The balancing act...

Post » Sun Jun 17, 2012 1:19 am

This topic, is to merely have the consoles have add-ons privately because PC players have there Add-ons...

So you want them to create an add-on that can be used by everybody, but to withhold it from the PC players just to "balance things out"? It isn't Bethesda's fault console players don't get mods, so why should they effectively punish PC players for the (understandable) decisions of Microsoft and Sony by withholding content from PC players that could easily run on PCs?

Asking a second time...why are you here?

Umm...because I'm trying to answer your question?
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ladyflames
 
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Post » Sun Jun 17, 2012 4:21 am

the only add-ons they have that we don't are the 1) a texture pack(that i hear from a friend doesn't make tings much better and is buggy) and 2) a mod made by valve (i think) that the have endorsed

But if you have seen the mods that PC has, you would be very discouraged to see you have a console...
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Aman Bhattal
 
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Post » Sat Jun 16, 2012 11:24 pm

So you want them to create an add-on that can be used by everybody, but to withhold it from the PC players just to "balance things out"? It isn't Bethesda's fault console players don't get mods, so why should they effectively punish PC players for the (understandable) decisions of Microsoft and Sony by withholding content from PC players that could easily run on PCs?



Umm...because I'm trying to answer your question?

Maybe, just maybe, I am not asking you. You clearly don't understand a word that I am saying...
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tiffany Royal
 
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Post » Sun Jun 17, 2012 2:16 am

Perhaps it's time for this thread to be locked? We've provided answers to the OP's question. These answers may not have had attention paid to them, but they're there nonetheless.
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Emzy Baby!
 
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Post » Sat Jun 16, 2012 6:00 pm

You put it that way...ha...your a sharp one...sharp as a tennis ball.

You call me dumb with no backup argument as to why.

come on man.

But if you have seen the mods that PC has, you would be very discouraged to see you have a console...

which is no fault of the PC user. He bought a computer that could handle Skyrim, which cost more then a Xbox or PS3, and so he is rewarded with more customization to his game. Saying the consoles should get free content because the PC is more customizable... that seems silly. See where I'm coming from?
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JD bernal
 
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Post » Sun Jun 17, 2012 3:51 am

This topic, is to merely have the consoles have add-ons privately because PC players have there Add-ons...

That's not right.

Bethesdas not going to exlude PC gamers just because they have somthing Consoles don't.

Beth dosn't like the fact Consoles don't have Mods, and they have stated that they want to add them.

I think what you propose is totaly unfair to PC fans.

The only way "balance" can be achieved is if we all get modding.
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James Baldwin
 
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Post » Sun Jun 17, 2012 4:54 am

You call me dumb with no backup argument as to why.

seems legit
and he refers to me only as pokemon :whisper:
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megan gleeson
 
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Post » Sat Jun 16, 2012 10:42 pm

But if you have seen the mods that PC has, you would be very discouraged to see you have a console...
But if you have seen the mods that PC has, you would be very discouraged to see you have a console...

So this is about revenge?

Dude if the Mods are that big a deal to you get a PC.

I actually havn't seen a mod that made me envious.
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Dean Brown
 
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Post » Sat Jun 16, 2012 10:43 pm

Again, Bethesda does not have to give you special treatment just because people who work outside their company make things that you cannot have.
Bethesda is not responsible for the hardware restrictions of individual consoles.
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Eliza Potter
 
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Post » Sat Jun 16, 2012 5:36 pm

Ok i agree with most of what you said.

However consider this.

Bethesda creates a modding system like little big planets.

Console users have a "creation mode" which allows them to make there own quest, own NPCs, gear dungeons etc.

And they distribute it LBG style and allow all players acess it through a network.

I think this idea might work, altough creating somthing like this for an RPG isn't the same as for platformer.

I had to go look up Little Big Planet, because I don't have a PS3 and I've never played the game. As far as what I can tell, although they do indeed allow user-generated levels to be swapped, the nature of the game seems to me to be (to some degree) simple enough that there's really no danger of people downloading buggy levels that crash their console, or of downloading inappropriate content.

When I played Spore, though, although they policed the Sporm pretty well, there were a ridiculous amount of crappy creations that flooded the Sporepedia (their model archive) and it got pretty tiring looking for decent models amidst all the crud. And I do mean crud; after all, the game was played by all kinds of people and all ages, from eight to eighty. You can't imagine how many things you'd come across that were a few simple shapes and no paint.

User-generated content can be really great, and it can really svck. I certainly prefer having mods available - that's why I got the PC version even though I have a 360 - but I can certainly see why Sony and MIcrosoft are wary of having their user experience degraded with cruddy, buggy user-created mods stuffed to the gills with stuff that would piss off too many teenagers' parents.
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Timara White
 
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Post » Sat Jun 16, 2012 11:43 pm

Maybe, just maybe, I am not asking you. You clearly don't understand a word that I am saying...

I kinda figured you were asking anybody; that's usually what posting a question on a public forum means: "Somebody, anybody, please answer this question..."

Perhaps it's time for this thread to be locked? We've provided answers to the OP's question. These answers may not have had attention paid to them, but they're there nonetheless.

Well, I'm kinda being patient about it. I think the OP is getting annoyed and that irritation is keeping him from understanding the answers. He seems to want Bethesda to put something out for consoles and just refuse to allow it to make it to the PCs just because console players can't have mods.

Anywhere else I would make a comment about the political relevance of all this, but I'm gonna behave myself. :angel:
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Chloe :)
 
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Post » Sat Jun 16, 2012 1:45 pm

Couch>Computer Chair.... Controller>Mouse...
50 Inch Television screen>22 inch computer screen..
Runs 1080p with ease>Harder to Run 1080p with ease...
Superb Quality= Not too expensive>Superb Quality= can be very expensive


Mods>No Mods..... :shrug: I guess it's all in the matter of... perception... :wink:
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Taylor Tifany
 
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Post » Sat Jun 16, 2012 8:42 pm

Hey, I use a controller with my PC. Also, the 50 inch TV screen is across the room, while my 18 inch laptop is at most two feet away from my eyes, and so takes up about the same field of view as does a 50 inch TV that's five feet away...and lots of times that TV is more than 5 feet away.

Not that this is the place for debating PC vs console. I do love the fact that consoles are almost always far less bug-prone than PCs.
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bimsy
 
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Post » Sun Jun 17, 2012 1:46 am

I had to go look up Little Big Planet, because I don't have a PS3 and I've never played the game. As far as what I can tell, although they do indeed allow user-generated levels to be swapped, the nature of the game seems to me to be (to some degree) simple enough that there's really no danger of people downloading buggy levels that crash their console, or of downloading inappropriate content.

When I played Spore, though, although they policed the Sporm pretty well, there were a ridiculous amount of crappy creations that flooded the Sporepedia (their model archive) and it got pretty tiring looking for decent models amidst all the crud. And I do mean crud; after all, the game was played by all kinds of people and all ages, from eight to eighty. You can't imagine how many things you'd come across that were a few simple shapes and no paint.

User-generated content can be really great, and it can really svck. I certainly prefer having mods available - that's why I got the PC version even though I have a 360 - but I can certainly see why Sony and MIcrosoft are wary of having their user experience degraded with cruddy, buggy user-created mods stuffed to the gills with stuff that would piss off too many teenagers' parents.

I know using LBP is WAY over simplifying it, but i basicly meant there sharing system.

But a system that works seamlesly with the game and all the tools pre-made would minimize bugs and advlt content to a degree where it wouldn't be to much of a problem.

What would be a problem is HD space, but they could easily include a limit to how many mods you're allowed to download.

This along with a simplified CK would make modding possible.
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Charlotte Lloyd-Jones
 
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Post » Sat Jun 16, 2012 10:50 pm

Couch>Computer Chair.... Controller>Mouse...
50 Inch Television screen>22 inch computer screen..
Runs 1080p with ease>Harder to Run 1080p with ease...
Superb Quality= Not too expensive>Superb Quality= can be very Expensive


Mods>No Mods..... :shrug: I guess it's all in the matter of perception... :wink:
NO!!! don't bring logical and intelegent arguements here! quickly he might not have noticed yet, RUN! RUN WHILE YOU STILL CAN!!!!
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ruCkii
 
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Post » Sat Jun 16, 2012 5:20 pm

I know using LBP is WAY over simplifying it, but i basicly meant there sharing system.

But a system that works seamlesly with the game and all the tools pre-made would minimize bugs and advlt content to a degree where it wouldn't be to much of a problem.

What would be a problem is HD space, but they could easily include a limit to how many mods you're allowed to download.

This along with a simplified CK would make modding possible.

That's true, but then people would lose the potential of the complex CK we currently have.
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Mark Churchman
 
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Post » Sun Jun 17, 2012 1:24 am

That's true, but then people would lose the potential of the complex CK we currently have.

Yea but it would be a step in the right dirrection.
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Danial Zachery
 
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Post » Sat Jun 16, 2012 10:24 pm

Eh. I dunno. That would be similar to the OP's philosophy: "The PC should only have whatever can be made to work on the consoles. If it won't work on the consoles, we won't make it for the PC." I think that's a losing proposition.

Now, they could develop two CKs, I suppose - one complex for PC and one simple for console. Halo had the Forge, after all.
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Paula Rose
 
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Post » Sat Jun 16, 2012 2:28 pm

Eh. I dunno. That would be similar to the OP's philosophy: "The PC should only have whatever can be made to work on the consoles. If it won't work on the consoles, we won't make it for the PC." I think that's a losing proposition.

Now, they could develop two CKs, I suppose - one complex for PC and one simple for console. Halo had the Forge, after all.

Dude that's what i said (or what i was trying to ay anyway)

Two diffrent CKs

They'd design a simple version for consoles, simple enough to not create problems.
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Elizabeth Davis
 
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Post » Sat Jun 16, 2012 2:19 pm

Oh, well, sure. That doesn't sound like a bad idea, really. Like I said, Halo had the Forge, and that never had any bug problems that I ever saw. Different kind of game, of course, but they might be able to do something with that.

That wouldn't get the consoles the cool new, from-scratch weapons and armor like the PCs have, but maybe there could be a way that you could make new levels or something with it.
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Isabell Hoffmann
 
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Post » Sat Jun 16, 2012 2:27 pm

It would be interesting, but would take an astonishing amount of development time to make. Add to it that Halo's Forge, as fun as it is (I've made and played several maps there) doesn't even come close to scratching at what the CK can do, and it would be hard for Bethesda to justify making it at this point. I love the idea and support it, but I just really don't see it happening with Skyrim.

I really hope that they're able to implement something like this for TES VI: Elsweyr
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Richard Dixon
 
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Post » Sat Jun 16, 2012 3:40 pm

Well, it would certainly be far less complex and powerful than the CK, but a Skyrim Forge for the consoles could possibly add some replay value for the console folks. They won't ever be getting what the PC version has, but it could be better than nothing.
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Alisha Clarke
 
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Post » Sat Jun 16, 2012 8:28 pm

Then get a gaming computer and stop whining.
Consoles don't have the same potential as PC's, and Bethesda doesn't make mods, players do.
You know what you're getting when you buy the game, they don't owe you compensation for what people outside of their control do.

Unfortunately, not ever gamer has the reasources (finacial or otherwise) to own a computer dedicated only to gaming. As with myself, I have to do work on my computer, not to mention anti-virus software, music, and anything else you might have on your computer, so spending the extra moeny just for a sperate computer is alittle bit harder to do for me.
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Nikki Lawrence
 
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Post » Sat Jun 16, 2012 9:56 pm

What would that "Bargain" be? What could that "thing" be? If I might ask....
Um...maybe the full game? Unmodded and un-moddable as it may be, the developer content is not in any way different. Mods are USER created: any extras developed by Bethesda themselves are given to PC and consoles alike.
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Cat Haines
 
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Post » Sat Jun 16, 2012 2:34 pm

MODULE KOMBAT! http://www.youtube.com/watch?v=EAwWPadFsOA

Nah. That sounds silly.

I support mods on consoles, but it just can't happen right now.
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Monika Krzyzak
 
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