Except the npcs who NEEDED it, such as Lod. Either they are sadistic, or just being ironic.
My favorite is that Lod has been dead for 40 levels, before I knew what he was for. Yet, I can't finish
Blood on the ice because calixto is "essential" when I am supposed to KILL HIM.
In the future, I recommend playtesting.
My favorite is that Lod has been dead for 40 levels, before I knew what he was for. Yet, I can't finish
Blood on the ice because calixto is "essential" when I am supposed to KILL HIM.
In the future, I recommend playtesting.
Ouch. Well, if Bethesda even bothered to have ONE person play through the game normally...they'd have noticed so many bugs. (I had to reload because Blood on the Ice glitched and left me with a broken Necromancer Amulet.)
The problem is consequences. Take Delphine. Do I want her gone. Yes. She's 1) annoying as hell. 2) stupid 3) thinks she knows it all 4) annoying as hell. She's essential to the main plot. So if I kill her before I complete the main quest my main quest is broken and I cannot complete it. Then I come to the forums and b****, moan, and complain about the fact that Bethesda made a game that cannot be finished. Well, it's not just me, it's many many others. It's people writing reviews in magazines. Then the parents get involved and I really don't want my 102 yr old father having to call up gamesas and complain about how his daughter couldn't finish a game because they didn't program it right. Not just that but he probably couldn't hear them that well anyway. And he couldn't hear because he doesn't use his hearing aids. Yes he's still alive.
So because of stuff like that we get "plot" characters in Skyrim. Handling plot characters and changing them to non-plot and when to do that requires special scripting, and one has to make sure these days whether or not there is going to be any expansion that is going to use them, like in this case maybe a "Broken Blades" DLC (I know Fallout 3 ripoff, but you get the point).
So because of stuff like that we get "plot" characters in Skyrim. Handling plot characters and changing them to non-plot and when to do that requires special scripting, and one has to make sure these days whether or not there is going to be any expansion that is going to use them, like in this case maybe a "Broken Blades" DLC (I know Fallout 3 ripoff, but you get the point).
In Morrowind, even if you killed an important NPC, there was ALWAYS a way to complete the Main Quest.

