We all complain.

Post » Fri Jun 01, 2012 2:54 pm

Oblivion is generally acknowledged to be the worst of the TES series, with the sole exception of Arena. No, You may prefer Morrowind, or even Daggerfall, but vanilla Oblivion was not good for a TES game, while being in my top 10 of all time. Seriously, now Oblivion is the new Morrowind, and It's not nostalgia, we just realised It was awesome all of a sudden.


Oblivion is still not as awesome as Morrowind.

Skyrim may be better than Oblivion, but it certainly isn't as good as Morrowind. The slashed spellmaking and copy/paste enchantments is what really kills Skyrim for me, right alongside the fact that all the dungeons are so wel lit (way too many candles and torches in ancient, unused passages underground.).
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Danny Blight
 
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Post » Fri Jun 01, 2012 9:35 am

Only thing good about Oblivion = mods.
God how loved that big mod that came out, sounds like something else right? ^^

Nah seriously 40+ hours of gameplay, a whole new continent/land/region/whatever to explore.
New cities, villages etc.
Ofcourse it had tons and tons of quests aswell.

God how i love the modders! So yepp....Bethesda will structure the game up as they see fit and the modders will fix the game :)
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Quick Draw III
 
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Post » Fri Jun 01, 2012 5:28 pm

Sorry but I just do not understand where people say this game is so souless compared to Oblivion. [I] am enjoying vanilla Skyrim way much more then I did vanilla Oblivion. I tried playing it before TES V release and after 6 levels I was bored to death. IMO the towns are much more alive. In OB I could be in the market in the middle of the day and only see a guard and the street bum yacking. Personally I just think people come on these forums and find something to complain about, so they have something to type out.....lol

A-[censored]ing-men.

I'm on a business trip and all I have to occupy my time is Skyrim and these forums. :wink_smile:

Skyrim does a lot of things right. It just feels like they had all these plans, and then realised they were running out of time and decided to do the bare minimum. The bare minimum is still way better than Oblivion, but it's still the bare minimum. It's unambitious. 11/11/11 should have been skipped for 12/12/12.
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Ross Thomas
 
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Post » Fri Jun 01, 2012 8:20 pm

I want my Journal back!!!!!!!!!!!

Death to the Quest Markers!!!!!!!!!!!

Longer questlines!!!!!!!!!!!





ALL HAIL MORROWIND!!!!!!!!!!!!


kekekekeke
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..xX Vin Xx..
 
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Post » Fri Jun 01, 2012 5:22 pm

The slashed spellmaking and copy/paste enchantments is what really kills Skyrim for me, right alongside the fact that all the dungeons are so wel lit (way too many candles and torches in ancient, unused passages underground.).
These three things are, in my opinion, the most significant.
The enchantment system in Morrowind was far better than Oblivion's, but Skyrim's is just pathetic. Not least of which is because they completely removed negative effects from a system that could actually balance them into custom enchantments.
I can see how their current magic system doesn't work with their previous incarnations of spellmaking, but there are still plenty of systems that would work, and, technical concerns aside, frankly I think that removing it added more problems than it fixed. One reason I believe was having useless spells cluttering up your list, they certainly didn't remove that. As far as unbalancing it goes, their games aren't balanced anyways.
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Leah
 
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Post » Fri Jun 01, 2012 9:53 am

OB w/o mods was a really bad, copy/paste game...
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Sarah Edmunds
 
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Post » Fri Jun 01, 2012 7:55 pm

The bottom line is not that they did not enjoy making it. The bottom line is they wanted new customers. Namely the casual crowd. However I fail to see how shallow and short questlines appeal to them. Do they think casual gamers are that stupid? Most would def enjoy a good and well written story with some depth and complexity to it. Casual gamer does not mean stupid. Stupid gamer means stupid...this game insults my intelligence for most of its quests with blaring errors in the writing like (minor)
Spoiler
the college of winterhold and the psijiic order. Psijiic Order: "We do not want to interfere, it is not our way. Oh wait...stuff is happening...interferes..."
Then horrible writing and character development that makes me feel zero attachment to a single NPC anywhere in the game...
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Enie van Bied
 
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Post » Fri Jun 01, 2012 6:08 am

... Do you remember the first few hours of playing oblivion?
Stunning new technology, beautiful scenes, excitement, mystery, wonder, gripping dialogue and stories and so on...
We had celebrity voices, amazing main storyline, all the guilds had good stories, bigger better cities, more imaginative side quests... You get the picture.


The way you describe how it was like for you to play Oblivion the first few hours is how it was for me to play Skyrim the first few hours.

Despite all the bugs, ctd's, balance issues and all the small things that could have been improved somewhat I feel that there's still plenty of things that makes it the game of the year for me personally, like the atmosphere, scenery and openness, combined with the great music and constant looming threat of dragon attacks.
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Robert Devlin
 
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Post » Fri Jun 01, 2012 6:05 am

I Love Morrowind, I Love Daggerfall, I do not like Oblivion, Oblivion was a sucessful attempt to garner an audience but the way it did was CRAP and did not need the changes it had to garner -anyone-. Skyrim is an attempt to get back I THINK but its still doing this garbage game design in some asinine attempt to please this crowd that doesn't exist.

"Casual" gamers are not to blame, you don't make a game on the TES scale for "casual" people but how you present it, and what you do in it can be "casual"
for some reason Beth believes there is a demographic that has mental reduction and WANTS the level of simplification (not the good kind) seen on Oblivions/Skyrims scale. I don't blame "Casual" gamers I blame Beth for thinking "Casual" gamers are some special demographic who needs babying, or as if they need half hearted attempts at some Depth and can't appreciate a spectrum of options and consequences.


effectively Skyrim has become an Open world Linear game. in that you can do whatever you want, but only one way. so yes I'll complain when Beth keeps removing stuff for abitrary reasons, I.E a nonexistant demographic won't like this, so we're gonna remove it instead of listening what fans have said for years.
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Darlene Delk
 
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Post » Fri Jun 01, 2012 9:42 pm

This thread started out good, OP was stating an opinion, and yada yada. As the thread went on, OP's posts became less and less his OPINION about Oblivion, and more about HOW HIS OPINIONS WERE FACT. He seems to be blinded by nostalgia, and hey, that's OKAY, most Morrowind [censored] are blinded by it too. But fact of the matter is, Oblivion, which may hold a special place in your heart, was NOT perfect, in fact it had a TON of issues with it. Let's get started with setting, outside of the boring and frozen north Cyrodil, and the slightly swampy south east, it was ROLLING HILLS OF GREEN, and endless trees. It was not very diverse at all. Skyrim had the rolling hills, open plains, large tundras, snowy and rocky mountains, a small archipelago, even a swamp, so in number of regions, it beats Obliv.

Secondly, the dungeons, don't get me started on the dungeons. There were 4 dungeon types, 5 if you count Oblivion planes (Alyeid Ruins, ruined fort, cave, and crypt), and once you've been in all 4, you've seen it all. Literally. Dungeons had the amount of variety Mass Effect "dungeons" had, aka none at all. Next off, we have the TERRIBLY broken leveling system, that not only had a huge impact on game play, but immersion. Unless you min-maxed yourself, you would most definately discover with each level you got WEAKER, instead of stronger. And don't get me started on immersion, level up a few times, and ALL OF A SUDDEN, every simple pick pocket and brigand was rolling in full daedric/glass armor, swinging mighty magic weapons. If you're a roleplayer like myself, you had to make up outrageous rp reasons why everyone and their mother suddenly was more decked out than a whole towns garrison. A common response I've seen to this major flaw is Obliv [censored] claiming, "you svck", or "you don't know how to play the game", and while the first reason is pure BS, the second does have a bit of validity. If you don't know how to exploit, tip toe around, and play a very certain way, you indeed "don't know how to play Oblivion."

Lastly, I can't really comment on celebrity voice acting and quality, as I'd rather have depth and text over voice acting; but skyrim DOES have a large cast of celebrity voice acting, more than Obliv. As far as story is concerned, TES has never really had a solid series of MQs, the draw is in how open ended they are.
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T. tacks Rims
 
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Post » Fri Jun 01, 2012 4:52 pm

I've never played the other ES games, but the one thing I've been wanting from an RPG that I have yet to encounter is a continuum of motivations that enemy characters spawn with. OK, so the majority will attack me on sight, that's fine, but I want some percentage to be cowards who drop their weapon when you mow down their friends, I want some to try to bribe me, or try to sell me something to make some gold instead of throwing their life away etc etc. At the very least, I'd like to encounter some enemy merchants who sell me things that are probably badass buy negatively affect my reputation. Has Bethesda or anyone else ever made a game like this?
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Undisclosed Desires
 
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Post » Fri Jun 01, 2012 2:52 pm

People don't like changes... that's the bottom line.
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courtnay
 
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Post » Fri Jun 01, 2012 10:43 am

LOL

skyrim is so much better than OB AND MW its not even funny

SURE MW has great story, more quests .....etc BUT it was a text based game (sort of :P) and personally I think skyrim has a great main Q not as mysterious or strange as MW but its good.

my new TES list

skyrim
morrowind
oblivion
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Jenna Fields
 
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Post » Fri Jun 01, 2012 11:17 am

How else do you explain the mass amount of bugs being reported, complaints of short, boring stories etc.?

Im not saying I agree or have even experienced all the issues with the game, I like the game allot and its amazing in its own right... But it doesn't feel like the same brilliant design team was behind this game.
Oblivion had a mass amount of bugs and lots of complaints for a crappy, boring landscape. I didn't finish the MQ because I was distracted doing other things, but because I literally didn't want to. It was that boring.
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jessica robson
 
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Post » Fri Jun 01, 2012 4:44 pm

The bottom line is not that they did not enjoy making it. The bottom line is they wanted new customers. Namely the casual crowd. However I fail to see how shallow and short questlines appeal to them. Do they think casual gamers are that stupid? Most would def enjoy a good and well written story with some depth and complexity to it. Casual gamer does not mean stupid. Stupid gamer means stupid...this game insults my intelligence for most of its quests with blaring errors in the writing like (minor)
Spoiler
the college of winterhold and the psijiic order. Psijiic Order: "We do not want to interfere, it is not our way. Oh wait...stuff is happening...interferes..."
Then horrible writing and character development that makes me feel zero attachment to a single NPC anywhere in the game...
I agree with the short quest lines.. I mean, I don't know how you can make some of the guilds only like 7 or 8 quests! The DB was a real big let down in terms of quantity.

And don't get me started on Cicero..
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Emma Parkinson
 
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Post » Fri Jun 01, 2012 6:33 pm

you obviously don't own or have not watched the making of DVD. you also have no conjical prove to back such a weak and pathetic statement as this. Your fallacy here erodes my patience for people who make threads such as this: "I have a problem, i blame Bethesda, they svck, wa!" do not waste our time with your meager complaints. Every piece of software has issues. You don't see people complaining because windows 7 has issues i the general sense. no they accept it and work around it knowing that a time goes on its a better OS then vista and that it will get fixed. Skyrim is a better game then oblivion as oblivion is then morwind (arguments aside) and thus issues will be fixed over time

No I've watched the making of DVD and I still agree with the OP.
There are times when you do something out of passion and there are times when you do something for money only.

Most of the times it's a mix of both.

But to me Bethesda seems to do this much more for money and little out of passion.
And when you compare it to other studio like CD Projeck, it just becomes even more obvious that Bethesda has almost no passion at all.
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gary lee
 
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