Things that need adding to (or changing in) Skyrim…?

Post » Sun Jun 10, 2012 4:30 pm

and rulke55, its written like that so it doesnt give anything away, confused the hell out of me at first. still does. but if it was explained, and was interesting and far reaching enough, then you could get a game out of it easy.
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Tyrel
 
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Post » Mon Jun 11, 2012 5:30 am

the general idea is that Tamriel underwent a technological renaisence, but a great diaster happened and everyone was forced underground. noone knows what the distaster was though, as far as i know.
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Tom Flanagan
 
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Post » Sun Jun 10, 2012 7:43 pm

the general idea is that Tamriel underwent a technological renaisence, but a great diaster happened and everyone was forced underground. noone knows what the distaster was though, as far as i know.

Source of this information?
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x_JeNnY_x
 
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Post » Sun Jun 10, 2012 5:21 pm

someone figured it out on another website somewhere, but it does make sense if you read it with this in mind. the stuff about blood types
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Stace
 
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Post » Sun Jun 10, 2012 7:36 pm

you really need to know your tes lore to understand it, to be quite honest.
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Milagros Osorio
 
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Post » Mon Jun 11, 2012 1:22 am

Look, if we are going to get all MK-metaphysical, we could do with Vehkships, Dreamsleeve transmissions, and a nice perk tree for possibility navigation [You are now 20% less likely to nil-sum]. Oh, and if you mess up real bad, the chance your character gets eaten by moths. And that's before we even think about moonsugar as the conduit to Lunar Elsweyr.
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Katie Pollard
 
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Post » Mon Jun 11, 2012 6:18 am

it all ties into the thirty-5th lesson of Vivec, the Sermon of Love...
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katie TWAVA
 
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Post » Sun Jun 10, 2012 3:29 pm

cloaks, capes w/ matching hoods sold in clothing stores. please :sad:
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teeny
 
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