What do you think Skyrim would've been like deveoped by Obsi

Post » Fri Jun 15, 2012 3:17 pm

I have a feeling alot of posters did not play a majority of fonv.
The game was linear for the first quater....that was it.
I also find it funny how people say skyrim is not linear when u are fkrced into scripted events and quests by just wandering into a location.

So both skyrim and fonv are linear somewhat. I do feel like u have muchuch more freedom after the first 25% of the game compared to an entirity of skyrim.

Please tell me a quest in fonv that did not have at LEAST 3 different ways of completing.
I cant ask that question about skyrim because a vast majority of the quests can only be done 1 way.
strain ur brain on which quests in skyrim had at a least 3 different outcomes and then strain ur brain on thinking of a quest that didnt have at least 3 different outcomes in fonv.

And fonv is soooll linear comlared to skyrim...
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Sxc-Mary
 
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Post » Fri Jun 15, 2012 9:27 am

Yet we are talking about the same world, the Brotherhood of Steel and Enclave developed outside of the area the game takes place. Just because the NCR developed on the coast, doesn't change the fact that virtually nothing happened in the New Vegas area in those two hundred years either. Heck New Vegas by some people's logic should have become a metropolis of civilization in those two hundred years, especially considering that virtually no nuclear weapons fell on it thanks to "laser defenses".

I think there is more to a post-apocalyptic world than just nuclear carnage. There would have been a total society collapse. Many years of starvation, gangs, violence. I think areas outside of the blast zones would have been just as devastated over the years.

I have a feeling alot of posters did not play a majority of fonv.
The game was linear for the first quater....that was it.
I also find it funny how people say skyrim is not linear when u are fkrced into scripted events and quests by just wandering into a location.

So both skyrim and fonv are linear somewhat. I do feel like u have muchuch more freedom after the first 25% of the game compared to an entirity of skyrim.

Please tell me a quest in fonv that did not have at LEAST 3 different ways of completing.
I cant ask that question about skyrim because a vast majority of the quests can only be done 1 way.
strain ur brain on which quests in skyrim had at a least 3 different outcomes and then strain ur brain on thinking of a quest that didnt have at least 3 different outcomes in fonv.

And fonv is soooll linear comlared to skyrim...

"Those invisible walls man. this game is so linear, i just want to climb that hill WHY OBSIDIAN WHY HAVE YOU TAKETH MY FREEDOM!!!!!"
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Luna Lovegood
 
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Post » Fri Jun 15, 2012 8:53 am

Quote

"People who play role-playing games need more than some preaty graphics and nonstop action to whet their claymores: they want depth and character and wit and drama. They want the thickes, most involving novel that they've ever read translated to their 15'' screen, with themselves as the hero. Thats why I love people who play role-playing games. They're so reasonable"

Quo Vadis Bethesda


whoever wrote that cleary isn't working for beth anymore ;p (yes I see it on my guide book)
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Tyler F
 
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Post » Fri Jun 15, 2012 9:21 am

More dialogue, more story, probably more impact to the game world but, less of everything else. Smaller game world, more linear, more controlled by the developers, meaning less freedom, less discovery, and less to do as a whole. I played Fallout 3 many more hours than I ever played New Vegas. I enjoyed both but NV was too small and there wasn't much to do or explore outside the main story. It was a good story and I appreciated what they did with the companion storys and how things changed in the game world but in every other way it just wasn't nearly as fullfilling.

I think if the two companies could merge and somehow get along and share ideas and make them work it would be better for all of us. Not likely that will happen but if it could we'd have the best of both worlds.
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chinadoll
 
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Post » Fri Jun 15, 2012 5:49 pm

More linearity adds better ways to tell a story. They could make the main character more indepth, events happening the exact time and way it was written, presentation could be excellent...

Nonlinear games can do the same, but with much more effort

I can count on one hand how many "proper RPGs" have several quests with multiple endings...

Nah theres quiet alot of these


just endings, not even mentioning completely different scripted means to finish them...

And theres only a few of these, in Alpha Protocol ending is kinda samish, but depending on your choices you will find diffrent characters, fight diffrent end boss, or he will let you walk away because you impressed him earlier in the game, i was actaully impressed how much stuff AP had, i watched couple of movies on YT theres plenty of situations that depend on your influence and actions... i realy regret that AP was crap gameplay wise
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Lynette Wilson
 
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Post » Fri Jun 15, 2012 4:06 pm

whoever wrote that cleary isn't working for beth anymore ;p (yes I see it on my guide book)

Where did it say that?
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Sebrina Johnstone
 
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Post » Fri Jun 15, 2012 7:33 am


These are roleplaying games, they should be open enough for you to decide your own role, to make your own story. Linearity tells you their story for you and makes you follow it, you might as well be playing a FPS or 3rd person slasher.
Why do role-playing games have to be inherently open though? (As a lot of people seem to think, at least here anyway.)

Linearity has its place, but not in Skyrim, not how it was in New Vegas.

So how about the next Elder Scrolls made by SquareEnix, making the game jRPG levels of linear for the sake of a better story?

Story is all that matters, right?
Why do you still think linearity is still a bad thing in a game like Skyrim? What exactly about it makes it bad?
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James Rhead
 
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Post » Fri Jun 15, 2012 8:44 am

Radiation is the effect, fallout. It isn't all "BOOM", the menace of nuclear weapons is that they make places unlivable. Boom is secondary.
That didn't answer any of my questions. Hiroshima and Nagasaki are not wastelands today. You need to demonstrate that nuclear fallout would have effects significant enough to prevent any development for 200 years.
And for Ghouls, not all Ghouls are created straight away, some Ghouls like
Spoiler
Moira if you blow up Megaton
are created afterwards. Also the very likely small Ghoul population would of had to contend with the Super Mutant threat, other Ghouls being hostile and other mutating creatures.
You meet ghoul's in Fallout 3 who specifically talk about surviving the original war. The threats then would hardly be different then the threats now. If anything, now having to contend with human scavengers and raiders would introduce greater risk.
Yet we are talking about the same world, the Brotherhood of Steel and Enclave developed outside of the area the game takes place. Just because the NCR developed on the coast, doesn't change the fact that virtually nothing happened in the New Vegas area in those two hundred years either. Heck New Vegas by some people's logic should have become a metropolis of civilization in those two hundred years, especially considering that virtually no nuclear weapons fell on it thanks to "laser defenses".
You're missing the point. It's not that there isn't a large degree of industry or government, it's that there have been no development at all. Thee are some scattered farms, but no one seems to be using them. Where is everyone getting their food? Are they really still making runs on abandoned supermarkets? Survivors haven't even bothered to clean the trash out of places they live in. Even the tribes and raider groups in New Vegas have roots in the area.
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Rusty Billiot
 
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Post » Fri Jun 15, 2012 3:05 pm

Where did it say that?

The Qoute Rings similar to a statement made at the beginning of the Morrowind Guide Book ;p and I jest about the clearly not working there anymore ;p
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Courtney Foren
 
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Post » Fri Jun 15, 2012 12:31 pm

Why do you still think linearity is still a bad thing in a game like Skyrim? What exactly about it makes it bad?

He haven't wrote anything like that, the bad side of linearity is that takes away the fun aspect of players own influence
BUT linear plot doesent make it automaticaly bad plot, check Planescape Torment
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Tiff Clark
 
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Post » Fri Jun 15, 2012 3:58 pm

Personally i don't care how good story writers Obsidian has they love shoving to many invisible walls everywhere and if you can't play on the Pc to remove their "mistakes" then it is a pretty bad time to be playing it espescially if you love exploring on top of your character's house.
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Big mike
 
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Post » Fri Jun 15, 2012 3:26 am

That didn't answer any of my questions. Hiroshima and Nagasaki are not wastelands today. You need to demonstrate that nuclear fallout would have effects significant enough to prevent any development for 200 years.
Yet people there are still sick, cancer rates are ridiculous, and many people are still suffering. Also the weapons used there were the first of their kind, nuclear weapons since then have been amped up significantly in yield. The originals were designed not to make the area unlivable for years, they were designed to put the area out of action for awhile. Newer warheads are designed to put you out of action for decades and kill everything in more than just the immediate blast radius, and the effects add up. The more of them that hit an area the longer the effects last.

Now in concession, sure more of the Capital should be destroyed by the amount of nuclear weapons that would have been aimed their way (presumably their would have been anti-missile defenses to take out a few), but if the landmarks were glass it could be anywhere in the world let alone the USA. You might aswell be playing in an empty desert... oh wait. :wink:
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gemma
 
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Post » Fri Jun 15, 2012 5:01 pm

Post limit.
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Gaelle Courant
 
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