What a lot people on here seem to think is that this forum is an exact representation of Skyrim's playerbase, which it is not. We are perhaps 1%, probably a much smaller percentage even, and pretty hardcoe at that. Even though I like Skyrim as it is, I wouldn't mind more customization or a little more challenge every now and then, but remember that the gross of the players probably doesn't want that. The biggest part of the playerbase is casual, and they just want to do some quests, fetch some mead, slay a dragon, and that's that. Really, they are not looking for extremely deep quests and all. And since this big part makes up most of Bethesda's income, Bethesda will stick to their current plans of operating, and will keep the game 'dumbed down', as people here like to call it. There is perhaps 5% of the players that really want to see more depth, and it's just not worth it to make a game for them.
Gaming has always revolved around money, but now it's more 'mainstream', it is doing so more than ever, and this isn't going to change. It svcks, but we'll have to deal with it.
This forum is an exact representation of Skyrim's playerbase. I myself play 2 hours a week if I'm LUCKY because of work commitments. There are people on this site who have never TOUCHED a TES game before, others who are playing on xbox exclusively, others who think the game is too hard as is. If you read over on page 3, you'll find a casual gamer who does think this game is too easy. I know people who literally cannot see the point of playing Skyrim, because, to quote them "there is no challenge in it". Those people are the definition of Johnny Average.
When Skyrim released, this site's membership went up quite a bit.
That assumption is fair, but not a good one.
I want this:
[img]http://images4.wikia.nocookie.net/__cb20120124130248/elderscrolls/images/thumb/5/54/Skyrim_Treasure_Map_I.png/182px-Skyrim_Treasure_Map_I.png[/img]
Not a map marker on my magical 3D Map that always keeps track of my own and every other position with 100% accuracy.
If you turn the compass off, you get that, and you don't ever need to look at the magical 3d map.
Plus, I can generally work out where I am using my own memory. This road is the road that leads to Windhelm and Winterhold from Whiterun. This road goes to Windhelm and Riften from Whiterun. This road goes to Riverwood. I'm in the middle of the wilderness, and I know that if I go north from Bonestrewn Crest I'll reach Windhelm. It's not hard to keep track of your own position with accuracy. My biggest issue is navigating an area I don't know without the compass, because I don't bother keeping track of the sun or stars and will end up going north instead of east. I can't really be bothered with celestial navigation if I'm entirely honest. Mostly because I don't know how to do it on Earth.
Anyway, the principle issue for this is that Skyrim is very easy to get into, but then has no further curve of difficulty. Morrowind on the other hand has a very steep learning curve. Neither system is perfect.