People keep saying this but it's not actually true. There are a few quests that require quest markers, and those should have been designed more carefully, but the vast majority of them don't. I've used quest markers about half a dozen times and I've completed dozens of quests. I'm not saying that the journal shouldn't be a lot better, because it's clearly a great RP opportunity that's been allowed to lapse, but it's a bit of an oversimplification to say that the game can't be played without quest markers. The journal is one of the areas where I think most people agree that the streamlining has gone too far.
You say that what I said was 'not true' but than you repeat what I said, does that make sense to you?
I said (and you quoted this):
not all quests can be done by simply reading the descriptionI never said that all the quests can't be done without quest-marker. The majority can be done without quest-marker, but it is an issue that sometimes have you to switch it on because the logbook fails to say where the objective is or who I'm supposed to talk to next.
So for only a small amount of quest the quest-marker is a requirement. However for all the quests the 'dumbed down' logbook is an issue. That is, if you play the game without quest-marker. With that I mean that the text within the journal is so short and simplified that you have no clue what the quest is about if you decide to do it at a later date. So even if you manage to understand where to go next without the quest-marker than the context of the quest is still missing and it still ends up being a 'go there, just do it' kind of thing.
So the issue isnt just that some quests require the quest-marker, but that most quests aren't as fun as they used to be without context. Of course this problem is much larger than the logbook as many quests in Skyrim have been 'dumbed down' in general. They come down to basic tasks and have no personality to them. it feels as if Bethesda lacked inspiration to come up with lots of good quests but still wanted to make lots of quests. I think it would have been better if they had less stand-alone quests and more quests tied to the guilds. Because guild-quests immediatly have a personality to them as it has to be relayed to the style of the guild (warrior, thief, etc). But now I'm talking about solutions to problems that have nothing to do with dumbing down and dont belong in this thread
