Unofficial Creation Kit & Modding Bug List #3

Post » Tue Jun 19, 2012 2:50 pm

Keen to hear your results, Arthmoor. So far it sounds promising.
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Taylah Haines
 
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Post » Tue Jun 19, 2012 9:28 am

Not quite as promising as one might hope. I got up to the 30 objects, neatly lined up in a row down one of the roads. I counted 28 out of 30 visible. Everything from giant mountains to small village houses. One that was missing was the skyforge tile for Whiterun, the other was some random iceberg. So it's gotten a lot better, but isn't quite there yet.
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Sarah Edmunds
 
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Post » Tue Jun 19, 2012 7:47 pm

better than nothing at all I guess.
the important thing was to fix the navmesh first and foremost. this one can be fixed in a latest patch.
now, if they could do the HAVOK bug as well... ;)
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kennedy
 
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Post » Tue Jun 19, 2012 8:10 pm

Another bug that isn't documented here.

Checking PC Level Mult on an actor will calculate their level as expected, but their skills will never increase from their base values. Currently the only solution is to use a SetRace exploit. More information here: http://www.creationkit.com/Stats_Tab#Notes

This is definitely a bug specific to the Creation Kit, as I have tested with vanilla actors and their stats calculate as expected. And I consider this quite serious as it renders PC Level Mult pretty much useless.
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Brentleah Jeffs
 
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Post » Tue Jun 19, 2012 7:58 pm

Beth, are you listening? fix all this stuff!
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Michelle Smith
 
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Post » Tue Jun 19, 2012 7:41 am

Entering the Actor Values window from the Character pulldown menu always registers as an edit, regardless of whether or not anything was actually touched.
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Marcin Tomkow
 
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Post » Tue Jun 19, 2012 5:51 pm

http://www.gamesas.com/topic/1381788-the-new-unofficial-creation-kit-bug-list/
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loste juliana
 
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