What do you think Skyrim would've been like deveoped by Obsi

Post » Fri Jun 15, 2012 6:06 am

It's fun to delve into Skyrim every now and then and plunder a few dungeons... but it didnt have the same impact on me as New Vegas had. That game was amazing.

Not to say Skyrim is a bad game, but Bethesda have been butchering the things that got me into the series in the first place. I started with Morrowind and was disappointed with how Oblivion turned out. I had no idea it could get even more dumbed down than that game. Skyrim is a new low for the series.
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Jamie Lee
 
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Post » Fri Jun 15, 2012 7:20 pm

The story quests and npcs would be much better then they are now. Story is obsidian's better half while gameplay is their great flaw if obsidian had ahold of skyrim it would have had MANY large side quests that would be hard to beat and rewarding and you would remember them for a long time to come, Dont get me wrong bethesda had some good quests in skyrim but really the only good ones were daedric and the main quest and theives guild the rest to me were just fetch quests and that one rare quest that made you say wow did'nt expect that. npcs would have had much more to them they would remember you they would know what you've done they would hate you or love you or not really know you and to the day I die I will say if bethesda took obsidian in and they worked to make games obsidian does story/npcs/quests while bethesda does gameplay and the world they would make a very very great game.

I think Obsidian's quests and storylines are largely over rated.

I literally don't remember one single quest from Fallout: New Vegas that stands out to me as memorable. There are only a couple characters that stand out to me, and not all of them were for good reasons. The game couldn't keep my attention for more than about 20 hours before my desire to play it just faded out, and I haven't picked it up since.

That's just my opinion, but I really think Obsidian and Fallout: New Vegas is greatly over rated.
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Marcus Jordan
 
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Post » Fri Jun 15, 2012 2:54 pm

Funny thing about "failing to rebuild", even though Washington was hit harder than other areas, so it's logical that bigger settlements won't be built there especially with all the radiation out there, let us ignore this fact for a moment.
And yet, DC seems to have largely similar structural damage to the West Coast areas as seen in Fallout 1. I mean, you've got the mall, the Lincoln memorial, the capital building, museums, tons of apartments and houses, etc all still largely intact. If the capital had been completely glassed, I might take this argument more seriously. And even then, you have Ghoul's who were there when the bombs fell. What do Ghoul's stop caring about basic amenities or something? They're totally cool with just chilling in the bombed-out rubble of their former homes?
So what is the sub-title of the Fallout franchise? Post Nuclear role-playing game. Remember the Post Nuclear part, because that is the main thing that is completely missing in New Vegas.
New Vegas is not a post-apocalyptic ruin, there are barely any artifacts from the old world, it's a warzone, most of the ruins are there from the current war.
The capital wasteland was less civilised, it did not prospered as much, but that gave the feeling of an ACTUAL post-nuclear world.
If you have an issue with the setting then that's fine. I can't really see them taking the fallout franchise too far into the future without it transforming into something else. I'm not sure what that has to do with the internal consistency or believability of the world that was presented, however. That's what is being questioned here: the quality of world design, not the setting choice.
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lolly13
 
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Post » Fri Jun 15, 2012 5:22 am



I think Obsidian's quests and storylines are largely over rated.

I literally don't remember one single quest from Fallout: New Vegas that stands out to me as memorable. There are only a couple characters that stand out to me, and not all of them were for good reasons. The game couldn't keep my attention for more than about 20 hours before my desire to play it just faded out, and I haven't picked it up since.

That's just my opinion, but I really think Obsidian and Fallout: New Vegas is greatly over rated.

I loved new vegas, but it only held my attention for about 40 hours.

Im past 300 in skyrim atm :)


Quality of world design? Bethesda hands down.

I cannot count how many times I ran into invisible barriers in NV...
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Sammie LM
 
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Post » Fri Jun 15, 2012 5:41 pm

while the world is important, story should always come first. just saying.

Over gameplay?

Disagreed.

Especially when I don't think that Obsidian's story is all it's made out to be.
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Pumpkin
 
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Post » Fri Jun 15, 2012 2:08 pm

So pretty much the PS3 issues with Skyrim then.

The difference there is the game is playable until you hit the memory issue on the ps3, the issue with NV is you did that quest it would break your game regardless of system, and it was also a key quest to progress the main story line unless you by-passed it (few ways depending on character builds or knowing the next step in the quest line.)
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Vickey Martinez
 
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Post » Fri Jun 15, 2012 11:32 am



Over gameplay?

Disagreed.

Especially when I don't think that Obsidian's story is all it's made out to be.

Story over gameplay for me, i have games that I love for the story, but the gameplay makes me want to throw my controller.

Fortunately skyrim is good in both areas.
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Shae Munro
 
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Post » Fri Jun 15, 2012 4:27 pm

Fallout New Vegas was so linear it was ridiculous. It was cleverly disguised, but linear nonetheless. You left the vault, then what choice did you have. End that cute little fued going on in town. Then what's next? Head in a predetermined path to New Vegas, doing the exact same quests the entire way. Then this is where you get some imitation of choice. Bad guys or Good guys? Doesnt matter. You are still doing the same exact quests in the end. And guess what you got when you wanted to start over? The same thing over again. I never ever like the earlier game in the series. For me, its an unheard of trait, but Fallout is the only game where I like the original Fallout 3 more. So if obsidion made it instead of the Gods among men we call Bethesda, we would have got iron sites on our bows, and we would get cut down by death claws if we decided we wanted to go to solitude first instead of retrieving the Claw. Beth knows what the hell they are doing with the elders scrolls, and they have been with the series since it was a wee lil' Daggerfall, and i would trust no other mortal with the design of The Elders Scrolls.
I never can understand people's problems with linearity. Especially when people talk about it like it's the bane of existence.
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LijLuva
 
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Post » Fri Jun 15, 2012 11:38 am

A society that failed to rebuild basically anything in 200 some years
And right there is where logic fails.

Nuclear explosions produce both immediate and delayed destructive effects. Immediate effects (blast, thermal radiation, prompt ionizing radiation) are produced and cause significant destruction within seconds or minutes of a nuclear detonation. The delayed effects (radioactive fallout and other possible environmental effects) inflict damage over an extended period ranging from hours to centuries, and can cause adverse effects in locations very distant from the site of the detonation.
The amount of fallout you'd experience after a full on nuclear war would take centuries to clear, at best the people in Washington DC would only have been able to inhabit the area in the last few decades (Megaton is only a few decades old, the BoS only moved into the Pentagon in the last few decades etc).

Now when it comes to New Vegas how much of said change actually happened in the two hundred years since the bombs fell? It was only recently that House turned the tribes of the region into the Families, and turned the Strip into what it is in game. Benny was a tribal for crying out loud, what happened in the Mojave didn't occur over generations, it only just happened.


I never can understand people's problems with linearity. Especially when people talk about it like it's the bane of existence.
These are roleplaying games, they should be open enough for you to decide your own role, to make your own story. Linearity tells you their story for you and makes you follow it, you might as well be playing a FPS or 3rd person slasher.
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Allison C
 
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Post » Fri Jun 15, 2012 3:17 am

I never can understand people's problems with linearity. Especially when people talk about it like it's the bane of existence.

Don't think it is necessaily the fact linearity is bad, but that a linear game is being disguised as an open world game.
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Luna Lovegood
 
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Post » Fri Jun 15, 2012 2:49 pm

I never can understand people's problems with linearity. Especially when people talk about it like it's the bane of existence.

Because people don't want to have to think or pay attention to a story. They just want to get a sword and run in a random direction and hit anything that moves :smile:

Some games do this very well however. Just not Skyrim IMO.
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le GraiN
 
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Post » Fri Jun 15, 2012 10:03 am

walk through door *crash* :wallbash:

dont get me wrong i loved new vegas but that happened to me ALOT
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Agnieszka Bak
 
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Post » Fri Jun 15, 2012 12:27 pm

Because people don't want to have to think or pay attention to a story. They just want to get a sword and run in a random direction and hit anything that moves :smile:

Some games do this very well however. Just not Skyrim IMO.


"People who play role-playing games need more than some preaty graphics and nonstop action to whet their claymores: they want depth and character and wit and drama. They want the thickes, most involving novel that they've ever read translated to their 15'' screen, with themselves as the hero. Thats why I love people who play role-playing games. They're so reasonable"

Quo Vadis Bethesda
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Liv Staff
 
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Post » Fri Jun 15, 2012 6:42 pm

I never can understand people's problems with linearity. Especially when people talk about it like it's the bane of existence.
Linearity has its place, but not in Skyrim, not how it was in New Vegas.

So how about the next Elder Scrolls made by SquareEnix, making the game jRPG levels of linear for the sake of a better story?

Story is all that matters, right?
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Code Affinity
 
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Post » Fri Jun 15, 2012 3:15 am

These are roleplaying games, they should be open enough for you to decide your own role, to make your own story. Linearity tells you their story for you and makes you follow it, you might as well be playing a FPS or 3rd person slasher.

Except thats exactly what all the quests in Skyrim do, unlike New Vegas which actually gives you some choices throughout the story. I find it ironic how people can call Skyrim more open. Sure, the world is more open with no boundaries. But I don't think that is true freedom when it comes to an RPG.
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Rachael Williams
 
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Post » Fri Jun 15, 2012 1:14 pm

Story is all that matters, right?

Yes, but no one wants interactive manga stories,


I find it ironic how people can call Skyrim more open.

Open as a sandbox, closed as a proper RPG,
i'd personaly play Bethesda games for quality sandbox, exploration and... mods, i do not expect any deep great story and characters because from expierence i know bethesda just cant provide this
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Mari martnez Martinez
 
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Post » Fri Jun 15, 2012 5:05 am

walk through door *crash* :wallbash:

dont get me wrong i loved new vegas but that happened to me ALOT
A great many of the crashes from FNV and Fo3 occured because neither game was 4gb enabled (if we are talking about PC that is). Just look at Skyrim pre-4gb enabler patch, your game would hit the memory usage limit with one largish mod, or however many active vanilla objects, and go straight to desktop. Post that, crashes are much much more rare. It is the same if you use an unofficial 4gb enabler for FNV and Fo3.
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Brad Johnson
 
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Post » Fri Jun 15, 2012 9:20 am

Except thats exactly what all the quests in Skyrim do, unlike New Vegas which actually gives you some choices throughout the story. I find it ironic how people can call Skyrim more open. Sure, the world is more open with no boundaries. But I don't think that is true freedom when it comes to an RPG.
Then you haven't seen quite a few quests in Skyrim...

Yes, but no one wants interactive manga stories,
More linearity adds better ways to tell a story. They could make the main character more indepth, events happening the exact time and way it was written, presentation could be excellent...


Open as a sandbox, closed as a proper RPG
I can count on one hand how many "proper RPGs" have several quests with multiple endings...

just endings, not even mentioning completely different scripted means to finish them...
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Cheryl Rice
 
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Post » Fri Jun 15, 2012 4:06 pm

Except thats exactly what all the quests in Skyrim do, unlike New Vegas which actually gives you some choices throughout the story. I find it ironic how people can call Skyrim more open. Sure, the world is more open with no boundaries. But I don't think that is true freedom when it comes to an RPG.
You can choose not to do quests in Skyrim and still have the game progress. In New Vegas your quests are 75% NCR oriented. Try playing New Vegas up to the point of confronting Benny without doing a single NCR oriented quest, and tell me how much you have to do.
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Sophie Miller
 
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Post » Fri Jun 15, 2012 3:34 am

And right there is where logic fails.

The amount of fallout you'd experience after a full on nuclear war would take centuries to clear, at best the people in Washington DC would only have been able to inhabit the area in the last few decades (Megaton is only a few decades old, the BoS only moved into the Pentagon in the last few decades etc).
First, this still doesn't address what Ghoul's were up to for 200 years. Second, the potential for "effects" to last centuries doesn't say much. What level of nuclear war must have occurred for these long term effects to exist? What exactly are these effects? How are we determining the scope of their impact? How much of an effect do they still have after ten years? After 50? After 100? If DC was hit so hard as to prevent any rebuilding for nearly two centuries, then why are there any buildings still standing, especially those in the heart of the city?

Now when it comes to New Vegas how much of said change actually happened in the two hundred years since the bombs fell? It was only recently that House turned the tribes of the region into the Families, and turned the Strip into what it is in game. Benny was a tribal for crying out loud, what happened in the Mojave didn't occur over generations, it only just happened.
The NCR is from Fallout 2. Fallout 2 took place 80 years after Fallout 1, which takes place 80 some years after the bombs dropped. Fallout New Vegas takes place some 40 years after Fallout 2. There's a whole lot of civilization outside of the game world you don't have direct access to---the difference is, it's still represented in the game. And while New Vegas might not be as developed itself, it accomplished far, far more than anything seen in Fallout 3.
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X(S.a.R.a.H)X
 
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Post » Fri Jun 15, 2012 12:46 pm

You can choose not to do quests in Skyrim and still have the game progress. In New Vegas your quests are 75% NCR oriented. Try playing New Vegas up to the point of confronting Benny without doing a single NCR oriented quest, and tell me how much you have to do.

Too bad that's the only choice you ever get in Skyrim. "Do the quest, or don't". And even if I decide not to do it, the game just decides to throw the quest in my journal anyway.
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Erich Lendermon
 
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Post » Fri Jun 15, 2012 1:11 pm

Too bad that's the only choice you ever get in Skyrim. "Do the quest, or don't". And even if I decide not to do it, the game just decides to throw the quest in my journal anyway.
And that automatically means you have no choice but to do them?

This also happened in New Vegas.

Oh and quite a few Skyrim quests have optional parts and outright different endings in them...
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Angela Woods
 
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Post » Fri Jun 15, 2012 6:26 pm

And that automatically means you have no choice but to do them?

This also happened in New Vegas.

Oh and quite a few Skyrim quests have optional parts and outright different endings in them...

New Vegas didn't do that at all. Besides the main quests, nothing was added to my journal without me accepting it first. In Skyrim I'll walk into Markarth and a courier will come up, give me a note then "bam" another random, boring quest added onto the pile of quests I'll never be interested in doing.
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Stephanie Kemp
 
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Post » Fri Jun 15, 2012 1:10 pm

Oh and quite a few Skyrim quests have optional parts and outright different endings in them...
It's pretty disingenuous to suggest the number of branching quests in Skyrim approach the number of branching quests in New Vegas.
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Farrah Barry
 
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Post » Fri Jun 15, 2012 3:51 pm

First, this still doesn't address what Ghoul's were up to for 200 years. Second, the potential for "effects" to last centuries doesn't say much. What level of nuclear war must have occurred for these long term effects to exist? What exactly are these effects? How are we determining the scope of their impact? How much of an effect do they still have after ten years? After 50? After 100? If DC was hit so hard as to prevent any rebuilding for nearly two centuries, then why are there any buildings still standing, especially those in the heart of the city?
Radiation is the effect, fallout. It isn't all "BOOM", the menace of nuclear weapons is that they make places unlivable. Boom is secondary.

And for Ghouls, not all Ghouls are created straight away, some Ghouls like
Spoiler
Moira if you blow up Megaton
are created afterwards. Also the very likely small Ghoul population would of had to contend with the Super Mutant threat, other Ghouls being hostile and other mutating creatures. Also big negative for the Ghouls, they can't have children, their population numbers can't grow beyond Ghouls being created afterwards. You need population growth to have significant change.

The NCR is from Fallout 2. Fallout 2 took place 80 years after Fallout 1, which takes place 80 some years after the bombs dropped. Fallout New Vegas takes place some 40 years after Fallout 2. There's a whole lot of civilization outside of the game world you don't have direct access to. And while New Vegas might not be as developed itself, it accomplished far, far more than anything seen in Fallout 3.
Yet we are talking about the same world, the Brotherhood of Steel and Enclave developed outside of the area the game takes place. Just because the NCR developed on the coast, doesn't change the fact that virtually nothing happened in the New Vegas area in those two hundred years either. Heck New Vegas by some people's logic should have become a metropolis of civilization in those two hundred years, especially considering that virtually no nuclear weapons fell on it thanks to "laser defenses".
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Rusty Billiot
 
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