What can't you do?

Post » Sun Jun 10, 2012 1:23 am

To answer the Op's question my Archer build from Oblivion is unplayable in Skyrim. Not sure Archer is the perfect title for it but ill explain the build, I rely on

Athletics
Acrobatics
Archery
Alteration
Restoration
Alchemy

I don't really sneak so the build relys upon using speed and agility to keep distance from opponents while I pepper them with arrows. I carry an assortment of arrows with different enchantments to use in specific situations and augment my affects further with poisons. Alteration and Restoration are used to protect myself as well as heal.

This playstyle is impossible in Skyrim primarily due to the lack of Athletics and the new dual wield system. Everyone effectively has the sane run speed and archers are incredibly slow while trying to fire an arrow, ranger perk is very high up the tree so it changes nothing. Add in no acrobatics so I can't effectively use the surroundings to my advantage in most circumstances. Then with the dual wield system magic use and bows don't work together, having to unequip the bow, cast the spell and re equip the bow takes forever. The final nail in the coffin is no enchanted arrows, removing my ability to customize my added effect for the situation.

You can obviously use archery in Skyrim but the builds are relegated to either being a sneaky archer relying on a smithed bow with a big enchantment to drop enemies in one to two hits or someone who uses archery to weaken an enemy before pulling a melee weapon out.
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Blaine
 
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Post » Sun Jun 10, 2012 2:57 pm

You can't do that thing where mages are the best thieves (invisibility, fortify sneak, open lock), the best warriors (fortify anything you want, seriously high damage, low number of charges, weapon enchantments with soul trap, and enchanted clothes as good as any armour), and the best acrobats (fortify acrobatics, fortify speed), and the best by far at killing things by any method (on touch multi-element DoT spells with weakness stacking).
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DeeD
 
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Post » Sun Jun 10, 2012 2:17 am

I prefer a system where action defines class, rather than one where you are categorized before you even have taken one action - in gaming and in life ;-)

Now, you can argue that there isn't enough actions available to define the classes that you want, that's fair, but I don't want to see a system where you are limited beforehand because of your "class". Skyrim has it right on that front.
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Beth Belcher
 
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Post » Sun Jun 10, 2012 2:26 am

I cant do any of the things that have been removed, obviously.
I dont understand this topic, if you dont have an apple, you cant eat an apple.
Its simple really.
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Jason Rice
 
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Post » Sun Jun 10, 2012 10:40 am

Stop looking at it as me, but them. Look at it from the point of view of the guy who took the time to balance the spells, or create the spells. Look at it from the point of view of the guy who made the AI, created the difficulties, and tried to create a challenge. Allowing for that much control destroys what they have done, even if it is on a small scale.

Sheer and utter nonsense.
Why would they even care if we followed their linear pre-set path?
Isnt the whole point of this game to invent your own things?
Isnt it much more statisfying to see people create emergent gameplay with the tools you provided rather than explicitely have to tell them: now you jump, now you run?
What is more fun, both for the player and the creator?
The premise of your argument is wrong.
There is simply no such thing as 'destroying what they have done'.
The sheer notion makes my skin crawl.
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elliot mudd
 
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Post » Sat Jun 09, 2012 11:57 pm

You can't quiet those annoying kids...i understand why we can't kill them (society's soft) but a lil fus ro dah to blast them away would be nice :P

not what you were askin but i felt like addressing the topic question and input that ha
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Ashley Hill
 
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Post » Sun Jun 10, 2012 9:31 am

who cares about all this stuff< where are the scamps!!!!!!!!!!! i cant even summon scamps
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NAkeshIa BENNETT
 
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Post » Sun Jun 10, 2012 4:58 am

I cant levitate
I cant make spells
I cant really talk to NPCs
I cant throw knives
I cant turn off my compass with turning off my health bar
I cant look to my journal for directions
I cant ride my horse in first person
I cant enchant arrows
I cant barter
I cant kill all the NPCs
I cant take ownership of any house
I cant safely put my stuff in any container
I cant Admire taunt or intimidate NPCs
I cant ... I will just stop here there are many things I cant do that I would like to do don't take this as me hating skyrim I like skyrim I would like it a lot more if I could do these things.

mostly, you can't read an entire post...
try read the OP post again

to the OP: I don't see much differences between having pre-set classes like in old TES games or make your own class by developing the skills you prefer like in skyrim. I think of it as an improvement...
too bad for the monk thing, but I've seen people playing monks in skyrim too, maybe they are not very powerful but still doable
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lolli
 
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Post » Sun Jun 10, 2012 1:08 am

The thing about a monk is if they made an Unarmed tree... at 1 perk per level, who would invest into it BUT a monk? You wouldn't put points into it just for the occasional brawl. Same with Unarmoured, who would use that BUT a monk? It wouldn't cater to the majority of player.



And thats why this game ultiamtely falls short of the mark compared to previous TES titles.
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Janeth Valenzuela Castelo
 
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Post » Sun Jun 10, 2012 10:48 am

On the monk thing.
The small amounts of damage makes perfect sense.

If it were possible to cause the same catastrophic damage with your hands, as it were a great sword. There would be no great swords.

The problem is there is no acrobatics or athletics to compliment the skill. Small amounts of damage delivered multiple times in an extremely short period of time would be quite fun.
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Albert Wesker
 
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Post » Sun Jun 10, 2012 4:41 am

To answer the Op's question my Archer build from Oblivion is unplayable in Skyrim. Not sure Archer is the perfect title for it but ill explain the build, I rely on

Athletics
Acrobatics
Archery
Alteration
Restoration
Alchemy

I don't really sneak so the build relys upon using speed and agility to keep distance from opponents while I pepper them with arrows. I carry an assortment of arrows with different enchantments to use in specific situations and augment my affects further with poisons. Alteration and Restoration are used to protect myself as well as heal.

This playstyle is impossible in Skyrim primarily due to the lack of Athletics and the new dual wield system. Everyone effectively has the sane run speed and archers are incredibly slow while trying to fire an arrow, ranger perk is very high up the tree so it changes nothing. Add in no acrobatics so I can't effectively use the surroundings to my advantage in most circumstances. Then with the dual wield system magic use and bows don't work together, having to unequip the bow, cast the spell and re equip the bow takes forever. The final nail in the coffin is no enchanted arrows, removing my ability to customize my added effect for the situation.

You can obviously use archery in Skyrim but the builds are relegated to either being a sneaky archer relying on a smithed bow with a big enchantment to drop enemies in one to two hits or someone who uses archery to weaken an enemy before pulling a melee weapon out.

I totally disagree with you sorry. You have sprint now instead of athletics, manage your stamina properly, shoot and sprint etc it's a good thing you're not allowed to just herp derp around at 30 mph all the time, you have to be a good shooter to survive rather than just shooting enough arrows that eventually the person dies (i.e headshots). The ranger perk is high up the tree but lower down is the knockback which is an amazing skill you conveniently forgot about and also eagle eye which helps a great deal, you also have shouts to use as gap openers.

There are poison's for any and every situation and then just take a couple of enchanted bows with you for any extra effects, frost bow, magicka drain and soul trap is more than enough but you should have to carry this much if you want to be that versatile. Use hotkeys for your magic and bows and it does not take 'forever' to change between I assure you, only takes seconds.

It's not impossible to play that build at all, I'm sure I could and I don't even play characters with heals or enchants. It's more a case of more practice, more intelligence or being less lazy but the problem certainly lies with you, not the game.
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rae.x
 
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Post » Sun Jun 10, 2012 12:22 am



I totally disagree with you sorry. You have sprint now instead of athletics, manage your stamina properly, shoot and sprint etc it's a good thing you're not allowed to just herp derp around at 30 mph all the time, you have to be a good shooter to survive rather than just shooting enough arrows that eventually the person dies (i.e headshots). The ranger perk is high up the tree but lower down is the knockback which is an amazing skill you conveniently forgot about and also eagle eye which helps a great deal, you also have shouts to use as gap openers.

There are poison's for any and every situation and then just take a couple of enchanted bows with you for any extra effects, frost bow, magicka drain and soul trap is more than enough but you should have to carry this much if you want to be that versatile. Use hotkeys for your magic and bows and it does not take 'forever' to change between I assure you, only takes seconds.

It's not impossible to play that build at all, I'm sure I could and I don't even play characters with heals or enchants. It's more a case of more practice, more intelligence or being less lazy but the problem certainly lies with you, not the game.

Okay you're right, I'm wrong. I'll work on being less lazy and more intelligent. Guess I'm part of the group Beth is "dumbing the game down" for.
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sally coker
 
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Post » Sun Jun 10, 2012 12:32 am

If there were Athletic and Acrobatic skill tree's then logically there would be perks to go with them.

Perhaps a Parkour perk to enable climbing onto buildings and so on?

Massive missed opportunity.
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Sakura Haruno
 
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Post » Sun Jun 10, 2012 1:54 pm

myth 2 is the best game bud, hands down dont even get started on the whole best game scenario. Morrowind was my favourite but its aged too much for me to play. Ironic
because myth 2 is 11 years old but still doesnt feel like it.
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[Bounty][Ben]
 
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Post » Sun Jun 10, 2012 7:36 am

I can't use magic to pass through walls!

But seriously, I haven't found any class I particularly wanted to play that I couldn't. I suppose Monk is one, although "Priest" (uses a mace but is otherwise a monk) is perfectly possible. Also, unarmoured is rarely a problem, I have enchantments, potions, stealth and spells to help with damage reduction.
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Ymani Hood
 
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Post » Sun Jun 10, 2012 9:14 am

I cant do any of the things that have been removed, obviously.
I dont understand this topic, if you dont have an apple, you cant eat an apple.
Its simple really.

Reading comprehension is your friend.

Again, the only thing that people seem to be able to point out is that they can't build a Monk (though many people have pointed out that this is still totally feasible) and that they can't build a character who jumps over houses. Which, for my money, is just making character builds slightly more realistic (as realistic as we can be in a world with dragons).

My main point this entire time has been that the people complaining about lack of features have been complaining about the lack of numbered attributes or skills that never made sense in the first place. And most of these skills are still present in the game. They just don't have an individual perk tree associated with them.

Also, to the genius who said "You can't make a custom mage mana pool/regeneration rate.": Have you played the game? There are plenty of options for mage mana pools, and using perks/guardian stones you can control your mana regeneration with incredible specificity.
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Curveballs On Phoenix
 
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Post » Sun Jun 10, 2012 9:38 am

Yes I know that, for intent. Unfortunately it isn't technically a sign in which you were born under, unless you have a preconceived notion of who you are and pick the stone accordingly. This was done so there would be less choice that impacted static character traits. Todd's "You'll ruin your Build, You'll Ruin your Build, You'll Ruin your Build".

When I started TES, I just randomly chose things, and I never felt that I had ruined a build. Perhaps it's less about "noobs" and their intelligence and competence, and more about Todd not getting the point that these games aren't that complicated to begin with. And if they are complicated to get into, why assume that a newbie wouldn't be able to handle it? If it's that hard, they won't play! So it's unfair to think that it's a newbies fault that the game gets dumbed down- it's Bethesda's fault for believing we are all simpletons./soapbox (Not implying that you specifically have said all of these things)
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i grind hard
 
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Post » Sun Jun 10, 2012 12:05 am

Reading comprehension is your friend.

Again, the only thing that people seem to be able to point out is that they can't build a Monk (though many people have pointed out that this is still totally feasible) and that they can't build a character who jumps over houses. Which, for my money, is just making character builds slightly more realistic (as realistic as we can be in a world with dragons).

My main point this entire time has been that the people complaining about lack of features have been complaining about the lack of numbered attributes or skills that never made sense in the first place. And most of these skills are still present in the game. They just don't have an individual perk tree associated with them.

Also, to the genius who said "You can't make a custom mage mana pool/regeneration rate.": Have you played the game? There are plenty of options for mage mana pools, and using perks/guardian stones you can control your mana regeneration with incredible specificity.

Ill be the judge if it makes sense or not in my game, thank you very much. That is a wholly wrong stance to take as it implies there is a 'right' way to do realism v. a wrong way, which is of course silly. Who decides that? You?
I dont care I want my levitation back.

The real question here is: Was it fun.
And yes, for a large segment of people these things were.
Which is why we miss them when taken out.

Im not going to fall for some question phrased in such a way that the logical answer to that question only furthers the hidden agenda of the question-asker, this isnt a debating technique I cherish. That is not lack of reading comprehension, that is a refusal to be svcked into that path you pre-set and instead dealing with the actual issue.
People insisting things 'are still in the game' make me laugh. What are you trying to prove, what is the intent here?
No.
My jump height and run speed are fixed, so athletics and acrobatics are no longer in the game.
I dont care about sprinting, you can spin it sideways till Sunday, its still not the same.
Spellmaking has been removed from the game.
I dont care elemental spells have secondary effects. To call that spellmaking is laughable.
Attributes are gone. Finito. Axed.
I dont care that the derived statistic of health is still there, its still a statistic, a flat gauge, not an attribute.
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Laura Elizabeth
 
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Post » Sun Jun 10, 2012 12:52 am

Ill be the judge if it makes sense or not in my game, thank you very much. That is a wholly wrong stance to take as it implies there is a 'right' way to do realism v. a wrong way, which is of course silly. Who decides that? You?
I dont care I want my levitation back.

The real question here is: Was it fun.
And yes, for a large segment of people these things were.
Which is why we miss them when taken out.

Im not going to fall for some question phrased in such a way that the logical answer to that question only furthers the hidden agenda of the question-asker, this isnt a debating technique I cherish. That is not lack of reading comprehension, that is a refusal to be svcked into that path you pre-set and instead dealing with the actual issue.
People insisting things 'are still in the game' make me laugh. What are you trying to prove, what is the intent here?
No.
My jump height and run speed are fixed, so athletics and acrobatics are no longer in the game.
I dont care about sprinting, you can spin it sideways till Sunday, its still not the same.
Spellmaking has been removed from the game.
I dont care elemental spells have secondary effects. To call that spellmaking is laughable.
Attributes are gone. Finito. Axed.
I dont care that the derived statistic of health is still there, its still a statistic, a flat gauge, not an attribute.

Maybe you should focus on things that they have added into the game instead of crying about things they have taken out, you may have more fun...
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Nina Mccormick
 
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Post » Sun Jun 10, 2012 11:16 am

On the monk thing.
The small amounts of damage makes perfect sense.

If it were possible to cause the same catastrophic damage with your hands, as it were a great sword. There would be no great swords.


You should see a Level 75 plus Hand to Hand/Unarmored Character go to town on a Daedra. Most people did not choose to be a Monk because at low levels it was so hard to do. But at mid to higher levels, their combat prowess was the equal of any other type of character. Even then, most people stuck to standard weapons or magic.
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Vincent Joe
 
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Post » Sun Jun 10, 2012 11:29 am

now I know what you Oblivion fans really need: new oblivion dlc, why not trying to make a petition for it, they might consider it.
don't go around saying you are fans of TES series, you are just Oblivion fans, and you all keep saying the same things over and over in every forum section.
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Jodie Bardgett
 
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Post » Sun Jun 10, 2012 1:56 pm

You should see a Level 75 plus Hand to Hand/Unarmored Character go to town on a Daedra. Most people did not choose to be a Monk because at low levels it was so hard to do. But at mid to higher levels, their combat prowess was the equal of any other type of character. Even then, most people stuck to standard weapons or magic.

I think that was the point that soop was trying to make.

I don't care how good you are at using your fists (even if you imagine them to be on fire when you're at a high level), it was always a little silly that an unarmed combatant could beat the tar out of anyone, regardless of armor.
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Cathrin Hummel
 
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Post » Sun Jun 10, 2012 12:53 am

feel free to look it up. your opinion doesnt change facts.


http://www.google.com/url?sa=t&rct=j&q=the%20strategic%20review%20-%20volume%201%2C%20number%202.&source=web&cd=1&ved=0CCMQFjAA&url=http%3A%2F%2Fdnd.ezael.net%2F%7Esnorri%2FStrategic_review_2&ei=vSA7T8W6BIjk0QGu7JmjCw&usg=AFQjCNHxDW-dfXFPlwGYJnoPcmPKvxpdqw&cad=rja is where the ranger class was introduced to games way back in 1975. there is a start for you, a little research on your own will ensure that you are better informed next time.

I was under the impression that Aragorn was a generly all around fighter, with a little touch of assassin/thief? If you pay attention to the movies he is knowledgeable in the magic world but doesn't use magic.He is an expert marksman but not as good as an Elf (though close), master swordsman, master tracker, has apothecary knowledge, and is skilled in combat. So as a run down for Aragorn: Archery, one-handed sword, shield( optional, where as he didn't have a shield on him at all times), light armor, skilled potion maker, lots of stamina. So in other words a "Ranger" would be someone who is a mix of a warrior/thief/assassin/potion maker/Hunter. This is how I read Aragorn in the books with TES in mind, basiclly he is a skilled warrior who doesn't use magic, but just that much better then the average man like Boromir who him-self could be considered a class of mounted warrior if there was mounted combat in Skyrim.
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Sheila Esmailka
 
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Post » Sun Jun 10, 2012 1:43 pm

now I know what you Oblivion fans really need: new oblivion dlc, why not trying to make a petition for it, they might consider it.
don't say you are fans of TES series, you are just Oblivion fans.

Well thats an insult.
I never really cared for Oblivion.
Daggerfall and Morrowind, now those games were gems.
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Solène We
 
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Post » Sun Jun 10, 2012 1:02 pm

Well thats an insult.
I never really cared for Oblivion.
Daggerfall and Morrowind, now those games were gems.

I wasn't referring to you specifically, my bad I quoted your post (just removed it), I was addressing those poeple who keep saying the same things over and over on how oblivion is best.
for me oblivion was the most boring of all TES...

oblivion had better chars and voices? laughable
oblivion magic system was better? kinda, spellmaking was fun but game-breaking
oblivion storylines better? some were, some nope
oblivion loot better? nope
oblivion classes better? not really, since you can make all those in skyrim too without being forced to pick one at start
oblivion less boring? mmm portals, collect 100 nirnroots...
oblivion had no bugs? barbas talking statue stuck in the inventory for the win
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courtnay
 
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