What can't you do?

Post » Sun Jun 10, 2012 8:19 am

I wasn't referring to you specifically, my bad I quoted your post, I was addressing those poeple who keep saying the same things over and over on how oblivion is best.
for me oblivion was the most boring of all TES...

No worries, I didnt mean it seriously. Maybe I should have put some emoticon there.
You know what I think would be the greatest game of all time?
A TES with Daggerfall's attention to factions and politics, Morrowind's freedom, options and handplaced unique loot, Oblivion's take on quests and NPC's and Skyrim's worldbuilding and scope. Made with 2012 technology.

Thinking about it, it is a bit silly that there is such a division between fans of different games on the forum.
In the end, the common thread is that we like TES.
Each of the games has its minor points and strong suits.
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Carlos Rojas
 
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Post » Sun Jun 10, 2012 5:03 am

You know what I think would be the greatest game of all time?
A TES with Daggerfall's attention to factions and politics, Morrowind's freedom, options and handplaced unique loot, Oblivion's take on quests and NPC's and Skyrim's worldbuilding and scope. Made with 2012 technology.

true, I guess we gotta wait until the next gen consoles. (this because they'll never stop releasing the game for consoles, so we gotta wait for more powerful consoles to come out)
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Neliel Kudoh
 
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Post » Sun Jun 10, 2012 9:53 am

  • I can't jump from rooftop to rooftop, stalking my prey before I lunge down for a kill because I can no longer jump high enough to get onto a roof.
  • I can't move in and attack an opponent and flee without using all my stamina because everyone in the entire world runs at the same speed.
  • I no longer have to make the hard choice of having a large pool of magic and slow regeneration, having a small pool of magic and a quick regeneration, or having a medium sized magic pool and average regeneration because I no longer have to distribute my hard earned points between Willpower and Intelligence.
The last part is what I think is where the main "picking your class" came from. Attributes allowed us to really make a character our own. Although you can still customize yourself with perks and the general attributes, we lost the ability to make a Berserker warrior who used Heavy Armor and a Battleaxe, but could still outrun anyone and anything in Tamriel (without relying on a recharging sprint function).

I love Skyrim, but I still lament the loss of attributes. If they brought those back, but kept the silly major and minor skills out of the next TES game I'd be very happy. And fixing it is simple. Right now we have 3 attributes and one choice per level. If we dropped 2 of the Oblivion Attributes (say, Luck and Agility), we could just have two points to invest.

I totally agree on the jumping part. I installed Oblivion again and I swear it feels like there's a totally different gravity at work in Cyrodiil. I can jump much, much higher and climbing is much easier. I think they made too many changes compared to the Oblivion skill tree and how you level up there. They were so hyped up by Fallout 3, that they thought it would be a great thing to incorporate the way you level there into Skyrim (or parts of it anyway).

I just got Fallout 3 (love it!) and the Skyrim perks and lockpicking mini game are clearly a Fallout 3 thing. Both games are amazing, but FO is so different from the TES series, they should have never mixed components from those series.

Oblivion leveling system was fine as is! If it's not broken, don't fix it!!!!

Edit: Just one more thing... I'm addicted to TES games, I think they are the best gaming series on this planet! And now I'm addicted to Fallout 3... thanks Bethesda! LOL
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Tai Scott
 
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Post » Sun Jun 10, 2012 2:07 pm

I think that was the point that soop was trying to make.

I don't care how good you are at using your fists (even if you imagine them to be on fire when you're at a high level), it was always a little silly that an unarmed combatant could beat the tar out of anyone, regardless of armor.

No more silly than running across a continent carrying 500 pounds of stuff, no more silly than a daedra popping out from behind a rock. There are lots of silly things in games, in every game. Being a monk was just one fun way of being silly.
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cosmo valerga
 
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Post » Sun Jun 10, 2012 11:37 am

Oblivion leveling system was FINE as is! If it's not broken, don't fix it!!!!

Did we play the same game?

Oblivion's leveling system was one of the biggest problems people had with the game. The main problem that I ran into was that if I didn't pre-plan my leveling process to a ridiculous level, I'd find myself unable to play past level 15 or 20 on anything but the easiest difficulty.
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Marie Maillos
 
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Post » Sun Jun 10, 2012 2:12 pm

There is Character Leveling and then there is Level Scaling. Two entirely different things.

The character leveling was fine in Oblivion. It was what everything in the world did when you leveled that was the issue.
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Matt Bigelow
 
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Post » Sun Jun 10, 2012 7:27 am

Did we play the same game?

Oblivion's leveling system was one of the biggest problems people had with the game. The main problem that I ran into was that if I didn't pre-plan my leveling process to a ridiculous level, I'd find myself unable to play past level 15 or 20 on anything but the easiest difficulty.

The biggest problem SOME people had with it. A lot of people really enjoyed the Oblivion leveling system because it always presented a challenge, unlike Skyrim which becomes way too easy at high levels IMO. If they had just tweaked the Oblivion leveling system so the bandits got tougher without increasing the quality of their gear, it would have been perfect. That's the only thing about Oblivion that I think everyone agreed upon. No one wants to see a bunch of bandits running around in Daedric and Glass armor.
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Janine Rose
 
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Post » Sun Jun 10, 2012 7:10 am

The biggest problem SOME people had with it. A lot of people really enjoyed the Oblivion leveling system because it always presented a challenge, unlike Skyrim which becomes way too easy at high levels IMO. If they had just tweaked the Oblivion leveling system so the bandits got tougher without increasing the quality of their gear, it would have been perfect. That's the only thing about Oblivion that I think everyone agreed upon. No one wants to see a bunch of bandits running around in Daedric and Glass armor.

well SOME people has problems with skyrim too, not all of them... A lot of people enjoy Skyrim level scaling, I do enjoy it on master level.
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Nikki Morse
 
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Post » Sat Jun 09, 2012 11:50 pm

Holy crap. I leave for rehearsal and come back to find a monster.

Anyway, someone got my meaning on the first page. I was not looking for inane list of "I can't jump up and down in one spot and level up," comments. I was curious to know what broader classes/playstyles people felt weren't possible anymore. As someone else also pointed out, I think that pretty much any playstyle from previous games is still completely playable in Skyrim. It's just a little different.

And to the guy who said "I'd like to see your monk take on a dragon," I'd like to counter with this: I'd like to see anyone punch anything wearing armor and walk out with their hands intact. My monk character's been pretty playable so far, but I think it's somewhat realistic that he can't punch out a dragon.

P.S. Tolkien didn't create fantasy, nor did he create the notion of a Ranger. That's ridiculous.

Dude you need to watch some good martial arts flicks like Ong Bak or even the old Kung Fu series from the the 1970s. It ain't boxing. You don't just punch guys wearing armor. You use technique. You knock up the helmet with one hand while you use your fingers to rip out the carotid with the other, or some such move done quickly and with finesse.

Now I agree with you in real life no one is going to take out a Dragon with their bare hands. But guess what? There ARE no Dragons in real life. This is not real life, it's fantasy. And as much as I love Tolkien, TES games are not limited to the fantasy elements of his books. The first edition player's handbook published by TSR in the late 1970s or early 1980s had a character class for a monk, and if you took the time to get that class to high level you would be tough enough to take on a Dragon. The monk in Talisman can easily kill Dragons.

That's the archtype of a monk. Not some pansy fist puncher who cannot kill a giant or a Dragon and never gets any better at fighting while all the NPC's in the world constantly get tougher as the world scales around you.

This is fantasy, why are you limiting your monk to reality?
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Beth Belcher
 
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Post » Sun Jun 10, 2012 5:24 am

well SOME people has problems with skyrim too, not all of them... A lot of people enjoy Skyrim level scaling, I do enjoy it on master level.

I'm okay with Skyrim's scaling system, but I do wish they had more options for altering the difficulty of the game, like being able to turn off sneak crosshair and compass, altering sneak detection, altering the number of monster spawns (larger groups), altering your effective level for purpose of scaling monster spawns, increasing everyones damage output so one-hit kills were common for both sides, etc. The single option difficulty slider they have seems to go counter to the notion that the game gives you options for how to play. Would be better with more options that let you fine tune your game.
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Len swann
 
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Post » Sun Jun 10, 2012 2:05 am

I'm okay with Skyrim's scaling system, but I do wish they had more options for altering the difficulty of the game, like being able to turn off sneak crosshair and compass, altering sneak detection, altering the number of monster spawns (larger groups), altering your effective level for purpose of scaling monster spawns, increasing everyones damage output so one-hit kills were common for both sides, etc. The single option difficulty slider they have seems to go counter to the notion that the game gives you options for how to play. Would be better with more options that let you fine tune your game.

I think that all this can be done with mods or construction set, pretty much like you could mod oblivion or morrowind
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Justin Hankins
 
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Post » Sun Jun 10, 2012 7:20 am

well to answer the question: I cant create a "leecher" type character who is using the skills of his enemies against them. In Oblivion a could create someone who absorbed the opponents strength and sword skills to beat the now powerless enemy to death. I see no way to recreate that in Skyrim and I think there are alot more which arent possible anymore.
and to the point that beth doesnt want people to skip the path that they created: the motto is "Be what YOU want, do what YOU want. that is kinda contradicting, dont you think? you cant have both.
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Code Affinity
 
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Post » Sun Jun 10, 2012 2:53 pm

I think that all this can be done with mods or construction set, pretty much like you could mod oblivion or morrowind

Yep, but not on a PS3 or Xbox. They should make at least some of this stuff part of the game so everyone can use it.

EDIT: Heck, with mods you can even change the scaling of monster spawns. Look at what OOO did. How I wish I could get OOO on my PS3 . . .
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Jade
 
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Post » Sun Jun 10, 2012 1:54 pm



I think that all this can be done with mods or construction set, pretty much like you could mod oblivion or morrowind

Computers are 14% of Skyrim's sales. Mods as the solution doesn't cut it anymore
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Cathrin Hummel
 
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Post » Sun Jun 10, 2012 6:24 am

Computers are 14% of Skyrim's sales. Mods as the solution doesn't cut it anymore

I hope Bethesda wakes up and smells the coffee on this . . .
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Heather Stewart
 
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