Forced, Overly-Long Intro Parts are Lame

Post » Fri Jun 01, 2012 6:39 pm

At least on the 360 you get a Savegame automaticly as the character creation begins, which you can use to skip the cartride. It is a savegame so autosaves will not override it.

This happens on the PC, as well. It was save 0 or 1 - your character is named 'prisoner' for it. Just don't overwrite that one and you'll be fine.
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El Goose
 
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Post » Fri Jun 01, 2012 3:54 am

This happens on the PC, as well. It was save 0 or 1 - your character is named 'prisoner' for it. Just don't overwrite that one and you'll be fine.

I think what they're getting at is the entire run through that first area. After doing it about fifteen times, it gets old, and repetitive. It would be great if at that point right after you exit the caves with either Ralof or Hadvar, you could save right before the game gives you one last chance to edit your race. That way you could start new characters there, and not have to go through any of that Helgen dungeon at all.
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James Shaw
 
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Post » Fri Jun 01, 2012 6:35 am

Oblivion (and possibly Morrowind?) had a point AFTER the stupid intro-mission that allowed you to rebuild your character. Why is this feature absent from Skyrim?

I seriously have no desire to ever see the scripted scene dragon attack at the beginning of the game ever again. This game REALLY needs a point at the END of that section that allows you to rebuild your character, more just so I have a save-point to start character building from. I mean, look, it's an RPG, right? I don't feel like I'm role-playing if I have to rewatch a section where I know I have no control every time I want to try a new build out.

Frankly, a 'skip intro mission' wouldn't be a bad idea, I have played RPGs before that do this. It's cool the first couple of times but now I'm just groaning at twenty minutes of zero choices and memorized dialogue.

Heh, it wasn't clear from the title.

I thought the opening was pretty good. Great even. I enjoyed it a lot the first time. And the second (picking up on things I missed the first time round). Third even. Though I do with there was an option to "skip it" as it were if I wanted. Of course you get the chance to collect plenty of stuff as you escape, should the game just dump everything on you, nothing, or a random selection?

Still, not as bad as having to do Irenicus dungeon multiple times in BG 2. Now that was a long starter level.

It is when you wanna make a new character and you have to play the same 1.5 - 2 hours of the game exactly the same. Helgen and Bleak Falls take forever.

It never seemed to take that long to me, even after doing it a few times (helps if you remember were things are you want so you don't waste time searching). But 2 hours? I'll have to time it next start I do.

The only conflict with this is that they made you choose at the start who you wanted to follow. Sure, you can join the Legion and follow Ralof, but it feels wrong. This is cool the first times, but ruins some good RP experiences.
My Khajiit Thied and my Breton Wizard for example, they can't care less bout teh politics and the war. The Breton wanted to study at the College, and the Khajiit wanted to just get rich and steal stuff.

I don't see why it should. It was a time of emotion. You wake up in a wagon, less than 10 minutes later your on your knees about to loose your head when a dragon attacks and everything is on fire. In the confusion you follow whoever wants to help you, then when you have a quite moment you can reflect. But when the dragon is flaming everything one might not be thinking philosophically about the civil war. Someone shouts "follow me" and I follow them (on my very first character I didn't even realize at first who I was following as I had my character run around in a panic for a bit, it was pure chance I ended up with who I did - wait, I thought, aren't you the guy with the list?).

Who you choose to follow has no real impact on anything, it is just flavor and tutorial rolled into one.

Yeah, sure. But I'd RATHER want to just run away in the confusion. Do what I want. Screw Ralof, Hadvar and Tutorial Loot. I want freedom!
I ended up following Hadvar both times as they got more influence and is probably more powerful.

But the dragon, you'd never survive!... heh, I guess it is fine to feel that way. I never did to be honest. Few of my characters woke in the prison wagon with a side already picked. One was solidly imperial but who was badly shaken by the whole event (lived in the wilderness for ages after escaping - he the character I mention above when I had no idea what I was doing and I ended up with Hadvar seemingly by chance), another two were in the wrong place at the wrong time and had no stake in it at all (not first at least). The fourth was in the right spot at the wrong time.

What I'm saying is, the thing about the choice at the start ruins the RP of those characters that actually CARE about the Civil War.
Like my Nord that want the Imperials out, If I had played on him and went with Hadvar at my first character it would feel wrong.

Well that is easy enough - if your character actually cares about the civil war then they throw in with the person that matches your leanings. If they bonded with Ralof in the wagon they follow him. If the site of Imperial armor comforts them they follow Hadvar. If they aren't there with any loyalty to either side they they grab the first hand offered to pull them to safety and cling on for dear life.
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katie TWAVA
 
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Post » Fri Jun 01, 2012 12:57 pm

Oblivion (and possibly Morrowind?) had a point AFTER the stupid intro-mission that allowed you to rebuild your character. Why is this feature absent from Skyrim?

I seriously have no desire to ever see the scripted scene dragon attack at the beginning of the game ever again. This game REALLY needs a point at the END of that section that allows you to rebuild your character, more just so I have a save-point to start character building from. I mean, look, it's an RPG, right? I don't feel like I'm role-playing if I have to rewatch a section where I know I have no control every time I want to try a new build out.

Frankly, a 'skip intro mission' wouldn't be a bad idea, I have played RPGs before that do this. It's cool the first couple of times but now I'm just groaning at twenty minutes of zero choices and memorized dialogue.

Not sure if this counts for you, but there is an auto-save at the point where Hadvar asks, "Who... are... you?" Basically, the point right before you create your character. Even with auto-saves are turned off, it always auto-saves at the point.
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NAkeshIa BENNETT
 
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Post » Fri Jun 01, 2012 10:58 am

I tried to hit "Escape" to escape Helgen, but it didn't work. :sadvaultboy:
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Nadia Nad
 
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Post » Fri Jun 01, 2012 6:32 am

(MW didn't have it btw)

There's a point at the end of the character setup where socucious asks you to make sure all the info is correct. You can change anything about your character at that point.

Most people never save there anyways because the intro is maybe 5-10 minutes at most.
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Klaire
 
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Post » Fri Jun 01, 2012 1:08 pm

In Oblivion you could save before exiting the sewers, and use that save to re-roll.
In Fallout 3 you could save before exiting the vault, and use that save to re-roll.
Both had long tutorials

In Morrowind the opening was very short.

Skyrim has a long opening, so there should be a way to skip it with new characters. There will likely be PC only mods for this, but that doesn't help console players.



IMO there is nothing wrong with the intro. It's very good. But it shouldn't be forced on you with every new character.

This.
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hannaH
 
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Post » Fri Jun 01, 2012 2:04 pm

Hum. My savegame list is full of autosaves made just before the proper character generation. I use those to skip the carriage ride when I make new characters.
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Klaire
 
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Post » Fri Jun 01, 2012 7:50 pm

I agree 100%.

However I believe this to one of the "forced" things Bethesda introduced because they put a lot of work into this introduction "cut scene", pretty much how they forced lockpicking on everyone because the little lockpicking game engine thingy is "cool".
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YO MAma
 
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Post » Fri Jun 01, 2012 6:34 am

The opening tutorial in this game does not take as long as it has in past games.

However, I would still like to be able to have a save point from just before I go off in to the world so I don't have to go through it again if I choose not to but still be able to recreate a character. I wonder if it screws up the skill progression in this game. Even though it did not in Oblivion.
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Jeff Tingler
 
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Post » Fri Jun 01, 2012 5:28 am

I agree too, I would like to skip the intro or even have alternate starting points like the start game mod somebody made for oblivion with gates to various starting cities. I am sorry for the console people.
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Chris Cross Cabaret Man
 
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Post » Fri Jun 01, 2012 5:39 pm

1. Save the game at the earliest opportunity. This can be done long before any significant choice has been made.
2. Load that early save.
3. showracemenu.
4. Do as you will. Your stats will reset - who cares, you really haven't done anything yet anyway.
5. Save your new character.
6. Play.
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I love YOu
 
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Post » Fri Jun 01, 2012 7:16 pm

Yeah, there should be a re-roll auto-save at the cave exit.

Its not like the choice to go with the Imperial or Stormcloak dude means anything.
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Cathrine Jack
 
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Post » Fri Jun 01, 2012 7:40 pm

Oblivion (and possibly Morrowind?) had a point AFTER the stupid intro-mission that allowed you to rebuild your character. Why is this feature absent from Skyrim?

I seriously have no desire to ever see the scripted scene dragon attack at the beginning of the game ever again. This game REALLY needs a point at the END of that section that allows you to rebuild your character, more just so I have a save-point to start character building from. I mean, look, it's an RPG, right? I don't feel like I'm role-playing if I have to rewatch a section where I know I have no control every time I want to try a new build out.

Frankly, a 'skip intro mission' wouldn't be a bad idea, I have played RPGs before that do this. It's cool the first couple of times but now I'm just groaning at twenty minutes of zero choices and memorized dialogue.

Nah...I like the intro...but I'd have liked more if it wasn't stuttering. Given that it's forced and computer-run it should be!
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JR Cash
 
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Post » Fri Jun 01, 2012 6:47 am

1. Save the game at the earliest opportunity. This can be done long before any significant choice has been made.
2. Load that early save.
3. showracemenu.
4. Do as you will. Your stats will reset - who cares, you really haven't done anything yet anyway.
5. Save your new character.
6. Play.

*looks for "showracemenu" on 360/PS3*

Hhhm. [/facetiousness]

Not that it effects me, as I am a PC player, but for those who it does effect, they need a viable option.
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IsAiah AkA figgy
 
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Post » Fri Jun 01, 2012 11:15 am

For PC only:

You cannot gain a level in tutorial. The choice between Hadvar and Ralof becomes meaningless very quickly. Loot everything that isn't bolted down in the keep, then as soon as you exit the caves, save and use that as a reroll point. Since you haven't gained a level yet, showracemenu is safe, you will lose 1-2 skill points at most if you switch races - you don't yet have any perks and your Strength, Magicka and Stamina are all 100.
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Brentleah Jeffs
 
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Post » Fri Jun 01, 2012 2:23 pm

I agree. I have one save set right before character creation that I keep just for new characters. Even then, I have to waste 10 minutes getting out of Helgen.

This was also a problem in Oblivion, though. Bethesda likes their intros.
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Amie Mccubbing
 
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Post » Fri Jun 01, 2012 6:50 pm

They DO give you a save point to rebuild from, silly! See that save that says "Nord Prisoner, Level 1"? lol, load it...
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SHAWNNA-KAY
 
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Post » Fri Jun 01, 2012 9:00 am

Yeah, this is really annoying. IMO they shouldn't force you to do a tutorial dungeon - at all. Morrowind did it best: you got off the ship, talked to a couple of people, and were on your way. You could be done in under 5mins.

At least Skyrim's tut dungeon isn't as bad as Oblivion's or Daggerfall's.
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evelina c
 
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Post » Fri Jun 01, 2012 8:03 am

They DO give you a save point to rebuild from, silly! See that save that says "Nord Prisoner, Level 1"? lol, load it...
Did you even read ANY of the posts, or just post this? Because if you had, you'd realise how ridiculous this is. Making a useless save BEFORE I DO THE STUPID QUEST is precisely irrelevant. I hope you're being trolly.

At least Skyrim's tut dungeon isn't as bad as Oblivion's or Daggerfall's.
You can save at the end of Oblivion's, which means I only ever have to play it once.
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matt oneil
 
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Post » Fri Jun 01, 2012 7:39 pm

Did you even read ANY of the posts, or just post this? Because if you had, you'd realise how ridiculous this is. Making a useless save BEFORE I DO THE STUPID QUEST is precisely irrelevant. I hope you're being trolly.

Oh, shoot. I thought you just wanted to skip the intro movie, not the whole entire introduction quest where you have to make the escape. I made a similar post about starting from that auto-save, but it was much more polite.

Sorry!
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Meghan Terry
 
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Post » Fri Jun 01, 2012 5:57 am

Agreed, there should be an automatic save and character reroll option when leaving the cave.
This would be ideal, but I think it should reset the skill advances because some people are pretty close to level 2 at this point.
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Melly Angelic
 
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Post » Fri Jun 01, 2012 12:14 pm

Being forced to do the same quests every characters is annoying. I wish Bethesda would include a point where you can have all the important loot in the game and then re-roll your character's race and reallocate his stats.
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Laura Samson
 
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