Only one scene works per quest. Any more and the game refuses to process any dialogue, all characters are mute, and the scene will not play.
The thread there seems to indicate the problem was due to a lack of dialogue files in the scene, not some kind of oddity with a second one not playing. Folks appear to think that issue was sorted out and isn't a bug in the CK after all.
Adding a spell from a plugin to your favourites will cause the game to crash on the General Stats screen if the mod is removed.
This is strictly a game engine bug, and was supposed to have been fixed in one of the subsequent official patches. Though I can't find confirmation on that. Either way, doesn't belong on a bug list about the CK since it's not a CK issue.
Dialogs/windows are still using EndDialog() instead of DestroyWindow() when closed. A long session will therefore prevent windows, applications and folders opening all together until the CK is quit.
Is a duplicate of:
The CK leaks editor window handles.
The CK will crash to desktop if a picture is added before a category is selected when uploading to Steam Workshop.
This has been fixed. I've uploaded two released mods post CK 1.5.24 and both times added the picture first. No crash.
Adding a new reference with the parent being one of the vanilla civil war markers will cause the game to crash on launch.
False. My Open Cities mod is filled with these in Whiterun and works just fine.
Using RegisterForSingleUpdate() when the script execution time is longer than 1 second causes the script to go out of timing, firing multiple OnUpdate events.
Was caused by user error in their own scripting. They edited the post afterward to indicate this. 5 days later, but hey.
Could be more, but this is just low hanging fruit that was easy to pick off
