Future Weapon Types?

Post » Wed Jun 13, 2012 11:24 pm

Throwing knives would be sweet!! Daedric throwing knives 4 the win.
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Vicky Keeler
 
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Post » Thu Jun 14, 2012 1:01 am

While that is entirely logical and reasonable Echonite, if its not in TES lore already its not going to happen. As a long time member im sure you know that the lore is paramount in TES, especially where world changing events are concerned. Remember that to the dwemer their quest for a god of their own was more important than warfare, so all efforts were directed towards it. The crossbow was as far as the dwemer got in weaponry technology. Its why only the dwemer ruins have sige crossbows in them (and they are crap to boot).
Lore is always incomplete, and If i recall, TES lore is often presented in such a way where it could be completely wrong or open to interpritation.

Magic has always been used as though it were a science, and the dwemer were building upon this. So magic based technology is not out of the question, even in lore.
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Jamie Moysey
 
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Post » Thu Jun 14, 2012 12:49 am

Throwable weapons were underwhelming in Morrowind. So were crossbows. I wouldn't be particularly excited to see either in DLC.
Bows were also underwhelming in Morrowind. One time I shot about thirty arrows directly at enemies, and much less than half of them actually inflicted any damage, and I don't think the damage was even that great. Of course part of what made the Marksman skill so useless in Morrowind was the dice roll that was calculated on how high your skill was for using different weapon types, which just so happened to make it aggravating to even bother with ranged weapons. Come to think of it, bows were pretty useless in Oblivion without mods. Firstly in Oblivion, they had the crosshairs on the screen that did not actually represent the actual trajectory at all, forcing you to continually guess and miss, and then on top of that, it would practically take about twenty to fifty arrows to take out an enemy. The last part isn't always necessarily true, but there's definitely times in Oblivion where it feels that way.

Skyrim's bows are not perfect, but they have definitely been improved if I'm actually using them to (at least help) take out some of the deadlier enemies in the game from a distance as opposed to previous games where I would either forget I have them or avoid them like the plague. If they could do crossbows for Skyrim and make them worthwhile (by that I mean that they actually do damage to enemies), then I'm all for it. Spears and flails would be pretty cool as well. Those weapon types would add some variety to the game, which is never a bad thing so long as it's done right.
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Mike Plumley
 
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Post » Thu Jun 14, 2012 3:59 am


So why do people use bows if they can just use magic? Because they may not know how. and besides this isn't the real world its a game a flintlock rifle could be made more accurate faster to reload and more deadly. and once again link to me where it says tech doesn't advance in Nirn. You cant can you? Know why? You aren't a Dev and you dont control anything that goes on within the TES world's lore. I have my idea, its lore friendly for the setting imo, i like it. thats the end of that.

The only argument that really matter is that the majority of TES fans doesn't want guns. Bethesda knows this, or they would be in already.
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Penny Wills
 
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Post » Thu Jun 14, 2012 12:31 am

Bows were also underwhelming in Morrowind. One time I shot about thirty arrows directly at enemies, and much less than half of them actually inflicted any damage, and I don't think the damage was even that great. Of course part of what made the Marksman skill so useless in Morrowind was the dice roll that was calculated on how high your skill was for using different weapon types, which just so happened to make it aggravating to even bother with ranged weapons. Come to think of it, bows were pretty useless in Oblivion without mods. Firstly in Oblivion, they had the crosshairs on the screen that did not actually represent the actual trajectory at all, forcing you to continually guess and miss, and then on top of that, it would practically take about twenty to fifty arrows to take out an enemy. The last part isn't always necessarily true, but there's definitely times in Oblivion where it feels that way.

Skyrim's bows are not perfect, but they have definitely been improved if I'm actually using them to (at least help) take out some of the deadlier enemies in the game from a distance as opposed to previous games where I would either forget I have them or avoid them like the plague. If they could do crossbows for Skyrim and make them worthwhile (by that I mean that they actually do damage to enemies), then I'm all for it. Spears and flails would be pretty cool as well. Those weapon types would add some variety to the game, which is never a bad thing so long as it's done right.
Hmmm... I didn't have too much trouble with bows in Morrowind and actually enjoyed them in Oblivion. I actually liked how you had to compensate for arrow drop. With a few minor complaints I agree about Skyrim, though. Archery in this game is the best of any video game I have played. Crossbows I just can't get excited about, though.
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Jaki Birch
 
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Post » Thu Jun 14, 2012 6:06 am

But there can't be lore friendly guns. You are thinking of Call of Duty, not TES.
And that's what people love about swords and bows. It's what is past. What happened in the real world when guns appeared? Bows became completely obsolete., Swords were reduced to the boarding cutlass or the cavalry sabre: Backup melee weapons after you fired your pistols and musket.

I want a game without guns. Is that so hard to understand? I love shooter style games. I even collect guns in real life. Can't we have a fantasy world with fantasy weapons? Bows, swords, spells, monsters... there's plenty of games that already have guns... are all games supposed to be the same? Why not grenades, or rocket launchers (hey, they could make a lore friendly Dwemer rocket launcher!)... why not jets and satellites and nukes?
How am i thinking call of duty? SInce when did Call of Duty have muskets? L2read.
Men and Mers have been using bows for centuries on Mundus. They can be "re nocked" in seconds, and have only one moving part that is easily replacable and arrows can be crafted in minutes from a stick and a feather. Using that as an argument in favour of gunplay is foolhardy. Bows are STILL used today, even with fancy pants rifles able to shoot 100's of rounds per minute. Why? Because they are almost completely silent, are extremely easy to use, and are extremely reliable. Hell even Crysis 3 is going to have bows in it, thats one of its major selling points.

Its clear you dont understand the technological advances that are required and came before guns were even possible in the real world. Guns didnt just appear, there are several hundreds years of technological advances that are required. The Chinese had fireworks and extremely early cannon prototypes for centuries before guns were even thought about in the western world. Cannonade were invented and engineered for hundreds of years before the first "hand held" weapons to utilise blackpowder were even thought about.

So a flintlock just suddenly getting invented in Mundus is not only illogical and against lore but it frankly a ludicrous statement. And anyhoo guns are over-rated in any case.
You are going againist your own logic saying that this is mundus not our world. Maybe instead of cannons they invent handheld weapons first then progress to making cannons. And no in 200 years a type of primitive firearm appearing is not "illogical" or "lore unfriendly" or a "ludicrous statement". and name one modern military that still uses bows. one. there was a reason guns were far superior to bows even if earlier versions couldn't fire as fast.
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Jaki Birch
 
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Post » Thu Jun 14, 2012 4:00 am

I'd like to see a spear thats both melee and thrown...instead of block, holding down the left trigger will ready the spear to be thrown like a harpoon

Instead of new weapons i would prefer more unique versions of the current weapons...especially battleaxes and broadswords
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Angela Woods
 
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Post » Thu Jun 14, 2012 12:40 am


How am i thinking call of duty? SInce when did Call of Duty have muskets? L2read.

You are going againist your own logic saying that this is mundus not our world. Maybe instead of cannons they invent handheld weapons first then progress to making cannons. And no in 200 years a type of primitive firearm appearing is not "illogical" or "lore unfriendly" or a "ludicrous statement". and name one modern military that still uses bows. one. there was a reason guns were far superior to bows even if earlier versions couldn't fire as fast.
The majority of TES fans doesnt want guns. Thats the only thing that really matters.
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Mark Hepworth
 
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Post » Thu Jun 14, 2012 9:47 am


The majority of TES fans doesnt want guns. Thats the only thing that really matters.
true...if i wanted guns in TES i'd play fallout. If they ever go the fable route and mix guns with sword and sorcery then they would lose me forever as a customer
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sam
 
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Post » Thu Jun 14, 2012 9:17 am

Maiq the liar hes a legend...

obvious joke not apparently not obvious :bunny:
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Kelly Tomlinson
 
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Post » Thu Jun 14, 2012 12:42 pm

I'd like to see a spear thats both melee and thrown...instead of block, holding down the left trigger will ready the spear to be thrown like a harpoon

Instead of new weapons i would prefer more unique versions of the current weapons...especially battleaxes and broadswords

Yea the problem I have with the current weapons we have now is that there are no rare weopons.

You can make just about anything in the game and can learn any enchantment to create any type of weapon you want.

There should be unique weapons with unique enchantments.

Even if they were to put some kind of gun style weapon (or any weapon at that) the problem with it is that there would be hundreds of them through out the world when there should only be one on a couple enemies and maybe a really powerful one locked up in an expert chest somewhere.


(Personally I would like to see a shotgun style projectile weapon that is short ranged and does something like 50 fire damage but could only be shot once before needing to be recharged by a grand soul gem)
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alicia hillier
 
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Post » Thu Jun 14, 2012 6:29 am

How am i thinking call of duty? SInce when did Call of Duty have muskets? L2read.
The moment you asked for guns. That's when you blew it.
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Portions
 
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Post » Thu Jun 14, 2012 3:37 am

The moment you asked for guns. That's when you blew it.

Would you have that problem with any type of projectile or is it the word gun that scares you off.
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Sakura Haruno
 
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Post » Thu Jun 14, 2012 8:07 am

Would you have that problem with any type of projectile or is it the word gun that scares you off.
Any projectile other than arrows? Yes. I'm hardly scared by the word 'gun' since I have a rather extensive collection myself.
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Nathan Hunter
 
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Post » Wed Jun 13, 2012 11:11 pm

Any projectile other than arrows? Yes. I'm hardly scared by the word 'gun' since I have a rather extensive collection myself.

So would a blow dart with (poisons do 2X damage) be a problem for you?
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Kelvin Diaz
 
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Post » Thu Jun 14, 2012 6:56 am

So would a blow dart with (poisons do 2X damage) be a problem for you?
That could be interesting... I see a weapon like that as being more of a subtle tool, though. A way to deliver poisons from afar the way the 'Poisoned' perk works for pickpocket. It could be a fun way to deliver frenzy or paralyze potions so I wouldn't object to it per se. If it were implemented more like a silenced sniper rifle though forget it. There we go with the Call of Duty again.
Crossbows I dislike because they are the weapons of unskilled peasant conscripts. They are heavy, bulky, slow to fire weapons that take almost as long to reload as a musket. While the bow takes daily practice to use effectively and a lifetime to master, the crossbow can be fired by any mouth-breathing ham-fisted farmer. It's a weapon for guarding city walls against armored attackers and is hardly fitting for a gentleman adventurer like myself.
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Marquis T
 
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Post » Wed Jun 13, 2012 10:23 pm

Crossbows I dislike because they are the weapons of unskilled peasant conscripts. They are heavy, bulky, slow to fire weapons that take almost as long to reload as a musket. While the bow takes daily practice to use effectively and a lifetime to master, the crossbow can be fired by any mouth-breathing ham-fisted farmer. It's a weapon for guarding city walls against armored attackers and is hardly fitting for a gentleman adventurer like myself.

I have a feeling the crossbow is going to be OP. Hopefully it has horible range and takes forever to reload but has some major power to it so you basically use it as a one shot power attack.

I still feel like there needs to be thrown (molotove cocktail/splash grenades) and setting traps.
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Lauren Denman
 
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Post » Thu Jun 14, 2012 10:38 am

Dwemer technology is actually a sort of maigc. The Dwemer robots are, more or less, sophisticated golems animated by a soul gem (as it can be seen looting their inventory).
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Alister Scott
 
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Post » Thu Jun 14, 2012 1:46 am

I think it would be pretty sweet if you were allowed to use something like smoke bombs as an assassin character.
I understand that there is some concern over adding firearms to this kinda Iof game, but even if it was done, highly doubtful, how would it be implemented? The first handguns, as I recall, had to be cranked for several minutes before you could shoot it. Not something I would want to use. Nice idea, maybe someone would make an rpg with tech between the 1700 & 1900, but I just don't see how it would be implemented in TES.
But I would like to see something like like smoke bombs, some kind of stun/fire bomb. I would like to see it used in conjunction with alchemy, maybe use fire salts & dragons tongue? They also have clay pots, different types of alcohol and all kinds of other flammable goodies
I would enjoy adding this to my assasin
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^_^
 
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Post » Thu Jun 14, 2012 3:35 am

I understand that there is some concern over adding firearms to this kinda Iof game, but even if it was done, highly doubtful, how would it be implemented? The first handguns, as I recall, had to be cranked for several minutes before you could shoot it.
The first guns were nothing more than cast iron pipes mounted on poles. You might be describing the wheel lock which came much, much later. You had to wind the lock mechanism with a wrench or key but it took seconds, not minutes.
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:)Colleenn
 
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Post » Thu Jun 14, 2012 11:38 am

Instead of Cross bows I'd rather have Recurve and a rudimentary compound bow. Cross bows might be in lore but they are just as useless in lore as they are will be in this, unless we get dual arm mounted repeating cross bows then they will be useless from just about every stand point except aesthetics. Let's be honest they look like crap compared to long bows as well.... Or at least I think so since I own 1 of each of the 3 styles I do treat my recruve like a longbow since it basically is with a much stronger draw on it.

Spears, actual short swords no idea why they got taken out, possible chain and sickle but that's not to likely but Flail is at least a weapon from the time period so that is possible imo. Throwing knives/daggers that look like an ammo belt across the chest would be awesome, throwing stars are a bit much and well no thanks anyway. Spring loaded arrow heads would be nice, like the ones I hunt with in reality, if I ever shot a person with one that would hurt a lot if I didn't hit them in the chest, probably tear open a hole about 5 to 6 inches in diameter. Lastly Divine armor and weapons that are the quality of Daedric, would be fantastic plus light and heavy variants of both.
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Sophie Morrell
 
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Post » Thu Jun 14, 2012 6:23 am

The first guns were nothing more than cast iron pipes mounted on poles. You might be describing the wheel lock which came much, much later. You had to wind the lock mechanism with a wrench or key but it took seconds, not minutes.
I thought on I saw on tv that it was a few minutes to shoot, reload, and shoot again.
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djimi
 
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Post » Thu Jun 14, 2012 10:00 am

I thought on I saw on tv that it was a few minutes to shoot, reload, and shoot again.
A muzzle loading rifle or musket will take about a minute to reload. Maybe less for an experienced shooter. I can't imagine it taking longer than 30 second to a minute to wind the lock. It's just a large watch spring.
Keep in mind though that wheel locks were used concurrently with match locks. Since the wheel lock was complex, expensive, and delicate, the match lock was probably more common in warfare.
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john palmer
 
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Post » Thu Jun 14, 2012 3:31 am

A muzzle loading rifle or musket will take about a minute to reload. Maybe less for an experienced shooter. I can't imagine it taking longer than 30 second to a minute to wind the lock. It's just a large watch spring.
Keep in mind though that wheel locks were used concurrently with match locks. Since the wheel lock was complex, expensive, and delicate, the match lock was probably more common in warfare.
You defiantly know your stuff my friend. There are many things that I would like to see added to this game. Forget the hater [censored], some people act like changing something or giving some one the option to change, is like sending a little boy into a room with a priest of a certian denomination. Just illogical reactions. Good luck brother, may you get this option and I hope to get my desire of changing the name without some sissy enchantment
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Samantha Mitchell
 
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