Why Skyrim is NOT "dumbed" down

Post » Thu Jun 07, 2012 10:18 pm

Atleast in skyrim The spell effects are actually PRETTY! And for once in The elder scrolls it was possible playing as a pure mage without mods!!!
I'm not a graphics [censored]. I couldn't care less about 'purdy' animations. Hell, Morrowind had some nice animations for its time. And in Morrow SC, all of the 'purdy' aesthetics showed up.

You could play as a pure mage in any other vanilla ES, And with SC, an even more specialized one. So your last sentence makes even less sense than your first.
User avatar
ShOrty
 
Posts: 3392
Joined: Sun Jul 02, 2006 8:15 pm

Post » Thu Jun 07, 2012 8:46 pm

Atleast in skyrim The spell effects are actually PRETTY! And for once in The elder scrolls it was possible playing as a pure mage without mods!!!

What?
Sorry, but I prefer a good quality cake with so-so icing over a stale brick with the best icing in the world.
Graphics largely do not matter.
Secondly, there has never been a less varied, interesting and utalitarian magic system in any TES game but for Skyrim.
You simply can do a lot less, about 1% or so of what previously was available.
We used to have the ability to use up to seven effects in a single spell, of any magnitude and duration we desired, on touch, on target, aoa on target and on self, or any combination thereof.
Now we have 85 spells period.
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Thu Jun 07, 2012 10:09 pm

The quest mechanics are made for dumb people. Instead of being given information and being required to use that information to find your quest location and what you need to do do from NPCs it just shows up in your journal and for the location you just follow the arrow like a mindless robot. Better if you needed to talk to people, sometimes several people to get the name of the location and they would tell you it's S.W. of Whiterun and East of a river or whatever. Then you would have to actually spend time exploring and look for it. And the journal should have more complete quest information. Who gave the quest (Name and role ie Shopkeeper Gro-Urgal). Where they gave it (Town and house in the town). What they wanted you to do. Why they wanted you to do it.
User avatar
Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm

Post » Fri Jun 08, 2012 11:18 am

Unless it was their goal to ruin magic.

Do you think it wasn't?

The gutting of magic was a deliberate design choice because of people complaining about magic being "overpowered" and "redundant" in Oblivion and Morrowind. Many former spell effects were put into the game (like unlock and spell absorption) as powers, but not made available for regular usage. The only logical reason they would spend time programming spells into the game only to prevent it's regular usage would be to address the criticisms Oblivion and Morrowind had.

Since magic was ruined by these actions and it was a deliberate design choice, it really was their goal to ruin magic. (Although I doubt they would describe it like that :biggrin:)
User avatar
Emma Parkinson
 
Posts: 3401
Joined: Wed Jul 26, 2006 5:53 pm

Post » Fri Jun 08, 2012 12:06 am

The quest mechanics are made for dumb people. Instead of being given information and being required to use that information to find your quest location and what you need to do do from NPCs it just shows up in your journal and for the location you just follow the arrow like a mindless robot. Better if you needed to talk to people, sometimes several people to get the name of the location and they would tell you it's S.W. of Whiterun and East of a river or whatever. Then you would have to actually spend time exploring and look for it. And the journal should have more complete quest information. Who gave the quest (Name and role ie Shopkeeper Gro-Urgal). Where they gave it (Town and house in the town). What they wanted you to do. Why they wanted you to do it.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Fri Jun 08, 2012 3:57 am

Do you think it wasn't?
I just dont know how you (Todd and Co.) could say "magic back in magic", yet give us this [censored]. Obviously PR is PR, but they managed to ruin all of magic, not just "no spell creation". I did not expect that. I mean, I knew magic would be ruined with no SC, but not this ruined.
User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Thu Jun 07, 2012 8:53 pm

I just dont know how you (Todd and Co.) could say "magic back in magic", yet give us this [censored]. Obviously PR is PR, but they managed to ruin all of magic, not just "no spell creation". I did not expect that. I mean, I knew magic would be ruined with no SC, but not this ruined.

The good news is people are complaining about how lame magic is in Skyrim. This gives me some hope that TES VI will have spell creation.

...Or they will cut magic out entirely.
User avatar
Sarah Knight
 
Posts: 3416
Joined: Mon Jun 19, 2006 5:02 am

Post » Thu Jun 07, 2012 9:37 pm

The good news is people are complaining about how lame magic is in Skyrim. This gives me some hope that TES VI will have spell creation.
Pretty much. Pre and post release views and opinions on Skyrim magic and lack of SC are night and day. If only this many people voiced out pre release, maybe they would have at least considered not fubaring magic.
User avatar
Matt Gammond
 
Posts: 3410
Joined: Mon Jul 02, 2007 2:38 pm

Post » Fri Jun 08, 2012 9:14 am

Post limit.
User avatar
Micah Judaeah
 
Posts: 3443
Joined: Tue Oct 24, 2006 6:22 pm

Previous

Return to V - Skyrim