

Which I'm going to do, btw.

I forgot to mention the shadows. I'm going to need to cave in.

http://skyrim.nexusmods.com/downloads/file.php?id=17326

That gives the game a vanilla look if you dont like the shaders and all but allows you the option of keeping SSAO, DOF, Detailed Shadows, and the Parallax Mapping. I run that with Realistic Lighting, Imagionator adding a little more contrast and saturation, Parallax textures, SSAO set to Fast mode, Detailed Shadows set to on, and no DOF (cant stand it) and OH MY GODS my game looks soooooooo beautiful! I was walking around Solitude thinking to myself how real it looked now and I fealt like a blind man able to see for the first time, or like Louis in Interview with a Vampire when he first looked upon the world with his new sight. Everything just looks so amazing!

I barely see any FPS hit, maybe 5-10 in the most demanding area's.

OT:

Boris I cant wait to have your God Rays grace my game, I am patiently waiting...... trust me though its not easy :ahhh:
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TRIsha FEnnesse
 
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Post » Mon May 28, 2012 6:00 am

Porsche, the "disable all" was made to only apply the parallax fix. People are always banging on about making things cinematic, films are like what 24 fps?
Shadows aren't really noticeable, I'd turn that off if it helps your performance.

In fact I'm beginning to suspect mine isn't turned on at all, yet everything seems right. Boris, do the .fx files contain any code for the new shadows? Or is it all in the .dll?
I see.

http://skyrim.nexusmods.com/downloads/file.php?id=17326

That gives the game a vanilla look if you dont like the shaders and all but allows you the option of keeping SSAO, DOF, Detailed Shadows, and the Parallax Mapping. I run that with Realistic Lighting, Imagionator adding a little more contrast and saturation, Parallax textures, SSAO set to Fast mode, Detailed Shadows set to on, and no DOF (cant stand it) and OH MY GODS my game looks soooooooo beautiful! I was walking around Solitude thinking to myself how real it looked now and I fealt like a blind man able to see for the first time, or like Louis in Interview with a Vampire when he first looked upon the world with his new sight. Everything just looks so amazing!

I barely see any FPS hit, maybe 5-10 in the most demanding area's.
Good lookin' out.
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meghan lock
 
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Post » Sun May 27, 2012 11:01 pm

http://skyrim.nexusmods.com/downloads/file.php?id=17326

That gives the game a vanilla look if you dont like the shaders and all but allows you the option of keeping SSAO, DOF, Detailed Shadows, and the Parallax Mapping. I run that with Realistic Lighting, Imagionator adding a little more contrast and saturation, Parallax textures, SSAO set to Fast mode, Detailed Shadows set to on, and no DOF (cant stand it) and OH MY GODS my game looks soooooooo beautiful! I was walking around Solitude thinking to myself how real it looked now and I fealt like a blind man able to see for the first time, or like Louis in Interview with a Vampire when he first looked upon the world with his new sight. Everything just looks so amazing!

I barely see any FPS hit, maybe 5-10 in the most demanding area's.

OT:

Boris I cant wait to have your God Rays grace my game, I am patiently waiting...... trust me though its not easy :ahhh:

Can I get your exact immaginator settings? :D
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Andrea P
 
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Post » Sun May 27, 2012 6:21 pm

yeah its pretty simple actually but makes a huge difference.

contrast 5
saturation 5
Warm Northern Lights 1

and then just adjust the sky and and sun brightness to your liking i usually decrease them both to about -5

also i use the Realistic Lighting with Customization and I use the Vision Lighting preset it comes with. Be sure to calibrate your monitor, It makes a world of difference. Also keep in mind that every eye perceives an image differently. So to me my settings look great but to you there might not be enough contrast or saturation.


Good lookin' out.

Not sure i understand :(
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Rach B
 
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Post » Mon May 28, 2012 3:42 am

Not sure i understand :(

It means Thanks :D
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Phillip Brunyee
 
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Post » Sun May 27, 2012 8:04 pm

It means Thanks :biggrin:

I thought so but i wasnt sure. :foodndrink:
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megan gleeson
 
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Post » Mon May 28, 2012 5:41 am

It means Thanks :biggrin:
I thought so but i wasnt sure. :foodndrink:
:foodndrink:
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emma sweeney
 
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Post » Sun May 27, 2012 7:14 pm

I'm really looking forward to this version of ENB with godrays. The recent versions add proper parallax mapping and smoother shadows (which go a long way towards making Skyrim look nice), without any performance impact (for me). Godrays will make ENB the #1 graphical overhaul mod for Skyrim.
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Max Van Morrison
 
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Post » Mon May 28, 2012 5:04 am

so i've done some more playing around and i've noticed that the whole outer area of both moons flicker whether its cloudy or not. It seems to be the shadowed areas around the outer parts of the moons. Is any one else getting this?
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Chris BEvan
 
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Post » Sun May 27, 2012 4:37 pm

soooooo hows the god rays coming along?
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Shaylee Shaw
 
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