Why Skyrim is NOT "dumbed" down

Post » Fri Jun 08, 2012 8:44 am

"dumbed down" isn't the right word. It's not a case of "they made it for stupid people".

It's a case of they were overthinking everything. Skyrim's a game that feels as if they tried to break down why people do every action and "remedy" the problem, or figure out how to take the fun of this game, and put it in.

Acrobatics is gone because "who doesn't jump?" and "people had to grind it". I never had to grind acrobatics. You could argue that my bouncing all the way from White-Gold Tower to Cheydinhal is grinding... except that I jump my way around the map in Killing Floor, which is a co-op surivival FPS that provides no incentive to jump, and a lot of incentive to grind. Why am I jumping? because I can. Once I start, I've seen whole public servers join in for absolutely no reason at all.

I don't have a "Speed" attribute because Todd Howard decided I increase intelligence to increase Magicka. Thing is, he's wrong. I increase it because I want a higher intelligence. I also wanted there to be a point besides the magicka. Because that would have been fun. Interesting. Useful. Instead, I can increase Magicka. Which I really never care about. In the process, I can no longer jog at insane speeds, and my fun has been reduced.

People ran out of stuff to do, so we have infinite misc quests. So almost every other quest in the game suffers to add them.

Skyrim is the product of overthinking everything, and of trying to be all things to all people.
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Casey
 
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Post » Thu Jun 07, 2012 11:51 pm

Well I think this reveals a flaw in the way Bethesda designs games. I'm sure it's a big help to sales to make the game less cluttered and more user friendly. Simple merging and hiding things can accomplish this. This does not mean that the game is dumbed down, just simplified. I don't think there's less choice or complexity to Skyrim than previous games as Bethesda isn't known for stellar writing or innovative gameplay. However if they remove a certain means of character development, or merge it with another mechanic I DO know that I have one less means of character customization. They take away from some of my character's . . well . . character. Ok, so this would be fine if something better/equally good replaces it. I don't think that that has been done. If I cannot choose my character's history prior to his capture at the start of the game, or feel like I'm actually a part of a faction instead of doing a few quests for them and then never having the obligation to actually assume the role I was supposed to take or create a customized piece of equipment that feels like a real part of my character and not just loot or actually change the world in whatever large or small way. Then that combined with the lack of "spreadsheet" stat changing, it does seem apparant to me that choices have been removed. However by no means do I wish to return to the systems of older games and reintroduce old gameplay. I'm not saying that. What I want is for Bethesda to look at the history of rpg games, action games . .well all videogames that matter today, and implement atleast a moderate number of means and systems that they have themselves scrutinized and implemented in the best manner. Why go back to a health bar when their Fallout games had a much better wounding system, that if built upon can be quite refreshing. When I look at that health bar I see a lack of will to innovate and think about what works and what can work better. This is my major issue with Bethesda. And this was more obvious to me in Skyrim than any of their other games.

Hell, http://en.wikipedia.org/wiki/Age_of_Chivalry MOD from 2007 has a better combat system than bethesda's game from 2011, in my opinion. Now what does that say?:
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Monika
 
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Post » Fri Jun 08, 2012 12:33 am

oh I can make a list of stuff that svcked HARD in MW and OB..... and you know what!!! the list of svcking is shorter in skyrim

so in MY opinion skyrim is a vast improvement.

actually I have yet to see a game that can even compare to the ......SCALE of skyrim, no really ..... I can only see mmorpgs with massive land masses and quests but those are in a constant development cycle (like wow).

actually TES IS a type of game in its own right, and with all the flaws and features they could not squeeze into the game in time Bethesda's bar is still so frigging high I doupt we will see a developer DARE make a game like skyrim
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NO suckers In Here
 
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Post » Thu Jun 07, 2012 11:41 pm

I expect you're a bit of a Skyrim fan, and that's fine, but to vetern Elder Scroll fans that go back to Morrowind, Skyrim promised so much more then it actually delivered....and we have a right to express our disappointment.
Ack! Please don't include me in that! :smile:

I started with Morrowind and I love Skyrim. I actually thought it was going to be big disappointment and was pleasantly surprised. It's not perfect, but I actually enjoy all of the ES games about the same, just for different reasons.

NO, if it's been a problem is previous games and still exsists in Skyrim ,then complaining about it is still valid.....as it's something that could/should have been fixed in Skyrim.
Well, I'm guessing they didn't have time to address every issue because they were focused on making the environments look really good. The Oblivion world space is nothing special. Most of it is region-generated. The Skyrim world space appears to be entirely hand-crafted. The dungeons are also about 500% better than Oblivion's. Those were both common complaints about the last game. As a landscaper who has done hundreds of cells by hand, my hat goes off to Bethesda. That's a truckload of work.

Really? It's funny how people trying to convince them selfs that is not dumb down, it's better. As smart business of course they dumb it down to appel to wider public! And whoever don't realize this are fan boys or stupid. Look at every big game that has been around for while they all got more simpler for little spoiled kids who learn in schools that there are no losers and bulling is such a bad thing that we have to hold hand of every child! When I was growing up it made prefect sense that you have to learn and adopt to survive. I guess not anymore. Kids are spoiled softies this days. All they can is act hard on Internet and get there ass's handled to them in school or street!
No offense, but this just made me LOL. Are you serious or just trolling? :smile:
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Jeffrey Lawson
 
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Post » Fri Jun 08, 2012 4:16 am

Meh.. Dagger Falls and Morrwind was way more dumbed down.

To many dumb spells that where useless.... To many dumb misses from a weapon just because im a few level lowers. Dumbed down towns and NPC. Dumbed down AI emenies.

Thank GOD for Skryim..

what the H? i dont know where to start, i guess i'll say the nice stuff first, i agree with the attacks being skill based, that was a pain, and the AI but the rest of your post is nonsense. every spell in every TES can be useful in the right situation and the morrowind towns were 100x better (Even if noone moved), daggerfall's towns were great, noone who did not have business with you acted like they wanted to talk to you more than they wanted to live (every single NPC in skyrim) and the towns were huge and open (and i could climb walls)
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Rob
 
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Post » Thu Jun 07, 2012 10:40 pm


2) While I agree that without classes, you do lack some of the original starting bonuses that could define how you rounded out your character at the beginning of gameplay, it doesn't mean that you did nothing with your life until age 25 when you woke up in the back of a prison wagon. That's personal choice. Your starting race provides you with starting bonuses and you can use your own imagination to rp what your life used to be.


AGREED! I personally LOVE the new system because my character becomes EXACTLY what they do - just like in real life. If you start learning a trade (for example) you start with the basics and practice, practice, practice. (Ergo, I pick up a bow and some arrows and begin learning how to shoot.) The more you practice, the better you get at said trade or skill. And as you learn more and more, you begin to learn little nuiances (perks) as you go along. You grow from beginner, to apprentice to master of your craft. Levelling this way feels completely natural to me as opposed to clicking a bunch of points into whatever skill you choose. Good riddence to the old system as far as I'm concerned!

Also, I have NO PROBLEM whatsoever with someone learning 2 or 3 disciplines at the same time. (My characters usually gravitate toward archery, light armor, smithing and enchanting, with secondary skills of destruction, restoration and one handed.) Just look at how many areas Special Forces & SEAL troops are skilled in.

3) I'm so glad weapons don't decay at random anymore. My personal opinion (and it's just my opinion) is that I hated that and thought it was unrealistic unless all of your weapons were made of play-doh. I didn't like constant repair even when it made sense to me like in the Fallout games.

I didn't mind repair per-se, but I'm kinda glad it's not in too. And I really like Smithing. My primary character is only using 100% weapons and armor HE created for himself (with the exception of an Ebony Bow he purchased and enchanted. Once I get the Arcane Blacksmith perk I don't really need to even craft new stuff for the most part, until higher level weapons start showing up. My Smithing and Enchanting usually slow to a crawl around 60, so that's hardly overpowered. And he's using the same Leather Armor that he made at the start of the game, it's just improved to Exquisite level and has some archery and stamina boosts on it.

4)I'm a veteran TES fan (started with Morrowind, for what it matters) and I don't feel like Skyrim promised anything it didn't deliver. That said, there are some things I don't care for that are different from previous games. But I guess I'm just more positive minded. I see them as different, not worse or wrong or whatever. The thing I've come to realize about forums and the internet in general is that there are some people that are going to be displeased no matter what you say to them.

In my opinion, Skyrim is not in anyway dumbed down. It's just presented differently. Now if only my game would stop lagging when I was using my horse...

Fallout 3 (1500+ hours) was my 1st bethesda game. (I must have been under a rock because it was the first I had ever heard of their work, lol.) But that led me to Oblivion (also 1500+ hours) and eventually to Morrowind. I honestly tried very hard to like (and get into) Morrowind. I wasn't able to really enjoy it that much for several reasons, but the first one was that it wouldn't run in my monitors native resolution and aspect ratio so it looked like caca. Second, with the amount of reading you have to do, the text was way too tiny for my nearly 50 year old eyes to see clearly. Third, I have to read reports and spreadsheets all day long at my day gig. The LAST thing I want to do is come home and have to read more stuff. I play for entertainment and as a way to relieve stress. And Morrowind just didn't do it for me.

Anyway, I'm rambling. I guess my main point was there are a LOT of great things about the changes in Skyrim. (Perfect? By all means no, but fun as hell which is it's main purpose.) I do feel for those who wanted spell making however. I didn't really ever use it, but I can understand their disappointment. But I think many of the other complaints are just a bunch of whining akin to not being able to fart at their chair and have people in the game smell it.
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Motionsharp
 
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Post » Fri Jun 08, 2012 7:57 am

I want the option to play as a mercer or draqer but there is no ability to sew in Skyrim. What do I do?
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Marie
 
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Post » Fri Jun 08, 2012 4:41 am

oh I can make a list of stuff that svcked HARD in MW and OB..... and you know what!!! the list of svcking is shorter in skyrim

so in MY opinion skyrim is a vast improvement.

So true
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D IV
 
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Post » Fri Jun 08, 2012 7:27 am

I disliked Morrowind when It came out! I attempted to play it but I found the game to be rather distastefull, on the other hand Skyrim is my third favorite game of all time.(And Oblivion being my fourth)
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Thema
 
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Post » Fri Jun 08, 2012 9:15 am

um...it is dumbed down, spell effects are missing from daggerfall which means it has been dumbed down from daggerfall (i would say morrowind but im not a morrowind fan-boy and daggerfall gave a much better example), and skills have been removed from daggerfall, thus dumbing down the series. any single aspect that is removed is dumbing down unless they replace it with something of equal depth, and skyrim has not replaced even simple skills/mechanics/attributes from oblivion

Again...

Removing a feature is not automatically dumbing a game a down (even if you don′t replace it with something), just as adding a feature does not automatically makes a game deeper and more complex. If TES added automatic rifles then that would be dumbing the game down, but it′s an added feature so by your logic the game just got deeper...and when they remove it again, by your logic, they dumbed the game down by removing automatic rifles.

Now some of the things that they have removed or changed may very well be mistakes and bad decisions, but it′s far too simplistic and silly to believe and state that every single thing that I used to like that isn′t in the game has been purposedly removed because someones nephew couldn′t understand it.
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His Bella
 
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Post » Fri Jun 08, 2012 7:42 am

No matter how you put it, Skyrim is dumbed down to suit the masses.
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Del Arte
 
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Post » Thu Jun 07, 2012 10:19 pm

noone who did not have business with you acted like they wanted to talk to you more than they wanted to live.

This made me laugh.
I immediately thought of Nazeem.
It is indeed an apt description.
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Monika
 
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Post » Fri Jun 08, 2012 12:15 am

the questlines were awful in Skyrim and personally i miss the ranks that you would get in each of the guilds and even in the arena. It made me feel like i was actually working toward something in the game. Even at the end of the main quest in Oblivion when you become champion of cyrodil and get awesome dragon armor and your known as the savior of Tamriel it was awesome. i honestly didnt get that feeling at the end of the main quest in Skyrim. i got this empty, hmm now what? feeling. Idk i guess im just a harsh critic because i hold the Elder Scrolls Series to a very high standard, much like most people in this forum do. Just didn't live up to my expectations as a whole.
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Raymond J. Ramirez
 
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Post » Thu Jun 07, 2012 10:12 pm

This made me laugh.
I immediately thought of Nazeem.
It is indeed an apt description.

thank you thank you, i always try my best :cool:

Again...

Removing a feature is not automatically dumbing a game a down (even if you don′t replace it with something), just as adding a feature does not automatically makes a game deeper and more complex. If TES added automatic rifles then that would be dumbing the game down, but it′s an added feature so by your logic the game just got deeper...and when they remove it again, by your logic, they dumbed the game down by removing automatic rifles.

Now some of the things that they have removed or changed may very well be mistakes and bad decisions, but it′s far too simplistic and silly to believe and state that every single thing that I used to like that isn′t in the game has been purposedly removed because someones nephew couldn′t understand it.

i never said it was a bad thing but it is dumbing down to remove any feature that adds any layer of depth, and im not saying it is dumbed down because of someone could not understand something, i just got the general meanings behind the phrase and condensed them into a single meaning; the removal of depth of any sort
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Dragonz Dancer
 
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Post » Fri Jun 08, 2012 10:30 am

I want the option to play as a mercer or draqer but there is no ability to sew in Skyrim. What do I do?
Continue being awesome. :smile:

No matter how you put it, Skyrim is dumbed down to suit the masses.
Ah. Finally an objective opinion. Incidentally, I use the phrase "dumbed down" to identify posters who belong to that category. It truly is the most dumbed down criticism available. :smile:
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BrEezy Baby
 
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Post » Thu Jun 07, 2012 8:39 pm





Your the one crying on a forum thats mosty filled with fans fo the game.


If i went into McDonalds and complained about it smelling like Big Macs i would consideer myself stupid.

So... You`re on a forum for Skryin mainly filled with fans crying about a game you don`t like...lol ..


Whos the stupid one... lmao.
I never said that I don't like this game! So I don't know what are talking about it!
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Trevor Bostwick
 
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Post » Thu Jun 07, 2012 10:03 pm

Skyrims an amazing game, Haters gonna hate, Its seriously one of the best games I have ever owned. (and dont give me that Morrowind crap, Im sure its a great game, but, I appreciate graphics in my games, they make or break it for me)
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jodie
 
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Post » Fri Jun 08, 2012 4:08 am

Skyrims an amazing game, Haters gonna hate, Its seriously one of the best games I have ever owned. (and dont give me that Morrowind crap, Im sure its a great game, but, I appreciate graphics in my games, they make or break it for me)
Skyrim got good graphics? What are u playing on, Xbox? LoL
P.S.
I really hope they will release dx11 update for Skyrim!!!!
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zoe
 
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Post » Fri Jun 08, 2012 8:23 am

Skyrim got good graphics? What are u playing on, Xbox? LoL
No, PC, its called mods, LoL please, [censored] off, why the hell would I buy a Bethesda game for console? are you [censored]? LoL... -.-
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jessica robson
 
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Post » Fri Jun 08, 2012 1:50 am

No, PC, its called mods, LoL please, [censored] off, why the hell would I buy a Bethesda game for console? are you [censored]? LoL... -.-
So basically you are saying they released [censored] looking game if you have to use mods to make it great looking? I prefer to get top notch product when I pay 59.99 for PC game, u know.
I am not saying it's the worst looking game but it really kills me when I look at textures up close and see some ugly ass looking polygons!!!
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Brιonα Renae
 
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Post » Fri Jun 08, 2012 4:31 am

In my opinion the changes made from Morrowind to Oblivion and from Oblivion to Skyrim qualify as 'dumbing down'.

The text in the logbook hasn't just been been ''shortened'' as in: saying the same thing but with less words.

Non, it has been ''simplified'' as in: saying less with less words.

Thus the logbook has been ''dumbed down''.

The result: now you have the use the quest-marker as not all quests can be done by simply reading the description. This was how you did things in Morrowind, and this was an option in Oblivion, but now in Skyrim you can't. They dont present you an option to think about how to solve the quest, you just have to follow the arrow like some brainless servant.

Dont get me wrong, it is still a fun game and I don't see all the changes as bad. I dont mind the removal of atributes for instance. But the removal of skills like athletics does diminish the possibilities in character development. So in some key areas it has been dumbed down. Not to the point that I stop playing (like with Dragon Age 2) but it isnt far away from that point for me. I also understand why some other fans already stopped playing Elder Scrolls. TC, you might understand this as well when TES7 comes around.
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electro_fantics
 
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Post » Fri Jun 08, 2012 11:47 am

I think you have to be dumbed down since birth if anyone actually thinks this game is dumbed down....lmao. Seriously...

Typical weakling response, in the same vein, one could say that you must be "dumbed down" to be able to enjoy the game as it is.

So please, grow up and, next time, avoid posting such stupid remarks, thank you.
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Maria Leon
 
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Post » Fri Jun 08, 2012 9:41 am

-I can′t play the character I used to play, the system has removed an important option for me and is consequently more shallow and restricted
Wrong, there are thousands of character concepts that the previous system did not allow me to play the way I wanted. Subjective attachment to a certain character does not constitute a valid reason for why a designer HAS to include this for your well-being.
You didn't like the old system because it, as you said "did not allow me to play the way I wanted". Some people can't play the way they want with the new system, but it's them thinking Bethesda owes them something? Thanks for the double standard.

and you need to be brutal towards your design and cut all unnecessary content
So marriage was necessary content?

no evolved system of real impact on the environment
This was a feature that was to be in the game. You could sabotage the economy in areas by certain actions. None of it does as advertised.
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Euan
 
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Post » Fri Jun 08, 2012 10:50 am

Some elements from the previous game were removed & certain features & attributes were taken away, Things were streamlined & packaged in such a way that it ruined enjoyment for many & enriched the experience for many.
Some people call Skyrim junk, some call it a treasure.

What really irks me is the attitude of those who mock certain players & accuse them of being unable to move on or resistant to change just because they do not support the direction Bethesda has taken with Skyrim, It's insulting & smacks of arrogance.
If you think that skyrim has moved forward in every respect then ignore the threads that seek to complain about elements of it & enjoy this great game, Stop jumping in to defend Bethesda's honour while smearing the "haters" as ignorant desperate cavemen clinging on to the past unable to move on, it makes you look a bit of a tit.

Respect each others opinions, Bethesda listens to both sides & favours none.
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Britta Gronkowski
 
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Post » Fri Jun 08, 2012 3:03 am

That's certainly not true, Enchanting has more depth now then it has in the past. I couldn't put two enchantments on the same armor piece in Oblivion, with Skyrim I can do now do that. I agree with the less summon options although that doesn't hurt the product overall and Skyrim still has all of it's RPG elements from the previous games they are just in different places now.

Never played Morrowind I guess?
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Tom
 
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