So the goal of this thread was to set up a straw man, and then have him knocked down? Posters will talk about what they can't do- they'll be told they can or how they can, and that settles the question there is nothing in Oblivion you can't also do in Skyrim.
Well, if you can get someone to believe that I guess it's fine.
You can do different things in either game, if you could do the exact same thing in each game then you're starting to tread into Madden/CoD territory of development. Granted CoD has gone through its fair share of features since CoD4... Madden on the other hand still have terrible blocking which is all due to the code/engine that they refuse to fix.
what spreadsheet though? Counting to 100? All of the magicka calculations were done for you. With a little testing most anything is/was possible, believe me. The same 'spreadsheety' system that's always been in enchanting mind you. So who thought this was spreadsheety? How many threads about spell creations being far too complex arose before that announcement, or even Skyrims announcement? He basically said it was too complicated for neophytes to the system (a neophyte is a newb/noob, etc.).
I coupled that with referring to Todd saying people were "ruining their builds" with chosen, static birthsigns. The only way to ruin your build with a birthsign is not to read it and just start randomly selecting things. To be fair, I'm sure some people just chose, not knowing anything about ES, but why this lack of faith from the PR that we're some simpletons? Because it isn't for the Vets, the PR. Its for Newbs, or newer people to the series.
Iam confused... you mentioned spreadhseet which is why I brought them up... also don't people refer to spellcrafting as this super complex, deep thing that was taken away... how can it be that if it wasn't complex?
As far as the builds go... to be fair I don't remember stunted magicka in morrowind ever being explained, nor was sanctuary ever explained. I do agree that having things set in stone can be a bad thing. Maybe I'm putting too much weight behind the words of Ken Rholston but even he likes a system where you craft your character over time.
Also birthsigns are still in the game so I don't see what the deal is.